I am developing an MRTK app for Hololens and mobile platforms and I am using the default MRTK buttons with scripts assigned to them.
In-Editor (when using the hand interaction simulation tool) the buttons work as intended (instanciating a 3d model on press, either with finger touching or left mouse click while the button is centered).
When testing the buttons on my mobile phone on Android, tapping the buttons triggers the sound of being pressed, but nothing happens. I use the DefaultHololens2InputSystemProfile in the MRTK.
Things I checked:
Button Events triggering correct in the Editor
Things I don't know how to check:
EventConsole/Some kind of output on Android to check if the Assets or the Buttons are the problem
Any ideas of what I can try?
You got to use the Onclick() event instead of the ButtonPressed, -Released etc. events you usually use for clicking in AR. You should find it right below the ButtonReleased event.
When I try to use the Android studio emulator, the pinch to zoom appears by clicking on some shortcuts accidentally and I need to know how to cancel the pinch to zoom option.
I haven't found a correct way to disable it but this is what works for me when I accidentally enable the pinch functionality:
On the emulator toolbar click the magnifying glass button two times, one to zoom in and one to reset to the normal zoom level. Done! After that the pinch functionality should be gone
You can disable the pinch gesture this way:
With the emulator open, click on the 3 dots to open the emulator settings.
Then click on the Settings category and change:
Send keyboard shortcuts to Virtual device
I am having a problem with running Android 7.1 on a virtual machine inside OpenNebula (QEMU/KVM) - more specifically, a problem with mouse integration.
When creating a machine, I tried setting the input two ways:
1. Mouse/USB
2. Tablet/USB
In case 1. the mouse cursor is not in the location it should be (more to the left/right/up/down, depending on speed of mouse movement).
In case2. I have to hold left-click to move the cursor - this makes it move but also works as holding down the finger on touch screen.
My question is: is there a way to set the correct input type, so I can use the mouse normally when working with the system?
Info: It was not a problem in Android 4.4, where the Table/USB option worked correctly.
The image is like this we do the acion of moving and touching on one Android phone to control the other Android phone's mouse ancion.
I have got some sample about how to simulate mouse movements and click on linux,but I'd like to implement it on Android. Any suggestion will be helpful.
If it's for test reasons, you can try monkeyrunner for this purpose. It's very useful testing tool.
I have an application in which I need to implement image editing, which also includes pinch zooming. I am done with pinch zooming but I can test this only on device, not on emulator.
Is there any way for testing pinch zooming in android emulator, any shortcut key or any other way?
With a mouse:
Press and hold Ctrl and press and hold left mouse and while doing that move your mouse.
With a trackpad:
Press and hold Ctrl and press and hold your trackpad and move with a finger to the LEFT and RIGHT (not up and down).
Since ADT 17, it is possible to use a physical Android 4.0 device to send multitouch gestures to the emulator.See Android's instructions here.
Multi-Touch
The emulator supports multi-touch input, as an experimental feature in r17, using a tethered Android device running the SdkControllerMultitouch application. The application contains an activity that monitors touch inputs and sends them to the emulator. This requires an Android 4.0 or later system image.
The activity displays the content of the emulator screens to help with interactivity. It is recommended to enable "show touches" in the Developer section of the Settings on the emulator to see exactly where the touches are sent.
The SdkControllerSensor application source code is located in
$SDK/tools/apps/SdkControllerMultitouch/
But this is still a workaround since we need a real device. My advice would be to test your app directly on a real device as it's more robust, and even more performant.
I know it's late reply but this might save someones time.
Double-click and then hold down the second click and move the mouse up to zoom out or down to zoom in.
Hope this works!
On a Mac running the latest version of AndroidStudio and a vanilla Nexus 5 API 24 emulator all you have to do is keep cmd (⌘) pressed.
The drag points will appear.
After that just left click and drag anywhere on the screen!
I know this is old but this might still help someone.
On mac:
To zoom in use double click
(on track pad)
To zoom out use Command + Shift + click (on track pad)
OK, I was experimenting a bit, and on the bluestacks android emulator, I've figured it out.
It is Ctrl+Mouse wheel.
Works for me, hope it helps you too.
There has been some progress in this field with android tools release 17 : you can use a device to control the emulator : http://developer.android.com/sdk/tools-notes.html.
Otherwise, it looks like testing on real device is just better for this case (and in general its also much faster).
For mac: Use the ⌥ Option key and then use your mouse or trackpad to pinch/zoom. This is working on the android studio emulator.
You can find all the shortcuts in the extended controls menu, by pressing the three dots on the menu and then navigating to "help".
Click 3 points (like preferences on emulator)
Settings
set param "Send keyboard shortcuts to" from "Virtual device" to "Emulator controls"
now gestures work perfect!
An Android Emulator doesn't support multi-touch you can't test it on emulators. Please use real-device for multitouch testing.
For recent developments in this regard read this - http://tools.android.com/tips/hardware-emulation
PinchZoom works on Multi-Touch.
If the device is supporting multi-touch then only your code will work else it wont work.
As the Android Emulators doesn't support multi-touch you can't test it on emulators.
Still new ADT has feature But I never tried this
CTRL + a click on left side of the view screen will zoom out.
Double click on a location will zoom in.
North and South -> Scroll wheel - up and down
West-> CTRL+Scroll up at left side of the screen
East-> CTRL+Scroll up at right side of the screen
On macbook with Android studio Bumblebee, I have to hold control first which lets the drag pointer to appear on the screen. Then all I need to do is double tap, hold the second tap, and drag to zoom-in/out.
As of March 1, 2016 for the Android Studio's emulator on Windows. The pinch key on the emulator is the Alt key. Hold down Alt and click and drag your mouse button.
The CTRL key might still work for you, but it doesn't work for me.
You can not able to test pinch zoom in Emulator. Please use Real device to test pinch zoom effect.
I have not try with youwave. May be you can able to test pinch in that environment.
Not sur but just try with it.
Enjoy Coding....