Im working with android about image and onclick listener. The purpose of my app is to monitor the area that user clicks on the screen. For example, I have a picture containing a rectangular and a circle. Assume that the color of the whole picture is brown(wood). So when I click on the rectangular, the color of rectangle will change to yellow. When I click on the one part of the picture, the color of that part will change its color, but other parts do not change. So, Im thinking about the solution for this app. Do I have to cut this picture separately and put them into the screen by using relative review? Or is there any other way to do this(Set up a coordination system)?
Yes you have to cut this picture separately and put them into the screen by using relative review. For example two ImageView with your backgound.
You can slse the image as recommeded by the other post, or overlay the image with a RelitiveLayout with specific sized buttons (background = #android/color/transparent)
Related
I want to make an app in which I ll show a human body. when we click on any body part the organ name should be displayed with a toast. How will I detect which body part is selected. According to me i ll make small images for every organ. and place those images behind the main image. Is it the right way? How will I draw organs(Bitmaps or png images?).
I think an easier way to do it is to draw shapes or even buttons over your image, and define them as transparent so you don't see them. Then, using onClickListener you can capture what button is clicked and do whatever you want.
Check this for an example
I've created this nine patch image.
I've used it as button background. In the button I've also put a text "back", but here is the result.
How can I put a text to the right of the arrow and let the image stretches in order to fit it?
(Don't worry about it's pixelated)
First of all as I can see you are creating the image in the wrong way. You can use this tool link . It's very useful at first steps.
Second of all in my opinion just remove that arrow from the background image. Leave it only
the yellow color with the gradient and add thet arrow as
android:drawableLeft="#drawable/my_arrow"
as element to your button in xml. That's the best option which I can think of.
i am trying to create the following UI in android app
In the above image all the five are to be image buttons. How to design this UI as like in the screen shot please help me friends....
Inside LinearLayout take RelativeLayout and make it centrally aligned.Then
Take first image Near me and set it's property.
Now take the second image Explore and set it to right of first image.
Place third image My network and place it below first image.
Fourth image Live set this to right of third image and and below second image.
Now center aligned your center image.
You will need to create 5 images, each of which has transparent areas. This layout type lets you position elements relative to the layout group itself, as well as to items within the group.
I'm not very familiar with Android advanced layout design, but the common layout objects give an idea:
There is a SurfaceView which gives you the ability to manipulate z-coördinates. In the SurfaceView you can then place a Grid/Relative/TableLayout for the 4 buttons (which you pre-render as rectangular images with transparency) and a simple Layout which centers and only contains the middle button.
If you then set the Z value of the first layout to less than that of the second you will get the view you want.
If I have a custom image can I write over it, will it always write to the center of the button image? Ie will setText on image always right to center of the image provided or do I need to do something to have this effect? Thanks Also is it better to use ImageButton or set Image as background of Button? and write over it that way. I want to use 3d images and write on top of them in black text.
I don't know if there is a preformance difference for using image button of a normal button, but I'd imagine that and image button will work better. Albiet I always just use a normal button and setBackground(...). Also if you want to set the text to always be in the middle, use android:gravity="center" in the layout file.
I am trying to get the images to have transparent backgrounds so the map is not blocked by a square marker with an image in it. What image editor and what settings should I use to get this to work?
I am trying to do some custom backgrounds for buttons and the same problem comes up: I get square corners and a background that does not scale with the buttons.
I think this all part of the same problem: I am not using the right tool with the right settings to create the images. I must be misinterpreting the documentation and examples that talk about a white border around the image and a black line along the top and left side for the expandable button background.
Here's a quick way to reproduce the problem:
Follow the directions to create the MapView program as described on:
http://developer.android.com/resources/tutorials/views/hello-mapview.html
For the icon I first used the image copied from the page:
Next I edited the picture in Microsoft Paint, and cut off the little guy's antennae. I'm not cruel and no real androids were harmed in that experiment. I surrounded the new picture with a pixel thick border of white, copied from the border that was around the rest of the image, and then copied the black that was there as well in the void areas of the image, outside the border.
I saved the image as myandroid.png and copied the file to the layout folder. Pointed the activity to the new pic and ran the program.
The image was displayed with a full square background and shadow, not the android shaped image and shadow that was there when the original image was used.
Custom Button background:
Follow the directions for the Relative Layout example at:
"http://developer.android.com/resources/tutorials/views/hello-relativelayout.html"
Next, I created an image to expand as a background for the button called backbutton.png. It too is surrounded by a white border and black filled on the corners, the top and one side per documentation I found in "Android Programming Tutorials" on page 298.
The background does not expand, nor do the corners round.
I wish I could show you screenies of what I have.
How do you create the images for the custom backgrounds and the images for the custom map markers and buttons? I need to know what image editor to use and the file attributes to set, so the images expand and display with the proper void spaces in them.
Thank you in advance.
You used MSPaint to save the image did you define the transparent color?
should in Image > Attributes
To create custom backgrounds for buttons and other widgets that can change their size at runtime, you should create NinePatch images. The tool you should use is draw9patch and is available with the Android SDK.