Eraser in Android View - android

I'm creating an application to draw on canvas. To draw I set the pen color to black.
for pen button
int black = Color.BLACK;
mDrawPaint = new DrawPaint(Capture.this, null,black);
where DrawPaint extends View
Now to create eraser I just changed the pen color to white that is the background color of the canvas. Like this
for eraser button
int white = Color.WHITE;
mDrawPaint = new DrawPaint(Capture.this, null,white);
But again if I select the pen button which has pen color black and draw something on canvas, it again automatically redraws the previous paint what I drew before erasing it. Also the eraser erases a big rectangular area. Please explain me what is going wrong. Thank you.
Here is the DrawPaint Constructor
public DrawPaint(Context context, AttributeSet attrs, int color) {
super(context, attrs);
this.destroyDrawingCache();
paint.setAntiAlias(true);
paint.setColor(color);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
public boolean onTouchEvent(MotionEvent event) {
eventX = event.getX();
eventY = event.getY();
button1.setEnabled(true);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
resetDirtyRect(eventX, eventY);
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
path.lineTo(eventX, eventY);
break;
default:
debug("Ignored touch event: " + event.toString());
return false;
}
invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}

For Eraser you can use this code...
mPaint.setMaskFilter(null);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
and about that square color prob...
Check this out..
this is the best example for canvas drawing with erase, blur and Emboss effect...
public class FingerText extends Activity
implements ColorPickerDialog.OnColorChangedListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
//this is the line that sets the initial pen color
mPaint.setColor(inkColor);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(2);
}
private Paint mPaint;
private Bitmap mBitmap;
private boolean inkChosen;
private int bgColor = 0xFFFFFFFF; //set initial bg color var to white
private int inkColor = 0xFF000000; //set initial ink color var to black
public void colorChanged(int color) {
//This is the implementation of the interface from colorpickerdialog.java
if (inkChosen){
mPaint.setColor(color);
inkColor = color;
}
else {
mBitmap.eraseColor (color);
bgColor = color;
//set the color to the user's last ink color choice
mPaint.setColor(inkColor);
}
}
public class MyView extends View {
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
//this sets the bg color for the bitmap
mBitmap.eraseColor (bgColor);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
//this is the line that changes the bg color in the initial canvas
canvas.drawColor(bgColor);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int BG_COLOR_ID = Menu.FIRST;
private static final int INK_MENU_ID = Menu.FIRST + 1;
private static final int CLEAR_MENU_ID = Menu.FIRST + 2;
private static final int ERASER_MENU_ID = Menu.FIRST + 3;
private static final int SEND_MENU_ID = Menu.FIRST + 4;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, BG_COLOR_ID, 0, "Background Color").setShortcut('3', 'b');
menu.add(0, INK_MENU_ID, 0, "Ink Color").setShortcut('4', 'c');
menu.add(0, CLEAR_MENU_ID, 0, "Clear All").setShortcut('5', 'e');
menu.add(0, ERASER_MENU_ID, 0, "Eraser").setShortcut('6', 'x');
menu.add(0, SEND_MENU_ID, 0, "Send").setShortcut('7', 's');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case BG_COLOR_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
inkChosen = false;
return true;
case INK_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
//remember the user's last ink choice color so we can revert after eraser
//to background color change -- otherwise ink is last bg color
inkColor = mPaint.getColor();
inkChosen = true;
return true;
case CLEAR_MENU_ID:
mBitmap.eraseColor (bgColor);
return true;
case ERASER_MENU_ID:
//set pen color to bg color for 'erasing'
mPaint.setColor(bgColor);
return true;
case SEND_MENU_ID:
/* TODO need to decide whether to save image locally
* and how to make it available if so. really only need to
* save if we want to let users view later, or pick a
* previous message to send again
*/
// this try-catch block creates a private file and an
// inputstream pointing to it for reading
FileInputStream ifs;
try {
FileOutputStream fs = openFileOutput("message_image", Context.MODE_PRIVATE);
mBitmap.compress(CompressFormat.PNG, 100, fs);
ifs = openFileInput("message_image");
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return true;
}
// inserts file pointed to by ifs into image gallery
String url = Images.Media.insertImage(getContentResolver(),
BitmapFactory.decodeStream(ifs),
"Message image1", "Message image");
// alternative: inserts mBitmap into image gallery
/* String url = Images.Media.insertImage(getContentResolver(),
mBitmap, "Message image1", "Message image");
*/
// creates the Intent to open the messaging app
// with the image at url attached
Intent sendIntent = new Intent(Intent.ACTION_SEND);
sendIntent.putExtra("sms_body", "Message created using FingerText");
sendIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse(url));
sendIntent.setType("image/png");
startActivity(sendIntent);
/* TODO delete the image from the content provider
* following line deletes the image, but too soon!
*/
// getContentResolver().delete(Uri.parse(url), null, null);
//this resets canvas after send
//could also reset to last user settings w/o var resets
bgColor = 0xFFFFFFFF; //set bg color var back to white
inkColor = 0xFF000000; //set ink color var back to black
mBitmap.eraseColor (bgColor);
return true;
}
return super.onOptionsItemSelected(item);
}
}

