Android reconnect internet issue - android

In my app i manage to determine is there connection or not, but i want that application itself try to reconnect 5 times, and every time to increase the interval between to reconnects m i did some code, but its not working, he give me response immediate.
Here is my reconnect class:
public class ReestablishConnection {
Application APP = new Application();
boolean status;
int reconnectInterval = 1000;
int i;
public boolean reconnect(String URL){
Thread timer = new Thread(){
public void run(){
for(i=1;i<6;i++){
if(APP.testConnection(APP.defaultUrl()) == 0){
status = false;
}else if(APP.testConnection(APP.defaultUrl()) == 1){
status = true;
}
try {
sleep(reconnectInterval * i);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
return status;
}
}

You create a new thread, which sleeps for a while, but the method which spawned it (reconnect) will return immediately. You should be using a Handler with postDelayed().
Take a look at the answer here:
How to run a Runnable thread in Android?
Sleep is used too often. The correct design is to implement a listener for when a connection is available and respond to listener callback in your UI.

Related

how to stop a service running multiple instance?

I am developing a android app, which will update device location after 4 seconds interval and depending on the response received from the server it will open specific activity.
Problem 1) In some case it will open up a activity like incoming phone call with sound. I am facing problem when I am removing the app from recent app. I noticed the poll function is running twice at the same time, and multiple media is playing at the same time.
Problem 2) I am using Service intead of IntentService(I am a beginner and not sure which will be better). The background service should run even the phone goes to sleep mode, just like WhatsApp or other messenger run.
As the file is big enough, I am attaching only important part
public class TaxiNorrService extends Service implements LocationListener {
...
...
final Handler poll_handler = new Handler();
private NotificationManager mNM;
private final Actions actions = new Actions();
public Ringtone r;
private String newtext;
private Runnable BreakRunnable;
private Runnable poll_runnable;
private Handler BreakHandler;
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
poll_runnable = new Runnable() {
#Override
public void run() {
if(!App.isAutoBreak()){
if(BreakHandler !=null){
BreakHandler.removeCallbacks(BreakRunnable);
}
if(r != null) {
if (r.isPlaying()) {
r.stop();
}
}
}
if (actions.checkPermission(getApplicationContext())) {
checkGPS();
if(isNetworkAvailable()){
if(App.isPollOn()){
poll(latitude, longitude);
}
}else{
if(BreakHandler !=null){
BreakHandler.removeCallbacks(BreakRunnable);
}
boolean foregroud = false;
try {
foregroud = new ForegroundCheckTask().execute(getApplication()).get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
boolean background = isMyServiceRunning(TaxiNorrService.class);
if(foregroud == true && background == true && App.isAppForground()){
if(!App.isLoadingVisible()){
Intent intent = new Intent(TaxiNorrService.this, Loading_activity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
}
}
}
}
poll_handler.postDelayed(this, 4000);
}
};
return Service.START_STICKY;
}
private void poll(double lat, double lon){
//Connected to API endpoint
}
...
...
#Override
public void onDestroy() {
if(r != null) {
if (r.isPlaying()) {
r.stop();
}
}
poll_handler.removeCallbacks(poll_runnable);
super.onDestroy();
}
}
I found the answer for my questions. The code written in the onStartCommand should be within onCreate function. This is because onCreate will execute when service starts first time, and onStartCommand will execute every time when you start the app. Please follow this topic,
Android - running a method periodically using postDelayed() call

Watchdog for Android

To prevent ANR on Android you could implement a Watchdog Timer which would require to have another Thread running and waiting for heartbeats. If you expect your App to have a refresh rate of 30FPS, guard for a refresh rate of lower than 15FPS. This covers also the case when you would have potentially an ANR in the future.
If you know the places where the UI might get stuck for a long time, you can build the watchdog to guard against this (skip current frame for example). If it is to long why are you doing it on the UI? If the action you are performing refers to redrawing the screen you can not do it somewhere else.
Here I made a simple example of a watchdog.
public class MainActivity extends AppCompatActivity {
int count = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Thread watchdogThread = new Thread(new Runnable() {
long lastT = System.currentTimeMillis();
long lastCount = 0;
long missed = 0;
#Override
public void run() {
while(true){
if (System.currentTimeMillis()-lastT>1500){
if (count == lastCount){
missed++;
}
lastCount = count;
if (missed > 3){
Log.e("test", "Error");
}
lastT = System.currentTimeMillis();
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
watchdogThread.start();
startCycleUI();
}
private void startCycleUI() {
//Runs on UI Thread
long lastT = System.currentTimeMillis();
while(true){
if (System.currentTimeMillis()-lastT>1000){
if (count < 10) {
count++;
}
lastT = System.currentTimeMillis();
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
When you do not know where to look, is there a way you could build a watchdog timer that simply restarts the application? How can this watchdog timer live beyond the application context?
You can use the example from "Java Source Code Warehouse" project
You have options to:
Monitor the memory in a particular process
Kill the process if they don't return
Check memory usage in the system, scheduling kills/reboots as needed.

