I am wondering simply is this the correct way to implement a Wake Lock to make my device come back on after it has been in sleep mode. After the device is back on it will then launch an intent from that point. Really I just want to make the screen come on long enough for the intent to take place. Am I doing this correctly if not pointers would be great!
public class GMeter extends Service implements SensorEventListener {
private float mLastX, mLastY, mLastZ;
private boolean mInitialized;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private final float NOISE = (float) 2.0;
private PowerManager.WakeLock wl;
/** Called when the activity is first created. */
public void onCreate() {
mInitialized = false;
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer,
SensorManager.SENSOR_DELAY_NORMAL);
Toast.makeText(this, "Starting Service", Toast.LENGTH_LONG).show();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
return START_STICKY;
}
#Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
#Override
public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
double a = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
double currentG = (a / SensorManager.STANDARD_GRAVITY);
if (!mInitialized && currentG > 0.5) {
AlertDialog alert = new AlertDialog.Builder(GMeter.this).create();
alert.setTitle("-=Warning=-");
alert.setMessage("Incoming Game!");
alert.show();
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
wl = pm.newWakeLock(PowerManager.ACQUIRE_CAUSES_WAKEUP + PowerManager.FULL_WAKE_LOCK, "myTag");
wl.acquire();
wl.release();
mLastX = x;
mLastY = y;
mLastZ = z;
mInitialized = true;
// Start Second Activity
Intent intent = new Intent(GMeter.this, nextClass.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
} else {
float deltaX = Math.abs(mLastX - x);
float deltaY = Math.abs(mLastY - y);
float deltaZ = Math.abs(mLastZ - z);
if (deltaX < NOISE)
deltaX = (float) 0.0;
if (deltaY < NOISE)
deltaY = (float) 0.0;
if (deltaZ < NOISE)
deltaZ = (float) 0.0;
mLastX = x;
mLastY = y;
mLastZ = z;
}
}
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
}
No, wakelocks are used to prevent a device from sleeping. I guess you should use AlarmManager functionality to wake up your device and send an intent (with parameter RTC_WAKEUP).
Edit: If you want your functionality in onCreate() method of your service you should acquire PARTIAL_WAKE_LOCK and you should release it in onDestroy(). Thus, you service will receive notifications. Or you can wake your device every n seconds and check your sensors.
Related
I need suggestion about how to detect the amount of movement of an android device. Suppose I have put the phone on a table or bed and then if somebody taps the table or sits or laydown on the bed then I want to detect the movement of the android device.
Actually I know that android has motion sensors APIs but I don't know which sensor to use and what sensor type is best for this type of movement detection.
I would be glad if someone can share some basic demo code.
Definitely work with the accelerometer:
// Start with some variables
private SensorManager sensorMan;
private Sensor accelerometer;
private float[] mGravity;
private float mAccel;
private float mAccelCurrent;
private float mAccelLast;
// In onCreate method
sensorMan = (SensorManager)getSystemService(SENSOR_SERVICE);
accelerometer = sensorMan.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
// And these:
#Override
public void onResume() {
super.onResume();
sensorMan.registerListener(this, accelerometer,
SensorManager.SENSOR_DELAY_UI);
}
#Override
protected void onPause() {
super.onPause();
sensorMan.unregisterListener(this);
}
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER){
mGravity = event.values.clone();
// Shake detection
float x = mGravity[0];
float y = mGravity[1];
float z = mGravity[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = FloatMath.sqrt(x*x + y*y + z*z);
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta;
// Make this higher or lower according to how much
// motion you want to detect
if(mAccel > 3){
// do something
}
}
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// required method
}
I used the following class:
public class MovementDetector implements SensorEventListener {
protected final String TAG = getClass().getSimpleName();
private SensorManager sensorMan;
private Sensor accelerometer;
private MovementDetector() {
}
private static MovementDetector mInstance;
public static MovementDetector getInstance() {
if (mInstance == null) {
mInstance = new MovementDetector();
mInstance.init();
}
return mInstance;
}
//////////////////////
private HashSet<Listener> mListeners = new HashSet<MovementDetector.Listener>();
private void init() {
sensorMan = (SensorManager) GlobalData.getInstance().getContext().getSystemService(Context.SENSOR_SERVICE);