Related

Inserting image into canvas

I am trying to use the method mCanvas.drawBitmap(iconBitmap,x-100,y-100, mBitmapPaint); on my MotionEvent.ACTION_DOWN event in my custom view class. However, the image I want to show does not appear on the canvas at that point. I am trying to make a paint application where users can draw free hand and insert images at the same time to play with them.
This is my custom view class:
package com.example.shazs.autismate;
public class PaintView extends View {
public static int BRUSH_SIZE = 20;
public static final int DEFAULT_COLOR = Color.RED;
public static final int DEFAULT_BG_COLOR = Color.WHITE;
private static final float TOUCH_TOLERANCE = 4;
private float mX, mY;
private Path mPath;
private Paint mPaint;
private ArrayList<FingerPath> paths = new ArrayList<>();
private int currentColor;
private int backgroundColor = DEFAULT_BG_COLOR;
private int strokeWidth;
private boolean emboss;
private boolean blur;
private MaskFilter mEmboss;
private MaskFilter mBlur;
private Bitmap mBitmap;
private Paint mBitmapPaint;
private Canvas mCanvas;
private Bitmap iconBitmap;
private static AtomicBoolean drawIcon = new AtomicBoolean();
public PaintView(Context context) {
this(context, null);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(DEFAULT_COLOR);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setXfermode(null);
mPaint.setAlpha(0xff);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mEmboss = new EmbossMaskFilter(new float[] {1, 1, 1}, 0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(5, BlurMaskFilter.Blur.NORMAL);
}
public void init(DisplayMetrics metrics) {
int height = metrics.heightPixels;
int width = metrics.widthPixels;
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
currentColor = DEFAULT_COLOR;
strokeWidth = BRUSH_SIZE;
}
public void normal() {
emboss = false;
blur = false;
}
public void emboss() {
emboss = true;
blur = false;
}
public void blur() {
emboss = false;
blur = true;
}
public void setPaintColor(int color){
if (currentColor!=color)
Log.d("xyzn","current color changed");
else
Log.d("xyzn","current color not changed");
currentColor=color;
}
public void drawBitmap(Bitmap bm){
drawIcon.set(true);
iconBitmap = bm;
}
public int getPaintColor(){
return currentColor;
}
public void clear() {
backgroundColor = DEFAULT_BG_COLOR;
paths.clear();
normal();
invalidate();
}
#Override
protected void onDraw(Canvas canvas) {
canvas.save();
mCanvas.drawColor(backgroundColor);
for (FingerPath fp : paths) {
mPaint.setColor(fp.color);
mPaint.setStrokeWidth(fp.strokeWidth);
mPaint.setMaskFilter(null);
if (fp.emboss)
mPaint.setMaskFilter(mEmboss);
else if (fp.blur)
mPaint.setMaskFilter(mBlur);
mCanvas.drawPath(fp.path, mPaint);
}
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.restore();
}
private void touchStart(float x, float y) {
mPath = new Path();
FingerPath fp = new FingerPath(currentColor, emboss, blur, strokeWidth, mPath);
paths.add(fp);
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp() {
mPath.lineTo(mX, mY);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN :
if (drawIcon.get()){
mCanvas.drawBitmap(iconBitmap,x-100,y-100, mBitmapPaint);
mCanvas.save();
break;
}
touchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE :
if (drawIcon.get())
break;
touchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP :
if (drawIcon.get()){
drawIcon.set(false);
break;
}
touchUp();
invalidate();
break;
}
return true;
}
}
Main Activity which uses this custom view class and passes the bitmap of object to draw:
public class drawActivity extends AppCompatActivity implements
ColorPickerDialog.OnColorChangedListener {
private PaintView paintView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.css_layout);
paintView = (PaintView) findViewById(R.id.paintView);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
paintView.init(metrics);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater menuInflater = getMenuInflater();
menuInflater.inflate(R.menu.main, menu);
return super.onCreateOptionsMenu(menu);
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch(item.getItemId()) {
case R.id.draw:
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.apple);
paintView.drawBitmap(bm);
break;
I use drawIcon to see if the user needs to insert icon or just draw freehand.
Interestingly, when I go into application view of my phone to view all currently running applications, the icon/image shows on the canvas. However when I return to the application, it dissappears. It only happens once after I insert the icon, not repeatedly.
OK, I had to remove the line
mCanvas.drawColor(backgroundColor);
from my onDraw(Canvas canvas) method and call invalidate()