Android Timed Async Task

Hi currently i have the following code which utilizes Asycn Task and Timer.
My async task is basically trying to send a HTTP GET method from a URL where the response from the server could varies depending on connection and load.
What i would like to do is to have a timed async task. Where, it will schedule an AsyncTask every X second BUT if there is currently an Async Task in progress i would have to kill it first. Then start a new one.
Here is the code that i have at the moment:
private static boolean running = false;
Timer myTimer;
protected void onCreate(Bundle savedInstanceState) {
/* REST OF CODE OMITTED */
MyTimerTask myTask = new MyTimerTask();
myTimer = new Timer();
myTimer.schedule(myTask, 0, 10000);
}
/* REST OF CODE OMITTED */
private class MyTimerTask extends TimerTask {
public void run() {
if(!running){
Log.i("TAG", "NEW TIMER STARTED.");
RetrieveChatMessage task = new RetrieveChatMessage();
task.execute();
running = true;
}else{
running = false;
}
}
}
private class RetrieveChatMessage extends AsyncTask<String, Void, ArrayList<Chat>> {
#Override
protected ArrayList<Chat> doInBackground(String... params) {
// TODO Auto-generated method stub
ArrayList<Chat> cList = null;
String jResult = null;
Log.i("TAG", "RETRIEVING CHAT MESSAGE");
try {
jResult = ((new HttpRetriever())).getChatList(mAccount.email, mAccount.passwd);
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (NoSuchAlgorithmException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
if(jResult != null){
Log.i("TAG", "JSON DATA: " + jResult);
cList = (new ChatHandlers()).getChatList(jResult);
}else{
cList = null;
}
} catch (JSONException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Log.e("TAG", "JSON Exception " + e.toString());
}
return cList;
}
#Override
protected void onPostExecute(final ArrayList<Chat> result) {
Log.i("TAG", "ON POST EXECUTE");
if(result != null){
// Do something here
}
}
}
To be honest the code above works with slight issues:
1. It seems to execute the Async randomly, instead of every 10 seconds.
2. When i go to another activity, somewhat it prevents other Async task from doing its job (Which is also trying to retrieve JSON response from server).
I am not too worried about the later problem (and that is not the question i am asking). I just would like to know how to have a proper timed Async Task. Can anyone point me to a direction.
Thank you.
EDIT #1:
after reading #thepoosh comment's i tried the following (i put it in onCreate):
scheduleTaskExecutor= Executors.newScheduledThreadPool(5);
scheduleTaskExecutor.scheduleAtFixedRate(new Runnable() {
public void run() {
// Parsing RSS feed:
// myFeedParser.doSomething();
Log.w("THUMBQOO", "NEW TASK STARTED");
retrieveChat();
}
}, 0, 15, TimeUnit.SECONDS);
Result: i have a consistent execution of Task. However, it seems that retrieveChat(); is never be called after the first execution.
Actually AsyncTask is not used for long operations .Check Here
You should use a Thread that uses a interface to notify UI or you can simply use a Handler which is the most Preffered way in android. Simply you can do a task repeatedly for every 10 seconds by
handler.postDelayed(new Runnable() {
#Override
public void run() {
// do work
handler.postDelayed(10000);
}
}, 10000);
Declare a Handler object to maintain future task executor...
private Handler mTimerHandler = new Handler();
Write a thread which will execute your future task...
private Runnable mTimerExecutor = new Runnable() {
#Override
public void run() {
//write your code what you want to do after the specified time elapsed
if(!running){
RetrieveChatMessage task = new RetrieveChatMessage();
task.execute();
running = true;
}else{
running = false;
}
}
};
Call your future tast executor with time using hanlder...
mTimerHandler.postDelayed(mTimerExecutor, 10000);
You can cancle your future task executor any time by this...
mTimerHandler.removeCallbacks(mTimerExecutor);
I am not sure if this is a very good way of accomplishing this (my answer here below) :
Use a Handler, create a HandlerThread and keep posting messages to this handler.
For the handlers "handleMessage" method, you can do your task and again send a message back to the MessageQueue.
HandlerThread thread = new HandlerThread(<name>);
thread.start();
Looper looper = thread.getLooper();
CustomHandler handler = new CustomHandler(looper);
// The CustomHandler class
class CustomHandler extends Handler {
public CustomHandler(Looper looper) {
super(looper);
}
#Override
public void handleMessage(Message msg) {
//Do your operation here
handler.sendEmptyMessageDelayed(msg, <delayTime>);
}
}

