I have 3 screens in my app, each of which are in their own classes. When the app launches, my Driver class sets up some GUI elements, and then launches the first Intent.
I have a separate GUI class (which Driver invokes) which handles everything from menu's to dialog boxes. Previously my app didn't use Intents so I could pass the activity/context from Driver to Gui in its constructor as an object of type Activity and as a result could define layouts etc like LinearLayout ll = new LinearLayout(activity) and everything would be operating in the same activity/context.
Since I've moved to using intents, each Activity/Class has its own context, thus the previous dialogs and popup boxes from the Gui class are in the background and not running. I get an error saying android.view.WindowManager$BadTokenException: Unable to add window -- token android.os.BinderProxy#406629a0 is not valid; is your activity running? when I click on a button to launch a dialog.
To me, this indicates the new Intents have taken over the foreground and the objects from the previous context are out of scope.
So, is there a way I can still pass the same context through to the new Intents so I can still access these shared dialogs? Or will I have to bring the code into each class (duplicate code)?
In case thats a bit hard to understand, here is some basic source code:
public class Driver extends Activity
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
Gui display = new Gui(this);
display.showScreen();
}
}
/////////////GUI.java///////////////////////
public class Gui
{
private Activity activity;
private Gui()
{}
public Gui(Activity _activity)//,Context _context)
{
this();
activity = _activity;
}
public void showScreen()
{
if(isLocationMode())
{
Intent i = new Intent(activity,LocationScreen.class);
//i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(i);
//locatScreen = new LocationScreen(activity);
//mainLayout.addView(locatScreen.getView());
}
else if (isManageMode())
{
Intent i = new Intent(activity,ManageScreen.class);
//i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(i);
//manageScreen = new ManageScreen(activity);
//mainLayout.addView(manageScreen.getView());
}
else if (isForwardMode())
{
Intent i = new Intent(activity,ForwardScreen.class);
//i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(i);
//forwardScreen = new ForwardScreen(activity);
//mainLayout.addView(forwardScreen.getView());
}
}
}
Have a setContext(Activity _activity) method in your Gui and call this in the onCreate of each activity?
Related
I want to access multiple Activity in my Instrumental testing.
e.g Login -> Search-> Listing-> Detail Activity
I have achieved till 'Listing activity' but i want to go for Listing Activity Element[1]'s Detail page.
Below is my code for
#RunWith(AndroidJUnit4.class)
public class ContactSearchScreeenTest extends ActivityInstrumentationTestCase2<ContactSearchScreen> {
public ContactSearchScreeenTest() {
super(ContactSearchScreen.class);
}
#Rule
public ActivityTestRule<ContactSearchScreen> mActivityRule =
new ActivityTestRule<>(ContactSearchScreen.class);
#Override
protected void setUp() throws Exception {
super.setUp();
}
#Test
public void sendToSearchResultActivity()
{
onView(withId(R.id.etSearchName))
.perform(typeText("ssasa"), pressKey(KeyEvent.KEYCODE_SEARCH));
GlobalClass globalVariable = (GlobalClass) mActivityRule.getActivity().getApplicationContext();
globalVariable.setSearchStr("ssasa");
mActivityRule.getActivity().callForNextSearchActivity();
}
}
Additional Functional
#Override
public void callForNextSearchActivity() {
Intent intent = new Intent(getBaseContext(), SearchResultsActivity.class);
final GlobalClass globalVariable = (GlobalClass) getApplicationContext();
globalVariable.setSearchStr(getSearchStringFromSearchEditText());
startActivity(intent);
overridePendingTransition(R.anim.pull_in_right, R.anim.push_out_left);
}
Is it possible to have multi activity layer in Espresso testing?
If Yes .. How?