canvas draw bitmap overrides drawn path

I have a problem with canvas I have two options either to draw with a paint or to add an image but when I choose to add an image after drawing the drawing is gone but when I choose drawing again and start to draw the previous drawing show up and remove the image.
public class DrawCanvas extends View {
Bitmap bitmap;
private Paint paint = new Paint();
private Path path;
ArrayList<Path> paths = new ArrayList<>();
ArrayList<Path> undo = new ArrayList<>();
final Paint mBackgroundPaint;
ArrayList<Emotion> emotions;
private boolean mDrawingEnabled = true;
float currentX = 0, currentY = 0;
public DrawCanvas(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.launcher);
paint.setAntiAlias(false);
paint.setColor(Color.BLACK);
paint.setStrokeJoin(Paint.Join.MITER);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(30f);
emotions = new ArrayList<>();
path = new Path();
mBackgroundPaint = new Paint();
mBackgroundPaint.setColor(Color.WHITE);
}
#Override
protected void onDraw(Canvas canvas){
if (mDrawingEnabled ) {
canvas.drawPath(path, paint);
}
else{
canvas.drawBitmap(bitmap, currentX, currentY, null);
}
}
#Override
public boolean onTouchEvent(MotionEvent motionEvent){
int xPos =(int) motionEvent.getX(), yPos =(int) motionEvent.getY();
final int action = motionEvent.getAction();
if (mDrawingEnabled){
switch (action) {
case MotionEvent.ACTION_DOWN:
path.moveTo(xPos, yPos);
return true;
case MotionEvent.ACTION_MOVE:
path.lineTo(xPos, yPos);
break;
case MotionEvent.ACTION_UP:
paths.add(path);
break;
default:
return false;
}
}
else {
final float me_x = motionEvent.getX();
final float me_y = motionEvent.getY();
switch ( action ) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
currentX = me_x;
currentY = me_y;
break;
}
}
invalidate();
return true;
}
public void undo(){
if (paths.size()>0){
undo.add(paths.remove(paths.size()-1));
}
}
public void redo(){
if (undo.size()>0){
paths.add(undo.remove(undo.size()-1));
}
}
final void enableDrawing() { mDrawingEnabled = true; }
final void disableDrawing() { mDrawingEnabled = false; }
public void changeBrushColor(int color){
paint.setColor(color);
}
public void changeBrushSize(int size){
paint.setStrokeWidth(size);
}
}
here is the drawing
and when I add image clears the drawing
I want to keep the drawn path alongside the image.

