TextView not drawn in Gallery Sometimes - android

I am using an Android Gallery widget to show a series of Layouts, and I am getting some unusual rendering of the TextViews within it. Sometimes the TextViews are drawn so they appear dimmed or maybe part transparent.
This is android 2.2
Here is what the app does, with some screen shots:
1. User drags and drops onto the Gallery to set change the content. This changes the content of the Gallery View, but setting parts of the layout to visible or Gone.
The screen updates to this. Look carefully and you will see some text above the green buttons that is not rendering correctly.
3.Finally, user drags away from the Gallery and then back. Voila, the text is rendered as expected. Why does it not work in step 2?
And as a final clue, the text also disappears when the user presses to drag the gallery.
See screenshot below. (listed in order Step 1, Step 2, Step 3)

Answering my own question:
I did not set the android:textColor property in the layout.

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Corona/Lua/Android: Why does the input field for a textField maximize and cover half the screen on my Nexus 5?

I'm trying to make a textField that accepts input. My problem is, that when a user taps a textField, the input field is maximized so that it covers half the background image (the keyboard covering the other half).
The picture below shows what the background image looks like before the user taps one of the five textFields (the grey bars).
The image below and to the left shows what currently happens when I tap a textField: the input field is enlarged and completely covers the background image. What I WANT to happen, however, is what I've tried to show below and to the right: the textField is focused and the user can start writing while the background is still visible.
The app works fine on my Samsung Galaxy tablet, but for some reason I have this issue on my Nexus 5 phone only. The phone has plenty of other apps where the example to the right is what happens, so I at least know that it's possible. How do you do it?
(Was unable to find a tag for the Nexus 5)
This is a common problem. See http://forums.coronalabs.com/topic/36320-keyboard-covers-my-textfield-when-placed-on-botton-of-the-screen/ for some ideas. Some devs create their own virtual kb, see eg https://developer.coronalabs.com/category/tags/keyboard for some libs to help with this.
This is the ExtractEditText UI; you just need to add a flag to disable it. On your EditText, set the attribute:
android:imeOptions="flagNoExtractUi"

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Android: Draw image over button

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Try using a RelativeLayout with an ImageView on top of the widget(s) in your app. See this question for a quick example.

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Screenshot 1
Screenshot 2
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Thank you very much for any help given.
Sounds like you wanna create a new activity in a custom dialog box with scrollable textview at the bottom. Upon clicking a smaller image it will open the new dialog window with a larger picture and the text.
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This might be a "duh" question but I'm going to go ahead and ask it anyway.
I have an oversized (bigger than the screen) RelativeLayout, and I'm using swipes to start a TranslateAnimation from viewing one part of the layout to another. Say for instance the layout is two screen wide and two screens tall. After the nice animation to shift the screen, I was using View.scrollTo() to set the new position. This works fine going from the first screen (top left at 0,0) to one of the others. When I swipe to animate back to the first screen though, because the View.scrollTo() invalidated that part of the layout (I assume), that part of the layout is all black as I animate through it. I tried a couple things to get it to redraw itself after the scrollTo() but haven't had any luck, so I figured I'd ask here.
thanks!
joe d
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