I have an application in Android - I am using Phonegap - where I have to use "Arial" or "Helvetica" font. Everything is fine but 'g' looks like 'g' in Times new Roman:
http://pl.wikipedia.org/wiki/Times_New_Roman
and I want to have Helvetica/Arial 'g' look:
http://pl.wikipedia.org/wiki/Helvetica
I checked on several phones/Android versions. None can read Helvetica/Arial 'g' look normal :(
I also tried to import TTF manually and adding it to project but it wasn't working either :(
Any help here?
P.S. sorry for English
Related
I develop an Android app. If I call
float.Parse("51.552058")
in Editor or App on my Mac Book (Language Setting English), it works fine. After publishing to Android (Language Setting German) the result of the Parse operation is not "51.552058" anymore but "5,155211E+09". I understand that this might be related to the device's language but I still don't really understand what is happening and why.
I also tried following with no success:
float.Parse("51.552058", System.Globalization.NumberStyles.Any)
float.Parse("51.552058", System.Globalization.NumberStyles.AllowDecimalPoint)
Did anyone stumble over this before?
float.Parse is culture dependent.
See e.g. from NumberFormatInfo
// '1,034,562.91' --> 1034562.91 (en-US)
// '1,034,562.91': FormatException (fr-FR)
// '1,034,562.91' --> 1034562.91 (Invariant)
Reason here is that in EU cultures the , is usually the decimal separator while the . is used as the group separator. So from the example above the correct format for fr-FR would be 1.034.562,91
You probably rather want to use CultureInfo.InvariantCulture like
float.Parse("51.552058", CultureInfo.InvariantCulture);
or directly NumberFormatInfo.InvariantInfo
float.Parse("51.552058", NumberFormatInfo.InvariantInfo);
which simply has defined
NumberDecimalSeparator .
NumberGroupSeparator ,
I'm just created .apk file with buildozer.But as i said in topic, can't see any icon on device.Everything works and looks fine in Linux. But in device,all icons are blank. This is my buildozer.init requirements: (my ndk,sdk,minapi,ndk_api values are default)
requirements = python3,kivy==1.11.1,https://github.com/kivymd/KivyMD/archive/master.zip
If i use kivymd==0.104.1, i can see icons in android but can't use some commands like : MDTab.get_tab_list() , MDTab.switch_tab() (I asked that problem before in here.So i have to use master branch version because i need to switch MDTabs after some button clicks.But now,i can't see any icon.Is that bug or can someone help me ? Thank you..
(Last note: Im removing .buildozer file before change requirements versions.)
Set correct dependencies in buildozer.spec- https://github.com/kivymd/KivyMD/commit/df73810cc725e4575c93bc4cbbb72f67ff568dc1
I developed a simple javafx application to be ported in Android Environment, however I cant type any characters in the TextField. I guess its a bug, how to fix this one?
Th problem on galaxy S5 android 5.0.1 is not present but on galaxy tab 4 android 5.0.2 it doesn't work i type but none is displyed.
Tried with normal textfield. And the problem persist also I have added the properties .
Another strange rhig is that the space where recognizer. And the del button . The text not
THe code by example is very easy
Rectangle2D visualBounds = Screen.getPrimary().getVisualBounds();
double width = visualBounds.getWidth();
double height = visualBounds.getHeight();
TextField tt= new TextField();
tt.setTranslateY(-150);
StackPane stackPane = new StackPane();
stackPane.getChildren().addAll(tt);
borderpane.setCenter(stackPane);
Scene scene = new Scene(borderpane, width, height);
stage.setScene(scene);
Assuming that CustomTextField is just a custom TextField, this is a known issue, not related to the CustomTextField itself, given that it works in other device.
If you debug it:
./adb logcat -v threadtime
you surely find an exception that explains the issue: a StackOverFlow exception.
On older devices it can be solved adding this: create a java.custom.properties file, and include in it this property:
monocle.stackSize=128000
You may also include this one:
monocle.platform=Android
(it will be soon included by default in the next version)
Put the file at the root of your classpath, e.g. in the folder src/android/resources of your project.
Build and deploy the project on your mobile and check again.
I was trying to make something in Adobe Flash, Air for android. I simply made a square and converted it to an Symbol (called 'hello') and I entered this code.
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
hello.addEventListener(TouchEvent.TOUCH_TAP, tap);
function tap(event:TouchEvent):void
{
hello.x+=15;
}
but nothing happend. I even used CODE SNIPPERS, and also tested this on my phone(ALCATEL onetouch idol mini), and it also said that there are no errors.What have I done wrong?
You set everything correctly but forget only one important thing: check if the system supports touchevent.
if(Multitouch.supportsTouchEvent)
In my app I write out a list of hard coded string values, from the class in a List as below:
getSalePricesMin().put(40000, "£40,000"); getSalePricesMin().put(60000, "£60,000");
getSalePricesMin().put(80000, "£80,000"); getSalePricesMin().put(100000, "£100,000");
getSalePricesMin().put(120000, "£120,000"); getSalePricesMin().put(180000, "£180,000");
They are displayed In a standard spinner.
When I build the App using Eclipse, the '£' symbols display correctly, however, I need to release using ant, and when I do this I get the bad encoding as shown below.
I have tried adding java.encoding=UTF-8 to the ant.properties file, but this does not change.
Any advise? Thanks guys
Ok,
Replacing £ symbols for \u00a3 worked a treat.
getSalePricesMin().put(40000, "\u00a340,000");
getSalePricesMin().put(60000, "\u00a360,000");
getSalePricesMin().put(80000, "\u00a380,000");
getSalePricesMin().put(100000, "\u00a3100,000");
getSalePricesMin().put(120000, "\u00a3120,000");