Android: Painting app with eraser not working

I am working on a painting app, with undo/redo function and would like to add eraser function.
Code for MainActivity
case R.id.undoBtn:
doodleView.onClickUndo();
break;
case R.id.redoBtn:
doodleView.onClickRedo();
break;
case R.id.eraserBtn:
Constants.mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); break;
DrawView
// Drawing Part
private Bitmap mBitmap;
private Paint mBitmapPaint;
private Canvas mCanvas;
private Path mPath;
private int selectedColor = Color.BLACK;
private int selectedWidth = 5;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private Map<Path, Integer> colorsMap = new HashMap<Path, Integer>();
private Map<Path, Integer> widthMap = new HashMap<Path, Integer>();
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
Context context_new;
public DoodleView(Context c, AttributeSet attrs)
{
super(c, attrs);
context_new = c;
setFocusable(true);
setFocusableInTouchMode(true);
setLayerType(View.LAYER_TYPE_SOFTWARE, null); // for solely removing the black eraser
mPath = new Path();
mCanvas = new Canvas();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
Constants.mPaint = new Paint();
Constants.mPaint.setAntiAlias(true); // smooth edges of drawn line
Constants.mPaint.setDither(true);
Constants.mPaint.setColor(Color.BLACK); // default color is black
Constants.mPaint.setStyle(Paint.Style.STROKE); // solid line
Constants.mPaint.setStrokeJoin(Paint.Join.ROUND);
Constants.mPaint.setStrokeWidth(20); // set the default line width
Constants.mPaint.setStrokeCap(Paint.Cap.ROUND); // rounded line ends
Constants.mPaint.setXfermode(null);
Constants.mPaint.setAlpha(0xFF);
}
#Override
public void onSizeChanged(int w, int h, int oldW, int oldH)
{
super.onSizeChanged(w, h, oldW, oldH);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Constants.DRAW_W = w;
Constants.DRAW_H = h;
Log.d("TAG", "onSizeChanged!!!" + Constants.DRAW_W + Constants.DRAW_H + Constants.SCREEN_W + Constants.SCREEN_H);
// bitmap.eraseColor(Color.WHITE); // erase the BitMap with white
}
#Override
protected void onDraw(Canvas canvas)
{
canvas.drawBitmap(mBitmap, 0, 0, null); // draw the background screen
for (Path p : paths)
{
Constants.mPaint.setColor(colorsMap.get(p));
Constants.mPaint.setStrokeWidth(widthMap.get(p));
canvas.drawPath(p, Constants.mPaint);
}
Constants.mPaint.setColor(selectedColor);
Constants.mPaint.setStrokeWidth(selectedWidth);
canvas.drawPath(mPath, Constants.mPaint);
}
#Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y)
{
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
startdrawing = true;
}
}
private void touch_up()
{
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, Constants.mPaint);
paths.add(mPath);
colorsMap.put(mPath,selectedColor);
widthMap.put(mPath,selectedWidth);
mPath = new Path();
}
public void onClickUndo()
{
if (paths.size()>0)
{
undonePaths.add(paths.remove(paths.size()-1));
invalidate();
}
else Toast.makeText(getContext(), R.string.toast_nothing_to_undo, Toast.LENGTH_SHORT).show();
}
public void onClickRedo()
{
if (undonePaths.size()>0)
{
paths.add(undonePaths.remove(undonePaths.size()-1));
invalidate();
}
else
Toast.makeText(getContext(), R.string.toast_nothing_to_redo, Toast.LENGTH_SHORT).show();
}
public void setDrawingColor(int color)
{
selectedColor = color;
Constants.mPaint.setColor(color);
}
public int getDrawingColor()
{
return Constants.mPaint.getColor();
}
Question:
Normal painting and undo / redo can be performed perfectly. However, the eraser does not work.
After pressing (touch_start) the eraser button and touch the screen, all the previous drawn line immediately turn black.
When using the eraser upon touch_move , the eraser itself is drawing black lines, even though it was on CLEAR mode.
Upon touch_up, All other drawn lines maintained at black color. The "erased" area was also in black color. However, when drawing a new path subsequently, the original line turned to their original color, the area "erased" by the eraser turn its color to the last color chosen and the paths retained in the View.
How could the code on eraser be written in a proper way? (keeping undo / redo)
Thanks a lot in advance!
It's hard to answer your question, but. I'd implement the erase functionality as follows:
