Android Gallery Jumps when swiped quickly or slowly - android

I've made an activity that looks a lot like the level select screen from angry birds: there is a grid of button, and you can scroll through pages of them by swiping right or left.
I built it by creating a layout of the buttons, and then adding those layout to a Gallery view.
The problem is the animation is jerky, even if you swipe extra slowly, the content jumps ahead. Even when you fling the gallery page, it skips and jumps along its way to its destination.
I am wondering how to fix this: Maybe the complex layout it making it non responsive during the inflate?
Do you know how to fix this, or of a good way to do a workaround using some other approach that will let me have 3 or more screens smoothly swiping from page to page?

You should be using ViewPager. This is available in android support packages. Gallery Widget will not be smooth if you add components into it which has a lot of touch actions.
http://android-developers.blogspot.in/2011/08/horizontal-view-swiping-with-viewpager.html

Related

multiple screens to scroll horizontally, but not vertically

I am trying to achieve multiple scrollable views on one activity.
I am using viewpager, in each screen there will be multiple buttons using baseadapter, where clicking on one will start certain level, similar to what you see in many of the current games.
I managed to do this and it is all good, one thing I couldn't do is to stop the page/buttons from scrolling vertically, even when all buttons are already on display, you still can scroll them up and down :(
when you scroll horizontally, it goes to the next/previous page, that is good, but how to disable scrolling vertically?
I am considering doing the hole thing in canvas, and make it from scratch, I just don't want to do it the hard way and want to learn the easy way of doing it, if there is any.

Which layout/view/class to use to implement a slider?

Here is what I wish to implement..
A slider like thing...
Say My app is a game with 4x4 array of level buttons in each screen
and there are totally 3 screens...
The user should be able to swipe his finger from right to left and the
slider should "slide" to next 4x4 set of levels...
Just like what the phone functions while we open apps from homescreen. And if the user swipes his finger from right to left and there are no levels to the left, the slider should bounce back...
So... What I ask is which layout/view/class to use to implement such a slider?
Also, plz inform me how can I implement such a slider which switches between tabs as well (each tab containing different layouts).. I hope I made myself clear...
As i understand you can use:
gallery and for each row create your own viw
ViewPager - like in android market (slide between view)
All of this approaches uses adapters and listeners - you can find a lot of examples in internet. I think in your case viewPager is mor useful, because as i understand you want to have many different views.

Scroll ListView smoothly and programmatically

I have searched a lot but I couldn't find an answer.
I want to implement something like in Go Launcher. When you drag an icon in app drawer and move it out of container top or bottom bound, the list begins to scroll.
So far, I have tried following things:
Dispatch touch events to simulate scrolling - impossible while touching the screen
Use smoothScrollBy() method - almost there, but it scrolls only screen height distance
Use scrollBy() - it moves only the container and leaves blank space. I would put there some rows if only I could be able to reuse views that went off the screen.
I need the ListView to scroll SMOOTHLY.
So here goes ma question. Anybody knows how can it be done? I'll put a gratitude in About section of my app to person who will help me:)
using listview and try scrollToPosition(),or smoothscrollBy()

Android viewflipper flicker

I have a ViewFlipper with multiple views added dynamically. I override onTouchEvent (and onInterceptTouchEvent) in order to get the down, move and up events on the views, so I know when to animate left and right.
Now everything works fine, except that there is a small flicker (one of the other views is displayed on top for a split second) at the beginning of the swipe. This only happens after the first swipe is done.
I looked at the source code for the Home screen app on Android, which helped a lot, but they don't use the ViewFlipper, so it's a little different.
Did anyone encounter the same problem?
Thanks!

ViewFlipper caching issue

The views are not cached in a ViewFlipper. Is there a way wherein we can get an image of the view and show it to user so that he sees the Ui as we see on Home scrren(when we swipe the previous view also moves along and when we lift our finger, only then the next view is shown completely.)
What I want to do is that when the user starts moving his finegr on screen, the view should also move along(create an image of view).
I am not getting to do this, as when we swipe the present view goes and next view comes, we do not get both visible when we r moving our finger on screen.
Please if anyone gets what I am trying to do, do help me.
Thanks,
Farha
It's tricky to get scroll and swipe tracking working on Android, while using ViewAnimator or its subclasses.
They allow you to set in and out animations and start them at a given moment, but they work with discrete, either-this-or-the-other-view animations. They are actually using FrameLayout and after in or out animation is executed, other views' visibility is set to View.GONE to hide them from showing up under/over your current View.
The Launcher and the Gallery application are actually doing the functionality you want, by using a different approach.
They track the user touch input (onTouchEvent()), on MotionEvent.ACTION_MOVE they perform animations manually and on MotionEvent.ACTION_UP snap to the appropriate view, just like in the iPhone.
Unfortunately, this approach is actually more complicated than it looks like.
With the manual handling, you have to ensure that you are taking care of everything related to the touch input. This includes a lot of flag-raising, value-checking, event-delegating, etc.
If you want to get better acquainted with this, take a look at these classes from Gallery3D or Launcher's source code.
One other way to get nice horizontal scrolling is to use HorizontalScrollView.
You have to figure out a way to recycle your views, like you would with a ListView and you have to add the snap-to-view logic, but if you have to take care of a small number of views it could be the easiest approach.
Hope that helps.

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