I have created emulator and launched it, first time is shows properly in center but after editing emulator size, It is showing on left top corner of monitor.
Unable to change position of emulator.
Before two days, My colleague also got same issue. We have same laptop which are HP EliteBook 8460P
Please find attached screenshot
Thanks in advance!
Right click on the icon in the taskbar, click move, then push the down arrow key on your keyboard.
Also, there is a windows program called Alt-Drag that lets you click anywhere on a window while holding the Alt key to move it. You can find it here
Click on the emulator, than press Alt+Space, choose Move and then move the window with arrow keys or mouse. Or better yet, get the Genymotion emulator. This is a known bug with the default emulator.
I have an application in which I need to implement image editing, which also includes pinch zooming. I am done with pinch zooming but I can test this only on device, not on emulator.
Is there any way for testing pinch zooming in android emulator, any shortcut key or any other way?
With a mouse:
Press and hold Ctrl and press and hold left mouse and while doing that move your mouse.
With a trackpad:
Press and hold Ctrl and press and hold your trackpad and move with a finger to the LEFT and RIGHT (not up and down).
Since ADT 17, it is possible to use a physical Android 4.0 device to send multitouch gestures to the emulator.See Android's instructions here.
Multi-Touch
The emulator supports multi-touch input, as an experimental feature in r17, using a tethered Android device running the SdkControllerMultitouch application. The application contains an activity that monitors touch inputs and sends them to the emulator. This requires an Android 4.0 or later system image.
The activity displays the content of the emulator screens to help with interactivity. It is recommended to enable "show touches" in the Developer section of the Settings on the emulator to see exactly where the touches are sent.
The SdkControllerSensor application source code is located in
$SDK/tools/apps/SdkControllerMultitouch/
But this is still a workaround since we need a real device. My advice would be to test your app directly on a real device as it's more robust, and even more performant.
I know it's late reply but this might save someones time.
Double-click and then hold down the second click and move the mouse up to zoom out or down to zoom in.
Hope this works!
On a Mac running the latest version of AndroidStudio and a vanilla Nexus 5 API 24 emulator all you have to do is keep cmd (⌘) pressed.
The drag points will appear.
After that just left click and drag anywhere on the screen!
I know this is old but this might still help someone.
On mac:
To zoom in use double click
(on track pad)
To zoom out use Command + Shift + click (on track pad)
OK, I was experimenting a bit, and on the bluestacks android emulator, I've figured it out.
It is Ctrl+Mouse wheel.
Works for me, hope it helps you too.
There has been some progress in this field with android tools release 17 : you can use a device to control the emulator : http://developer.android.com/sdk/tools-notes.html.
Otherwise, it looks like testing on real device is just better for this case (and in general its also much faster).
For mac: Use the ⌥ Option key and then use your mouse or trackpad to pinch/zoom. This is working on the android studio emulator.
You can find all the shortcuts in the extended controls menu, by pressing the three dots on the menu and then navigating to "help".
Click 3 points (like preferences on emulator)
Settings
set param "Send keyboard shortcuts to" from "Virtual device" to "Emulator controls"
now gestures work perfect!
An Android Emulator doesn't support multi-touch you can't test it on emulators. Please use real-device for multitouch testing.
For recent developments in this regard read this - http://tools.android.com/tips/hardware-emulation
PinchZoom works on Multi-Touch.
If the device is supporting multi-touch then only your code will work else it wont work.
As the Android Emulators doesn't support multi-touch you can't test it on emulators.
Still new ADT has feature But I never tried this
CTRL + a click on left side of the view screen will zoom out.
Double click on a location will zoom in.
North and South -> Scroll wheel - up and down
West-> CTRL+Scroll up at left side of the screen
East-> CTRL+Scroll up at right side of the screen
On macbook with Android studio Bumblebee, I have to hold control first which lets the drag pointer to appear on the screen. Then all I need to do is double tap, hold the second tap, and drag to zoom-in/out.
As of March 1, 2016 for the Android Studio's emulator on Windows. The pinch key on the emulator is the Alt key. Hold down Alt and click and drag your mouse button.
The CTRL key might still work for you, but it doesn't work for me.
You can not able to test pinch zoom in Emulator. Please use Real device to test pinch zoom effect.
I have not try with youwave. May be you can able to test pinch in that environment.
Not sur but just try with it.
Enjoy Coding....
I need to detect the double touch in emulator, while running my app. I used ScaleGestureDetector in my app. I need to check that in my emulator. In iPhone by pressing option, we can use the two finger touch. Is there any way to use the ScaleGestureDetector in emulator.
http://android-developers.blogspot.com/2012/03/updated-sdk-tools-and-adt-revision-17.html
"After adding webcam support and sensor emulation, we are adding experimental support for Multi-Touch input through a tethered Android device." ....
But it looks like "This requires an Android 4.0 or later system image."
If you want to use two-finger pan you need to right click. On a Mac with a trackpad you would need to plug in a mouse or switch your secondary click to bottom corner. Then you can hold the command button. Otherwise hold the command button to see the finger indicators then click and drag to pinch/zoom
I developed a view based application for Android but I get navigation keys on the touch screen, up/down/select/ok. I do not need these keys and I want to remove them so that they don't show on the screen so that the application displays full screen. Anything to do with LWUIT? Help please.
Thanks
It can be done inside your android emulator. Press menu on home screen, open "Settings", then "language and keyboard", and disable all keyboards. The emulator keyboard (not the on screen one, but your PC keyboard and button keyboard on the right) is considered as hardware keyboard, and will still work.
The camera button on the android emulator is disabled.
I can't click on it and when I hover with the mouse the background is not blue like in the other buttons.
I've tried to add "camera support - true" hardware but the button is still un-clickable.
How can I click on the button?
What should happen when clicking on the button? I don't have an real android device so I might be able to click on the button without knowing it.
Thanks
try launching the camera from the menu. Still you won't be able to use it as a camera, it will just launch a bouncing box over a checkered pattern. If you want to test the camera you will need an actual device.
Although I have heard of someone having some instructions that will enable the emulator to use a webcam, I haven't tried this though, so I'm not sure if it works.