Yes, it is possible. In one of the samples they have demoed this.
https://code.google.com/p/android-test-kit/source/browse/testapp_test/src/main/java/com/google/android/apps/common/testing/ui/testapp/BasicTest.java#52][1]
public void testTypingAndPressBack() {
// Close soft keyboard after type to avoid issues on devices with soft keyboard.
onView(withId(R.id.sendtext_simple))
.perform(typeText("Have a cup of Espresso."), closeSoftKeyboard());
onView(withId(R.id.send_simple))
.perform(click());
// Clicking launches a new activity that shows the text entered above. You don't need to do
// anything special to handle the activity transitions. Espresso takes care of waiting for the
// new activity to be resumed and its view hierarchy to be laid out.
onView(withId(R.id.display_data))
.check(matches(withText(("Have a cup of Espresso."))));
// Going back to the previous activity - lets make sure our text was perserved.
pressBack();
onView(withId(R.id.sendtext_simple))
.check(matches(withText(containsString("Espresso"))));
}
Read the inline comment.
I have tried almost all the solutions from SO but no success :(.
I have a simple myJavaClass.java with a couple of functions.
One of the functions in myJavaClass : startActivity() starts MyCustomActivity
public startActivity(Context context)
{
Intent intent = new Intent(context, MyCustomActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |Intent.FLAG_ACTIVITY_SINGLE_TOP);
context.startActivity(intent);
}
This launches MyCustomActivity() as expected.
Now I have another function in myJavaClass.java to close/finish MyCustomActivity but it is not able to do so!
I have tried
Making MyCustomActivity SingleTop in manifest and creating the activity via an intent as above
Passing an activity instance to "this" in onCreate() of MyCustomActivity and calling MyCustomActivity.activity.finish() from myJava.class but that doesnt work as well
Please help me. I have been stuck here for hours now. I know the solution is very simple and conceptual but I am a newbie. Just building Java/Android concepts!
EDIT
MyCustomActivity
public Activity activity;
OnCreate()
{
...
this = activity;
}
MyJavaClass
public closeActivity(Context context)
{
Activity customActivity = MyCustomActivity.activity;
customActivity.finish();
}
I think that what you are trying to do is fundamentally bad. For a start, outside of the Activity code, there are no guarantees that the activity still exists - the memory manager may have cleaned it up, the user may have pressed Back etc. Think of Activities as independent entities - you can start them, and you can optionally get a result back when they finish what they're doing, but that's it.
Think about whether you really have to programmatically close the activity from outside it - I'd say this is an unusual design, but there are circumstances where it may be appropriate.
If so, what I think you want is a publish/subscribe system whereby MyCustomActivity can register a listener with MyJavaClass, and then receive a callback whereupon it can 'finish' itself.
public Activity activity implements FinishListener
{
public void onCreate(...)
{
//where does MyJavaClass come from? see in a minute
MyJavaClass myjava = getMyJavaclass();
myJava.addFinishListener( this );
}
public void onFinishCallback()
{
this.finish();
}
}
and
public class MyJavaClass
{
private List<FinishListener> finishListeners = ...;
public void addFinishListener( FinishListener fl )
{
this.finishListeners.add(fl);
}
public closeActivity(Context context)
{
for ( FinishListener fl : finishListeners )
{
fl.onFinishCallback();
}
}
}
and
public interface FinishListener
{
void onFinishCallback();
}
Now the only remaining issue is how to get MyJavaClass from the Activity. That's up to you - you may already know how, you may be able to put it in your Application implementation, it could be a singleton (bad), the listeners could be static (bad) or various other options.
Oh, and don't forget to remove the listener again in the Activity's onDestroy() method!
Just try this....
public closeActivity(Activity _activity)
{
_activity.finish();
}
you can't finish activity from other class until you have the reference of instance of Activity in that class, give the reference in that class and call finish() method to stop the activity.
activity.finish();
I got list of checked contacts.However, i need to pass these selected contacts to another activity and display in edit Text.Please help.Thanks
You have a few solutions...
You can use static fields in your Java classes
You can pack the data into Intents via Intent.putExtra
Option (1) is probably going to be the easiest and quickest if you are trying to send data between your own activities. Option (2) is what you must do if you wish to send data to Activities of another applications.
I suggest you read these Q&A first though as some cover this question in more depth...
Passing data of a non-primitive type between activities in android
Passing data between activities in Android
Switching activities/passing data between activities
You have to use an Intent to do so.