AsyncTask.get() no progress bar

My app sends data to the server. It generally works fine until the user is in a bad signal area. If the user is in a good signal area the the following code works fine and the data is sent.
String[] params = new String[]{compID, tagId, tagClientId, carerID,
formattedTagScanTime, formattedNowTime, statusForWbService, getDeviceName(), tagLatitude, tagLongitude};
AsyncPostData apd = new AsyncPostData();
apd.execute(params);
.
private class AsyncPostData extends AsyncTask<String, Void, String> {
ProgressDialog progressDialog;
String dateTimeScanned;
#Override
protected void onPreExecute()
{
// progressDialog= ProgressDialog.show(NfcscannerActivity.this,
// "Connecting to Server"," Posting data...", true);
int buildVersionSdk = Build.VERSION.SDK_INT;
int buildVersionCodes = Build.VERSION_CODES.GINGERBREAD;
Log.e(TAG, "buildVersionSdk = " + buildVersionSdk
+ "buildVersionCodes = " + buildVersionCodes);
int themeVersion;
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.GINGERBREAD) {
themeVersion = 2;
}else{
themeVersion = 1;
}
progressDialog = new ProgressDialog(NfcscannerActivity.this, themeVersion);
progressDialog.setTitle("Connecting to Server");
progressDialog.setMessage(" Sending data to server...");
progressDialog.setIndeterminate(true);
try{
progressDialog.show();
}catch(Exception e){
//ignore
}
};
#Override
protected String doInBackground(String... params) {
Log.e(TAG, "carerid in doinbackground = " + params[3] + " dateTimeScanned in AsyncPost for the duplecate TX = " + params[4]);
dateTimeScanned = params[4];
return nfcscannerapplication.loginWebservice.postData(params[0], params[1], params[2], params[3], params[4],
params[5], params[6], params[7] + getVersionName(), params[8], params[9]);
}
#Override
protected void onPostExecute(String result)
{
super.onPostExecute(result);
try{
progressDialog.dismiss();
}catch(Exception e){
//ignore
}
if( result != null && result.trim().equalsIgnoreCase("OK") ){
Log.e(TAG, "about to update DB with servertime");
DateTime sentToServerAt = new DateTime();
nfcscannerapplication.loginValidate.updateTransactionWithServerTime(sentToServerAt,null);
nfcscannerapplication.loginValidate.insertIntoDuplicateTransactions(dateTimeScanned);
tagId = null;
tagType = null;
tagClientId = null;
//called to refresh the unsent transactions textview
onResume();
}else if(result != null && result.trim().equalsIgnoreCase("Error: TX duplicated")){
Log.e(TAG, "response from server is Duplicate Transaction ");
//NB. the following time may not correspond exactly with the time on the server
//because this TX has already been processed but the 'OK' never reached the phone,
//so we are just going to update the phone's DB with the DupTX time so the phone doesn't keep
//sending it.
DateTime sentToServerTimeWhenDupTX = new DateTime();
nfcscannerapplication.loginValidate.updateTransactionWithServerTime(sentToServerTimeWhenDupTX,null);
tagId = null;
tagType = null;
tagClientId = null;
}else{
Toast.makeText(NfcscannerActivity.this,
"No phone signal or server problem",
Toast.LENGTH_LONG).show();
}
}
}//end of AsyncPostData
.
The app in bad signal areas tends to show the progress bar for a few minutes before showing a black screen for a while rendering the app unusable.
I thought a way around this would be to do the following.
String[] params = new String[]{compID, tagId, tagClientId, carerID,
formattedTagScanTime, formattedNowTime, statusForWbService, getDeviceName(), tagLatitude, tagLongitude};
AsyncPostData apd = new AsyncPostData();
try {
apd.execute(params).get(10, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (TimeoutException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
This will cause the AsyncTask to cancel after 10 seconds, but as it is executing there is a black screen until the data is sent followed by the progressbar for a few millisecs.
Is there a way to show the progressbar whilst executing an AsyncTask.get()?
thanks in advance. matt.
Also are there any ideas why the black screen comes when the user is in bad signal area and therefor no response from the server. This senario seems to cause the app alot of problems where it's behavior is unusual afterwards like sending extra transactions at a later date.
[edit1]
public class SignalService extends Service{
NfcScannerApplication nfcScannerApplication;
TelephonyManager SignalManager;
PhoneStateListener signalListener;
private static final int LISTEN_NONE = 0;
private static final String TAG = SignalService.class.getSimpleName();
#Override
public void onCreate() {
super.onCreate();
// TODO Auto-generated method stub
Log.e(TAG, "SignalService created");
