Android Timed Async Task - android

Hi currently i have the following code which utilizes Asycn Task and Timer.
My async task is basically trying to send a HTTP GET method from a URL where the response from the server could varies depending on connection and load.
What i would like to do is to have a timed async task. Where, it will schedule an AsyncTask every X second BUT if there is currently an Async Task in progress i would have to kill it first. Then start a new one.
Here is the code that i have at the moment:
private static boolean running = false;
Timer myTimer;
protected void onCreate(Bundle savedInstanceState) {
/* REST OF CODE OMITTED */
MyTimerTask myTask = new MyTimerTask();
myTimer = new Timer();
myTimer.schedule(myTask, 0, 10000);
}
/* REST OF CODE OMITTED */
private class MyTimerTask extends TimerTask {
public void run() {
if(!running){
Log.i("TAG", "NEW TIMER STARTED.");
RetrieveChatMessage task = new RetrieveChatMessage();
task.execute();
running = true;
}else{
running = false;
}
}
}
private class RetrieveChatMessage extends AsyncTask<String, Void, ArrayList<Chat>> {
#Override
protected ArrayList<Chat> doInBackground(String... params) {
// TODO Auto-generated method stub
ArrayList<Chat> cList = null;
String jResult = null;
Log.i("TAG", "RETRIEVING CHAT MESSAGE");
try {
jResult = ((new HttpRetriever())).getChatList(mAccount.email, mAccount.passwd);
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (NoSuchAlgorithmException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
if(jResult != null){
Log.i("TAG", "JSON DATA: " + jResult);
cList = (new ChatHandlers()).getChatList(jResult);
}else{
cList = null;
}
} catch (JSONException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Log.e("TAG", "JSON Exception " + e.toString());
}
return cList;
}
#Override
protected void onPostExecute(final ArrayList<Chat> result) {
Log.i("TAG", "ON POST EXECUTE");
if(result != null){
// Do something here
}
}
}
To be honest the code above works with slight issues:
1. It seems to execute the Async randomly, instead of every 10 seconds.
2. When i go to another activity, somewhat it prevents other Async task from doing its job (Which is also trying to retrieve JSON response from server).
I am not too worried about the later problem (and that is not the question i am asking). I just would like to know how to have a proper timed Async Task. Can anyone point me to a direction.
Thank you.
EDIT #1:
after reading #thepoosh comment's i tried the following (i put it in onCreate):
scheduleTaskExecutor= Executors.newScheduledThreadPool(5);
scheduleTaskExecutor.scheduleAtFixedRate(new Runnable() {
public void run() {
// Parsing RSS feed:
// myFeedParser.doSomething();
Log.w("THUMBQOO", "NEW TASK STARTED");
retrieveChat();
}
}, 0, 15, TimeUnit.SECONDS);
Result: i have a consistent execution of Task. However, it seems that retrieveChat(); is never be called after the first execution.

Actually AsyncTask is not used for long operations .Check Here
You should use a Thread that uses a interface to notify UI or you can simply use a Handler which is the most Preffered way in android. Simply you can do a task repeatedly for every 10 seconds by
handler.postDelayed(new Runnable() {
#Override
public void run() {
// do work
handler.postDelayed(10000);
}
}, 10000);

Declare a Handler object to maintain future task executor...
private Handler mTimerHandler = new Handler();
Write a thread which will execute your future task...
private Runnable mTimerExecutor = new Runnable() {
#Override
public void run() {
//write your code what you want to do after the specified time elapsed
if(!running){
RetrieveChatMessage task = new RetrieveChatMessage();
task.execute();
running = true;
}else{
running = false;
}
}
};
Call your future tast executor with time using hanlder...
mTimerHandler.postDelayed(mTimerExecutor, 10000);
You can cancle your future task executor any time by this...
mTimerHandler.removeCallbacks(mTimerExecutor);

I am not sure if this is a very good way of accomplishing this (my answer here below) :
Use a Handler, create a HandlerThread and keep posting messages to this handler.
For the handlers "handleMessage" method, you can do your task and again send a message back to the MessageQueue.
HandlerThread thread = new HandlerThread(<name>);
thread.start();
Looper looper = thread.getLooper();
CustomHandler handler = new CustomHandler(looper);
// The CustomHandler class
class CustomHandler extends Handler {
public CustomHandler(Looper looper) {
super(looper);
}
#Override
public void handleMessage(Message msg) {
//Do your operation here
handler.sendEmptyMessageDelayed(msg, <delayTime>);
}
}