Example, to pass the data to an activity already running:
public void sendToActivity(Object data){
Intent i = new Intent("SEND_DATA");
i.putExtra("data", this.catchReports.get(data));
sendBroadcast(i);
}
Then, you have to setup a listener in your receiving activity to catch the Broadcasted signal:
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
// Sets the View of the Activity
setContentView(R.layout.activity_layout);
registerReceiver(new CustomReceiver(this), new IntentFilter("SEND_DATA"));
}
With the following customreceiver:
public class CustomReceiver extends BroadcastReceiver {
private MyActivity activity;
public ReceiverEvent(MyActivity activity) {
this.activity = activity;
}
public void onReceive(Context context, Intent i) {
this.activity.doWhateverWithYourData(i.getParcelableExtra("newEvent"));
}
}
Note that if you want to transport Objects other than integers, floats and strings, you have to make them Parcelable.
I have a beginners problem. Here is my situation:
I want to start a new activity from the main activity. The code to launch the new activity is found in a separate class file. I seem to be passing the wrong arguments and I am ending up in a nullpointerexception when trying to launch the new activity. The new activity launches fine when I place the code in the main activity class file, therefore the second activity and the manifest are fine. Here is a sample of my code:
In my main activity class where I instanciate the second class (THIS IS MY MAIN ACTIVITY. I OMITTED THE REST BECAUSE I DO NOT THINK IT IS RELATED TO THE PROBLEM):
Tester mytest = new Tester();
mytest.test(this);
In my second class file (THIS IS NOT AN ACTIVITY; IT IS A CLASS THAT IS INSTANTIATED IN THE ACTIVITY):
public class Tester extends Activity {
Intent myIntent;
public void test (Context context) {
myIntent = new Intent (Intent.ACTION_VIEW);
myIntent.setClass(context, newActivity.class);
thebutton.setOnClickListener(
new OnClickListener() {
public void onClick(View v) {
startActivity(myIntent);
}
}
):}
When I perform the click I receive a nullpointerexception at startactivity. Can anyone enlighten me on this please?I am sure that I am wrongly using the context.
Activities are started with Intents. Please read the Android Application Fundamentals first and try the Hello World app :)
I understood that you will use your separate Tester class at all cost ;) so I'm trying to adapt and help you out there.
First of all, don't let your class inherit from Activity. This won't help you, cause this calls will probably not have any valid context. Activity somehow implements the template pattern, providing you key method like onCreate(...), onPause(...) etc and is instantiated by the Android OS.
If you still want to use the class, you have to pass in the context. Probably you're aiming for some MVC/MVP pattern structure, anyway.
public class Tester {
private Context context;
public Tester(Context context){
this.context = context;
}
public void test () {
final Intent myIntent = new Intent(context, NewActivity.class);
//guess this comes from somewhere, hope through a findViewById method
thebutton.setOnClickListener(
new OnClickListener() {
public void onClick(View v) {
context.startActivity(myIntent);
}
}
)};
}
}
This would be a proposed solution from my side. A problem I still see here is on how you retrieve the button in that test() method. In order to have that work properly you have to retrieve it from some View class (with view.findViewByid(R.id.myButton)) or to create it dynamically and associate it with the view during the onCreate(...) of your Activity (probably using an Inflater).
I am calling a subactivity from main activity. This subactivity should take few numbers from user (i'm using Edit text control to achieve this), save them to static variable in another class and terminate. I want main activity to wait for subactivity but both are just running simultaneously. Even doing sth like that doesn't help:
Thread t = new Thread(new Runnable(){
public void run(){
Log.v("==================", "run "+new Date());
startActivityForResult(new Intent(ctx,myCustomSubactivity.class),1);
} });
Log.v("==================", "calling run "+new Date());
t.start();
try {
t.join();
} catch (InterruptedException e) {Log.v("==================", "can't join");}
Log.v("==================", "back from activity "+new Date());
do you know how to force main activity to wait? Thread.wait() method is not supported in Android(program throws error).
May be I'm missing something but why don't just use startActivityForResult and onActivityResult mechanism? You could get result from you subactivity from intent it was resulted with.