accelerometer = sensorMan.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION);
}
public void start() {
sensorMan.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
public void stop() {
sensorMan.unregisterListener(this);
}
public void addListener(Listener listener) {
mListeners.add(listener);
}
/* (non-Javadoc)
* #see android.hardware.SensorEventListener#onSensorChanged(android.hardware.SensorEvent)
*/
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_LINEAR_ACCELERATION) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float diff = (float) Math.sqrt(x * x + y * y + z * z);
if (diff > 0.5) // 0.5 is a threshold, you can test it and change it
Log.d(TAG,"Device motion detected!!!!");
for (Listener listener : mListeners) {
listener.onMotionDetected(event, diff);
}
}
}
/* (non-Javadoc)
* #see android.hardware.SensorEventListener#onAccuracyChanged(android.hardware.Sensor, int)
*/
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
public interface Listener {
void onMotionDetected(SensorEvent event, float acceleration);
}
}
Usage:
On my activity onCrate():
MovementDetector.getInstance().addListener(new MovementDetector.Listener() {
#Override
public void onMotionDetected(SensorEvent event, float acceleration) {
mMotionDetectionTextView.setText("Acceleration: ["+String.format("%.3f",event.values[0])+","+String.format("%.3f",event.values[1])+","+String.format("%.3f",event.values[2])+"] "+String.format("%.3f", acceleration));
if (acceleration > SettingsHelper.getInstance().getMotionDetectionThreshold()){
mMotionDetectionTextView.setTextColor(Color.RED);
} else {
mMotionDetectionTextView.setTextColor(Color.WHITE);
}
}
});
On my activity onResume():
MovementDetector.getInstance().start();
On my activity onPause():
MovementDetector.getInstance().stop();
This code is for walking detection (Modified from #anthropomo code)
to get smoother value.
// initialize
private SensorManager sensorMan;
private Sensor accelerometer;
private float[] mGravity;
private double mAccel;
private double mAccelCurrent;
private double mAccelLast;
private boolean sensorRegistered = false;
// onCreate
sensorMan = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
accelerometer = sensorMan.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
sensorMan.registerListener(this, accelerometer,
SensorManager.SENSOR_DELAY_NORMAL);
sensorRegistered = true;
// onSensorChanged
private int hitCount = 0;
private double hitSum = 0;
private double hitResult = 0;
private final int SAMPLE_SIZE = 50; // change this sample size as you want, higher is more precise but slow measure.
private final double THRESHOLD = 0.2; // change this threshold as you want, higher is more spike movement
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
mGravity = event.values.clone();
// Shake detection
double x = mGravity[0];
double y = mGravity[1];
double z = mGravity[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = Math.sqrt(x * x + y * y + z * z);
double delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta;
if (hitCount <= SAMPLE_SIZE) {
hitCount++;
hitSum += Math.abs(mAccel);
} else {
hitResult = hitSum / SAMPLE_SIZE;
Log.d(TAG, String.valueOf(hitResult));
if (hitResult > THRESHOLD) {
Log.d(TAG, "Walking");
} else {
Log.d(TAG, "Stop Walking");
}
hitCount = 0;
hitSum = 0;
hitResult = 0;
}
}
}
I have been working with a similar idea to measure the displacement of the phone. I have found that the LINEAR ACCELERATION (and ACCELERATION) are not accurate enough to correctly measure the displacement.
This code should work a little better:
(ititialize)
private SensorManager sensorManager;
private Sensor accelerometer;
double[] maxAccelerations = new double[3];
double[] position = new double[3];
long[] times = new long[3];
// time combined with maxAcceleration can approximate the change in position,
// with the formula Δpos = (maxAcceleration * time ^ 2) / 6
long currentTime;
(onCreate)
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
if (sensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION) != null) {
accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION);
sensorManager.registerListener(this, accelerometer, sensorManager.SENSOR_DELAY_FASTEST);
}
currentTime = System.currentTimeMillis();
for(int i=0;i<3;i++){
times[i]=currentTime;
}
else{
throw "Error";
//Which will throw an error, if not the error that is expected. 😉
}
(onSensorChanged and onAccuracyChanged)
#Override
public void onAccuracyChanged(Sensor ignore, int thisFunction) {
}
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_LINEAR_ACCELERATION) {
for(int i=0;i<3;i++){
if(Math.abs(event.values[i])<0.01){
// Note: this is to try to prevent accelerating time from being counted when the phone is stationary. 0.01 should be
// changed to an appropriate sensitivity level that can be calculated by finding an average noise level when the phone is stationary.
