I have a problem with canvas I have two options either to draw with a paint or to add an image but when I choose to add an image after drawing the drawing is gone but when I choose drawing again and start to draw the previous drawing show up and remove the image.
public class DrawCanvas extends View {
Bitmap bitmap;
private Paint paint = new Paint();
private Path path;
ArrayList<Path> paths = new ArrayList<>();
ArrayList<Path> undo = new ArrayList<>();
final Paint mBackgroundPaint;
ArrayList<Emotion> emotions;
private boolean mDrawingEnabled = true;
float currentX = 0, currentY = 0;
public DrawCanvas(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.launcher);
paint.setAntiAlias(false);
paint.setColor(Color.BLACK);
paint.setStrokeJoin(Paint.Join.MITER);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(30f);
emotions = new ArrayList<>();
path = new Path();
mBackgroundPaint = new Paint();
mBackgroundPaint.setColor(Color.WHITE);
}
#Override
protected void onDraw(Canvas canvas){
if (mDrawingEnabled ) {
canvas.drawPath(path, paint);
}
else{
canvas.drawBitmap(bitmap, currentX, currentY, null);
}
}
#Override
public boolean onTouchEvent(MotionEvent motionEvent){
int xPos =(int) motionEvent.getX(), yPos =(int) motionEvent.getY();
final int action = motionEvent.getAction();
if (mDrawingEnabled){
switch (action) {
case MotionEvent.ACTION_DOWN:
path.moveTo(xPos, yPos);
return true;
case MotionEvent.ACTION_MOVE:
path.lineTo(xPos, yPos);
break;
case MotionEvent.ACTION_UP:
paths.add(path);
break;
default:
return false;
}
}
else {
final float me_x = motionEvent.getX();
final float me_y = motionEvent.getY();
switch ( action ) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
currentX = me_x;
currentY = me_y;
break;
}
}
invalidate();
return true;
}
public void undo(){
if (paths.size()>0){
undo.add(paths.remove(paths.size()-1));
}
}
public void redo(){
if (undo.size()>0){
paths.add(undo.remove(undo.size()-1));
}
}
final void enableDrawing() { mDrawingEnabled = true; }
final void disableDrawing() { mDrawingEnabled = false; }
public void changeBrushColor(int color){
paint.setColor(color);
}
public void changeBrushSize(int size){
paint.setStrokeWidth(size);
}
}
here is the drawing
and when I add image clears the drawing
I want to keep the drawn path alongside the image.
Related
I want to implement eraser in my paint app. But the code
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
draws black line on canvas. If I am changing the background color the canvas draws black on it too.
I have also tried using setLayerType() but it draws white on any color background.
// In constructor
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
Below is the code for my PaintView.
public class PaintView extends View {
private Bitmap bitmapBackground,bitmapView;
private int backgroundColor;
private int brushSize;
private int eraserSize;
private float mX,mY;
private Canvas canvas=null;
private final int TOUCH_TOLERANCE=4;
private int paintColor;
private int modeStatus;
/*
1 for brush
2 for eraser
*/
private ArrayList<Paint> paints = new ArrayList<>();
private ArrayList<Path> paths = new ArrayList<>();
private int historyPointer=0;
public PaintView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
initialise();
}
private void initialise() {
eraserSize=12;
brushSize=12;
backgroundColor= Color.WHITE;
paintColor = Color.BLACK;
modeStatus = 1;
paints.add(createPaint());
paths.add(new Path());
historyPointer++;
}
private float toPx(int brushSize) {
return brushSize*(getResources().getDisplayMetrics().density);
}
public void init(int width,int height) {