Related

How to load new values of JSON after every 10 seconds

Hi people I am getting problem in getting my latest JSON value after every 10 seconds. I have developed this code and now I am stucked in this. When I run this code it shows the value after second and did not get updated the second time. I have implemented the handler but it is also not working here.
public class MainActivity extends AppCompatActivity {
TextView a,b,c,d,e,f,g,h;
String result = "";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
a=(TextView) findViewById(R.id.a);
b=(TextView) findViewById(R.id.b);
c=(TextView) findViewById(R.id.c);
DownloadTask task = new DownloadTask();
task.execute("https://api.thingspeak.com/channels/12345/feeds.json?results=1");
}
public class DownloadTask extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... urls) {
URL url;
HttpURLConnection urlConnection = null;
try {
url = new URL(urls[0]);
urlConnection = (HttpURLConnection) url.openConnection();
InputStream in = urlConnection.getInputStream();
InputStreamReader reader = new InputStreamReader(in);
int data = reader.read();
while (data != -1) {
char current = (char) data;
result += current;
data = reader.read();
}
return result;
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(final String result) {
super.onPostExecute(result);
new Handler().postDelayed(new Runnable() {
public void run() {
search(result);
}
}, 10000);
}
public void search(String result){
try {
JSONObject jsonObject = new JSONObject(result);
JSONArray weatherInfo = jsonObject.getJSONArray("feeds");
JSONObject legsobject = weatherInfo.getJSONObject(0);
a.setText(legsobject.getString("field1"));
b.setText(legsobject.getString("field2"));
c.setText(legsobject.getString("field3"));
}catch (JSONException e) {
e.printStackTrace();
}
}
}
}
I want to get my value refreshed after every 10 seconds and it is not doing it.
Can any one guide me that how can I make it possible.
Try this code ..
private final int INTERVAL_MILLI = 60000; // define your time..
Handler mHandler;
#Override
protected void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(SyncData);
}
Runnable SyncData = new Runnable() {
#Override
public void run() {
// call your code here..
Log.e(TAG, "SyncData1: " + new java.sql.Date(System.currentTimeMillis()).toString());
final String Token = AppSetting.getStringSharedPref(mContext, Constants.USER_KEY_TOKEN, "");
if (!TextUtils.isEmpty(Token) && !CommonUtils.isServiceRunning(mContext)) {
Log.e(TAG, "SyncData2: " + new java.sql.Date(System.currentTimeMillis()).toString());
startService(new Intent(mContext, SyncService.class));
}
callSyncData();
}
};
public void callSyncData()
{
mHandler.postDelayed(SyncData, INTERVAL_MILLI);
}
and callSyncData() method called in activity onCreate method and run method.
To begin with, I don't like the idea of hammering the server with a request every 10s even nothing changes really. If you can move to a solution with notification from the server it will be better.
If you still need to do that you can use three common solutions to fire a repeating task with a period:
1- Use Timer & TimerTask
For this solution you need to declare your timer task to run:
final TimerTask repeatedTask = new TimerTask() {
#Override
public void run() {
//you stuff here
}
};
Then you need to schedule your task using a timer like below:
final Timer timer = new Timer();
timer.scheduleAtFixedRate(repeatedTask,0, 10 * 1000);
==> Don't forget to call timer.cancel(); when your are done (or activity pause, stop, ...)
2- Use ScheduledThreadPoolExecutor
This is basically a replacing for Timer task starting android 5.0. The setup is more easy and straightforward like below:
ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
executor.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
//you stuff here
}
}, 0, 10, TimeUnit.SECONDS);
==> don't forget to shutdown your executor when you are done by calling : executor.shutdown();
3- Use Handler
The tip here is to repost the runnable after downloading your json like mentionned in the previous answer.
You can use TimerTask and Timer. If you need to update UI components you should run it on UI thread.
final TimerTask yourRepeatedTask = new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
//your code here
}
});
}
};
And the Timer which schedules your task in a given interval. In your case, it is 10s. Make sure to give the interval in milliseconds.
final Timer timer = new Timer();
timer.scheduleAtFixedRate(yourRepeatedTask ,0, 10 * 1000);
At last call timer.cancel() to stop the timer.
#Override
protected void onPause() {
if (timer != null) {
timer.cancel();
}
super.onPause();
}

