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I need some clarification on the (ambiguous) Android Terms of Service regarding In app purchases with a subscription model.
We are creating a content-based Android app that we would like to sell in the Market using recurring subscriptions.
Here are my questions:
If we use the Android Market in-app billing model, would we need to confirm the purchase every month with the user when we bill their account? Or can we simply ask them when they initially subscribe and then charge them on a monthly basis without a confirmation?
Ideally, we really would like to use the Paypal Mobile Payment Library to collect the monthly fee (saves money). If we are collecting our recurring subscription payment each month using Paypal, does this violate the TOS for Android and will our app be pulled by them? Also, we do not want the user to confirm each month that they agree to the charge. We have already have an iphone app released that charges the user on a monthly basis -- we do not need to ask them each month to confirm. The user is simply charged via Apple Subscriptions. We are trying to recreate the same model using Android.
I have looked on various forums for an answer to my second question, but there is so much ambiguity and no one in the Android Community seems to have clearly addressed the answers to these questions.
Thank you in advance....
If you put this on the Amazon Market you can use the Amazon in app billing api. I believe this is also allowed to be used outside the Amazon market
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My Google Play Developer account has been terminated due to Prior violations, and my apps are removed from google play.
I had two apps with in-app purchase that unlock some features in the apps, and many users use them.
My question is: what will happen with users who already make in-app purchase? will they still have these features they paid for? and if I upload updates in other store or any hosting site, do this affect previous in-app purchase made when it was in google play?
-Update: 3 weeks from terminating my account, in-app purchase still working as long as i'm leaving my billing codes in the app.
I think in-app purchase will not affect by termination.
what will affect is admob because it need publishing in an store.
But is there anything affected for any of the Firebase services.
after about 3 months, there is no effect.
in-app purchased items are working without any problem after app removed from play store.
Also working with new update as long as IAP codes are still in the app
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Is it possible to make cross-platform subscription using native APIs and manage those subscription on own backend?
Example:
Make subscription on iOS change device and downgrade(cancel) subscription(plan) on android device.
Spotify for example does cross-platform subscription through PayPal and other payment methods but I'm not sure if our app will be rejected considering in-app guidelines for the both platforms.
Disney did this with their digital content offering and like you said even Spotify did it. The problem here is there are many apps rejected in the appstore( especially Apple's appstore), if one is not given a way to purchase those digital items using the native in app purchase method. Ofcourse,one could have other modes of accepting the money. But it is mandatory to have in-app purchase in place for the app to get accepted(especially with Apple's appstore).So make sure you also implement in-app purchase modules of each native platform. Otherwise, if your offering is too grand(like Disney or Spotify) for the appstores to reject they will accept it. All the best!
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I have developed my first android application and I plan to upload it free of charge, However I am thinking to do add a feature in the future for a little amount of fees and make the game ads free. So my question is how to have an app that is free but have a feature that require money to be available, does it mean I need to have 2 apps (one free and one isnt) in the market and whenever I want to update the game I need to update both of them. I hope I have clarified my question because I dont know how to explain it more.
Ah one more thing, how long does the app take to be available in the market?!
Thanks for your time and consideration, and sorry for my bad English.
Take a look at In app Billing
As it says:
In-app Billing is a Google Play service that lets you sell digital
content from inside your applications. You can use the service to sell
a wide range of content, including downloadable content such as media
files or photos, virtual content such as game levels or potions,
premium services and features, and more. You can use In-app Billing to
sell products as
Once you press publish your app should be available in about 30 minutes. However beware of one thing, once you release a free app you can't change it to a paid app so in-app billing would be your only way of achieving your goal without making separate app.
you could use in app billing to enable these features and still have the app free.
the app itself can take a couple hours to be visible on the play store
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I'm from country where you can buy apps from Google Play Market, but you can not sell, e.g. if I create an app for android, I can only publish it to download for free. Can anybody suggest any alternative services or methods, how I can sell my apps?
Please think/suggest how would you do it?
Something like user downloads the app, pays through PayPal, app checks if payment was made and then app start...
Thanks in advance!
It is against Google Play's ToS to use third party billing vendors like PayPal etc. You run the risk of having your account suspended if you do.
I started selling apps from India before it was officially supported. To do this, I registered an LLC in USA. I paid LegalZoom ~$200 to take care of the registration etc. So far, its worked out pretty well for me, and I haven't felt the need to change this method even though India is now supported as a direct merchant.
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I don't recall this information being immediately accessible.
Last month I read
In Google's Android application market, no pre-approval is required, though registration is
needed for distribution. Developers need to register as developers (cost $25/year) with a
Google account and sell their products through a published site. NonDfree applications can be
sold after configuring the bank information.
source: bada_development_guide_for_android_developer_modified_final.pdf pp5, date 10/7/2011
while bada was free. I suspect I was reading old information, bada cost £1 for seller registration last time I checked. But I don't think Android ever cost £25/year and this was just Samsung pushing their own alternative OS.
App publisher registration on Google Play (formerly Android Market) has always been a $25, one time fee- Whatever literature you were reading was incorrect.
From the Developer Registration support page:
You must register to be able to distribute your products through Google Play. There is a one time $25 registration fee. We charge this fee to encourage higher quality products on Google Play (e.g. less spammy products).