I am using http://romannurik.github.io/AndroidAssetStudio/nine-patches.html to create a 9Patch image which is attached. . I use this is to set a drawableBottom to the TextView.But this does not stretch to the width the text view. What am i doing wrong ? This is the original image
Here are a few reasons for it to "not stretch"
Guides must only be one pixel wide, so if you want a 48×48 button, your png will actually be 50×50. Anything thicker than one pixel will remain part of your image.
guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha will cause it to fail
MOST IMPORTANT: you should keep in mind that remaining area of the one-pixel outline must be completely transparent. This includes the four corners of the image – those should always be clear. This can be a bigger problem than you realize. For example, if you scale an image in Photoshop it will add anti-aliased pixels which may include almost-invisible pixels which will also cause it to fail*. If you must scale in Photoshop, use the Nearest Neighbor setting in the Resample Image pulldown menu (at the bottom of the Image Size pop-up menu) to keep sharp edges on your guides.
http://radleymarx.com/blog/simple-guide-to-9-patch/
You need to use android sdk draw9patch tool to make a 9-patch image.
you will need to define stretchable patches to image border like shown in below image border.
As an addition to my previous question, I have a image and want to place text inside the image. I've created a nine-patch image but it scaled incorrectly - I want to leave part of the image unchanged.
original file
It's how it looks in editor
this how it looks in preview (and in my sample app with width more than image width
So I want to scale only text part and leave the 'head' and 'fingers' unchanged.
The upper part (black border) tells the 9 patch to stretch the "head part" too.
Please consider using two pixels at the sides of the "no stretch zone".
Something like: . .
This way you'd have 2 horizontally stretched areas, leaving the head unstretched.
[EDIT]
At last, I saw you put the image, so here's my patched version, just in case.
In my 9 patch I've added a fill area to be the contents taking most of the width and from below the red rectangle. However as the scale images show it's not working. If I remove the scale area shown by the arrow then it works perfectly.
What am I doing wrong or not understanding about 9 patch?
Thanks.
I found a related answer that explains it perfectly for me:
Android nine-patch content-border not honoured
The content region is defined by the right and lower bars as mentioned
above, but what you are really defining is the padding
(top,left,bottom and right padding).
So think of it in terms of "padding" around the content area, as defined by the white pixels.
Check out the linked answer for more detail.
I don't know what is your image,but I think it is better to exclude the red rectangle from image.
Then use a layout and put your background image, for its background,
and add Image element in that layout for displaying your red rectangle.
I recently heard about 9-patch images. I know its 9 tiled and is stretchable. I'd like to know more about it.
How can I create a 9-patch image?
Is there any tool? Can I create it from AndroidSDK or code?
Main Advantages of 9-patch over regular png?
(is it stretchable dynamically/ automatically according to screen?)
The SDK and Android Studio both ship with the "Draw 9-patch" tool ("draw9patch" in the SDK tools folder) which is a simple editor. Here is a nicer one which is also open source. It has a simple but clever default image.
The official documentation has improved over the years. In summary, nine patch images' most important advantage is that they can specify (non-contiguous) areas to scale:
A NinePatch graphic is a standard PNG image that includes an extra
1-pixel border. It must be saved with the 9.png extension in the
res/drawable/ directory of your project.
Use the border to define the stretchable and static areas of the
image. You indicate a stretchable section by drawing one (or more)
1-pixel wide black line(s) in the left and top part of the border (the
other border pixels should be fully transparent or white). You can
have as many stretchable sections as you want. The relative size of
the stretchable sections stays the same, so the largest section always
remains the largest.
You can also define an optional drawable section of the image
(effectively, the padding lines) by drawing a line on the right and a
line on the bottom. If a View object sets the NinePatch graphic as its
background and then specifies the view's text, it stretches itself so
that all the text occupies only the area designated by the right and
bottom lines (if included). If the padding lines aren't included,
Android uses the left and top lines to define this drawable area.
But the docs lack good examples. This tutorial has some great examples at the end that answer the second part of your question, explaining how the scaling works - not just for buttons - but also frames, and it has a complete example project that you can download and play with.