bitmapBackground=Bitmap.createBitmap(width,height, Bitmap.Config.ARGB_8888);
bitmapView=Bitmap.createBitmap(width,height, Bitmap.Config.ARGB_8888);
canvas=new Canvas(bitmapView);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(backgroundColor);
canvas.drawBitmap(bitmapBackground,0,0,null);
for (int i=0;i<historyPointer;i++) {
Path path = paths.get(i);
Paint paint = paints.get(i);
canvas.drawPath(path,paint);
}
}
private Paint createPaint() {
Paint paint = new Paint();
paint.setColor(paintColor);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeJoin(Paint.Join.ROUND);
if (modeStatus==1) {
paint.setXfermode(null);
paint.setShader(null);
paint.setMaskFilter(null);
paint.setStrokeWidth(toPx(brushSize));
}
else {
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
paint.setStrokeWidth(toPx(eraserSize));
}
return paint;
}
private Path createPath(float x,float y) {
Path path = new Path();
path.moveTo(x,y);
return path;
}
public void setBackgroundColor(int backgroundColor) {
this.backgroundColor=backgroundColor;
invalidate(); //Redraw
}
public void setBrushSize(int brushSize) {
this.brushSize=brushSize;
modeStatus=1;
}
public void setBrushColor(int color) {
paintColor=color;
}
public void setEraserSize(int eraserSize) {
this.eraserSize=eraserSize;
modeStatus=2;
}
public int getBrushSize() {
return this.brushSize;
}
public int getEraserSize() {
return this.eraserSize;
}
private void updateHistory(Path path) {
if (historyPointer==paths.size()) {
paths.add(path);
paints.add(createPaint());
historyPointer++;
}
else {
// For undo and redo
paths.set(historyPointer,path);
paints.set(historyPointer,createPaint());
historyPointer++;
for (int i=historyPointer,size=paths.size();i<size;i++) {
paths.remove(historyPointer);
paints.remove(historyPointer);
}
}
}
private Path getCurrentPath() {
return paths.get(historyPointer-1);
}
private Paint getCurrentPaint() {
return paints.get(historyPointer-1);
}
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
// Case when finger touches the screen
case MotionEvent.ACTION_DOWN:
touchStart(x,y);
break;
// Case when finger moves on screen
case MotionEvent.ACTION_MOVE:
touchMove(x,y);
break;
// Case when finger is taken away from screen
case MotionEvent.ACTION_UP:
touchUp();
break;
default :
return false;
}
return true;
}
private void touchStart(float x, float y) {
mX=x;
mY=y;
updateHistory(createPath(x,y));
}
private void touchMove(float x, float y) {
float dx = Math.abs(x-mX);
float dy = Math.abs(y-mY);
Path path = getCurrentPath();
if (dx>=TOUCH_TOLERANCE || dy>=TOUCH_TOLERANCE) {
path.quadTo(x,y,(x+mX)/2,(y+mY)/2);
mX=x;
mY=y;
}
invalidate();;
}
private void touchUp() {
}
}
I got the answer after many research and the following worked.
Just save the canvas layer after setting the background color and at last restore to count.
The onDraw method is as follows -
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(backgroundColor);
canvas.drawBitmap(bitmapBackground,0,0,null);
int layerId = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); // Line 1 added
for (int i=0;i<historyPointer;i++) {
Path path = paths.get(i);
Paint paint = paints.get(i);
canvas.drawPath(path,paint);
}
canvas.restoreToCount(layerId); // Line 2 added
}
I am trying to use the method mCanvas.drawBitmap(iconBitmap,x-100,y-100, mBitmapPaint); on my MotionEvent.ACTION_DOWN event in my custom view class. However, the image I want to show does not appear on the canvas at that point. I am trying to make a paint application where users can draw free hand and insert images at the same time to play with them.
