Offsetting Activity layout outside the screen - android

I'm attempting to replicate the Facebook app's new menu slider. Creating a slider that comes in from the left is easy enough. However, the Facebook app takes the Activity's layout and slides it right, with only a small part of its left edge still showing on the right side of the screen. I'm a bit confused about how to do this. Does anyone have any ideas?
This best thing I can think of, which I have not tried, is to use the Display class to determine the width of the screen, set the width of the outer-most View to that and display it to the right of the slider (obviously wrapped by a RelativeView).
Update: I've tried the following.
My outer-most View is a RelativeLayout. Inside this RelativeLayout there are two sibling Views. Both of them are LinearLayouts. The first one is a layout containing the side bar (in my XML, this is accomplished through an include). The second one, which sits on top, is a layout containing the main body of the Activity (the screen as I want the user to normally see it).
Here is my XML:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#color/black" >
<include
android:id="#+id/mainnew_slider"
layout="#layout/layout_slidermenu" />
<LinearLayout
android:id="#+id/mainfeed_mainlayout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/loginbg"
android:orientation="vertical" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="64dip"
android:background="#drawable/titlebar_background"
android:orientation="vertical"
android:padding="4dip" >
<ImageButton
android:id="#+id/mainfeed_slider"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/selector_titlebar_button"
android:src="#drawable/sidebarico" />
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="1dip"
android:background="#color/store_toolbar_bottom_border" />
</LinearLayout>
</RelativeLayout>
When the user clicks the ImageButton, I use some animation code to make the main layout move to the right. The code I use to animation the main layout is:
AnimationSet set = new AnimationSet(true);
Animation animation = new TranslateAnimation(
Animation.RELATIVE_TO_PARENT, 0.0f,Animation.RELATIVE_TO_PARENT, 1.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,Animation.RELATIVE_TO_PARENT, 0.0f
);
animation.setDuration(1000);
set.addAnimation(animation);
LayoutAnimationController controller = new LayoutAnimationController(set, 0.0f);
LinearLayout main = (LinearLayout) findViewById(R.id.mainfeed_mainlayout);
main.setLayoutAnimation(controller);
When I click the slider button, the two children of the main layout slide to the right, but not the main layout itself (its background stays static). When the animation is complete, everything snaps back to its original position.
I don't understand why it's not moving the whole main layout and keeping it at its resting place.

A simple TranslateAnimation applied to your top-level view should do it. Don't do it via layout, it'll be way too slow.

Related

Making Android not clip the view while animating (simple flip-clock-like widget)

I'm implementing a simple flip-clock / counter / ticker widget which will consist of several instances of a following "digit" widget:
It's a digit placed on top of a background image. The digit is supposed to animate every second by sliding up and revealing next digit. During the animation both digits should stay "within" the background's boundary.
I'm trying to achieve this behavior by having a TextView with 2 lines - one digit per line - and animating this TextView's position upwards, until the next digit is fully visible. And then I will reset TextViews position and replace both digits at the same time, so that it's impossible to notice. Then I will repeat the process and make it look like the animation never ends.
Here you can see an intermediate state of the animation, when part of zero and part of nine is visible. I "mocked" it in the Graphical Layout editor of Eclipse, by setting the layout_marginTop property to a negative value.
Here's the layout file (the mentioned attribute is normally not there).
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="20dp"
android:layout_height="38dp"
android:background="#drawable/background_countdown_normal_grey"
android:clipChildren="false" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipChildren="false"
android:paddingBottom="5dp"
android:paddingTop="5dp" >
<TextView
android:id="#+id/textview_countdown_digit"
style="#style/TextView.CountdownDigit"
android:layout_marginTop="-12dp"
android:text="0\n9" />
</LinearLayout>
</LinearLayout>
I tried two solutions. By using ViewPropertyAnimator on either translateY or y, I get a smooth animation, but the original clipping of the TextView does not change during animation, so in effect the second digit is never visible. As you can see, I tried clipChildren property, but it doesn't seem to change anything.
My second approach was to use ValueAnimator with a custom Evaluator, which modifies the topMargin of LayoutParams on the TextView. It works, but the animation is very choppy even on high-end devices.
So my question is, how to avoid view clipping during animation and make so in an efficient way? Is there a better approach?
I found an alternative solution in which I use a ScrollView instead. My layout looks like this:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/scrollview_countdown_digit"
android:layout_width="20dp"
android:layout_height="38dp"
android:background="#drawable/background_countdown_normal_grey"
android:paddingBottom="5dp"
android:paddingTop="5dp"
android:scrollbars="none" >
<TextView
android:id="#+id/textview_countdown_digit1"
style="#style/TextView.CountdownDigit"
android:text="0\n9" />
</ScrollView>
I animate using ObjectAnimator by scrollY property. Works well so far.
I also tried having 2 TextViews intsead of one (in my initial layout), but it did not change the fact of clipping.

