Device Location Verification - android

How would I verify/ track device location within a 5' accuracy? I've heard of people using cell towers/ gps combinations.

As far as I know, the only way to get a 5 feet accuracy figure is to use GPS, then it still isn't always that accurate depending on how good a fix of the satellites (clear view to the sky) you have.
Cell tower / Wifi triangulation methods only serve to speed up positioning and will seldom (if ever) be more accurate than satellite positioning methods.

GPS is the way to go. Cell towers won't cut it. In Android (and I believe iOS) the system will provide you with an accuracy reading in addition to the actual location. You could use this value to determine whether the value you've received should be uploaded to your server. Keep in mind using the GPS is very battery intensive and there's no guarantee of how good the accuracy will be. Depending on conditions you may not be able to achieve 5' precision.
As #CommonsWare points out, 5' is really unrealistic anyway although you can get close.

As CommonsWare says you will not get much better that 10 metters accuracy in a consummer-grade device. Even in open sky, the atmosphere characteristcs change minute by minute and thats enough to change the GPS readings.
However, it's teoreticaly possible to increase accuracy if you could get all of the following:
1-There are some stationary GPS receiver stations with fixed known locations which measure the current GPS signals deviation. You would need to have one of those close to you and have access to the data in real time.
2-You would need to have low level access to your phone GPS receiver to read the unprocessed data received from sattelites. This would be different from device to device, and as far as I know, no supplier is providing this access.
3-Finnaly, you would need to do all the calculations required to determine your location applying the deviations got from point 1 above.
good luck.

The only way you can get this type of accuracy is with WAAS. As far as I know, there are no Android handsets that can receive WAAS corrections. If this is for a specific controlled situation, you could use a bluetooth gps receiver with WAAS, and only in WAAS supported locations. However, if this was for a wider deployment, then I think you are out of luck.

Related

Can you narrow a phones location to the cm?

Id like to narrow down the location of a phone to the cm or less than a foot (nothing creepy I promise :). Say there was a room full of people I would like 1 user to be able to look though an augmented reality view on their phone to find another user.
Only problem is the location data, I know gps is probably out since I think its only accurate to 10-15 meters? Could you do something with the wifi points, ie have a couple and measure ping time between them to work out location? Or does this technology already exist? Thanks C
Android provides basically two location provider :
GPS
Network
GPS is the most accurate source which you don't want to use and it's slow.
Network location provider is false but less accurate than gps.
So the only hope is GPS.

Check if the device is STILL (Not Moving) to ignore onlocation changed events in Android

Hi i am working on a real time location tracking application where i have used Fused Location provider Api. I was able to get the location updates when the device is moving. But i was also able to get the location updates even if the device is stationary on a table when i am indoor. So I have calculated the distance between the last location and the current location triggered in Onlocationchanged event and checked whether the distance is less than 30 metres, to know the device is actually moving. But sometimes the distance i get is greater than 400 metres (indoor/Device is Stationary). How Can i ignore the onlocationchange event when i am indoor? Any suggestions are appreciated.Thanks in advance.
Unfortunately I don't believe there's much you can do about it.
The reason you see those updates with great changes it's because indoors, you won't get a GPS lock, so the device is relying on cell tower and WiFi hotspot triangulation to determine your location, and something around 200m to 1km is the best you'll get with this kind of technology.
A possible attempt to hack-around it would be to:
check the source and precision of the location update
use the activity recognition API to guess if the device really moved
but both are a hack, around the technology limitation and might not be as reliable.