Most of the examples talk about creating a 9-patch image, but implementation details are usually left at a high level.
Nick's post above - with the good 9-patch tutorial that provides a working project download file , saved the day.
Here are the main implementation details that worked for me (once you have a 9-patch image ready to go):
Reference the drawable with the name but don't include .9.png (auto-complete in eclipse will take care of this)
Make sure you only have 1 image under the main /drawable folder (not a version for each dpi folder)
The image must be specified using :background, not :src (this got me stuck for a while)
android:background="#drawable/splash_logo"
Make sure the image and layout that contains it are using:
android:layout_width="fill_parent"
android:layout_height="fill_parent"
How can I create a 9-patch image? Is there any tool? Can I create it from AndroidSDK or code?
When you search a major search engine for android 9-patch tool, the very first hit is for the Android developer documentation page on the draw9patch tool.
Main Advantages of 9-patch over regular png? (is it stretchable dynamically/ automatically according to screen?)
The Android developer documentation contains other pages that describe nine-patch PNG files. This documentation includes passages like:
A NinePatchDrawable graphic is a stretchable bitmap image, which Android will automatically resize to accommodate the contents of the View in which you have placed it as the background. An example use of a NinePatch is the backgrounds used by standard Android buttons — buttons must stretch to accommodate strings of various lengths.
With 9-patch image you can choose which part of your image may be stretched.
It must be png image and name must end with .9.png (something.9.png)
http://developer.android.com/tools/help/draw9patch.html
Simple tool for all densities:
http://android-ui-utils.googlecode.com/hg/asset-studio/dist/nine-patches.html
1.What are NinePatch images?
NinePatch images are PNG images that mark the parts of an image that can be stretched. They have an extension like image_name.9.png.
2.Where they are stored in android project ?
res/drawable/image_name.9.png
3.How to create NinePatch image for your anndroid app ?
Android SDK includes a WYSIWIG draw9patch.jar tool inside your Android SDK /tools folder.
Main Advantages of 9-patch over regular png
Actually 9 Patch images are stretchable, repeatable images reduced to their smallest size.the image won't stretch and loose proportions in different screen sizes. One more and biggest advantage is memory.
Same small size memory can be reused for different screen size devices. Well-designed 9-patch images are less error-prone and have high re-usability .
https://developer.android.com/studio/write/draw9patch.html
This is good tool:
Click here.
9 Patch images are stretchable, repeatable images reduced to their smallest size. The simplest example would be if you were to take a rounded div and slice it up into 9 squares like you would a tic-tac-toe board. The four corners wouldn't change sizes at all but would be static while the other 5 pieces would be stretched or repeated to allow the whole image to scale appropriately.
With that explanation and the advent of CSS3 you might think that there is no reason to use 9 patch images but the name '9 patch' is a misnomer. The images can be sliced up into even smaller pieces.
9 Patch images contain an index of which piece is what by adding a 1px border to the image. The colors in the border determine if a piece is static (doesn't scale), it stretches, or it repeats.
Google Slideshow: https://docs.google.com/present/view?id=dc7ghz8w_34f8338rcg
See also the Android developer info about 9-patch images: http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
Step 1, Since you are not familiar yet, prepare a xxxhdpi png big image to play around first.
Step 2, That image desired expandable field must shorter (by removing redundant/repeated color part) as possible since 9-patch no such thing "reduce", but "expand" the image.
I personally use the ImageMagick command line tool to convert it, e.g.:
convert -trim 'my_image.png' png32:my_image_trim.png #trim extra transparent surrounded image
rm lala*; convert my_image_trim.png -crop 310 +repage +adjoin png32:lala%02d.png #cut redundant/repeat center part
convert +append lala02.png lala05.png png32:out_right.png #append left/right images side by side
convert -resize 144x144\! out_right.png png32:my_image.png #resize to the desired dpi
There is one pitfall when convert: I must prefix with png32, or else will get black 9-patch image, see this thread.