times[i]=System.currentTimeMillis();
}
if(event.values[i]>maxAccelerations[i] && maxAccelerations[i]>=0){
maxAccelerations[i]=event.values[i];
}
else if(event.values[i]<maxAccelerations[i] && maxAccelerations[i]<=0){
maxAccelerations[i]=event.values[i];
}
else if(event.values[i]>0 && maxAccelerations[i]<0){
currentTime = System.currentTimeMillis();
position[i]+=maxAccelerations[i] * (times[i]-currentTime)*(times[i]-currentTime) / 6;
times[i]=currentTime;
maxAccelerations[i]=event.values[i];
}
else if(event.values[i]<0 && maxAccelerations[i]>0){
currentTime = System.currentTimeMillis();
position[i]+=maxAccelerations[i] * (times[i]-currentTime)*(times[i]-currentTime) / 6;
times[i]=currentTime;
maxAccelerations[i]=event.values[i];
}
}
}
}
While I don't have demo code (since you aren't specific enough), a good start is here: http://developer.android.com/guide/topics/sensors/sensors_motion.html (and other items on the left).
if you are trying to find the displacement of your phone, you need to find the
Linear acceleration acting on your phone rather than the acceleration due to gravity
android has a built in converter to find the LINEAR ACCELERATION acting on your mobile phone
https://github.com/yuvaramsingh94/AndroidSensorTestCode/tree/master
this is a code where you can see how to get the raw value of LINEAR ACCELERATION
I want to listen to a shake and then stop the accelerometer completely and move to another activity. Sadly I didn't find any way to do this.
Even if I count up a variable and check with a simple 'if' it loads always the new activity again every time a shake is detected.
Please help me with my lack of understanding.
#Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
#Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
#Override
protected void onStop() {
mSensorManager.unregisterListener(mSensorListener);
super.onStop();
}
private SensorManager mSensorManager;
private final SensorEventListener mSensorListener = new SensorEventListener() {
#Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
#Override
public void onSensorChanged(SensorEvent event) {
float[] value = event.values;
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
float x = value[0];
float y = value[1];
float z = value[2];
//in G Umrechnung
float gX = x / gravityEarth;
float gY = y / gravityEarth;
float gZ = z / gravityEarth;
//G-Force will be 1 when there is no movement. (gravity)
gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);
double gForce2 = Math.round(gForce * 100) / 100.0;
String g = String.format("" + gForce2 + " G");
TextViewG.setTextColor(0xffff0000);
TextViewG.setTextSize(35);
TextViewG.setText(g);
}
Intent nextScreen = new Intent(getApplicationContext(), Send.class);
if (gForce > shakeThresholdInGForce ){
final long now = System.currentTimeMillis();
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now ) {
mShakeTimestamp = now;
mSensorManager.unregisterListener(mSensorListener);
onStop();
startActivity(nextScreen);
}
}
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Android: I want to shake it!
How to use Accelerometer to measure distance for Android Application Development
How to Implement SensorListener?
If Device is not Shaking at that time the Alertdialog is Displayed so how to get the device is shaking or not?
Use this code for check device is shake or not
// Need to implement SensorListener
public class ShakeActivity extends Activity implements SensorListener {
// For shake motion detection.
private SensorManager sensorMgr;
private long lastUpdate = -1;
private float x, y, z;
private float last_x, last_y, last_z;
private static final int SHAKE_THRESHOLD = 800;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...... // other initializations
// start motion detection
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
if (!accelSupported) {
// on accelerometer on this device
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
}
}
protected void onPause() {
if (sensorMgr != null) {
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
sensorMgr = null;
}
super.onPause();
}
public void onAccuracyChanged(int arg0, int arg1) {
// TODO Auto-generated method stub
}
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z)
/ diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
// yes, this is a shake action! Do something about it!
