How to add and remove time on CountDownTimer? - android

The question is: How can I add or remove time from the CountDownTimer during the count down?
For example: The user does something good: +5sec, the user does something wrong: -5sec.
Can someone help me with some code?

Maybe something like this
abstract class MyTimer {
public MyTimer(long deadline, long interval)
{
mDeadline = deadline;
mInterval = interval;
mTimer = new MyCountDownTimer(mDeadline, mInterval);
}
public synchronized void start() {
mTimer.start();
}
public abstract void onTick(long time);
public abstract void onFinish();
public synchronized void userDidRight()
{
mTimer.cancel();
mTimer = new MyCountDownTimer(mDeadline, mInterval += 5000);
mTimer.start();
}
public synchronized void userDidWrong()
{
mTimer.cancel();
mTimer = new MyCountDownTimer(mDeadline, mInterfval -= 5000);
mTimer.start();
}
private class MyCountDownTimer extends CountDownTimer() {
private abstract void onFinish() {
MyTimer.this.onFinish();
}
private abstract void onTick(long time) {
MyTimer.this.onTick(time);
}
}
private MyCountDownTimer mTimer;
}

You could restart the timer every time the user changes:
class Timer {
private long remainingTime;
private CoundDownTimer timer;
public void addTime(long addedTimeInMillis) {
createNewTimer(remainingTime + addedTimeInMills);
}
public void createNewTimer(long timeInMillis) {
if(timer != null) {
timer.cancel();
}
timer = new CountDownTimer(timeInMillis, 1000) {
#Override
public void onTick(final long millisUntilFinished) {
remainingTime = millisUntilFinished;
}
#Override
public void onFinish() {
// do something here
}
}.start();
}
}

private class startTimer extends CountDownTimer
{
public startTimer(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
#Override
public void onTick(long millisUntilFinished) {
currenttime=millisUntilFinished;
textview.setText("" + currenttime / 1000);
}
#Override
public void onFinish() {
textview.setText("done");
}
}
The above class is a simple derived class of CountDownTimer
CountDownTimer timer = new CountDownTimer(30000,1000);
timer.start();
long currentTime;
For example the above timer starts from 30 secs,decreases by one for each second.
To increase or decrease the timer dynamically you can cancel the old timer and initialize with your new time as shown below
timer.cancel();
timer = new CountDownTimer(currentTime+5000,1000);// +5000 to increase by 5 secs
timer.start();
you can make timer,currentTime variables as global then you can use the two different parts of code at different location.

Related

timer countdown 5,3,1 android

I have made a simple app about timer countdown. My code works perfectly, but the problem has come when I run this project.The first time my app counted normally, but the second time it counted 5,3,1 not 5,4,3,2,1
here's my code timer :
private Handler handler=new Handler();
public static int timer;
private OnTimeCompleteListener timeComplete=(OnTimeCompleteListener)this;
private Runnable timerThread=new Runnable() {
#Override
public void run() {
if(timer>0){
//Time is running
timer--;
timer_text.setText("Time : "+timer);
handler.postDelayed(this, 1000);
}else{
timeComplete.onTimeFinish();
}
}
};
public void startTimer(){
handler.postDelayed(timerThread, 100);
}
public void stopTimer(){
handler.removeCallbacks(timerThread);
}
how to make my timer work perfectly?
I thought about something like this:
private static final int TIMER_COUNTDOWN_VALUE = 5;
private Handler handler=new Handler();
private Runnable currentTimerRunnable = null;
public void startTimer() {
if( currentTimerRunnable == null ) {
currentTimerRunnable = new TimerRunnable( TIMER_COUNTDOWN_VALUE );
handler.postDelayed(currentTimerRunnable, 100);
}
}
public void stopTimer() {
if( currentTimerRunnable != null ) {
handler.removeCallbacks(currentTimerRunnable);
currentTimerRunnabel = null;
}
}
private class TimerRunnable implements Runnable {
private int timerValue;
private TimerRunnable(int startValue) {
timerValue = startValue;
#Override
public void run() {
if( timerValue > 0) {
timer--;
timerListener.onTimerUpdate( timerValue );
handler.postDelayed(this, 1000);
} else {
timerListener.onTimerFinished();
}
}
}
try this,
create CounterClass and call its start and cancle method where you want.
public class CounterClass extends CountDownTimer
{
public CounterClass(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish()
{
//restart timer you wnat
//timer.start();
}
// #SuppressLint("NewApi");
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
#Override
public void onTick(long millisUntilFinished)
{
long millis = millisUntilFinished;
String hms = String.format(
"%02d:%02d:%02d",
TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis)
- TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis)
- TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
// System.out.println(hms);
tvTime.setText(hms);
}
}
create object of CounterClass and call it's method as discribe
timer = new CounterClass(26000, 1000);//for 26 second like,26,25....1,0.
timer.start()//where you need.
timer.cancle()//where you need.

