Is File.separatorChar based on OS, locale or something else? - android

100% of the Java work I do is on Android. When constructing file paths, I always make sure to use File.pathSeparator File.separatorChar instead of "/".
What determines the value of File.pathSeperator? Are there any Android devices where File.pathSeparator File.separatorChar will not be "/" ?

According to the source code of File.java, pathSeparator is pulled from the char System.getProperty("path.separator", ":").charAt(0). separator, on the other hand, comes from System.getProperty("file.separator", "/").charAt(0).
Because Android is Linux-based, it should always be /. However, I have seen glitches where : has appeared instead (Motorola Droid; see bug report), by using the default value above.
When I code, I always use /... to be honest, I don't think it's necessary to reference the File class (this would mostly be for non-Android work). It's just best to stick to /, I think.
Additionally, according to this answer (pertains to Java, not just Android), / can safely be used on all Java platforms, and it will figure out what it needs to use internally.

I think you mean File.separator and File.separatorChar right? If you look in the docs it states:
public static final char separatorChar
The system-dependent character used to separate components in filenames ('/'). Use of this (rather than hard-coding '/') helps portability to other operating systems.
This field is initialized from the system property "file.separator". Later changes to that property will have no effect on this field or this class.
It is system-dependent. Technically it could be possible for someone to implement Android on a non-Linux platform (see BlueStacks) where the path separator is something other than '/'. In practice, I'd imagine you can get away with using '/' mostly without issue but it's a good habit to use these fields instead.

Related

Does Kotlin code gets "minified" when compiled?

In Typescript (or JavaScript) I always try to write in a way that if I (or another developer) has to touch my code in one year, it is really easy to understand what is happening. So I do not try to find the shortest code possible but the clearer one.
I do not worry about the size of the file because I know in production this function:
function myFunction(value: number) {
if(otherFunction(number){
return true;
}
if(yetAtherFunction(number){
return true;
}
return false;
}
will be converted to this:
function myFunction(n){return!!otherFunction(n)||!!yetAtherFunction(n)}
Would something similar happens with kotlin?
I ask because I offen find this kind of code:
val myDrawable = item?.image?.let { Uri.parse(it.toString()) } ?: R.drawable.my_default_image
and to me it is not easy to do a fast parse to know what is happening why doing a PR or similar.
If I write that in a more verbose way, would it have an impact on the size of the final apk ?
Important:
To clarify, I am not asking is it better to write in this or that way? I am asking if the compiler tries to optimize the input like a typescript/javascript minifier does.
In Kotlin / Java world, all code must get compiled into bytecode before it can run anywhere, and in general this is basically an incredibly optimized binary blob where whitespace doesn't exist.
In interpreted languages like JS, the client / browser downloads a copy of the source and runs the source directly. Minifying is super important in these cases because it reduces the size of the file clients need to download by removing logically redundant characters. In TS, most clients cannot run it directly, so it instead gets transpiled into JS, and that is what is typically served to browsers / clients. (Some exceptions like Deno exist for example, which has a native ts interpreter).
The reason you see inlined code stuffed into one line, is purely for cosmetic / code style purposes.
Additional whitespace and variable names generally have no impact on the size / performance of your compiled Android app, so you can simply write code in the way that seems most presentable to you.

I Want to use variable in cucumber feature file

There are scenarios in feature files wherein I've use the text "Foo" and on click its open a new page. this text sometime changes to "Foo1" or "Foo2" or to something else. to avoid line by line change in feature file for "Foo" to "Foo1" or "Foo2" is there any way that I can globally declare variable in top/bottom of the feature file where I can set the required text in variable on fly and I shall start executing my test instantly?
This change exist in many feature files and around 1000 lines in feature file. To get solution for this, I try on setting environment variables but I couldn't reach all the way till end this issue to solve. So can anyone help me on this?
Thanks in advance
What if you do the replacement in your step implementation instead? Then you could have the desired value in a separate file or pass it as arguments. That way you don't need to hard code the values.
Could scenario outlines help you in any way or is the value only changing depending on external changes?
My first thought was scenario outlines like #homaxto said.
Then I thought you might want to affect it by which system you are connected to. You can do this through configuration. I have done this with Fig_Newton.
You can either set an environment varaible or use one in the commandline. Or you can use #hook type tags. With a hook tag, you can have a tag at the top of a feature file that you can use to set a variable that affects how the steps operate (but it needs to be handled inside the step).

Android R file update at runtime

Is it possible to examine the R file and update its contents via reflection in an Android application. I was looking to change the value various constants defined in the R file ? Is it possible ? Would it make sense ?
It is not possible and, in my opinion, it wouldn't make sense.
The values in the R class change when you build your application and you can never guarantee that they will be the same. The integer values are not meant to be used directly, only they static constants should be used in your code.
It's not possible and it would not make sense.
R is a set of static fields. There is nothing you can do to change that.
Everything is baked into it on compile time.

Android String File equivalent in iPhone(Monotouch)

In android we have files by name String. Developers define the string values that they used for naming objects in this file. This is a very useful way. Because avoid of hard coding string values(you can change them from a single file, less time to change), also useful to creating multi language application and etc. (for more info just google this).
But the question is this: whether iPhone(Monotouch) have a mechanism like this to define strings on them or developers have to define themselves mechanism for this?
In XCode, you'll find File/New File, then on the left, pick "Resource", and you'll find "Strings File".
From code, you'll be referencing the keys in your strings file with NSLocalizedString:
NSLog("%#", NSLocalizedString(#"YOUR-STRING-KEY-OR-DEFAULT-VALUE", #"Comment about what this is"));
For details on what that second param is for, What is the second parameter of NSLocalizedString()?
Put your strings in a single file. Make them global constants. Access them throughout the app. When you change these, the change will be reflected everywhere.
It's not a big deal to have persistent string references throughout your app. It can be done in any decent programming language and platform I suppose.

Batch getting many bitmap resources on Android

I have a long series of graphics -- icon1_0.png, icon1_1.png, icon1_2.png..., icon12_0.png, icon12_1.png, icon12_2.png -- and I'd like to package them with my android application. Ideally I think I should be able to load them as resources but the resource id's are set up as java identifiers. Of course, java identifiers can't be assembled at runtime. I have to ask for R.drawable.icon12_00 so I cannot set up a loop
for(int icon=0;icon<12;icon++)
for(int frame=0;frame<3;frame++)
//syntax error obviously
BitmapFactory.decodeResource(getResources(), R.drawable."icon" + icon + "_" + frame + ".png");
So is there any way to get resources by their names? Better yet, is there a canonical way outside the resource system to pack data files into an android application package so that I can get at them?
I'm thinking about reflection but that doesn't seem like the right solution to me.
Use getResources().getIdentifier() from your Context (e.g., Activity), but please cache the result if you will use it more than once. getIdentifier() is implemented on Resources.
I know you've found an answer already, but if you use reflection then you will see a good speed increase, as getIdentifier() is slower. I wrote about how to do the reflection method here. However, this only works if you're accessing your own resources.
Reflection is also very slow, you should just create an array with all of your identifies in it.

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