// if device is shake with threshold then this condition become true..
// you can put your code here...
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
}
How can I detect a shake event with android? How can I detect the shake direction?
I want to change the image in an imageview when shaking occurs.
From the code point of view, you need to implement the SensorListener:
public class ShakeActivity extends Activity implements SensorListener
You will need to acquire a SensorManager:
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
And register this sensor with desired flags:
sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
In your onSensorChange() method, you determine whether it’s a shake or not:
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z) / diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
Log.d("sensor", "shake detected w/ speed: " + speed);
Toast.makeText(this, "shake detected w/ speed: " + speed, Toast.LENGTH_SHORT).show();
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
The shake threshold is defined as:
private static final int SHAKE_THRESHOLD = 800;
There are some other methods too, to detect shake motion. look at this link.(If that link does not work or link is dead, look at this web archive.).
Have a look at this example for android shake detect listener.
Note: SensorListener is deprecated. we can use SensorEventListener instead. Here is a quick example using SensorEventListener.
Thanks.
Google helps a lot.
/* The following code was written by Matthew Wiggins
* and is released under the APACHE 2.0 license
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
package com.hlidskialf.android.hardware;
import android.hardware.SensorListener;
import android.hardware.SensorManager;
import android.content.Context;
import java.lang.UnsupportedOperationException;
public class ShakeListener implements SensorListener
{
private static final int FORCE_THRESHOLD = 350;
private static final int TIME_THRESHOLD = 100;
private static final int SHAKE_TIMEOUT = 500;
private static final int SHAKE_DURATION = 1000;
private static final int SHAKE_COUNT = 3;
private SensorManager mSensorMgr;
private float mLastX=-1.0f, mLastY=-1.0f, mLastZ=-1.0f;
private long mLastTime;
private OnShakeListener mShakeListener;
private Context mContext;
private int mShakeCount = 0;
private long mLastShake;
private long mLastForce;
public interface OnShakeListener
{
public void onShake();
}
public ShakeListener(Context context)
{
mContext = context;
resume();
}
public void setOnShakeListener(OnShakeListener listener)
{
mShakeListener = listener;
}
public void resume() {
mSensorMgr = (SensorManager)mContext.getSystemService(Context.SENSOR_SERVICE);
if (mSensorMgr == null) {
throw new UnsupportedOperationException("Sensors not supported");
}
boolean supported = mSensorMgr.registerListener(this, SensorManager.SENSOR_ACCELEROMETER, SensorManager.SENSOR_DELAY_GAME);
if (!supported) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
throw new UnsupportedOperationException("Accelerometer not supported");
}
}
public void pause() {
if (mSensorMgr != null) {
mSensorMgr.unregisterListener(this, SensorManager.SENSOR_ACCELEROMETER);
mSensorMgr = null;
}
}
public void onAccuracyChanged(int sensor, int accuracy) { }
public void onSensorChanged(int sensor, float[] values)
{
if (sensor != SensorManager.SENSOR_ACCELEROMETER) return;
long now = System.currentTimeMillis();
if ((now - mLastForce) > SHAKE_TIMEOUT) {
mShakeCount = 0;
}
if ((now - mLastTime) > TIME_THRESHOLD) {
long diff = now - mLastTime;
float speed = Math.abs(values[SensorManager.DATA_X] + values[SensorManager.DATA_Y] + values[SensorManager.DATA_Z] - mLastX - mLastY - mLastZ) / diff * 10000;
if (speed > FORCE_THRESHOLD) {
if ((++mShakeCount >= SHAKE_COUNT) && (now - mLastShake > SHAKE_DURATION)) {
mLastShake = now;
mShakeCount = 0;
if (mShakeListener != null) {
mShakeListener.onShake();
}
}
mLastForce = now;
}
mLastTime = now;
mLastX = values[SensorManager.DATA_X];
mLastY = values[SensorManager.DATA_Y];
mLastZ = values[SensorManager.DATA_Z];
}
}
}
You can also take a look on library Seismic
public class Demo extends Activity implements ShakeDetector.Listener {
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
ShakeDetector sd = new ShakeDetector(this);
// A non-zero delay is required for Android 12 and up (https://github.com/square/seismic/issues/24)
int sensorDelay = SensorManager.SENSOR_DELAY_GAME
sd.start(sensorManager, sensorDelay);
TextView tv = new TextView(this);
tv.setGravity(CENTER);
tv.setText("Shake me, bro!");
setContentView(tv, new LayoutParams(MATCH_PARENT, MATCH_PARENT));