The erase function will by simple white path. So the erase mode means that you are drawing white path which will be wider than the drawing path. This way you will be able to select even the width of the eraser and the undo/redo functionality will stay the same.
Try this type of application with samsung spen sdk, all this funtions are simplified there.
SPen Sdk Tutorial
or
Make your erase paint color to your background color.
// Please use this is erasure concept . This is working and tested.
public void addErasure(){
drawView.setErase(true);
drawView.setBrushSize(20);
}
public void addPencil(){
drawView.setErase(false);
drawView.setBrushSize(20);
drawView.setLastBrushSize(20);
}
/// this my drawing view. you can add this view into your main layout.
public class DrawingView extends View {
//drawing path
private Path drawPath;
//drawing and canvas paint
private Paint drawPaint, canvasPaint;
//initial color
private int paintColor = 0xFF660000;
//canvas
private Canvas drawCanvas;
//canvas bitmap
private Bitmap canvasBitmap;
//brush sizes
private float brushSize, lastBrushSize;
//erase flag
private boolean erase=false;
private boolean isFirstTime = false;
public DrawingView(Context context, AttributeSet attrs){
super(context, attrs);
//setBackgroundColor(Color.CYAN);
setupDrawing();
}
//setup drawing
private void setupDrawing(){
//prepare for drawing and setup paint stroke properties
brushSize = getResources().getInteger(R.integer.medium_size);
lastBrushSize = brushSize;
drawPath = new Path();
drawPaint = new Paint();
drawPaint.setColor(paintColor);
drawPaint.setAntiAlias(true);
drawPaint.setStrokeWidth(brushSize);
drawPaint.setStyle(Paint.Style.STROKE);
drawPaint.setStrokeJoin(Paint.Join.ROUND);
drawPaint.setStrokeCap(Paint.Cap.ROUND);
canvasPaint = new Paint(Paint.DITHER_FLAG);
//canvasPaint.setColor(Color.GREEN);
}
//size assigned to view
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Bitmap canvasBackGroundBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
canvasBackGroundBitmap = getResizedBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.pop_up_big_bg),h,w);
// drawCanvas = new Canvas(canvasBackGroundBitmap);
// drawCanvas.drawColor(Color.GREEN);
setBackgroundDrawable(new BitmapDrawable(canvasBackGroundBitmap));
drawCanvas = new Canvas(canvasBitmap);
}
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// "RECREATE" THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
//draw the view - will be called after touch event
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(canvasBitmap, 0, 0, canvasPaint);
canvas.drawPath(drawPath, drawPaint);
}
//register user touches as drawing action
#Override
public boolean onTouchEvent(MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
//respond to down, move and up events
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
drawPath.moveTo(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
drawPath.lineTo(touchX, touchY);
drawCanvas.drawPath(drawPath, drawPaint);
drawPath.reset();
drawPath.moveTo(touchX, touchY);
break;
case MotionEvent.ACTION_UP:
//drawPath.lineTo(touchX, touchY);
//drawCanvas.drawPath(drawPath, drawPaint);
drawPath.reset();
break;
default:
return false;
}
//redraw
invalidate();
return true;
}
//update color
public void setColor(String newColor){
invalidate();
paintColor = Color.parseColor(newColor);
drawPaint.setColor(paintColor);
}
//set brush size
public void setBrushSize(float newSize){
float pixelAmount = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
newSize, getResources().getDisplayMetrics());
brushSize=pixelAmount;
drawPaint.setStrokeWidth(brushSize);
}
//get and set last brush size
public void setLastBrushSize(float lastSize){
lastBrushSize=lastSize;
}
public float getLastBrushSize(){
return lastBrushSize;
}
//set erase true or false
public void setErase(boolean isErase){
erase=isErase;
if(erase) {
drawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}else {
drawPaint.setXfermode(null);
}
}
//start new drawing
public void startNew(){
drawCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
invalidate();
}
}
Try this solution - works great with undo/redo as well:
private float blur = 0F;
case R.id.eraserBtn:
Constants.mPaint.setColor(Color.WHITE); // or whatever color to match canvas color
Constants.mPaint.setShadowLayer(this.blur, 0F, 0F, Color.WHITE);
With this solution, no need to set:
Constants.mPaint.setXfermode(null);

