I am trying to create an AR messaging application for Android using Unity 3d, however I'm not finding much help with developing a decent GUI on Unity. How would I go about developing the GUI in Java and then integrating it with Unity?
I recommend you to use unity´s OnGui method to do the interface.
You can check the documentation here: http://docs.unity3d.com/Manual/gui-Basics.html
Here you have a nice tutorial I´ve just found
http://3dgep.com/gui-scripting-in-unity/
Hope this help you, good luck!
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I am developing android game using opensource cocos2d-android-1 library available here . I also developed demo application using this tutorial.
Now I want to do further development but I am not getting any documentation for this library and how to use library. If anybody knows any blog, forum, documentation for this library project please suggest me.
I recommend you use cocos2d-x instead. It is also a port of cocos2d-iphone but with more platforms, a better documentation and a wider community than cocos2d-android (but still not as good as cocos2d-iphone).
It's probably a bit more painful to start because you need to understand how to run native code on android but you probably won't regret it when you decide to port your game on another platform.
many example is available on the github for cocos2d-android and documentation is not in large scale but you can handle most of the things from the test sample which is available in the cocos2d-andriod . if you getting any problem ..post here to get the answer or help..
I am new in unity 3d.I have a little knowledge about it.I heard that unity 3d is use for making game.It also can be used for making android game.So that's why i need to learn it from the beginning.Do you have any good link,documents,videos for learning it with android?Please....
I think you can go on http://www.unity3dstudent.com/ to learn the basics.
And to do Andoid stuff you should just check that the fonctions you use are in
http://unity3d.com/support/documentation/Components/index.html
Uncheck all plateform exept Android.
I am trying to learn to create 2D games on android, and I have heard that andengine is one of the best tools for that. I tried using it, but unfortunately there I have encountered numerous issues with andengine having little documentation, and no stable place where I can learn things. So my question is that what would you recommend to a completely newbie developer? Should I try learning andengine, or learn things the hard way? And can you please provide some good links to learn? So far a lot of links I found were quite old and would not work properly all the time.
Thanks to anyone for their help.
Also just to clarify, I am middle skilled in 2D game development (especially in java and C++), so I know the basic structure, my main issue is making things run on an android since I am completely new to android itself.
With andengine, your best bet is to download, compile and run the sample games and examples. From reading through and understanding the source code for those, you'll learn how to use it. The examples in particular are effectively documentation, they're very good!
Are there any decent Android NDK examples and tutorials out there? Where can I find them? If there are any geared more specifically towards game engine development (as I am looking to convert mine over to android) that would be most helpful.
There was a blog post a while about android game programming on the official blog. Also Quake was ported to Android using a mix of Java and Native code and has been open sourced. Not sure how good it is from a tutorial standpoint but looking at real code always helps me more than following a basic tutorial.
check out : http://www.mobisoftinfotech.com/blog/tag/android-ndk-tutorial/
Here is one complete documentation.
http://java.sun.com/docs/books/jni/html/jniTOC.html
I was wondering if there is any 3D scene graph toolkit available or at least in development for Android? I could not find anything, assuming that all existing solutions for Java won't run on the Android platform.
I played around with the simple but quite powerful JPCT library that is supported by quite an active forum. The author has ported the libary to Android, and shows some nice demos on his site.
http://www.jpct.net/jpct-ae
You might look into JMonkey Engine. They are working on an Android version:
http://www.jmonkeyengine.com/forum/index.php?topic=13643.0
http://jmonkeyengine.com/blog/blog/2010/02/10/android-support-confirmed-for-jme3/
Have you tried out JavaFX Mobile? http://java.sun.com/javafx/index.jsp
I'm looking for one as well. I came across this today, but I have no idea if its actually any good -- the company site looks kinda sketchy!!
http://www.artfulbits.com/Android/aiCharts.aspx