}
#Override public void hearShake() {
Toast.makeText(this, "Don't shake me, bro!", Toast.LENGTH_SHORT).show();
}
}
There are a lot of solutions to this question already, but I wanted to post one that:
Doesn't use a library depricated in API 3
Calculates the magnitude of the acceleration correctly
Correctly applies a timeout between shake events
Here is such a solution:
// variables for shake detection
private static final float SHAKE_THRESHOLD = 3.25f; // m/S**2
private static final int MIN_TIME_BETWEEN_SHAKES_MILLISECS = 1000;
private long mLastShakeTime;
private SensorManager mSensorMgr;
To initialize the timer:
// Get a sensor manager to listen for shakes
mSensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
// Listen for shakes
Sensor accelerometer = mSensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (accelerometer != null) {
mSensorMgr.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
SensorEventListener methods to override:
#Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
if ((curTime - mLastShakeTime) > MIN_TIME_BETWEEN_SHAKES_MILLISECS) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
double acceleration = Math.sqrt(Math.pow(x, 2) +
Math.pow(y, 2) +
Math.pow(z, 2)) - SensorManager.GRAVITY_EARTH;
Log.d(APP_NAME, "Acceleration is " + acceleration + "m/s^2");
if (acceleration > SHAKE_THRESHOLD) {
mLastShakeTime = curTime;
Log.d(APP_NAME, "Shake, Rattle, and Roll");
}
}
}
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Ignore
}
When you are all done
// Stop listening for shakes
mSensorMgr.unregisterListener(this);
Since SensorListener is deprecated so use the following code:
/* put this into your activity class */
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
#Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
#Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
Then:
/* do this in onCreate */
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
The question with full details could be found here:
Android: I want to shake it
This is for Kotlin and use SensorEventListener
Create new class ShakeDetector
class ShakeDetector : SensorEventListener {
private var mListener: OnShakeListener? = null
private var mShakeTimestamp: Long = 0
private var mShakeCount = 0
fun setOnShakeListener(listener: OnShakeListener?) {
mListener = listener
}
interface OnShakeListener {
fun onShake(count: Int)
}
override fun onAccuracyChanged(
sensor: Sensor,
accuracy: Int
) { // ignore
}
override fun onSensorChanged(event: SensorEvent) {
if (mListener != null) {
val x = event.values[0]
val y = event.values[1]
val z = event.values[2]
val gX = x / SensorManager.GRAVITY_EARTH
val gY = y / SensorManager.GRAVITY_EARTH
val gZ = z / SensorManager.GRAVITY_EARTH
// gForce will be close to 1 when there is no movement.
val gForce: Float = sqrt(gX * gX + gY * gY + gZ * gZ)
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
val now = System.currentTimeMillis()
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now) {
return
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0
}
mShakeTimestamp = now
mShakeCount++
mListener!!.onShake(mShakeCount)
}
}
}
companion object {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private const val SHAKE_THRESHOLD_GRAVITY = 2.7f
private const val SHAKE_SLOP_TIME_MS = 500
private const val SHAKE_COUNT_RESET_TIME_MS = 3000
}
}
Your main Activity
class MainActivity : AppCompatActivity() {
// The following are used for the shake detection
private var mSensorManager: SensorManager? = null
private var mAccelerometer: Sensor? = null
private var mShakeDetector: ShakeDetector? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
initSensor()
}
override fun onResume() {
super.onResume()
// Add the following line to register the Session Manager Listener onResume
mSensorManager!!.registerListener(
mShakeDetector,
mAccelerometer,
SensorManager.SENSOR_DELAY_UI
)
}
override fun onPause() { // Add the following line to unregister the Sensor Manager onPause
mSensorManager!!.unregisterListener(mShakeDetector)
super.onPause()
}
private fun initSensor() {
// ShakeDetector initialization
// ShakeDetector initialization
mSensorManager = getSystemService(SENSOR_SERVICE) as SensorManager
mAccelerometer = mSensorManager!!.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
mShakeDetector = ShakeDetector()
mShakeDetector!!.setOnShakeListener(object : OnShakeListener {
override fun onShake(count: Int) { /*
* The following method, "handleShakeEvent(count):" is a stub //
* method you would use to setup whatever you want done once the
* device has been shook.