Timer stop after one minute

I made a Timer and I want to stop it when it reaches to 60 seconds(1 min).
here's the code:
Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
myTextView.setText("timer=" + String.valueOf(TimeCounter));
TimeCounter++;
}
});
}
}, 0, 1000);
int I=60;
if (TimeCounter == I) {
-------------- stop the timer here ----------------
}
}
how can I do it?
you will probably need to move the stopping condition inside your task... so it looks more less like this:
final Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
if (TimeCounter == I) {
t.cancel();
return;
}
myTextView.setText("timer=" + String.valueOf(TimeCounter));
TimeCounter++;
}
});
}
}, 0, 1000);
Remember to define earlier:
int I=60;
Also, you would probably need to mark Timer as final (just as I did in code).
try below code to stop timer :-
if (TimeCounter == I) {
t.cancel();
}
also see below link:-
How to stop immediately the task scheduled in Java.util.Timer class
You can use CountDownTimer, maybe this is a simpler solution:
int Time = 0;
public class OneMinuteCountDownTimer extends CountDownTimer {
public OneMinuteCountDownTimer (long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
myTextView.setText("timer="+Time+" time finished");
Time=0;
}
#Override
public void onTick(long millisUntilFinished) {
Time++;
myTextView.setText("timer="+Time);
}
}
}
Make the CountDownTimer global and call it when You want to start the CountDownTimer:
private OneMinuteCountDownTimer countDownTimer;
private final long startTime = 60 * 1000;
private final long interval = 1 * 1000;
inside onCreate (EDIT):
countDownTimer = new OneMinuteCountDownTimer(startTime,interval);
countDownTimer.start();
and cancel it, if You want to cancel it before one minute:
countDownTimer.cancel();