This is my custom view class:
package com.example.shazs.autismate;
public class PaintView extends View {
public static int BRUSH_SIZE = 20;
public static final int DEFAULT_COLOR = Color.RED;
public static final int DEFAULT_BG_COLOR = Color.WHITE;
private static final float TOUCH_TOLERANCE = 4;
private float mX, mY;
private Path mPath;
private Paint mPaint;
private ArrayList<FingerPath> paths = new ArrayList<>();
private int currentColor;
private int backgroundColor = DEFAULT_BG_COLOR;
private int strokeWidth;
private boolean emboss;
private boolean blur;
private MaskFilter mEmboss;
private MaskFilter mBlur;
private Bitmap mBitmap;
private Paint mBitmapPaint;
private Canvas mCanvas;
private Bitmap iconBitmap;
private static AtomicBoolean drawIcon = new AtomicBoolean();
public PaintView(Context context) {
this(context, null);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(DEFAULT_COLOR);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setXfermode(null);
mPaint.setAlpha(0xff);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mEmboss = new EmbossMaskFilter(new float[] {1, 1, 1}, 0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(5, BlurMaskFilter.Blur.NORMAL);
}
public void init(DisplayMetrics metrics) {
int height = metrics.heightPixels;
int width = metrics.widthPixels;
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
currentColor = DEFAULT_COLOR;
strokeWidth = BRUSH_SIZE;
}
public void normal() {
emboss = false;
blur = false;
}
public void emboss() {
emboss = true;
blur = false;
}
public void blur() {
emboss = false;
blur = true;
}
public void setPaintColor(int color){
if (currentColor!=color)
Log.d("xyzn","current color changed");
else
Log.d("xyzn","current color not changed");
currentColor=color;
}
public void drawBitmap(Bitmap bm){
drawIcon.set(true);
iconBitmap = bm;
}
public int getPaintColor(){
return currentColor;
}
public void clear() {
backgroundColor = DEFAULT_BG_COLOR;
paths.clear();
normal();
invalidate();
}
#Override
protected void onDraw(Canvas canvas) {
canvas.save();
mCanvas.drawColor(backgroundColor);
for (FingerPath fp : paths) {
mPaint.setColor(fp.color);
mPaint.setStrokeWidth(fp.strokeWidth);
mPaint.setMaskFilter(null);
if (fp.emboss)
mPaint.setMaskFilter(mEmboss);
else if (fp.blur)
mPaint.setMaskFilter(mBlur);
mCanvas.drawPath(fp.path, mPaint);
}
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.restore();
}
private void touchStart(float x, float y) {
mPath = new Path();
FingerPath fp = new FingerPath(currentColor, emboss, blur, strokeWidth, mPath);
paths.add(fp);
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp() {
mPath.lineTo(mX, mY);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN :
if (drawIcon.get()){
mCanvas.drawBitmap(iconBitmap,x-100,y-100, mBitmapPaint);
mCanvas.save();
break;
}
touchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE :
if (drawIcon.get())
break;
touchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP :
if (drawIcon.get()){
drawIcon.set(false);
break;
}
touchUp();
invalidate();
break;
}
return true;
}
}
Main Activity which uses this custom view class and passes the bitmap of object to draw:
public class drawActivity extends AppCompatActivity implements
ColorPickerDialog.OnColorChangedListener {
private PaintView paintView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.css_layout);
paintView = (PaintView) findViewById(R.id.paintView);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
paintView.init(metrics);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater menuInflater = getMenuInflater();
menuInflater.inflate(R.menu.main, menu);
return super.onCreateOptionsMenu(menu);
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch(item.getItemId()) {
case R.id.draw:
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.apple);
paintView.drawBitmap(bm);
break;
I use drawIcon to see if the user needs to insert icon or just draw freehand.
Interestingly, when I go into application view of my phone to view all currently running applications, the icon/image shows on the canvas. However when I return to the application, it dissappears. It only happens once after I insert the icon, not repeatedly.
OK, I had to remove the line
mCanvas.drawColor(backgroundColor);
from my onDraw(Canvas canvas) method and call invalidate()
Edit :
my first part of question is unique, but the second part is similar to some other questions.
Main Problem:
this is my class code,I use this class to draw lines with custom stroke shape from drawable . I want to draw a line, but it just draw some dots as shown in the picture below. Is there any idea to fix this problem?
public class MainDrawingView extends View {
private Bitmap mBitmapBrush;
private Bitmap rBitmapBrush;
private Vector2 mBitmapBrushDimensions;
private List<Vector2> mPositions = new ArrayList<Vector2>(100);
private static final class Vector2 {
public Vector2(float x, float y) {
this.x = x;
this.y = y;
}
public final float x;
public final float y;
}
public MainDrawingView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
mBitmapBrush = BitmapFactory.decodeResource(context.getResources(), R.drawable.brush01);
rBitmapBrush = Bitmap.createScaledBitmap(mBitmapBrush, 10, 10, false);
mBitmapBrushDimensions = new Vector2(rBitmapBrush.getWidth(), rBitmapBrush.getHeight());
}
#Override
protected void onDraw(Canvas canvas) {
for (Vector2 pos : mPositions) {
canvas.drawBitmap(rBitmapBrush, pos.x, pos.y, null);
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_MOVE:
final float posX = event.getX();
final float posY = event.getY();
mPositions.add(new Vector2(posX - mBitmapBrushDimensions.x / 2, posY - mBitmapBrushDimensions.y / 2));
invalidate();
}
return true;
}
}
Update:
I try another class to draw a line with my drawable, but I faced 2 new problem! the first; when I use setShader , there is no any line when touch and move my finger on the screen. and the second;when comment the setShader line in the code, I could draw a simple black line, but if I draw a curved line rapidly, the result is a broken line ! and not a true curve line.so what is your idea to solve these problems?