*/
Toast.makeText(this#MainActivity, count.toString(), Toast.LENGTH_SHORT).show()
}
})
}
}
Finally add this code to Manifests to make sure the phone has an accelerometer
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true" />
You can use Seismic:
See the code here:
https://github.com/square/seismic/blob/master/library/src/main/java/com/squareup/seismic/ShakeDetector.java
Do the following:
private float xAccel, yAccel, zAccel;
private float xPreviousAccel, yPreviousAccel, zPreviousAccel;
private boolean firstUpdate = true;
private final float shakeThreshold = 1.5f;
private boolean shakeInitiated = false;
SensorEventListener mySensorEventListener;
SensorManager mySensorManager;
Put this in onCreate method.
mySensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mySensorManager.registerListener(mySensorEventListener,
mySensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
And now the main part.
private boolean isAccelerationChanged() {
float deltaX = Math.abs(xPreviousAccel - xAccel);
float deltaY = Math.abs(yPreviousAccel - yAccel);
float deltaZ = Math.abs(zPreviousAccel - zAccel);
return (deltaX > shakeThreshold && deltaY > shakeThreshold)
|| (deltaX > shakeThreshold && deltaZ > shakeThreshold)
|| (deltaY > shakeThreshold && deltaZ > shakeThreshold);
}
private void updateAccelParameters(float xNewAccel, float yNewAccel, float zNewAccel) {
if (firstUpdate) {
xPreviousAccel = xNewAccel;
yPreviousAccel = yNewAccel;
zPreviousAccel = zNewAccel;
firstUpdate = false;
}else{
xPreviousAccel = xAccel;
yPreviousAccel = yAccel;
zPreviousAccel = zAccel;
}
xAccel = xNewAccel;
yAccel = yNewAccel;
zAccel = zNewAccel;
}
private void executeShakeAction() {
//this method is called when devices shakes
}
public void onSensorChanged(SensorEvent se) {
updateAccelParameters(se.values[0], se.values[1], se.values[2]);
if ((!shakeInitiated) && isAccelerationChanged()) {
shakeInitiated = true;
}else if ((shakeInitiated) && isAccelerationChanged()){
executeShakeAction();
}else if((shakeInitiated) && (!isAccelerationChanged())){
shakeInitiated = false;
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
//setting the accuracy
}
Dont forget to add this code in your MainActivity.java:
MainActivity.java
mShaker = new ShakeListener(this);
mShaker.setOnShakeListener(new ShakeListener.OnShakeListener () {
public void onShake() {
Toast.makeText(MainActivity.this, "Shake " , Toast.LENGTH_LONG).show();
}
});
#Override
protected void onResume() {
super.onResume();
mShaker.resume();
}
#Override
protected void onPause() {
super.onPause();
mShaker.pause();
}
Or I give you a link about this stuff.
how to find out mobile turn left and right.depending on left and right turn i need to one ball?
You need to implement SensorListener to detect phone shaking.
// Need to implement SensorListener
public class ShakeActivity extends Activity implements SensorListener {
// For shake motion detection.
private SensorManager sensorMgr;
private long lastUpdate = -1;
private float x, y, z;
private float last_x, last_y, last_z;
private static final int SHAKE_THRESHOLD = 800;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...... // other initializations
// start motion detection
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
if (!accelSupported) {
// on accelerometer on this device
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
}
}
protected void onPause() {
if (sensorMgr != null) {
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
sensorMgr = null;
}
super.onPause();
}
public void onAccuracyChanged(int arg0, int arg1) {
// TODO Auto-generated method stub
}
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z)
/ diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
// yes, this is a shake action! Do something about it!
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
}
Have a look at the tutorial, detect shake motion