In my 9 patch I've added a fill area to be the contents taking most of the width and from below the red rectangle. However as the scale images show it's not working. If I remove the scale area shown by the arrow then it works perfectly.
What am I doing wrong or not understanding about 9 patch?
Thanks.
I found a related answer that explains it perfectly for me:
Android nine-patch content-border not honoured
The content region is defined by the right and lower bars as mentioned
above, but what you are really defining is the padding
(top,left,bottom and right padding).
So think of it in terms of "padding" around the content area, as defined by the white pixels.
Check out the linked answer for more detail.
I don't know what is your image,but I think it is better to exclude the red rectangle from image.
Then use a layout and put your background image, for its background,
and add Image element in that layout for displaying your red rectangle.
Related
I am using http://romannurik.github.io/AndroidAssetStudio/nine-patches.html to create a 9Patch image which is attached. . I use this is to set a drawableBottom to the TextView.But this does not stretch to the width the text view. What am i doing wrong ? This is the original image
Here are a few reasons for it to "not stretch"
Guides must only be one pixel wide, so if you want a 48×48 button, your png will actually be 50×50. Anything thicker than one pixel will remain part of your image.
guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha will cause it to fail
MOST IMPORTANT: you should keep in mind that remaining area of the one-pixel outline must be completely transparent. This includes the four corners of the image – those should always be clear. This can be a bigger problem than you realize. For example, if you scale an image in Photoshop it will add anti-aliased pixels which may include almost-invisible pixels which will also cause it to fail*. If you must scale in Photoshop, use the Nearest Neighbor setting in the Resample Image pulldown menu (at the bottom of the Image Size pop-up menu) to keep sharp edges on your guides.
http://radleymarx.com/blog/simple-guide-to-9-patch/
You need to use android sdk draw9patch tool to make a 9-patch image.
you will need to define stretchable patches to image border like shown in below image border.
I did a 9 patch image with android tool draw9patch.bat. Draw a black line only on the right side, where I want it to stretch. Saved as .9.png and set it to background of TextView:
android:background="#drawable/myninepatch"
It doesn't work, I get the image with the black line in the app and it doesn't stretch. What am I doing wrong?
I have seen at some places besides of the lines for the stretchable area there's also a very small marked area in the opposite side, but I don't know what is it for and I'm not using it.
Check this guideline . Here you can find simple UI Guideline for nine patch images .
In 9 patch images the right and bottom side lines indicate the padding, eg. the size which below the image won't shrink. The segment indicated by the top and left side line will stretch and shrink according to the desired size.
Can anybody advise me on how to setup a splash screen to work cross resolution?
I have tried re-sizing a png file to different dimensions and placing the image in the ldpi,mdpi,hdpi folders, but the image still looks stretched/squashed depending on the device.
Is there a way to place a logo centre of the screen with a white background, i'm happy to use one size of logo even as long as it sits in the middle and looks ok¬?
Does anyone have any advice?
Cheers
Paul
Have you heard of/considered using a 9 patch version of the logo? A nine patch image allows you to define areas of an image which can be stretched. If you create your logo png file with a white background and then set the white area as stretchable it will then fill your container nicely but the logo part of the image will not distort at all.
In your android-sdk directory, under the tools subdirectory, execute a tool called draw9patch
./draw9patch
Drag your image in there. Use the left view for drawing pixels on the top and left sides. Use the right view for inspecting how your image will stretch on different devices.
OK, the answer has EVERYTHING to do with the stretchy areas of your 9patch image. I found the answer by pinging the github question. A user sent me to another discussion where someone had cracked it.
The main issue is that most 9patch tutorials explain how to stretch buttons, but none detail how to center an image.
Look for the green/blue/red image a little more than half way through the discussion.
http://community.phonegap.com/nitobi/topics/stretched_9_patch_splash_screens_android
The key for me was to look at the edges. It's really hard to see (for me at least), but you can barely make out the black marks along the edge that define the stretchy areas. top has 2 small areas (on the green), left has 2 small (on the green), bottom has one long (on the blue), right has one long (on the blue).
Consequently, I find this one image (as hard as it is to see the lines) a better instruction on how 9patch works than all of the tutorials I've watched.
NinePatch:
Screenshot:
Layout XML:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#ffffff">
<LinearLayout
android:id="#+id/edit_tray"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true">
<View
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#drawable/trash"/>
</LinearLayout>
</RelativeLayout>
Desired Results:
The "edit_tray" represents a UI element that will be toggleable. When edit mode is off, the "edit_tray" (and therefore the trash can icon) are "gone". When edit mode is on the "edit_tray" is visible and overlaid over the ScrollView contents.
There are two elements to the trash can icon: The icon itself and the linear gradient behind it. The NinePatch image contains three stretchable areas and one static area to accommodate these elements. The trash can icon in the middle of the graphic is static and should appear directly in the horizontal center and on the bottom of the screen. The gradient should stretch across the bottom of the screen from one side to the other.
The Bug?
The NinePatch image contains only one pixel of stretchable area on either side of the image horizontally. The effect of which should be that the trash can icon appears directly in the center (1 pixel on left side == 1 pixel on right side). However, as you can see in the screenshot above that is not the case. Note: this screenshot was taken from my test phone, a T-Mobile G2. The same effect can be seen in the emulator. However, in the draw9patch preview and the eclipse Graphical Layout view the image is perfectly distributed.