One Strange NetWorkOnMainThreadException

As far as we know, we can't execute a web connection in the UI thread, and try to do it on the Thread or AsyncTask, and I choose to run the web connection in the runnable Thread. When i click the button, log show me the code right with connection.connect(); happened to be a NetworkOnMainThreadException, but you know, from my code below, I already wrote my networkconnecton code in the thread, so, anybody show me the right way to deal with this problem?
public class MainActivity extends Activity {
private Button btn_send;
private EditText et_content;
private Connection connection;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn_send = (Button) findViewById(R.id.bt_sendms);
et_content = (EditText) findViewById(R.id.et_inputcontent);
btn_send.setOnClickListener(onClicListener);
}
public OnClickListener onClicListener = new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
handler.post(task);
}
};
private Handler handler = new Handler();
private Runnable task = new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
XMPPConnection.DEBUG_ENABLED = true;
ConnectionConfiguration connectionConfig = new ConnectionConfiguration(
"192.168.1.108", Integer.parseInt("5222"), "dell-PC");
AccountManager accountManager;
connectionConfig.setReconnectionAllowed(true);
connectionConfig.setSendPresence(true);
connection = new XMPPConnection(connectionConfig);
try {
connection.connect();
accountManager = connection.getAccountManager(); //
connection.login("admin", "888889");
ChatManager chatManager = connection.getChatManager();
Chat newChat = chatManager.createChat("bryanwu#qq.com",
new MessageListener() {
#Override
public void processMessage(Chat chat,
Message message) {
}
});
try {
newChat.sendMessage(et_content.getText().toString());
} catch (XMPPException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
et_content.setText("");
} catch (XMPPException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} //
}
};
}
You create a handler on the ui thread. You run your network related operation in the runnable run method. So you are running network related operation on the ui thread.
Use a Thread or Asynctask
http://developer.android.com/reference/android/os/AsyncTask.html
Quoting from the doscs
Each Handler instance is associated with a single thread and that thread's message queue. When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
If you run network related operation on the ui post honeycomb you will get NetworkOnMainThreadException
http://developer.android.com/reference/android/os/NetworkOnMainThreadException.html

android app shows blank screen (not updating ui) while in a loop

In my application, a client is connected to server. It waits until the connection to the server occurs. During that time the application is not responding. How can i solve this problem. Tried code snippet shows below
public Connection(){
client.SetParent(this);
this.context = g.getContext();
bConnected = false;
mNetworkRunner = new Runnable() {
public void run() {
try {
Log.e("", "mNetworkRunner...");
if( SendKeepAlive()){
Main.conStatus(1);
Log.e("", "SendKeepAlive...");
}
else {
Main.conStatus(0);
Log.e("", "No connection...");
g.log("Connection to server is lost... Trying to Connect...");
while(true){
Log.e("", "In while loop...");
if(!Connect()){
g.log("Trying...");
Log.e("", "In Connect no connect...");
Thread.sleep(2000);
}
else {
g.log("Connected");
break;
}
}
Main.conStatus(1);
}
mNetworkHandler.postDelayed(this, 30000);
}
catch (Exception e) {
e.printStackTrace();
}
}
};
}
//
private void CheckNetworkConnection(){
if( mNetworkHandler == null ){
mNetworkHandler = new Handler();
mNetworkHandler.post(mNetworkRunner);
Log.e("", "CheckNetworkConnection...");
}
}
You are doing a lot of time consuming work in UI Thread, which create problem. In this situation you should use AsyncTask.
AsyncTask enables proper and easy use of the UI thread. This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
protected Long doInBackground(URL... urls) {
//do your time consuming task here
}
protected void onProgressUpdate(Integer... progress) {
//setProgressPercent(progress[0]);
}
protected void onPostExecute(Long result) {
//showDialog("Downloaded " + result + " bytes");
}
}
Once created, a task is executed very simply:
new DownloadFilesTask().execute(url1, url2, url3);
mNetworkHandler = new Handler() will make Runnable execute on UI Thread, you need HandlerThread
private void CheckNetworkConnection(){
if( mNetworkHandler == null ){
HandlerThread handlerThread = new HandlerThread("thread");
handlerThread.start();
mNetworkHandler = new Handler(handlerThread.getLooper());
mNetworkHandler.post(mNetworkRunner);
Log.e("", "CheckNetworkConnection...");
}
}

