In my Android App I have a listview containing 30 rows, and each row consists of several textviews of which one is spannable and sometimes contains a lot of formatted text and images.
Those images are loaded from the web asynchroneously: A placeholder is displayed until the image has been downloaded is then replaced by the image.
Unfortunately, the rows of the listview are loaded when I scroll over them. This makes the whole thing very slow. Also, those images are loaded from the web again and again, whenever I scroll over the row.
How can I turn it off, that the ListView rows are loaded when I scroll over them? They should be loaded once when I start the activity and never again.
Best regards and thanks in advance,
Jan Oliver
When you do a lazy-loading ListView, is because you want to speed it up your app. Turn it off is not the best solution. So, what you can do is implementing a basic cache system in order to avoid downloading and setting the ImageView again and again.
The easiest way to do so is implementing a HashMap with URLs as keys and Bitmaps as values. Something like this:
Map cache = new HashMap();
// then, on your lazy loader
Bitmap image = cache.get(urlOfTheImage);
if( image == null ){
// download and decode the image as normal,
// then assign the decoded bitmap to
// the 'image' variable
cache.put(image);
}
imageView.setImageBitmap(image);
If those images will be the same always, meaning that each time you open the app the same images will be downloaded, then you better save those images in the filesystem and use them from there.
On the other hand, if the images tend to change, you could implement some interesting stuff: use SoftReferences. There's an explanation in this video. This can also be used if you are loading images from the filesystem.
Edit
With regards to your comment, I highly recommend you watching the video I posted. It's one hour long, but it really worths the effort. When using an adapter, checking if the convertView is null is just a simple way to improve performance, though there are some other techniques that will improve your app even more. Also, if you had have problems while using that trick, is because you are probably implementing it the wrong way. Remember: even if you don't re-inflate the views, you do have to set the value of each one of the children views, otherwise you will experience some problems.
If you can, start with an Image Array full of the "placeholder images", then download the images in to an Array firing an AsyncTask during on Create. During row view building just refer to the array. That way if it has the new image it will load it, if not it will get the placeholder.
If you have a lot of data its gonna get real slow and be a crappy expirience for the user.
Create a list of objects that represent each row. Create a loader as a background thread that updates the objects as it loads the data. Your list view will draw data from the objects.
(Not a good idea if you have hundreds of rows and a huge amount of data in each row - in that case, you should only load data within a few rows of the currently active row and have some sort of MRU cache).
Related
In my app I'm displaying images on a grid view. In some cases there are a a lot of images on a single grid view (up to 1,000). This is driven off user data and is unavoidable.
It's impractical to load all images in memory. I tried that and was hitting memory errors fairly quickly. So to avoid this I create AsyncTasks in the getView() method of my array adaptor which load the image in the background. This works very smoothly so far.
The problem is that the set of images can change. notifyDataSetChanged() will trigger getView() to be called on every item on screen. The result is a lot of CPU time spent re-loading images which don't need to be changed.
Is there any way to detect if getView() is "reusing" a view to display the same element as it's already displaying? Alternatively is it possible to detect if an ImageView has already has a Bitmap assigned?
I'm making an android app where you can add items to a RecyclerList and the items contain an image and some text but the app takes a long time to start up and resume due to those Bitmaps.
The way my app works is this: When you add a new items to the RecyclerView it prompts you for an image and then I decode that into a Bitmap (I reduce the image size) and save it in that Item's data model. Then on onBindViewHolder() I get the image from the Item and add it to the Layout. Also on onCreate() I iterate through all the saved Bitmaps (Saved in a folder) and initialize my list from there but this takes a relatively long time.
How can I make the Bitmaps load faster so that the app won't have long delays on onCreate() and onResume() (This one is because of the RecyclerView)?
What I thought about was maybe not saving the Bitmaps in the item at all since I'm saving a UUID and the UUID is the Bitmap's file name so this way I only load the images in onBindViewHolder() and then I can immediately recycle() them but I don't know if this will work.
I also read something about LruCache but I didn't really understand it, can it help in my case?
If there's any more information I should post about my app so answering this will be easier please tell me.
EDIT: The images are prompted and are from the user's gallery.
I am bulding up a grid of images for an app I'm building. It works like so:
Build up a list of Image IDs, which I must query using a different content provider each (these are images from MMS threads)
Create new activity, which hosts an ImageGridFragment. This fragment has a custom adapter that takes the grid of images, and loads each one as a bitmap asynchronously.
After images are loaded, they are cached in an LRU cache so I don't need to run unnecessary computation
So far, everything works quite well. However, I would like to pre-buffer images so that when the user scrolls down, s/he doesn't have to wait for images to load. They should already be loaded. The stock Android Gallery accomplishes. I've had a look at the source, but think there must be a more straightforward way.