Drawing line in finger paint remove the previously drawn image

am working with painting. when drawing line it draw perfectly. when i draw a new line previously drawn line are removed from the view i don't know why it happens. Anybody know please help me.
public class DrawView extends View implements OnTouchListener {// custom view
private Canvas mCanvas;
private Path mPath;
private ArrayList<Pair<Path, Paint>> paths = new ArrayList<Pair<Path, Paint>>();
private ArrayList<Pair<Path, Paint>> undonePaths = new ArrayList<Pair<Path, Paint>>();
public DrawView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mCanvas = new Canvas();
mPath = new Path();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh); //do as user want
}
#Override
protected void onDraw(Canvas canvas) { //onDraw method
//DRAWING LINE................................
linearray[0]=stupx;
linearray[1]=stupy;
linearray[2]=upx;
linearray[3]=upy;
canvas.drawLines(linearray, mPaint);
Log.d("METHOD", "ONDRAW LINE FIRED "+stupx+" "+stupy+""+upx+" "+upy);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchline() {
// TODO Auto-generated method stub
Log.d("METHOD", "TOUCHLINE FIRED ");
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
newShapePaint = new Paint(mPaint); // Clones the mPaint object
paths.add(new Pair<Path, Paint>(mPath, newShapePaint));
Log.d("TOUCH UP", "METHOD FIRED WITHOUT COLOR CHANGE"+_color);
mPath = new Path();
}
}
// onTouch event
#Override
public boolean onTouch(View arg0, MotionEvent event) {
x = event.getX();
y = event.getY();
upx=0f;
upy=0f;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
stupx=event.getX();
stupy=event.getY();
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
Log.d("method", "touch up fired");
upx=event.getX();
upy=event.getY();
touchline(); //call after remove finger
invalidate();
break;
}
return true;
}
}
When you call invalidate without any parameter, it invalidates complete screen (Redraws complete screen rectangle) thereby removing your previous line. Try calling invalidate with proper parameter.
Please find below code for fingerPaint. I took this from apidemos :) (apidemos-graphics-fingerpaint):
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.graphics;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class FingerPaint extends GraphicsActivity
implements ColorPickerDialog.OnColorChangedListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
#Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
}
return super.onOptionsItemSelected(item);
}
}

Using Finger Paints how to I activate a compare function?

I tried to do something to compare 2 bitmaps in the Finger Paints application. I first load the first bitmap into a 2d array, then i want to load the other output bitmap from finger paint into another array and compare both bitmap. My code doesn't work and i have no idea where should i edit. The compare function start right after the user press the "compare" option in the option menu. Please help me.
public class MainActivity extends GraphicsActivity
{
boolean check = false;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20);
}
private Paint mPaint;
public class MyView extends View {
Bitmap mBitmap;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.c_1);
Bitmap bitmap2;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
int w1 = bitmap.getWidth();
int h1 = bitmap.getHeight();
int [][] array = new int [w1][h1];
int b=0;
int c=0;
int k=0;
int i, j;
int l=0;
View content = this;
{
for(int j = 0;j< w1; j++){
for(int i = 0;i< h1; i++,k++){
array[j][i]= bitmap.getPixel(j, i);
if(bitmap.getPixel(j, i)== 100);
{
b++;
}
}
}
System.out.println("numbers of gray:" + b);
}
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
content.setDrawingCacheEnabled(true);
content.setDrawingCacheQuality(View.DRAWING_CACHE_QUALITY_HIGH);
}
#Override
public void onSizeChanged(int w, int h, int oldw, int oldh){
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(bitmap, 0, 0, null);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
bitmap2 = content.getDrawingCache();
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
System.out.println("Coordinates:" + x + "," + y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void compare(Boolean check){
if(check == true)
{
int w2 = bitmap2.getWidth();
int h2 = bitmap2.getHeight();
System.out.println("Width and Height of the product:" + w2 + "," + h2);
int [][] array1 = new int [w2][h2];
{
for(int j1 = 0;j1< w2; j1++){
for(int i1 = 0;i1< h2; i1++,l++){
array1[j1][i1]= bitmap2.getPixel(j1, i1);
if(array[j1][i1]== 100 && array1[j1][i1] == Color.RED);
{
c++;
}
}
}
System.out.println("numbers pixels touched:" + c);
}
int d=(b-c)/b*100;
Toast t = Toast.makeText(getBaseContext(), "Completion :" + d + "%", Toast.LENGTH_SHORT);
t.show();
}
}
}
private static final int CLEAR_MENU_ID = Menu.FIRST;
private static final int COMPARE_ID = Menu.FIRST + 1;
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, CLEAR_MENU_ID, 0, "Clear ALL");
menu.add(0, COMPARE_ID, 0, "Compare");
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case CLEAR_MENU_ID:
setContentView(new MyView(this));
check = false;
return true;
case COMPARE_ID:
check = true;
return true;
}
return super.onOptionsItemSelected(item);
}
}
You're not calling compare() anywhere.
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case CLEAR_MENU_ID:
setContentView(new MyView(this));
check = false;
return true;
case COMPARE_ID:
check = true;
compare(check);
return true;
default:
break;
}
return super.onOptionsItemSelected(item);
}
I can't see the purpose of the "check" variable but I assume that you are using it somewhere else.

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