Countdown timer with pause and resume

I want to do countdown timer with pause and restart.Now i am displaying countdown timer By implenting ontick() and onfinish().please help me out.HEre is th code for countdown timer
final CountDownTimer Counter1 = new CountDownTimer(timervalue1 , 1000)
{
public void onTick(long millisUntilFinished)
{
System.out.println("onTick method!"(String.valueOf(millisUntilFinished/1000)));long s1=millisUntilFinished;
}
public void onFinish()
{
System.out.println("Finished!");
}
}
in onTick method..save the milliseconds left
long s1=millisUntilFinished;
when you want to pause the timer use..
Counter.cancel();
when you want to resume create a new countdowntimer with left milliseconds..
timervalue=s1
counter= new Counter1();
counter.start();
See this link
I would add something to the onTick handler to save the progress of the timer in your class (number of milliseconds left).
In the onPause() method for the activity call cancel() on the timer.
In the onResume() method for the activity create a new timer with the saved number of milliseconds left.
Refer the below links
LINK
LINK
My first answer on stackOverFlow, hope it should help :) ...
This is how I solved the problem, control timer from Fragment, Bottomsheet, Service, Dialog as per your requirement, keep a static boolean variable to control.
declare in your Activity:
long presetTime, runningTime;
Handler mHandler =new Handler();
Runnable countDownRunnable;
Toast toastObj;
public static boolean shouldTimerRun = true;
TextView counterTv;
In onCreate:
presetTime =60000L;
runningTime= presetTime;
//setting up Timer
countDownRunnable=new Runnable() {
#Override
public void run() {
if (shouldTimerRun) //if false, it runs but skips counting
{
counterTv.setText(simplifyTimeInMillis(runningTime));
if (runningTime==0) {
deployToast("Task Completed"); //show toast on task completion
}
runningTime -= 1000;
presetTime = runningTime; //to resume the timer from last position
}
mHandler.postDelayed(countDownRunnable,1000); //simulating on-tick
}
};
mHandler.post(countDownRunnable); // Start our CountdownTimer
Now, whenever you want to pause the timer change the value of shouldTimerRun false and to resume make it true.
#Override
public void onResume() {
super.onResume();
shouldTimerRun=true;
}
#Override
public void onPause() {
super.onPause();
shouldTimerRun=false;
deployToast("Timer is paused !!");
}
Helping methods: (can be skipped)
public static String simplifyTimeInMillis(long time) {
String result="";
long difference = time;
long secondsInMilli = 1000;
long minutesInMilli = secondsInMilli * 60;
long hoursInMilli = minutesInMilli * 60;
if (difference<1000){
return "0";
}
if (difference>=3600000) {
result = result + String.valueOf(difference / hoursInMilli) + "hr ";
difference = difference % hoursInMilli;
}
if (difference>=60000) {
result = result + String.valueOf(difference / minutesInMilli) + "m ";
difference = difference % minutesInMilli;
}
if (difference>=1000){
result = result + String.valueOf(difference / secondsInMilli) + "s";
}
return result;
}
public void deployToast(String msg){
if (toastObj!=null)
toastObj.cancel();
toastObj = Toast.makeText(mContext,msg,Toast.LENGTH_SHORT);
toastObj.show();
}
I'm using two private vars in this case:
private long startPauseTime;
private long pauseTime = 0L;
public void pause() {
startPauseTime = System.currentTimeMillis();
}
public void resumen(){
pauseTime += System.currentTimeMillis() - startPauseTime;
}
I am afraid that it is not possible to pause or stop CountDownTimer and pausing or stopping in onTick has no effect whatsoever user TimerTask instead.
Set up the TimerTask
class UpdateTimeTask extends TimerTask {
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timeLabel.setText(String.format("%d:%02d", minutes, seconds));
}
}
if(startTime == 0L) {
startTime = evt.getWhen();
timer = new Timer();
timer.schedule(new UpdateTimeTask(), 100, 200);
}
You can add event listener's like this..
private Handler mHandler = new Handler();
...
OnClickListener mStartListener = new OnClickListener() {
public void onClick(View v) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
}
};
OnClickListener mStopListener = new OnClickListener() {
public void onClick(View v) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
For more refer to Android Documentation.
//This timer will show min:sec format and can be paused and resumed
public class YourClass extends Activity{
TextView timer;
CountDownTimer ct;
long c = 150000; // 2min:30sec Timer
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.YourXmlLayout);
timer = (TextView)findViewById(R.id.Yourtimer)
startTimer(); // it will start the timer
}
public void startTimer(){
ct = new CountDownTimer(c,1000) {
#Override
public void onTick(long millisUntilFinished) {
// Code to show the timer in min:sec form
// Here timer is a TextView so
timer.setText(""+String.format("%02d:%02d",millisUntilFinished/60000,(millisUntilFinished/1000)%60));
c = millisUntilFinished; // it will store millisLeft
}
#Override
public void onFinish() {
//your code here
}
};
ct.start();
}
/*===========================================================
*after creating this you can pause this by typing ct.cancel()
*and resume by typing startTimer()*/
public class MainActivity extends AppCompatActivity {
TextView textView;
CountDownTimer ctimer;
boolean runCountDown;
private long leftTime;
private static final long MILL_IN_FUTURE = 6000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view);
textView.setText("Click to start");
textView.setOnClickListener(this::clickStartAndPauseAndResume);
leftTime = MILL_IN_FUTURE;
}
public void clickStartAndPauseAndResume(View view) {
if (!runCountDown) {
long time = (leftTime == 0 || leftTime == MILL_IN_FUTURE) ? MILL_IN_FUTURE : leftTime;
ctimer = new CountDownTimer(time, 1) {
#Override
public void onTick(long l) {
leftTime = l;
textView.setText(l + "ms");
}
#Override
public void onFinish() {
textView.setText("Done");
leftTime = 0;
runCountDown = false;
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setText("Click to start");
}
}, 1000);
}
}.start();
runCountDown = true;
} else {
ctimer.cancel();
textView.setText(textView.getText() + "\n Click to resume");
runCountDown = false;
}
}
}
A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}

How to start an activity upon the completion of a timer?

