WebView properties not changing after scrolling - android

What I'm trying to do is change the font size and foreground/background color of a webview.
I have done this using the following method (placed inside the activity):
private void updateFont(int fontSize, String fontColor) {
if (fontSize != 0) {
contentWebview.getSettings().setDefaultFontSize(fontSize);
}
if (!fontColor.equals("")) {
contentWebview.loadUrl(fontColor);
}
}
Now this is working fine. However I added something to my contentWebview (which is a custom webview I created) - below is some snippet of the custom webview:
public class ContentWebview extends WebView {
public ContentWebview(Context context) {
super(context);
}
public ContentWebview(Context context, AttributeSet attrs) {
super(context, attrs);
loadWebview();
gestureDetector = new GestureDetector(new MyGestureDetector());
gestureListener = new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
};
setOnTouchListener(gestureListener);
}
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) {
return false;
}
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
int currentPosition = getScrollX()/displayWidth +1;
scrollTo(currentPosition*displayWidth, 0);
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
int currentPosition = getScrollX()/displayWidth;
scrollTo(currentPosition*displayWidth, 0);
}
} catch (Exception e) {
// nothing
}
return true;
}
}
public boolean onTouchEvent(MotionEvent ev) {
if(ev.getAction()==MotionEvent.ACTION_UP) {
int currentPosition = getScrollX()/displayWidth;
if(getScrollX()%displayWidth>displayWidth/2) {
currentPosition++;
} else {
// do nothing
}
scrollTo(currentPosition*displayWidth, 0);
}
return super.onTouchEvent(ev);
}
Basically I've created a custom WebView that snaps to a fixed calculated position when it is scrolled or flinged. Now this is where the problem arises - once I scrolled this particular webview, the previous method (updateFont) doesn't work anymore - the webview doesn't change font size or color.
I have also narrowed down the problem to this particular line:
setOnTouchListener(gestureListener);
If I comment out this line, the updateFont method works again even after I scrolled the webview, but the snap-to-page on fling functionality of my webview is also gone.
What am I missing here?
Update: Problem only occurs in froyo devices. 2.3 and above doesn't seem to have the problem

There's a few issues with the WebView and GestureDetectors - try always returning false in your onFling(..) method instead of true - using a gesture detector in the fashion you do is known to block pretty basic stuff (such as even updating the currently displayed page).

after some tinkering with the project, I found out that the property changes loaded in the custom webview is interpreted after some time. The delay is caused by an onNewPictureListener triggering an endless call to a javascript command, which gets interpreted by the webview first, before executing other stuff. Removing this fixed the problem.

Related

Scroll fixed number of items on fling/scroll to recyclerview

I have a simple activity which has a root layout.The root layout contains a recyclerview. Recyclerview will contain 20 items created from items.xml ,
which consists of 3 text views.Here items.xml represent single item in the recyclerview.
The recycler view can be scrolled both the ways , it is kind a loop of the items between 1 to 20.
I have a requirement to smoothscroll only 4 items , irrespective of the velocity of the swipe/fling.
Approaches which i have tried many approaches but coudn't succeed till now. If anyone can give any suggestions , that would be very helpful.
SnapHelper - this seems to snap only the item which is in the center.
Using gesture detector - the gestures are getting detected for all the actions , but i am unable to prevent the recyclerview's default scrolling behaviour.
The main issue is the over-scrolling of recycler view due to varing velocities of user scrolls and flings.
Here is my set up for the gesture detector.
public myRecyclerTouchListner(final Context context, final RecyclerView recycleView,
final LinearLayoutManager linearLayoutManager,
final ClickListener clicklistener){
final ViewConfiguration vc = ViewConfiguration.get(context);
final int swipeMinDistance = vc.getScaledPagingTouchSlop();
final int swipeThresholdVelocity = vc.getScaledMinimumFlingVelocity();
final int swipeMaxOffPath = vc.getScaledTouchSlop();
this.clicklistener=clicklistener;
simpleGestureDetector =new GestureDetector(context,new GestureDetector.SimpleOnGestureListener( ){
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
Log.d("try", "on Fling called");
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
//From Right to Left
recycleView.smoothScrollToPosition(linearLayoutManager.
findLastCompletelyVisibleItemPosition() + Constants.spanLength);
return true;
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
//From Left to Right
recycleView.smoothScrollToPosition(linearLayoutManager.
findFirstCompletelyVisibleItemPosition() - Constants.spanLength);
return true;
}
return true;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
#Override
public void onLongPress(MotionEvent e) {
Log.d("Try", "Long press gesture");
View child=recycleView.findChildViewUnder(e.getX(),e.getY());
if(child!=null && clicklistener!=null){
clicklistener.onLongClick(child,recycleView.getChildAdapterPosition(child));
}
}
});
I think your problem is that scrolling is starting from last visible position where Fling is detected and that mess up the things.
Try with global variable for example int lastScrolledPosition = 0;.
And OnFling recycleView.smoothScrollToPosition(lastScrolledPosition + Constants.spanLength);
I thing this should do the trick. You should change if lastScrolledPosition < Recycleritems count.
It turns out I had to use Snaphelper for custom scroll behavior in case wherein I need control over programmatic scroll and user-scroll(fling).
This was exactly what I was looking for:
How to snap RecyclerView items so that every X items would be considered like a single unit to snap to?
I hope it will be helpful :)