nfcScannerApplication = (NfcScannerApplication) getApplication();
signalListener = new PhoneStateListener() {
public void onSignalStrengthChanged(int asu) {
//Log.e("onSignalStrengthChanged: " , "Signal strength = "+ asu);
nfcScannerApplication.setSignalStrength(asu);
}
};
}
#Override
public void onDestroy() {
super.onDestroy();
// TODO Auto-generated method stub
Log.e(TAG, "SignalService destroyed");
SignalManager.listen(signalListener, LISTEN_NONE);
}
#Override
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
// TODO Auto-generated method stub
Log.e(TAG, "SignalService in onStart");
SignalManager = (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);
SignalManager.listen(signalListener, PhoneStateListener.LISTEN_SIGNAL_STRENGTH);
}
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
}
You do not need a timer at all to do what you're attempting (for some reason I thought you were trying to loop the AsyncTask based on your comments above which resulted in mine.). If I understand correctly you're issue is with the loss of service. You have an AsyncTask that you start which may or may not finish depending on certain conditions. Your approach was to use get and cancle the task after a fixed time in the event that it did not finish executing before then - the assumption being if the task didn't finish within the 10 second cut off, service was lost.
A better way to approach this problem is to use a boolean flag that indcates whether network connectivity is available and then stop the task from executing if service is lost. Here is an example I took from this post (I apologize for the formatting I'm on a crappy computer with - of all things - IE8 - so I can't see what the code looks like).
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
private final ProgressDialog progressDialog;
public MyTask(Context ctx) {
progressDialog = gimmeOne(ctx);
progressDialog.setCancelable(true);
progressDialog.setOnCancelListener(new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
// actually could set running = false; right here, but I'll
// stick to contract.
cancel(true);
}
});
}
#Override
protected void onPreExecute() {
progressDialog.show();
}
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
while (running) {
// does the hard work
}
return null;
}
// ...
}
This example uses a progress dialog that allows the user to cancle the task by pressing a button. You're not going to do that but rather you're going to check for network connectivty and set the running boolean based on whether your task is connected to the internet. If connection is lost - running will bet set to false which will trip the while loop and stop the task.
As for the work after the task complete. You should NEVER use get. Either (1) put everything that needs to be done after the doInBackgroundCompletes in onPostExecute (assuming its not too much) or (2) if you need to get the data back to the starting activity use an interface. You can add an interface by either adding as an argument to your tasks constructor or using a seperate method that sets the interface up. For example
public void setInterface(OnTaskComplete listener){
this.listener = listener;
}
Where OnTaskComplete listener is declared as an instance variable in your AsyncTask. Note the approach I am describing requires using a seperate AsyncTask class. Your's is private right now which means you need to change your project a little.
UPDATE
To check connectivity I would use something like this.
public boolean isNetworkOnline() {
boolean status=false;
try{
ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo netInfo = cm.getNetworkInfo(0);
if (netInfo != null && netInfo.getState()==NetworkInfo.State.CONNECTED) {
status= true;
}else {
netInfo = cm.getNetworkInfo(1);
if(netInfo!=null && netInfo.getState()==NetworkInfo.State.CONNECTED)
status= true;
}
}catch(Exception e){
e.printStackTrace();
return false;
}
return status;
}
You can check to see if there is an actual network connection over which your app can connect to ther server. This method doesn't have to be public and can be part of you're AsyncTask class. Personally, I use something similar to this in a network manager class that I use to check various network statistics (one of which is can I connect to the internet).
You would check connectivity before you started executing the loop in your doInBackground method and then you could periodicly update throughout the course of that method. If netowkr is available the task will continue. If not it will stop.
Calling the AsyncTask built in cancle method is not sufficient becuase it only prevent onPostExecute from running. It does not actually stop the code from execting.