I'm trying to start a new activity "SMS.java", if I dont respond to my timer within 30secs. After 30secs, the new ativity should be started. Can anyone help me out??? The class Timer on line 5 extends a CountDownTimer..
Here's the code:
//TimerAct.java
public class TimerAct extends Activity
{
static TextView timeDisplay;
Timer t;
int length = 30000;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.time);
timeDisplay = (TextView) findViewById(R.id.timer);
timeDisplay.setText("Time left: " + length / 1000);
t = new Timer(length, 1000);
t.start();
View b1 = findViewById(R.id.abort);
b1.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
t.cancel();
finish();
}
});
}
}
//Timer.java
public class Timer extends CountDownTimer
{
public Timer(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
public void onTick(long millisUntilFinished)
{
TimerAct.timeDisplay.setText("Time left: " + millisUntilFinished / 1000);
}
public void onFinish()
{
TimerAct.timeDisplay.setText("Time over!!!");
}
}
For a timer method, better you can use with threading. It will work.
This is the example for Show Timer in android using threads. It runs the thread every second. Change the time if you want.
Timer MyTimer=new Timer();
MyTimer.schedule(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
TimerBtn=(Button) findViewById(R.id.Timer);
TimerBtn.setText(new Date().toString());
}
});
}
}, 0, 1000);
What I do is call a method from the Activity on my CountDownTimer class, like this:
//Timer Class inside my Activity
public class Splash extends CountDownTimer{
public Splash(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
nextActivity(Login.class, true);
}
#Override
public void onTick(long millisUntilFinished) {}
}
//Method on my Activity Class
protected void nextActivity(Class<?> myClass, boolean finish) {
Intent myIntent = new Intent(this, myClass);
myIntent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(myIntent);
if(finish)
finish();
}

How to create an infinite loop

Ok,I need to create an infinite loop on a countdown. My code is:
public void countdown() {
if (x != null) {
x.cancel();
}
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
}
};
x.start();
}
x is just a static countdowntimer variable. The problem is that I tried many methods to make the above code work,I mean when the countdown ends,and it displays that notification,it should start again and so on....but I can't find a way to do it.
Hope this will help you.
public void countdown(){
if (x != null) {
x.cancel();
}
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
x.start();
}
};
}
For the record CountDownTimer(long millisInFuture, long countDownInterval)
// A not so infinite but close to infinte interval for each second
CountDownTimer cdt=new CountDownTimer(Long.MAX_VALUE, 1000) { .... }
Where Long.MAX_VALUE = 9223372036854775807 miliseconds or around 292 million of years (seconds more or less)
Its not infinite but its incredibly long.
is to restart your timer when his has finished :)
like this :
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
start();// here, when your CountDownTimer has finished , we start it again :)
}
};
x.start();
Simple way to create an infinite loop:
Every one secod call method
new CountDownTimer(1000, 1000)
{
public void onTick(long l) {}
public void onFinish()
{
//Code hear
start();
}
}.start();
Why not just use a regular Timer? It will repeat on a specified interval until you call cancel(), something like:
public void countdown() {
if (x != null) {
x.cancel();
}
x = new Timer("timerName");
x.schedule(_timerTask, 0, 20000);
}
private static final TimerTask _timerTask = new TimerTask() {
#Override
public void run() {
showNotification();
}
};
You can just use a while loop:
while (true) {
// do stuff
}
When it has done "the stuff" it wil start again, infinite!
to keep your timer working just put
<countdowntime>.start();
in the onfinish block
Well, I have implemented an indefinite timer that takes multiple listeners and calls them simultaneously on a specific interval.
import android.os.CountDownTimer;
import java.util.Arrays;
public class InfiniteCounter extends CountDownTimer {
private static final int MAX_LISTENERS = 100;
private static InfiniteCounter timer;
private static InfiniteCounterListener[] listenerList = new InfiniteCounterListener[MAX_LISTENERS];
private InfiniteCounter(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
//Milliseconds Intervals in which the counter should call its listeners
public static InfiniteCounter initInstance(int intervalMillis) {
removeAllListeners();
if (timer == null) {
timer = new InfiniteCounter(60 * 60 * 1000, intervalMillis);
timer.start();
}
return timer;
}
public static void attachListener(InfiniteCounterListener listener) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] == null) {
listenerList[i] = listener;
break;
}
}
}
public static void removeListener(InfiniteCounterListener listener) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] == listener) {
listenerList[i] = null;
break;
}
}
}
private static void removeAllListeners() {
Arrays.fill(listenerList, null);
}
public static void stopTimer() {
removeAllListeners();
if (timer != null) timer.cancel();
timer = null;
}
#Override
public void onTick(long l) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] != null) listenerList[i].onTick();
}
}
#Override
public void onFinish() {
timer.start();
}
public interface InfiniteCounterListener {
void onTick();
}
}
Just Attach listeners to this class and with single timer, it can call multiple listeners -- which makes is very performance optimised.

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