How to implement slide to reveal animation in android?

I have created 5 activities, each has a ListView containing only images. I have used a simple swipe animation to change activities.
Here is the relevant code:
#Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
return super.onTouchEvent(event);
}
private void onLeftSwipe() {
Intent intent = new Intent(HimachalActivity.this, IndianWildlifeActivity.class);
startActivity(intent);
overridePendingTransition(R.anim.slide_left_in, R.anim.slide_left_out);
}
private void onRightSwipe() {
Intent intent = new Intent(HimachalActivity.this, BaseActivity.class);
startActivity(intent);
overridePendingTransition(R.anim.slide_right_in, R.anim.slide_right_out);
}
private class SwipeGestureDetector extends GestureDetector.SimpleOnGestureListener {
// Swipe properties, you can change it to make the swipe
// longer or shorter and speed
private static final int SWIPE_MIN_DISTANCE = 120;
private static final int SWIPE_MAX_OFF_PATH = 200;
private static final int SWIPE_THRESHOLD_VELOCITY = 200;
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2,
float velocityX, float velocityY) {
try {
float diffAbs = Math.abs(e1.getY() - e2.getY());
float diff = e1.getX() - e2.getX();
if (diffAbs > SWIPE_MAX_OFF_PATH)
return false;
// Left swipe
if (diff > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
HimachalActivity.this.onLeftSwipe();
// Right swipe
} else if (-diff > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
HimachalActivity.this.onRightSwipe();
}
} catch (Exception e) {
Log.e("BaseActivity", "Error on gestures");
}
return false;
}
}
The problem is that the next activity or previous activity opens only after full swipe and the animation does not feel that smooth.
I want an animation in which the next activity or previous activity starts revealing itself as soon as I start swiping. Is there any built-in animation that can be applied. If not, please point me to any relevant resources for creating one myself, possibly, one which does not require me to modify the existing code much. Thanks.
As far as I know this feature is easily available in Lollipop material design module.
I reckon, it would be easier in case you follow #Whitney 's advice. Put your fragments in view pager as described here: http://developer.android.com/training/animation/screen-slide.html
The reason it is not working with your current implementation is that the device makes sense of fling gesture only after you have flinged. Thereafter, the animation takes place. Fling is not detected in real time. In case you want to implement real time fling, you might have to override touch events as described here: http://developer.android.com/training/custom-views/making-interactive.html

Horizontal fling with list view: lag problems

I implemented my gesture listener according to this topic: ListView Horizontal Fling Gesture
however, I can see that list scrolling is slower, sometimes (when you scroll very slowly) it blocks too.
I think the problem is in the listener: it takes time to compute values and so get the actual "left to right" fling I'm searching for...isn't there a more efficient way?
edit
Problem is here:
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) {
return false;
}
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
System.out.println("right to left");
animatedStartActivity(0);
// right to left swipe
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
System.out.println("left to right");
animatedStartActivity(1);
}
return false;
}
evaluation of this method takes time
edit2:
I guess problem is because listview already has its own gesture listener and attaching mine overrides it. It is a problem because listview gesture listener takes in account speed and acceleration too, to give a nice moving effect. My listener is pretty raw, so list scrolling is not smooth anymore..
Even if my onFLing method always returns false (so it does not consume the event) list scrolling is affected...
edit3:
Ok maybe I found the solution but I need your help!
I can set the onTouchListener on the container layout, problem is that listview actually overrides parent's onTouch so I need to reverse the situation: onTouchEvent on listview has to be intercepted by the parent, so that returning false it is brougth to listview
SOLVED!!!
Problem was that ListView's onTouchEvent performed some other operations! So I extended ListView:
public class FlingListView extends ListView{
private GestureDetector detector; //this is my detector
public void setDetector(GestureDetector detector){
this.detector = detector;
}
public FlingListView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public FlingListView(Context context,AttributeSet set) {
super(context,set);
// TODO Auto-generated constructor stub
}
public FlingListView(Context context,AttributeSet set, int a) {
super(context,set,a);
// TODO Auto-generated constructor stub
}
//here I do the magic
#Override
public boolean onTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
super.onTouchEvent(ev); //I always do the list on touch event
return(detector.onTouchEvent(ev)); //..but I return the detector!
}
}
I don't know if this is the best solution but still...it works!