Geolocation with GPS very slow for an android app

I'm using intel xdk and cordova for an android app that uses geolocation this is the code that i use:
if(navigator.geolocation) {
navigator.geolocation.getCurrentPosition(geolocalizacion,error,{enableHighAccuracy:true, maximumAge:Infinity, timeout:100000});
} else {
handleNoGeolocation(false);
}
I don't want to use the 'google location service' because, if that option is disabled, some people can get lost trying to find it in settings, so i'm using enableHighAccuracy:true in order to use GPS.
However with that it takes so much time, almost a minute to call the success function 'geolocalizacion' when the app is used indoors. I know that GPS is better in outdoors (in that case it takes 5 or 7 seconds) but i think 1 minute is too much for indoors.
Am i doing something wrong?
Is there a way to make faster the geolocation with GPS?
or a way to activate the 'google location service' without the user doing anything?.
The GPS signals transmitted by GPS satellites are very weak if you are not located outside. Even if you are outside, weather conditions, tall buildings and other large metal structures can hide or degrade the GPS signal. In addition, the GPS receivers inside of your typical phone or tablet are very low grade receivers and antennas, they are not as capable as the more expensive dedicated GPS devices, due to compromises associated price and physical size.
You should really take a two prong approach: get an initial reading using the "coarse" geo reading, with the geo cache enabled. The coarse reading will use the wifi, network, GPS and cached readings and return it's best estimate based on the parameters you specify, usually within a very reasonable time frame.
Then, after you've established an approximate position (which can be very accurate, as #SeahawksRdaBest points out, if based on the current wifi), switch to the "fine" location setting to get an accurate position. This part of your app can run in the background so it doesn't interrupt the responsiveness of your app, and can then update the position information in your app as more accurate position data becomes available.
One thing to keep in mind, many users have the GPS turned off because it severely degrades battery life. If all your app needs is to "find a restaurant nearby" then the coarse location should be good enough, since you're probably more interested in placing the destination on the map. This will be much more battery friendly, and is one of the reasons that the geo settings on the more recent Android devices have changed to make it harder for an app to enable GPS programmatically.
I see you've added the intel-xdk tag, so you might want to checkout this little geolocation test app that I've put together at https://github.com/xmnboy/hello-cordova. It needs a little work but should help you with some experimentation between coarse and fine settings.
I think you can diversify your app a little.
For example if you are indoors and have a WiFi connection why not use that to triangulate your position? WiFi is highly accurate because theoretically it covers a small space so the phone would know exactly where it is and return a position quickly.(if done right in my experience usually <10 secs).
If a Wifi connection is not found(outdoors). You can always drop back to GPS to provide the coordinates. Plus Gps is "fastest" outside anyways.
Checkout these pages: Stackoverflow discussion. Location Manager Android.
If you want to get really fancy you can even use the Geocoder Android library to get Location addresses etc in human readable form.

Is there any idea to get altitude data quickly while using LocationClient for Android?

I have been using LocationManager for Android to record location data, and the new 'LocationClient' API has come, so I tried it.
The result looked good. It gets location data very quickly, but I found that the Android Fused Location provider(LocationClient) doesn't provide altitude data in almost all cases, even though I tracked quite a long time.
So, the question is, 'Is there any nice way or idea to get altitude data while using LocationClient?', or should I just stay using GPS provider which is not fast enough?
AFAIK, the only provider today in standard Android that can give you altitude is GPS. AFAIK, both WiFi hotspot proximity and cell tower triangulation presume that you are on the surface of the Earth, or at least within a relatively narrow band of the surface, treating the local area as a flat plane.
LocationClient and the "fused" location provider is designed to blend all of those approaches to get you more accurate latitude/longitude more quickly. However, if my AFAIKs are correct, it cannot get altitude any faster than GPS. And, depending on how it handles things internally, it may put more emphasis on the non-GPS providers, and therefore give you altitude less frequently. Since the Play Services stuff is closed-source, we have no good way to know.
or should I just stay using GPS provider which is not fast enough.
The speed of obtaining GPS fixes is tied to environment (e.g., indoors/outdoors) and to device GPS receiver quality.

How to accuratly find other Android users within a radius of 200ft ( How did Color do it?)

I'm working on a app which requires that a device with this app installed will automatically find other users within a maximum radius of 200ft (worst case scenario 300ft, but that's pushing it) and/or a minimum radius of 40ft.
Ive tried the obvious solution of using GPS and a MYSQL query that query's our location table for other users within the 200ft radius, but as you probably would guess this is not incredibly accurate and if the device uploads coordinates that are off by over 200ft the server will return a list of users that are not within proximity. While I would prefer to just get the app to work the way it was meant to I'd rather the server return no users than false positives.
I know there's probably no simple way to do it accurately, but what other options do I have? And how did Color manage to do it? With all the tech in the avg smartphone and all the location based apps this has to be possible to do.
200ft (60m) is no Problem for GPS. Usually GPS is below 10m.
You even have a location.getAccuracy() method which you should evaluate
Just use GPS as your only location source. do not use cell tower location provider, when you want accuracy < 60m.
Of course inside a building, when you are sitting at your desktop GPS will not work, or is off by 60m.
GPS needs a view to open sky not obstructed (by dense materials).
Take a look at this question:
how to get the most accurate location using GPS and AGPS with given time in android?
Basically it depends on the phone's GPS and the current environment. Besides that, there's probably nothing you can do to further boost the location accuracy other than using GPS.

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