To answer members' questions
Images are loaded one by one using the content://mms/part/xxx, where xxx is the ID of an image. These are MMS images, and to my knowledge, cannot be loaded as a batch process (though, maybe I'm wrong). I use a content provider in an AsyncTask to load each image
I've tried the following:
Pre buffer 30 images or so right when the fragment is created. This is not ideal because the massive I/O request, actually prevents the on-screen images from loading quickly (but the buffering does work well!)
Detect when the requested view to load is at the very bottom-right hand corner of the screen, which could work, but then would fail in the case that the GridView takes up only part of the screen. It also seems like there should be a cleaner way to do this
Thought about, but did not try, an OnScrollListener, but this will not pre-buffer images until I start scrolling, which is not ideal
So, my questions are:
Is there a good way to detect when the last GridView item is requested to load? I found that the GridView.getlastvisibleposition() method is not useful here, because it is actually returning the last element for which Adapter.getView() has been called for. If I can do this accurately, I can launch the buffer request at that time
Is there a better way to do this?
you can do right this
if(GridView.getlastvisibleposition() = mAdapter.count()-1)
how you load the images?
is it from URL or from sdcard?
are you using a image loader library?
I'm making an ListView in my app which over time could contain hundreds of items. Are there any "best" methods of loading lots of data?
My idea is to load it in chunks (say 10-20 items). Load the first chunk, then when the user is about halfway through scrolling, load the next chunk, add it to the bottom of the list (and make sure the list scroll offset doesn't jump about).
Some other ideas I had just didn't like so much were accepting the cost of a large http call and load all the data at once, but just load it in chunks as they scroll, or maybe add a "Next x items" button at the bottom, or loading all the items into the list at once and having one large list I don't need to keep track of.
I personally like my original idea, I was just wondering if there is a preferred method or doing this, and if there are any performance issues I could have.
The data in question will be a JSON string, and each item will display some title text, a date, the author of the item, and an image which will be downloaded using the Picasso library.
Your initial idea is my preferred approach because it works very well in most situations.
The second one may work well, but the problem is, the "large" data concept is relative across devices. For powerful devices you may load 2000 items at once, but it will kill older, slower phones. Also, if you're loading 2000 items when the use case of that ListView is to choose one in the first 100, you are wasting bandwith.
The first approach is very scalable: You really don't care if there are 5 items or 50 million, you just load chunks as the user consumes them. The memory usage is consistent. Coupled with ListView's view recycling, this will have a small memory footprint.
To say something positive about the second approach: Maybe in a use case when the ListView always has the same data, and it rarely changes, for example, an image library, you may want to load all the data at application start and cache it, so you never have to do network requests while the user is using the app. If the data size is not huge, I'd go for this second approach. But always having in mind that there's a critical size after which you will need to page!
Basically you can load all items once and show them all (if you will use ViewHolder pattern and lazy image loading using Picasso - everything should be ok). If you have some business logic which force you to show data by pages - you can follow the way that you described first.
If you will show all data - you can add search by list for better UX(you also can do it when you have pages but it will be more tricky).
Some time ago I wrote an article on similar topic:
http://developer.samsung.com/android/technical-docs/Batch-loading-list
The article comes also with a small library of common classes.
Maybe you will find it helpful.
Cheers,
So I have a listview with an image and some text hooked by a custom array adapter. The problem I am facing is that the image is still loading a little bit too slow for my liking. I've watched the google tech talk and attempted to optimize my list by resusing the view by the convertView (if it's null then inflate, if not, resuse). I've also spawned AsyncTasks to load the bitmap with BitmapFactory.Options inSampleSize set to a power of 2, since the image is relatively small. I've also used the ViewHolder pattern to reduce findViewById calls.
However, even with this, when I scroll through my list, it is very noticeable how the convertViews are being reused because the image constantly gets updated as I scroll up and down.
What I noticed in the stock Android photo gallery is, with the hundreds of photos that I have, when I scroll through quickly, the photos initially load slowly, but then get cached. The amount cached is MUCH more than what the screen is capable of showing, so as I scroll, initially the photos load seamlessly until I scroll pass the amount of photos cached, and then the reload of photos is noticeable again.
Is there a way to do this with the ArrayAdapter? Basically, store more than the 9 views within my listview (What my screen is capable of showing) for the purposes of when a user scrolls down quickly, the user would have to scroll down a lot before the convertView is reused and thus the noticeable image reloads?
Thanks in advanced!
Load the images in the background, using multiple parallel threads.
For example: Sending Operations to Multiple Threads; the sample app downloads thumbnails from the Picasa Featured Photos RSS feed. Hope this helps.