Viewflipper with Scrollviews and a nav bar

I have a viewflipper which includes a number of layouts. Each layout has a scrollview as the root.
Below the viewflipper I have a horizontal scrollview which contains textviews which acts as a navigation bar.
My original issue was that the fling stopped working as soon as I added a scrollview but I added the following code:
#Override
public boolean dispatchTouchEvent(MotionEvent ev){
super.dispatchTouchEvent(ev);
return gestureDetector.onTouchEvent(ev);
}
And the scrolling now works along with the fling.
The only issue I have now though is that the HSV nav bar now acts a little strange. Sometimes when I try to slide it across, to select new contents, the HSV springs back to where it was. Other times the HSV thinks I want to fling and moves to the next contents. This is of course dependant of the speed I try to scroll it.
I want the nav bar to work independently of the flipper.
I'm trying to understand the code to fix it myself but not getting anywhere.
I have the following in my onCreate:
gestureDetector = new GestureDetector(new MyGestureDetector());
gestureListener = new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
return false;
}};
I have the MyGestureDetector class:
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
return false;
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
flipper.setInAnimation(flip_in_from_right);
flipper.setOutAnimation(flip_out_to_left);
flipper.showNext();
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
flipper.setInAnimation(flip_in_from_left);
flipper.setOutAnimation(flip_out_to_right);
flipper.showPrevious();
}
} catch (Exception e) {
// nothing
}
And then the override:
#Override
public boolean dispatchTouchEvent(MotionEvent ev){
super.dispatchTouchEvent(ev);
return gestureDetector.onTouchEvent(ev);
}
Can anyone shed any light on this?
Where exactly is your HSV? Is it pinned to the bottom of the screen? If so, here's what I would do. Within your onFling event, check the Y position of the fling and make sure it's not within your HSV. If it is, then return false and you should be good to go.

OnClick ImageView with OnFling ViewFlipper

I have a ViewFlipper which holds a single ImageView. i want to be able to swipe to change the image / view, and click the image to play a sound.
I have a GestureDetector which is handling OnFling to change the view. I tried to put an onClickListener to the imageview, which worked but stopped the OnFling working.
Lastly, I added an onSingleTapConfirmed to my GestureDetector. This worked, however it registers a click anywhere in the Activity not just the ImageView.
Can anyone suggest how to narrow down the onSingleTapConfirmed to just work on the Imageview?
Here's my code so far:
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
return false;
// right to left swipe
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
Log.v("Swipe", "Right to Left");
viewFlipper.setInAnimation(slideLeftIn);
viewFlipper.setOutAnimation(slideLeftOut);
viewFlipper.addView(nextImage(true));
viewFlipper.showNext();
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
Log.v("Swipe", "Left to Right");
viewFlipper.setInAnimation(slideRightIn);
viewFlipper.setOutAnimation(slideRightOut);
viewFlipper.addView(nextImage(false));
viewFlipper.showNext();
}
} catch (Exception e) {
// nothing
}
return false;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e)
{
// TODO Auto-generated method stub
Log.v("SingleTap", "OnSingleTapConfirmed Run");
return super.onSingleTapConfirmed(e);
}
}
private View nextImage(boolean righttoleft) {
ImageView imgv1 = new ImageView(this);
if(righttoleft == true)
{
Uri image = Uri.parse("android.resource://com.owentech.brainybaby/drawable/" + variables.letters[variables.currentpos]);
imgv1.setImageURI(image);
imgv1.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
return imgv1;
}
I had encountered this problem in the past.
Maybe you can try to implement single tap by setting an OnTouchListener to ViewFlipper, thus, the ViewFlipper will be the only touch event receiver. Then write the playing sound code in onTouch function. Finally, set onTouch function's return value to false for the sake of keeping the onFling working.
viewFlipper.setOnTouchListener(new OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent e) {
// TODO Auto-generated method stub
switch(e.getActionMasked())
{
case MotionEvent.ACTION_DOWN:
//put the playing sound code here.
break;
}
return false; //means that the listener dosen't consume the event
}
}
);
It's just a simple solution to solve this problem. If you want to achieve more complicated function such as avoiding sound playing when finger is swiping on the screen to change the view, you have to take more effort to distinguish gestures, e.g. calculate the time between ACTION_DOWN event and ACTION_UP event and play the sound if it's less than 300ms.
I hope this will be helpful to you. :)

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