So I've made this game for android-phones, that runs perfectly fine on my emulator. The problem is that when i try to run it on my phone, it just turns back to the in-app menu when i try to launch the game - I don't get any error messages.
Any tips on why this happens, and how I can possibly fix it.
btw. The phone I am using is HTC Desire
Update:
I tried testing it on an SIII. Here I got a crash message instead.
The android emulator, and the HTC Desire runs Android 2.2 while the SIII runs Android 4.0
Related
My app is running fine in the emulator, and at Nokia 6 plus mobile, but it is crashing while running at Motorola motoOne, how can I find the reason of this?
Any idea why this is hapenning?
I don't have money to afford an 4.4.2 mobile phone and in the emulator it doesn't crash.
I don't have also the lg g2, it is from a friend of mine ( and he lives far away ). The code crashes on generating a listview on postexecute.
I'm completly lost at this one.
I've made an Android app that it's causing a couple of problems to a few users. I can't reproduce those problems in my test devices (3 different devices with 3 different Android versions). I've been debugging the app with Eclipse and I don't see any kind of error where those users are having the problems.
The app is a Phonegap/jQuery Mobile app built with Eclipse.
How can I get the logs from those devices? I know the users so they would cooperate with anything I asked for to install or do.
EDIT
I'll give more info about the issues themselves. The app doesn't crash, it seems a jquery issue when changing pages, instead of showing the correct page the app gets stuck with the spinning thing. But it only happens in those 2 devices (Galaxy S4 and Note 3) that run Android 4.3. I've tried in other devices with Android 4.0.1, 4.2.2, 4.4.2 and no problems at all.
Oh, and I've already tried running the app in an emulator with 4.3, trying to replicate the S4 as close as possible in the emulation specs, and no problems there...
Ive written an app and had the build target set as Gingerbread. Ive followed the beginning android games book and so the opengles ive used is v1.0. Ive not written any specific features that need v2.3 or up. The min sdk is v7 and the target is 10. THe app runs perfectly on my gingerbread phone and ICS tablet. It runs fine on the 2.1 and 2.2 emulator. But on on a 2.2 device(a motorola). THe app installs fine but hangs on a white screen?
Any ideas?
thanks
Enable USB debugging on your phone then run your app on your phone instead of the emulator. and see what errors come up on the cat log
I found the problem. I thought i had my texture dimensions at power of two values. But I didnt. Rescaled and it works fine
I have problem with my app.
When I launch it with ddms (directly on my nexus S) the app works, but when I install it on my device, and launch it, I just have a white screen
Anyone have idea about the problem ?
(furthermore, the app works fine on a 2.1 android phone)