OnClick ImageView with OnFling ViewFlipper - android

I have a ViewFlipper which holds a single ImageView. i want to be able to swipe to change the image / view, and click the image to play a sound.
I have a GestureDetector which is handling OnFling to change the view. I tried to put an onClickListener to the imageview, which worked but stopped the OnFling working.
Lastly, I added an onSingleTapConfirmed to my GestureDetector. This worked, however it registers a click anywhere in the Activity not just the ImageView.
Can anyone suggest how to narrow down the onSingleTapConfirmed to just work on the Imageview?
Here's my code so far:
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
return false;
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
Log.v("Swipe", "Right to Left");
viewFlipper.setInAnimation(slideLeftIn);
viewFlipper.setOutAnimation(slideLeftOut);
viewFlipper.addView(nextImage(true));
viewFlipper.showNext();
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
Log.v("Swipe", "Left to Right");
viewFlipper.setInAnimation(slideRightIn);
viewFlipper.setOutAnimation(slideRightOut);
viewFlipper.addView(nextImage(false));
viewFlipper.showNext();
}
} catch (Exception e) {
// nothing
}
return false;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e)
{
// TODO Auto-generated method stub
Log.v("SingleTap", "OnSingleTapConfirmed Run");
return super.onSingleTapConfirmed(e);
}
}
private View nextImage(boolean righttoleft) {
ImageView imgv1 = new ImageView(this);
if(righttoleft == true)
{
Uri image = Uri.parse("android.resource://com.owentech.brainybaby/drawable/" + variables.letters[variables.currentpos]);
imgv1.setImageURI(image);
imgv1.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
return imgv1;
}

I had encountered this problem in the past.
Maybe you can try to implement single tap by setting an OnTouchListener to ViewFlipper, thus, the ViewFlipper will be the only touch event receiver. Then write the playing sound code in onTouch function. Finally, set onTouch function's return value to false for the sake of keeping the onFling working.
viewFlipper.setOnTouchListener(new OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent e) {
// TODO Auto-generated method stub
switch(e.getActionMasked())
{
case MotionEvent.ACTION_DOWN:
//put the playing sound code here.
break;
}
return false; //means that the listener dosen't consume the event
}
}
);
It's just a simple solution to solve this problem. If you want to achieve more complicated function such as avoiding sound playing when finger is swiping on the screen to change the view, you have to take more effort to distinguish gestures, e.g. calculate the time between ACTION_DOWN event and ACTION_UP event and play the sound if it's less than 300ms.
I hope this will be helpful to you. :)

Related

How to Animate a view onTouch event from one to another

I'm working on the android app. In my app i want to move from first activity to second activity by swiping and by click on the tab button.
so please tell me how i can use the swipe in my app for moving to next activity when i swap from Right to left and come back on first activity when i swap Left to right.
Thanks.
You can use a GestureDector to get callbacks for left and right swipe motion.
http://developer.android.com/reference/android/view/GestureDetector.html
let your activity implement OnGestureListener
and then override this method
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
// TODO Auto-generated method stub
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
return false;
// right to left swipe
if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
Intent i=new Intent(GroupScreen.this,TimeLineScreen.class);
i.putExtra("clear", true);
i.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(i);
finish();
overridePendingTransition( R.anim.slide_in_left, R.anim.slide_out_left );
} catch (Exception e) {
// nothing
}
return true;
}