Step 3, Copy image to Android Studio drawable, then right-click and choose menu item "Create 9-Patch file...". A .9.png new image will be generated with the same image name. Now can just delete the original image. Careful when playing around with refactor to rename for backup since it will rename the XML image id too, and make you wonder why the 9-patch image not working since XML still referring non-9-patch image.
Step 4, Left and top 2 black lines form an expandable rectangular area, while right and bottom 2 black lines form a text rectangular area.
Your image size will grow on your declared expandable area as text growing. While the text area means text only allow in that area.
You don't have to draw the black dot/lines from scratch for simple usage, 4 black lines already existed behind the top, left, bottom, right on that image if your 9-Patch image generated by Android Studio. "Zoom in" to bigger if you can't see to drag that lines.
The original position of 2 black lines, vertical and horizontal, both declare an expandable area:
The original position of left vertical line is between upper left to bottom left
The original position of top horizontal line is between upper left to top right.
The original position of 2 black lines, vertical and horizontal, both declare a text area:
The original position of right vertical line is between upper right
to bottom right.
The original position of bottom horizontal line is
between bottom left to bottom right.
Above is the original position of black lines before you start to drag to narrow down the length, to adjust the start position and end position of that lines.
Both expandable and text areas can be different depends on your needs. But normally expandable area should equal OR less than text area, a classic example will be chat bubble image:
The image above has equal top and bottom black lines width but right black line is higher than left line, which also means that text consistently stay up to half of bottom curve in either minimum size or expanded size. And it only expand in body of text area.
Now you will know the two benefits of 9-Patch: the bottom and right line together form a text area which perfectly ensures text never overflow to outside of image curve ! And also defined which portion of text area responsible to expand the image as text growing, while keep the curve without scaling.
Hover the line will able to see the x,y positions in pixels, it help to measures both lines are equal or less in position.
You should remember the position of line when dragging, since left line can drag to right side, and the right line can drag to left side, and you may get lost of which line is expandable line and which line is text line.
There are 2 important checkboxes you should tick, i.e. "Show patches" and "Show bad patches" checkboxes.
In "Show bad patches" checkbox, if you drawing the expandable area but covering the curved line of your image instead of a straight line, then it will mark that area as red to warn you. You can narrow your line to dismiss that red warning, or just ignore it. Keep in mind that, the red warning may misleading which may actually be caused by the opposite line, in that case, you need to narrow the opposite line to dismiss that red warning.
Step 5, In xml, you can refer to that image as TextView background like below, use wrap_content to make it expandable:
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/your_9_patch_image_name_excluded_.9"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<2nd TextView />
</LinearLayout>
When first time playing around with it, ensures no padding on textview or fancy parent layout, or else you may wonder why not working as expected.
Button background example:
<Button
android:id="#+id/btn2"
android:layout_width="wrap_content"
android:layout_height="40dp"
android:background="#drawable/your_9_patch_image_name_excluded_.9"
android:layout_gravity="center"
/>
Hello,
see above for my 9 patch image. It is created using the 9 patch editor from Android tools. I have multiple issues:
The nine patch tool in preview scales the image in height as well. Why? Zhere is no black line on the left.
The nine patch tool shows bad patches. I think that means that I still can use it but it might not look good. Is there any simpler shape than this? What goes wrong when stretching?
I cannot import this 9.png file into my project without errors. So technically there must be something wrong.
Thanks, A.
Seems like both top and left lines are required by 9-patch to determine the stretchable area. You could put one pixel there. You could later fix the height of the view which uses this image to prevent it from stretching in height.
You need to add stretch information for height too. A nine patch should be stretchable both horizontal and vertically.
The bad patches are warning of artifacts may be produced when stretching.
Try deleting stretch above the green/white transition of your image.
I think the missing vertical stretch is why you get error, assuming it is has the extension 9.png.
Tips for enhancing you nine patch:
By the looks of your image you have included the right border as stretchable too, you might want to remove that.
Consider only having 3 pixels stretch above the green content, then 1px above the white content to keep the aspect ratio. There is no need to stretch the whole image. You need only 1px transparent padding from image to stretch data.