Slidedown a new layout from top

I have a main layout being hosted by an activity (setContentView method).
I have a button in the layout. I want to be able to click this button and a new layout will slide down from the left/top until the middle of the screen. So, the screen now will have two layouts where one is on top and another one is just beneath it.
This is something like the UI in Android Jelly Bean where you can pull the settings layout down using a touch gesture.
What are the possible implementations?
A method I have tried:
add the slide down layout into main.xml but set its visibility to gone
when button is clicked, run some code that will set the layout visibility to
VISIBLE and add some animations.
the result of this implementation is that this layout will push the rest of the
views down in order to have a "squeeze" space for itself which is not
what I intended to do (see above)
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="5dp"
android:paddingTop="5dp" >
<LinearLayout
android:id="#+id/PR_slidedown" <---this is the intended slidedown layout
android:layout_width="8dp"
android:layout_height="40dp"
android:visibility="gone"
android:orientation="vertical" >
</LinearLayout>
....
Your implementation is partially correct, the other part is to host your two layouts in a FrameLayout so they can overlap with each other. Search for FrameLayout in here, there are a lot of example on how to use it.
Or try the SlidingDrawer

Designing a complex android UI with animation

I've to design a UI for an Android app where i've 10 vertical tiles containing image and text(the 2 big boxes in the picture) and on clicking a tile, it disappears and is replaced by scrollable gridview containing 6 elements(shown in the centre of figure below) on the same page. (shown by an animation)
Here is a snapshot of the view I'm trying to explain. This images shows only 2 out of 10 tiles and a gridview which appears on click Each of the white box contains image and text. I'm not good at designing, so a detailed answer of implementing this would be appreciated. Thanks.
There is not much details in your question, even the picture does not clarify everything, but here is a stab at it.
Not sure what you mean when you say the tiles "expand" further, do you expect to see the six tiles in the middle to appear at that time or are they always there? if they appear, would that be animated?
To achieve the picture you have, you should probably get a RelativeLayout at the top level.
That's just because you have this date TextView on the top right and the handle to a SlidingDrawer at the bottom. You can set the background of that RelativeLayout with your wallpaper theme and I guess the blue bar on top if that's static.
Then inside this top-leve RelativeLayout you have a LinearLayout with an horizontal orientation. This one will contain the three "windows" on your picture.
In that horizontal LinearLayout, first you have another LinearLayout with a vertical orientation, then a ViewPager and then another vertical LinearLayout similar to the first one (not sure how the right part is different from the left one or that is supposed to be a complete mirror... ?).
So in summary:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
android:id="#+id/top_level"
android:layout_height="fill_parent"
android:layout_width="fill_parent">
<TextView
android:id="#+id/date_text"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:paddingTop="..." // fill in some space to offset from the top of the screen
android:paddingRight="..." // same thing to keep it off the right edge
/>
<LinearLayout
android:layout_height="..." // set the height of your content in the center of your screen
android:layout_width="fill_parent"
android:layout_below="#+id/date_text"
android:orientation="horizontal" >
<LinearLayout
android:layout_height="fill_parent"
android:layout_width="wrap_content"
android:orientation="vertical" >
< add here some of the stuff you have above your tile like that RSS icon and so on />
<ListView
android:id="#+id/tile_list"
android:layout_height="fill_parent"
android:layout_width="fill_parent"/>
</LinearLayout>
<ViewPager
android:id="#+id/pager"
android:layout_height="fill_parent"
android:layout_width="0dp"
android:layout_weight="1" // so that will fill the remaining space between the left and the right parts
/>
<LinearLayout
android:layout_height="fill_parent"
android:layout_width="wrap_content"
android:orientation="vertical" >
< add here some of the stuff you have above your tile like that RSS icon and so on />
<ListView
android:id="#+id/tile_list"
android:layout_height="fill_parent"
android:layout_width="fill_parent"/>
</LinearLayout>
</LinearLayout>
<SlidingDrawer
android:id="#+id/drawer"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:handle="#+id/drawer_handle"
android:content="#+id/drawer_contents">
<ImageView
android:id="#+id/drawer_handle"
android:src="#drawable/image for the tab..."
android:layout_width="fill_parent"
android:layout_height="wrap_content">
</ImageView>
<Another Layout for the content of the drawer
android:id="#+id/drawer_contents"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
....
</Close that layout>
</SlidingDrawer>
</RelativeLayout>
From there, there is still quite a few things to fill up and some code to write to fill the lists of tiles (on the left and right), handle when the user click on an item, and then also display the content of the ViewPager in the middle of the screen. You'll probably want to use a GridLayout in each page there.
If you need to hide that ViewPager until the user click on some tile, you can set the visibility to hidden and change it in your code.
UPDATE
Now there is more information on how this moves......
OK, so keep the top level RelativeLayout with the date and the SlidingDrawer at the bottom.
In the middle part, you can use the HorizontalListView that was put together by this person: How can I make a horizontal ListView in Android?, the code and instructions and example can be found here: http://www.dev-smart.com/archives/34
Then you need to create your own Adapter to populate that List. You can base it off the BaseAdapter (that decision is more dependent on how your images / information is stored).
In the getView function of that Adapter, can have a layout where both the collapsed and expanded views are combined into one FrameLayout, but only one is visible at a time. It will look like something like this:
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="fill_parent" // assuming the HorizontalListView is set with the right height
>
<LinearLayout
android:id="#+id/collapsed_view"
android:layout_height="fill_parent"
android:layout_width="wrap_content"
android:orientation="vertical" >
< add here some of the stuff you have above your tile like that RSS icon and so on />
</LinearLayout>
<ViewPager
android:id="#+id/expanded_view"
android:layout_height="fill_parent"
android:layout_width="0dp"
android:layout_weight="1" // so that will fill the remaining space between the left and the right parts
android:visibility="gone"
/>
</FrameLayout>
In the list adapter, you will need to set proper tags to the different views, so when a user clicks on one image, you know which one was clicked. To expand one view, you change the visibility of the LinearLayout to gone and the one of the ViewPager to visible.
If there should only be only one expanded at a time, you can have a state variable in your Adapter to say which one it is and set the visibility properties correctly for all the views in the list. Then you call invalidate on the ListView to have it refreshed.
There is quite a bit of code to write to do all this, but if you keep it organized, it should not be too bad....