I've tried several different methods to try to find out where the bug is and to try to fix it or work around it. Including: using ImageViews instead of Views (same effect), using android:scaleType="fitXY" (same issue), checking at runtime that the width of the screen and the width of the "edit_tray" are the same (they are), using two different images for gradient (as edit_tray background) and icon (as ImageView src) (create another problem where the two images were not overlayed on each other. Fixed by setting an absolute height on both), etc.
The Answer, the Workaround, and the Real Question
I did some testing using some simple NinePatch images with up to six stretchable areas per side. I noticed there were some issues displaying them in at least one of the testing cases (phone, emulator, draw9patch, Graphical Layout in eclipse).
I decided to try to expand the image horizontally so that there was more of the linear gradient showing on the edges of the trash can icon. I made the image 128x64 (previously 64x64). I made more of the edges part of the stretchable part to try to curb any bad math (?) that was happening to the image. Draw9patch reported bad sections so I put it back to just the two pixels, one on either side. It worked! The icon is directly in the center of the screen now! I don't know why, but without changing the actual stretchable portion of the image, only changing the width of the image to 128, it works now.
I tried resizing the image back down to around 100px wide to remove some of the redundant pixels and the error came back! Not only did it come back, but the icon was placed at exactly the same spot offset from the center of the screen. I can't figure out why this would happen this way.
Anyone have any ideas? Is this a bug?
I currently have this working given the workarounds I described above, but if anyone has any suggestions I'm listening.
Make your 9 Patch image with using 4 points as I have done in this..and it will work.
Tips for Creating 9 Patch Image.(not a designer,telling you my funda)
Put points on Left and Top
If you have some text or image in between ..then put point on left
and right of image and top and bottom of that image or text.
Always see the no of space left and no of points on both sides(left-right and top-bottom) are equal.
Always check once the preview or right side before using check in 2x
to 6x
From my experience with the draw 9-patch tool there is an automatic 1px offset on each side of the image. Given this information if you were using just this one pixel offset your image was actually not being stretch the way you would imagine.
This can be seen by the fact that when you used a 2px offset it worked perfect.
Also the 9-patch images have a tendency of showing up in eclipse exactly how you would think... but then appearing different on the phone/emulator.
Learning the 9-patch tool is def a great thing as it allows greater customization. Another tip, if you want to do something like replace any android 9-patch with your own alterations - then just copy the 9patch that exists in the SDK and alter it. For some reason 9patch images in the SDK have weird offsets. Doing this will guarantee you don't get weird responses from your 9-patches. An example of this - I outline an editText in red when bad input is given.
The SDK images can be found in SDK->platforms->[plateform-you-want]->data->res-drawable-[you-choice]
You can also look at the SDK 9-patch images to help understand how the 9-patch-tool works.
Hope this give a little more insight.
Here are some good links:
http://developer.android.com/guide/developing/tools/draw9patch.html
http://android10.org/index.php/articlesother/279-draw-9-patch-tutorial
http://jaanus.com/post/7878186745/how-does-androids-nine-patch-tool-work-from-a
Maybe it's bug in nine-patch drawing, or just error resulting from rounding.
However, I don't like your approach of drawing this icon. You try to position your screen element using something that is not designed for this task.
You should draw it other way: create some container view (FrameLayout) with gradiend background. Then on top of that position ImageView with trash can. Neither of these 2 images need to be nine-patch, gradiend would fill entire view, trash can would be drawn without scaling.
Although there's overdraw in area of trash view, CPU time is not wasted in nine-patch areas computations.
You would use layout system for exact positioning of your trash icon. Certainly you would get expected result, since UI layouts are well tuned, and made for purpose of positioning screen elements. Nine-patch images are used for other purpose (where pixels shifted here or there a bit should not matter).
As #jjNford said - it's bad practice to work with images in this way.
For this task the best solution is to create "trash" icon with transparent background, and create shape drawable with gradient. So, you can remove unnecessary LinearLayout and use only ImageView:
<ImageView
android:id="#+id/edit_tray"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:src="#drawable/trash"
android:background="#drawable/gradient_background"/>
Docs for shape drawable.
EDIT
Just check your image - it starches fine on SE Xperia 2.3.3
Hello,
see above for my 9 patch image. It is created using the 9 patch editor from Android tools. I have multiple issues:
The nine patch tool in preview scales the image in height as well. Why? Zhere is no black line on the left.
The nine patch tool shows bad patches. I think that means that I still can use it but it might not look good. Is there any simpler shape than this? What goes wrong when stretching?
I cannot import this 9.png file into my project without errors. So technically there must be something wrong.
Thanks, A.
Seems like both top and left lines are required by 9-patch to determine the stretchable area. You could put one pixel there. You could later fix the height of the view which uses this image to prevent it from stretching in height.
You need to add stretch information for height too. A nine patch should be stretchable both horizontal and vertically.
The bad patches are warning of artifacts may be produced when stretching.
Try deleting stretch above the green/white transition of your image.
I think the missing vertical stretch is why you get error, assuming it is has the extension 9.png.
Tips for enhancing you nine patch:
By the looks of your image you have included the right border as stretchable too, you might want to remove that.
Consider only having 3 pixels stretch above the green content, then 1px above the white content to keep the aspect ratio. There is no need to stretch the whole image. You need only 1px transparent padding from image to stretch data.