Horizontal fling with list view: lag problems

I implemented my gesture listener according to this topic: ListView Horizontal Fling Gesture
however, I can see that list scrolling is slower, sometimes (when you scroll very slowly) it blocks too.
I think the problem is in the listener: it takes time to compute values and so get the actual "left to right" fling I'm searching for...isn't there a more efficient way?
edit
Problem is here:
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) {
return false;
}
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
System.out.println("right to left");
animatedStartActivity(0);
// right to left swipe
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
System.out.println("left to right");
animatedStartActivity(1);
}
return false;
}
evaluation of this method takes time
edit2:
I guess problem is because listview already has its own gesture listener and attaching mine overrides it. It is a problem because listview gesture listener takes in account speed and acceleration too, to give a nice moving effect. My listener is pretty raw, so list scrolling is not smooth anymore..
Even if my onFLing method always returns false (so it does not consume the event) list scrolling is affected...
edit3:
Ok maybe I found the solution but I need your help!
I can set the onTouchListener on the container layout, problem is that listview actually overrides parent's onTouch so I need to reverse the situation: onTouchEvent on listview has to be intercepted by the parent, so that returning false it is brougth to listview
SOLVED!!!
Problem was that ListView's onTouchEvent performed some other operations! So I extended ListView:
public class FlingListView extends ListView{
private GestureDetector detector; //this is my detector
public void setDetector(GestureDetector detector){
this.detector = detector;
}
public FlingListView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public FlingListView(Context context,AttributeSet set) {
super(context,set);
// TODO Auto-generated constructor stub
}
public FlingListView(Context context,AttributeSet set, int a) {
super(context,set,a);
// TODO Auto-generated constructor stub
}
//here I do the magic
#Override
public boolean onTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
super.onTouchEvent(ev); //I always do the list on touch event
return(detector.onTouchEvent(ev)); //..but I return the detector!
}
}
I don't know if this is the best solution but still...it works!

WebView properties not changing after scrolling

What I'm trying to do is change the font size and foreground/background color of a webview.
I have done this using the following method (placed inside the activity):
private void updateFont(int fontSize, String fontColor) {
if (fontSize != 0) {
contentWebview.getSettings().setDefaultFontSize(fontSize);
}
if (!fontColor.equals("")) {
contentWebview.loadUrl(fontColor);
}
}
Now this is working fine. However I added something to my contentWebview (which is a custom webview I created) - below is some snippet of the custom webview:
public class ContentWebview extends WebView {
public ContentWebview(Context context) {
super(context);
}
public ContentWebview(Context context, AttributeSet attrs) {
super(context, attrs);
loadWebview();
gestureDetector = new GestureDetector(new MyGestureDetector());
gestureListener = new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
};
setOnTouchListener(gestureListener);
}
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) {
return false;
}
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
int currentPosition = getScrollX()/displayWidth +1;
scrollTo(currentPosition*displayWidth, 0);
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
int currentPosition = getScrollX()/displayWidth;
scrollTo(currentPosition*displayWidth, 0);
}
} catch (Exception e) {
// nothing
}
return true;
}
}
public boolean onTouchEvent(MotionEvent ev) {
if(ev.getAction()==MotionEvent.ACTION_UP) {
int currentPosition = getScrollX()/displayWidth;
if(getScrollX()%displayWidth>displayWidth/2) {
currentPosition++;
} else {
// do nothing
}
scrollTo(currentPosition*displayWidth, 0);
}
return super.onTouchEvent(ev);
}
Basically I've created a custom WebView that snaps to a fixed calculated position when it is scrolled or flinged. Now this is where the problem arises - once I scrolled this particular webview, the previous method (updateFont) doesn't work anymore - the webview doesn't change font size or color.
I have also narrowed down the problem to this particular line:
setOnTouchListener(gestureListener);
If I comment out this line, the updateFont method works again even after I scrolled the webview, but the snap-to-page on fling functionality of my webview is also gone.
What am I missing here?
Update: Problem only occurs in froyo devices. 2.3 and above doesn't seem to have the problem
There's a few issues with the WebView and GestureDetectors - try always returning false in your onFling(..) method instead of true - using a gesture detector in the fashion you do is known to block pretty basic stuff (such as even updating the currently displayed page).
after some tinkering with the project, I found out that the property changes loaded in the custom webview is interpreted after some time. The delay is caused by an onNewPictureListener triggering an endless call to a javascript command, which gets interpreted by the webview first, before executing other stuff. Removing this fixed the problem.

