Learning Unity 3d with eclips for beginner - android

I am new in unity 3d.I have a little knowledge about it.I heard that unity 3d is use for making game.It also can be used for making android game.So that's why i need to learn it from the beginning.Do you have any good link,documents,videos for learning it with android?Please....

I think you can go on http://www.unity3dstudent.com/ to learn the basics.
And to do Andoid stuff you should just check that the fonctions you use are in
http://unity3d.com/support/documentation/Components/index.html
Uncheck all plateform exept Android.

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Libgdx is stand alone project?

I want to develop an android game with libGdx.
My question is, is it possible to integrate the code in another project. like a module or another app?
I would imagine so. I've combined Libgdx and JSwing to make a level editor before.
No you can't. You need to create project for Libgdx seperately using gdx-setup.jar. Then if you want to reuse your existing Android project you can do it by copying classes. But again it is not good code practices for Libgdx programmer. Because in libgdx most things need to be done on Libgdx layer. Only the functionality that needs native platform and are not possible on libgdx need to do on libgdx layer.
For details : https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle
Hope it will help you :)

How to integrate Android GUI with Unity 3d

I am trying to create an AR messaging application for Android using Unity 3d, however I'm not finding much help with developing a decent GUI on Unity. How would I go about developing the GUI in Java and then integrating it with Unity?
I recommend you to use unity´s OnGui method to do the interface.
You can check the documentation here: http://docs.unity3d.com/Manual/gui-Basics.html
Here you have a nice tutorial I´ve just found
http://3dgep.com/gui-scripting-in-unity/
Hope this help you, good luck!

Setup up Eclipse for android

I am just beginning to understand programming and over the past few days I have been trying to properly set-up my Android Eclipse to start programming. I also tried to install cocos2dx but still with no success. My question is - How do I properly set Eclipse for android and any additional things like cocos2dx to start making a game for example like Flappy bird or something like that? Do I need anything special for it?
Libgdx, in my opinion, is the way to go. Even Cornell University use it for their game programming courses. See here for their advice on the matter
http://www.cs.cornell.edu/courses/cs4152/2014sp/materials/android.php
And, here is a link to get you going
http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html
It uses libgdx extensively.
For game development you can consider something like Corona SDK. You can create a cross platform game which would run on iOS, Android and even Windows Phone.
More information here: http://coronalabs.com/products/corona-sdk/
If you would like to stick with Android, then I recommend to use Android Studio rather than Eclipse. Google gave up on Eclipse and actively moving towards the Android Studio:
https://developer.android.com/sdk/installing/studio.html
Games development is not straight forward. Maybe you should consider to learn application development first? Udacity has put a course together with Google, which can help you to understand how Android development works:
https://www.udacity.com/course/ud853
You also mentioned that you are new to programming. You should probably start with a lower level then Android development. Maybe start from learning Java?
https://www.udacity.com/course/cs046

Working with new AndEngine

I've recently started working with AndEngine. I went through online tutorials, video lectures, bought a book by Rick Rogers but the basic problem with AndEngine is that all its study material is out-dated and the new version has most of the packages changed.
I tried to execute AndEngine examples but since they are built using previous version of AndEngine they don't work with new libraries. I'm very confused how should start learning new AndEngine since I can't find any tutorials or examples!
It would be really helpful if you could provide me with a link to a previous version of AndEngine so that I could atleast implement older examples. Any better alternative to AndEngine would also be appreciated!
I recently started working on latest AndEngine, and I am developing a 2d game. Here is very nice tutorial and it's using latest AndEngine code to get you started :).
In my point of view AndEngine is best for Android 2dGame development. Other good option is Cocos2d-java but it lacks proper documentation etc. And if you are good in developing c++ or Lua then you should have a look at cocos2d-x for cross platform development. Here is the link for different 2d-game Engines including there game samples and other details.

andengine vs no framework development

I am trying to learn to create 2D games on android, and I have heard that andengine is one of the best tools for that. I tried using it, but unfortunately there I have encountered numerous issues with andengine having little documentation, and no stable place where I can learn things. So my question is that what would you recommend to a completely newbie developer? Should I try learning andengine, or learn things the hard way? And can you please provide some good links to learn? So far a lot of links I found were quite old and would not work properly all the time.
Thanks to anyone for their help.
Also just to clarify, I am middle skilled in 2D game development (especially in java and C++), so I know the basic structure, my main issue is making things run on an android since I am completely new to android itself.
With andengine, your best bet is to download, compile and run the sample games and examples. From reading through and understanding the source code for those, you'll learn how to use it. The examples in particular are effectively documentation, they're very good!

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