public class MainDrawingView extends View {
private Bitmap mBitmapBrush;
private Bitmap rBitmapBrush;
private BitmapShader mBitmapShader;
private Paint paint = new Paint();
private Path path = new Path();
public MainDrawingView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
mBitmapBrush = BitmapFactory.decodeResource(context.getResources(), R.drawable.brush01);
rBitmapBrush = Bitmap.createScaledBitmap(mBitmapBrush, 10, 10, false);
mBitmapShader = new BitmapShader(rBitmapBrush, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setAntiAlias(true);
paint.setStrokeWidth(5f);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
//paint.setShader(mBitmapShader);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
return true;
case MotionEvent.ACTION_MOVE:
path.lineTo(eventX, eventY);
break;
default:
return false;
}
invalidate();
return true;
}
}
I am hand drawing images on a canvas and then converting them to a bitmap. Then, I am dragging this on screen. That's all fine, What I want is onTouchEvent to draw a rectangle round this image/s but NOT the whole canvas. So I'm wondering if I can measure the drawing width and height and subtract this from canvas width and height but I'm struggling and not sure How can I achieve this? Unless there's a better idea someone can suggest.
private static class DrawingView extends View {
float x = 0f,y = 0f;
float dX,dY;
Paint paint;
public DrawingView(Context context){
super(context);
bitmap = BitmapFactory.decodeResource(context.getResources(), R.id.main);
paint = new Paint();
}
public boolean onTouchEvent(MotionEvent event){
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
dX = this.getX() - event.getRawX();
dY = this.getY() - event.getRawY();
invalidate();
break;
case MotionEvent.ACTION_MOVE:
this.setX(event.getRawX() + dX);
this.setY(event.getRawY() + dY);
invalidate();
break;
case MotionEvent.ACTION_UP:
invalidate();
break;
}
return true;
}
#Override
public void onDraw(Canvas canvas) {
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawBitmap(bitmap, x, y, paint);
float left = (x + (bitmap.getWidth()/2));
float top = (y + (bitmap.getHeight()/2));
float right = bitmap.getWidth() - left;
float bottom = bitmap.getHeight() - top;
canvas.drawRect(left, top, right, bottom, paint);
}
}//End of inner class
My drawing class
public class DrawView extends View {
private Paint drawPaint, canvasPaint;
private Canvas drawCanvas;
private Bitmap canvasBitmap;
private SparseArray<Path> paths;
public DrawView(Context context) {
super(context);
setupDrawing();
}
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
setupDrawing();
}
public DrawView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setupDrawing();
}
private void setupDrawing() {
paths = new SparseArray<>();
drawPaint = new Paint();
drawPaint.setColor(Color.BLACK);
drawPaint.setAntiAlias(true);
drawPaint.setStrokeWidth(9);
drawPaint.setStyle(Paint.Style.STROKE);
drawPaint.setStrokeJoin(Paint.Join.ROUND);
drawPaint.setStrokeCap(Paint.Cap.ROUND);
canvasPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
drawCanvas = new Canvas(canvasBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(canvasBitmap, 0, 0, canvasPaint);
for (int i = 0; i < paths.size(); i++) {
canvas.drawPath(paths.valueAt(i), drawPaint);
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int id = event.getPointerId(index);
final Point p = new Point();
Path path;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
path = new Path();
path.moveTo(event.getX(index), event.getY(index));
paths.put(id, path);
break;
case MotionEvent.ACTION_MOVE:
for (int i=0; i<event.getPointerCount(); i++) {
id = event.getPointerId(i);
path = paths.get(id);
if (path != null) path.lineTo(event.getX(i), event.getY(i));
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
path = paths.get(id);
if (path != null) {
drawCanvas.drawPath(path, drawPaint);
paths.remove(id);
}
setPenEnabled(true);
break;
default:
return false;
}
invalidate();
return true;
}
/**
* change path color here
*/
public void setPathColor(int color) {
drawPaint.setColor(color);
}
//Clear screen
public void clear() {
canvasBitmap.eraseColor(Color.TRANSPARENT);
paths.clear();
invalidate();
System.gc();
}
}//End of Class
I think that my problem is minor but I can't find solution. I am trying to make application which will help me to make WEB pages and I want to make application which will put graphic element on the screen.