Viewflipper with Scrollviews and a nav bar

I have a viewflipper which includes a number of layouts. Each layout has a scrollview as the root.
Below the viewflipper I have a horizontal scrollview which contains textviews which acts as a navigation bar.
My original issue was that the fling stopped working as soon as I added a scrollview but I added the following code:
#Override
public boolean dispatchTouchEvent(MotionEvent ev){
super.dispatchTouchEvent(ev);
return gestureDetector.onTouchEvent(ev);
}
And the scrolling now works along with the fling.
The only issue I have now though is that the HSV nav bar now acts a little strange. Sometimes when I try to slide it across, to select new contents, the HSV springs back to where it was. Other times the HSV thinks I want to fling and moves to the next contents. This is of course dependant of the speed I try to scroll it.
I want the nav bar to work independently of the flipper.
I'm trying to understand the code to fix it myself but not getting anywhere.
I have the following in my onCreate:
gestureDetector = new GestureDetector(new MyGestureDetector());
gestureListener = new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
return false;
}};
I have the MyGestureDetector class:
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
return false;
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
flipper.setInAnimation(flip_in_from_right);
flipper.setOutAnimation(flip_out_to_left);
flipper.showNext();
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
flipper.setInAnimation(flip_in_from_left);
flipper.setOutAnimation(flip_out_to_right);
flipper.showPrevious();
}
} catch (Exception e) {
// nothing
}
And then the override:
#Override
public boolean dispatchTouchEvent(MotionEvent ev){
super.dispatchTouchEvent(ev);
return gestureDetector.onTouchEvent(ev);
}
Can anyone shed any light on this?
Where exactly is your HSV? Is it pinned to the bottom of the screen? If so, here's what I would do. Within your onFling event, check the Y position of the fling and make sure it's not within your HSV. If it is, then return false and you should be good to go.

View with gesture listener and onLongClickListener

I'm trying to implement a view that has both a longClickListener and a gesture dectector. Basically, I need a button to show a view when the user long clicks on the first view, and then I want to dectect a fling motion up. I would like to make it so that the user does not have to lift their finger at all, and hit both the longclick, and the fling motion.
Here is my code for the longClickListener:
flipCard.setOnLongClickListener(new View.OnLongClickListener() {
public boolean onLongClick(View view) {
answerRight.setVisibility(View.VISIBLE);
answerRight.startAnimation(AnimationUtils.loadAnimation(view.getContext(), R.anim.grow_from_middle));
answerWrong.setVisibility(View.VISIBLE);
answerWrong.startAnimation(AnimationUtils.loadAnimation(view.getContext(), R.anim.grow_from_middle));
return false;
}
});
Here is the code for my gesture dector:
gestureDetectorScore = new GestureDetector(new ScoreGestureDetector());
gestureListenerScore = new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
if (gestureDetectorScore.onTouchEvent(event)) {
return true;
}
return false;
}
};
private class ScoreGestureDetector extends SimpleOnGestureListener {
private static final int SWIPE_MIN_DISTANCE = 5;
private static final int SWIPE_THRESHOLD_VELOCITY = 2;
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
//if (Math.abs(e1.getX() - e2.getX()) > SWIPE_MAX_OFF_PATH)
//return false;
// right to left swipe
//if(e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
if(e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE){
Toast.makeText(AndroidOrientationSensor.this, "Up Swipe", Toast.LENGTH_SHORT).show();
}
//else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE){
Toast.makeText(AndroidOrientationSensor.this, "Down Swipe", Toast.LENGTH_SHORT).show();
}
} catch (Exception e) {
// nothing
}
return false;
}
#Override
public boolean onDown(MotionEvent e1){
Toast.makeText(AndroidOrientationSensor.this, "Up Swipe", Toast.LENGTH_SHORT).show();
return true;
}
}
Finally, I am setting the gesture dectector to the the "flipCard" view like this:
flipCard.setOnTouchListener(gestureListenerScore);
Any help would be greatly appreciated.
I think the problem you're going to have is if the touch event is consumed by the button, then the second view won't receive it.
Even if it did, the fling I imagine will only get called when the user performs a fling from start to finish.
The only thing I can think of doing (despite it being very horrible / hacky) is to try and inset a fake up touch event. This might then allow the user to perform the fling, but this isn't particularly stable either.
Better way to handle it would be to have a view group consume the touch events, pass the touch events to a gesture detector to detect a long click, then set a flag within the view groups touch listener to indicate a fling is expected, then manually detect when prev y and current y go beyond a threshold. This will give you some idea of velocity but probably no where near as meaningful as the velocity provided in the onFling callback method.
What I ended up doing to solve this problem is placing a gestureDectector on the view and overriding the onDown method. This allowed me to simulate a click event. I was unable to get both a long click and a swipe event, but for my purposes the click event triggers during the swipe which seems to work well enough. Thanks to GauntFace for the inspiration.
The GestureListener also has a onLongPress event.

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