Android update UI from Thread (Handler maybe not an option?)

This is a common question, and I have read up on the various ways of handling it, but each on seems to fall short for what I am trying to do, which is essentially be a good OO-Citizen.
I have an Activity that invokes a CommunicationManager, which basically polls a TCP socket for data. When the CommunicationManager receives data, it throws a custom event (containing the string it just fetched), which is handled by the Activity. I am doing this, A) because other classes will depend on that data, not just the Activity, and B) because the polling is asynchronous, and should fire an event when it receives results.
My problem lies in that I need to surface those results into a TextView on the UI. I have the polling mechanism all set up, it fires every 1000ms, and invokes the event handler on the Activity. However, the UI never updates.
Assumedly this is a thread issue and the UI thread is not the one getting the change to the TextView, but how do I do this?? I have tried using a Handler, but am not sure where to put it, and when I did get it compiling it never updated the UI.
This seems relatively trivial if everything was done within the Activity, but adding in this other class (CommunicationManager) and the event is making it very confusing for me.
Here is what I have so far:
ACTIVITY (polling is invoked by clicking a button on the UI):
public void onClick(View v) {
if (v.getId() == R.id.testUDPBtn) {
statusText.setText("");
commMgr = new CommunicationManager();
commMgr.addEventListener(this);
MediaPositionPollThread poller = new MediaPositionPollThread(commMgr);
poller.startPolling();
}
}
#Override
public void handleMediaPositionFoundEvent(MediaPositionFoundEvent e) {
statusText.append(e.userData);
}
THREAD:
class MediaPositionPollThread extends Thread {
private CommunicationManager commManager;
private static final String TAG = "MediaPositionPollThread";
private boolean isPolling = false;
public MediaPositionPollThread(CommunicationManager cm) {
commManager = cm;
}
public void startPolling() {
isPolling = true;
this.run();
}
public void stopPolling() {
isPolling = false;
}
#Override
public void run() {
while (isPolling) {
try {
commManager.getCurrentMediaPosition();
Thread.sleep(1000);
}
catch (InterruptedException e) {
Log.d(TAG, "EXCEPTION: " + e.getMessage());
}
}
}
}
COMMUNUCATION MANAGER:
public void getCurrentMediaPosition() {
PrintWriter outStream;
BufferedReader inStream;
String resultString = "";
try {
outStream = new PrintWriter(tcpSocket.getOutputStream(), true);
outStream.println("GET?current_pts");
inStream = new BufferedReader(new InputStreamReader(tcpSocket.getInputStream()));
resultString = inStream.readLine();
fireEventWithData(resultString);
} catch (Exception e) {
e.printStackTrace();
}
}
public synchronized void addEventListener(MediaPositionFoundEventListener listener) {
_listeners.add(listener);
}
public synchronized void removeEventListener(MediaPositionFoundEventListener listener) {
_listeners.remove(listener);
}
private synchronized void fireEventWithData(String outputString) {
MediaPositionFoundEvent evt = new MediaPositionFoundEvent(this);
evt.userData = outputString;
Iterator<MediaPositionFoundEventListener> i = _listeners.iterator();
while(i.hasNext()) {
((MediaPositionFoundEventListener) i.next()).handleMediaPositionFoundEvent(evt);
}
}
So I have the Activity making a thread that gets executed every second, calling CommunicationManager >> getCurrentMediaPosition, which in turn fires the MediaPositionFoundEvent, which is handled by the Activity and updates the TextView (statusText) on the screen.
Everything works except the screen not updating. I have tried runOnUiThread, and a Handler, but am obviously not getting it right.
Thanks in advance for any insight or solutions!
In your Activity class, add a private Handler _handler,
Initialize it in your onCreate Activity method,
and change your handleMediaPositionFoundEvent method to
#Override public void handleMediaPositionFoundEvent(MediaPositionFoundEvent e) {
_handler.post(new Runnable(){
public void run(){
statusText.append(e.userData);
});
}
}
It looks like your blocking the UI thread with your custom Thread. Please update this method to call start() vs run().
public void startPolling() {
isPolling = true;
this.start();
}

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