I made drawable png images of rectangles and I can put them on the screen where I want, no problem, but I can not make new graphic/bitmap.
How I can put new graphics object on the screen when I press in meni DIV or iFrame?
public class Objects extends View {
private float X;
private float Y;
private Paint myPaint;
final String C_DIV = "DIV";
final String C_TABLE = "Table";
final String C_IFRAME = "iFrame";
final String C_LIST = "List";
Canvas canvas;
Bitmap divimg = BitmapFactory.decodeResource(getResources(), R.drawable.div);
Bitmap iframeimg = BitmapFactory.decodeResource(getResources(), R.drawable.iframe);
Bitmap img = null;
String objectname = " ";
public Objects(Context context) {
super(context);
myPaint = new Paint();
}
public void HTMLObjects(String object) {
Log.d(object, "see");
if (object.equals(C_DIV)) {
myPaint.setColor(Color.GREEN);
img = Bitmap.createBitmap(divimg);
objectname = "DIV";
}
if (object.equals(C_IFRAME)) {
myPaint.setColor(Color.BLUE);
img = Bitmap.createBitmap(iframeimg);
objectname = "iFrame";
}
}
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
X = (int) event.getX();
Y = (int) event.getY();
break;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
X = (int) event.getX();
Y = (int) event.getY();
break;
}
return true;
}
public void onDraw(Canvas canvas) {
if (img != null) {
canvas.drawBitmap(img, X - 50, Y - 50, myPaint);
canvas.drawText(objectname, X, Y - 50, myPaint);
}
invalidate();
}
}
This is a class which I am calling from the activity Workspace with
ob.HTMLObjects((String) item.getTitle());
and I am sending information which menu is pressed.
I do not know how to make new/different object/bitmap when I pressed DIV or iFrame.
Try these version. I replaces x,y,img,objectname with according lists:
public class Objects extends View {
private Paint myPaint;
public final String C_DIV="DIV";
public final String C_TABLE="Table";
public final String C_IFRAME="iFrame";
public final String C_LIST="List";
private Canvas canvas;
private Bitmap divimg= BitmapFactory.decodeResource(getResources(), R.drawable.div);
private Bitmap iframeimg=BitmapFactory.decodeResource(getResources(), R.drawable.iframe);
private List<Bitmap> images;
private List<Float> xs;
private List<Float> ys;
private List<String> objectNames;
public Objects(Context context) {
super(context);
myPaint = new Paint();
images = new ArrayList<Bitmap>();
xs = new ArrayList<Float>();
ys = new ArrayList<Float>();
objectNames = new ArrayList<String>();
}
public void HTMLObjects(String object){
Log.d(object, "see");
if (object.equals(C_DIV)) {
myPaint.setColor(Color.GREEN);
images.add(Bitmap.createBitmap(divimg));
objectNames.add("DIV");
xs.add(0F);
ys.add(0F);
}
if (object.equals(C_IFRAME)){
myPaint.setColor(Color.BLUE);
images.add(Bitmap.createBitmap(iframeimg));
objectNames.add("iFrame");
xs.add(0F);
ys.add(0F);
}
}
public boolean onTouchEvent(MotionEvent event) {
int action=event.getAction();
if (xs.isEmpty()) {
return true;
}
int pos = xs.size() - 1;
switch(action) {
case MotionEvent.ACTION_DOWN:
xs.set(pos, event.getX());
ys.set(pos, event.getY());
break;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
xs.set(pos, event.getX());
ys.set(pos, event.getY());
break;
}
return true;
}
public void onDraw(Canvas canvas){
for (int i = 0; i < images.size(); i++) {
float x = xs.get(i);
float y = ys.get(i);
canvas.drawBitmap(images.get(i), x-50, y-50, myPaint);
canvas.drawText(objectNames.get(i), x, y-50, myPaint);
}
invalidate();
}
}