How create and show listview in onDraw method?

I am new in Android, so please help me.
In onDraw method I draw a lot of things, which I would like to have as a background. And when I click in the corner, I would like to have listview (with SeekBars, buttons, etc) and everything which i drow before as a background. This background doesn't have to scroll when the listview is scrolling. How to create and set such listview?
My .xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<com.project.MyView
android:id="#+id/main_view"
android:layout_width="wrap_content"
android:layout_height="fill_parent" />
</LinearLayout>
Make your custom view as background of whole screen . You can do this by making the root view as your custom view .Then calculate the touch on corner and make your child view i.e. list view visible .

EditText stucks after animation and alive back on scrolling......?

I am facing a quite interesting but annoying error, in my linear layout i have hided another linear layout using margin in negative and when user selects a type from a list i bring layout to front using Translational Animation the error is that the layout comes to front have an edit text which becomes dead and when i scroll (my main layout is surrounded by scroll view) it comes alive and when i stop scrolling it becomes dead again... i really failed to judge why is this happening so guys plz help....
i have also pasted link of video below showing this annoying behavior of my app
http://www.dailymotion.com/video/xlskk8_android-app-edit-text-error_tech
my layout xml inside scroll view is
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:layout_marginTop="-110dip"
android:layout_marginBottom="5dip"
android:id="#+id/notes_editor"
android:orientation="vertical"
>
<EditText
android:id="#+id/enter_note"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:maxLines="2"
android:lines="2">
</EditText>
<Button
android:id="#+id/save_note"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="Save" />
</LinearLayout>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="-10dip"
android:id="#+id/notes_list"
android:orientation="vertical"
>
</LinearLayout>
</LinearLayout>
the empty linear layout below button is used for dynamically adding child views all other things are performing their functionality properly, only the edit text showing this abnormal behavior.
the code used for animation is below
public void animateEditor()
{
slider = new TranslateAnimation(0, 0, 0,180 );
slider.setDuration(1250);
slider.setFillAfter(true);
notes_list.startAnimation(slider);
notes_editor.startAnimation(slider);
}
The problem here was when applying slider.setFillAfter(true); the code animates the image of Views but not the actual Views that's why when I see them after sliding down animation they were (EditText and save button) stuck or you can say dead and not listening to their events because actual Views were there behind the layout and at front it was just their image
The solution I found for that problem is to apply following code:
slider.setFillAfter(false);
slider.setFillBefore(false);
// OR you can directly write
slider.setFillEnabled(false);
And then to show actual views on the new place by setting animation listener and using the following method:
public void onAnimationEnd(Animation a)
Placing the views to new position at the end of animation by using above method. And here still comes another problem of blinking which is due to the problem in android animation listener method which is that it is get called before actually animation ends and causes blinking effect, a tricky solution to it is by putting following line of code at first line of public void onAnimationEnd(Animation a) method.
// in my case animation applied to notes_editor so the code will be
notes_editor.clearAnimation();

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