How To Put Image on Panel in Adobe Flash? - android

i have created one dashboard for android in adobe flash4.5 now i want to put Background_image on one of the panel.can any one please give me idea how to put image on background screen of panel?
Thanks in Advance----

If your panels are movieClips , then edit the movie clips and place an image loader at the bottom most layer of the movieClip.
By handling the instance of that loader , you can dynamically change the images which could be a random background images.

Related

Drag one image at a time to the top of another image

I have 4 images at the bottom of my screen (but in the future I can have more) and 1 image at the top.
I would like to click on the bottom images one at a time and drag to the top image and at the end save the image from above with all the images.
Note: The user can drag one, two or no image so it depends on it.
I have an example below:
enter image description here
Any tips on how I can do this?
Any API?
Or a Framework?
Any examples in git?
You can download this example and change it to meet your requirement.
I just tested and it works perfectly on Android emulator.
Here is a gif:
Refer: xamarin-imageview-drag-sample

Adding more than one independent images using a single image view

I am trying to pick images from the gallery in my android application and I want to place them above each other,
but the problem is that I want to use only a single image view.
Does anyone know the code for that?
Thanks for your help.

Image Circulation in android

I have created a app to find the hotels, I am using a slider to show all images related to the hotel's. But I want to get the first image after the last slide in circular fashion.
Get idea through below Picture, Because I want to achieve it in same way.
Sliding SlidingSlidingSliding
All image must be in circular fashion with no end point for image in gallery while sliding.
Please have a look at the below library called InfiniteScrollView.
I think this will do exactly what you are looking for.
https://github.com/satansly/InfiniteScrollView

Handling Multiple images in svg image Android

I am working on a simple app in SDK Android and i have the follwing problem:
I have already converted my png. images in SVG and now i want to make them interract.
The problem is that the whole image is made up from other images or text fields etc.
So, as i have saved it in .svg format i want to find a way to handle for example the button, when clicked, that exists at the center of my photo, the scroll bar at the bottom, when clicked etc in order to go to another svg image. I don't know how i could handle them seperately, as i save the whole image as svg that contains all the above parts..
Thanks in advance

Selecting thumbnail and viewing full screen

I have my app working where it comes to a screen with 6 thumbnails. The user will select one and the next screen is a full image. I've accomplished this through an OnClickListener to call a new activity/xml (I'm new at this, sorry if my terminology is a little off).
My question is: is there a way to avoid creating 6 activty/xml (one for each thumbnail)? ultimately, my app will have about 40 thumbnails that can be selected for full screen view.
I've been trying to follow examples online where it appears that the code is presenting the full image within java instead of referencing an xml file. I've also seen use of Bitmap and BitmapFactory. Is this the way to go?
If the full screen image can be created dynamically within java, will the Back button still work to the user back to the screen with 6 thumbnails?
thanks, J
The simplest approach to take is to pass a reference to the image in the intent you use to launch the full-screen activity.
You can use the BitmapFactory to create a Bitmap, and then update the ImageView (or however you're displaying the image) from the loaded bitmap.
Using this approach, the back button will still work normally, but you'll only need one activity to display the full-screen image.

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