Edit: BTW as far as I understand, if you will run Object.wait() from Activity code if will hold UI tread whitch can result in Application not responding error.
I agree with Nikolay this is definitely the android way to do this.
Start the subactivity with startActivityForResult in the sub activity use setResult to add an result code and an intent with all the numbers you need in the data bundle.
In your first activity overwrite onActivityResult and retrieve the numbers from the Intent.
If you use the static variable this seems easier in the first moment but it is very insecure and there are some cases this may not work. If your program is send to the background your activities will be saved but if the phone runs low on memory the system will close your program and after the user resumes it everything looks like the moment the user left it but the static variables will be recreated to their initialization value.
Try to get used to the way the android activity lifecycle works. Using this approach will result in fewer used memory and a much better user experience.
Check out the Notepad example, it covers exactly this situation. And as others have said, the Android way is to have your first activity start up your second activity (not sub-activity!) and asynchronously listen for a response (not pause or wait, no need for joining, etc.).
Well... you can do it like this (btw, there's not straight forward way):
Have a singleton class, let's call it Monitor:
public class Singleton
{
private Singleton() { }
private static Singleton instance = new Singleton();
public static Singleton getInstance() {
return instance;
}
}
public class ParentActivity extends Activity
{
private void startAndWait()
{
Intent i = new Intent();
// initialize i
startActivityForResult(i);
Singleton si = Singleton.getInstance();
synchronized(si)
{
si.wait();
}
//do remaining work
}
}
public class ChildActivity extends Activity
{
protected void onCreate(Bundle savedInstance)
{
//do all the work
Singleton si = Singleton.getInstance();
synchronized(si)
{
si.notify();
}
}
}
I'm not here to judge if it's a good pattern or not but if you really need an activity to wait for a sub-activity, you can try this approach:
define an object (lock) over which the two activities get synchronized; this can (should) also work as the object to exchange data between those two activities and thus should be defined as static
in parent activity, start an async task (as the UI main thread cannot be in waiting state)
in the async task, start your sub-activity
the async task waits on the lock till it gets notified
the sub-activity does whatever it needs and notifies the waiting thread when it finishes
I did a similar thing in my app and IMHO had a good reason for this (not to bother a user with login screen upon app start or resume, the app tries to re-use credentials stored in a secured place and only in case it fails, it shows this login screen. So yes, basically any activity in my app can get "paused" and waits till the user provides correct credentials in the login activity upon which the login screen finishes and the app continues exactly where it got paused (in the parent activity).
In the code it would be something like this:
ParentActivity:
public class ParentActivity extends Activity {
private static final String TAG = ParentActivity.class.getSimpleName();
public static class Lock {
private boolean condition;
public boolean conditionMet() {
return condition;
}
public void setCondition(boolean condition) {
this.condition = condition;
}
}
public static final Lock LOCK = new Lock();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.parent_layout);
// do whatever logic you need and anytime you need to stat sub-activity
new ParentAsyncTask().execute(false);
}
private class ParentAsyncTask extends AsyncTask<Boolean, Void, Boolean> {
#Override
protected Boolean doInBackground(Boolean... params) {
// do what you need and if you decide to stop this activity and wait for the sub-activity, do this
Intent i = new Intent(ParentActivity.this, ChildActivity.class);
startActivity(i);
synchronized (LOCK) {
while (!LOCK.conditionMet()) {
try {
LOCK.wait();
} catch (InterruptedException e) {
Log.e(TAG, "Exception when waiting for condition", e);
return false;
}
}
}
return true;
}
}
}
ChildActivity:
public class ChildActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.child_layout);
// do whatever you need in child activity, but once you want to finish, do this and continue in parent activity
synchronized (ParentActivity.LOCK) {
ParentActivity.LOCK.setCondition(true);
ParentActivity.LOCK.notifyAll();
}
finish();
// if you need the stuff to run in background, use AsyncTask again, just please note that you need to
// start the async task using executeOnExecutor method as you need more executors (one is already occupied), like this:
// new ChildAsyncTask().executeOnExecutor(ChildAsyncTask.THREAD_POOL_EXECUTOR, false);
}
}