how to create a thread to refresh data in 3 second interval

I need a thread (it does httppost ,and parse the answer xml and refresh listview to set the changes from parsed xml) in 3 sec interval
I have already tried this code
Timer timer = new Timer();
timer.scheduleAtFixedRate(
new TimerTask() {
public void run() {
try {
httpPostList(url);
saxParseList();
list.invalidateViews();
Thread.sleep(1000);
} catch (Exception ie) {
}
}
}, 1000, 1000 * 30);
I would appreciate you to create a Service with an AsyncTask in it.
Async Tasks are the Android Synonym to normal Java Tasks, Documentation finding here: http://developer.android.com/reference/android/os/AsyncTask.html
Services are Background Processes, seeing this Doc:
http://developer.android.com/reference/android/app/Service.html
Try using handlers:
Handler handler;
#Override
public void onCreate(Bundle savedInstanceState) {
// ...
handler = new Handler() {
#Override
public void handleMessage(Message msg) {
updateUI();
}
};
Thread thread = new Thread() {
#Override
public void run() {
while(true) {
Message msg = new Message();
handler.sendMessage(msg);
try {
sleep(3*1000); // 3 seconds
} catch (InterruptedException e) {
}
}
}
};
thread.start();
}
private synchronized void updateUI() {
// ...
}
Finally I made it using "Async task".

While Loop inside Thread not working?

I have a very simple UI and i need to constantly run a check process, so I am trying to use a Thread with a while loop.
When I run the loop with nothing but a Thread.sleep(1000) command, it works fine, but as soon as I put in a display.setText(), the program runs for a second on the emulator then quits. I cannot even see the error message since it exits so fast.
I then took the display.setText() command outside the thread and just put it directly inside onCreate, and it works fine (so there is no problem with the actual command).
here is my code, and help will be greatly appreciated.
Thank you!
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
on=(Button) findViewById(R.id.bon);
off=(Button) findViewById(R.id.boff);
display=(TextView) findViewById(R.id.tvdisplay);
display2=(TextView) findViewById(R.id.tvdisplay2);
display3=(TextView) findViewById(R.id.tvdisplay3);
stopper=(Button) findViewById(R.id.stops);
stopper.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
if(boo=true)
{
boo=false;
display3.setText("System Off");
}
else{
boo=true;
}
}
});
Thread x = new Thread() {
public void run() {
while (boo) {
display3.setText("System On");
try {
// do something here
//display3.setText("System On");
Log.d(TAG, "local Thread sleeping");
Thread.sleep(1000);
} catch (InterruptedException e) {
Log.e(TAG, "local Thread error", e);
}
}
}
};
display3.setText("System On");
display3.setText("System On");
x.start();
}
You can't update the UI from a non-UI thread. Use a Handler. Something like this could work:
// inside onCreate:
final Handler handler = new Handler();
final Runnable updater = new Runnable() {
public void run() {
display3.setText("System On");
}
};
Thread x = new Thread() {
public void run() {
while (boo) {
handler.invokeLater(updater);
try {
// do something here
//display3.setText("System On");
Log.d(TAG, "local Thread sleeping");
Thread.sleep(1000);
} catch (InterruptedException e) {
Log.e(TAG, "local Thread error", e);
}
}
}
};
You could also avoid a Handler for this simple case and just use
while (boo) {
runOnUiThread(updater);
// ...
Alternatively, you could use an AsyncTask instead of your own Thread class and override the onProgressUpdate method.
Not 100% certain, but I think it is a case of not being able to modify UI controls from a thread that did not create them?
When you are not in your UI thread, instead of display3.setText("test") use:
display3.post(new Runnable() {
public void run() {
display3.setText("test");
{
});
You should encapsulate this code in an AsyncTask instead. Like so:
private class MyTask extends AsyncTask<Void, Void, Void> {
private Activity activity;
MyTask(Activity activity){
this.activity = activity;
}
protected Long doInBackground() {
while (true){
activity.runOnUiThread(new Runnable(){
public void run(){
display3.setText("System On");
}
});
try{
Thread.sleep(1000);
}catch (InterruptedException e) {
Log.e(TAG, "local Thread error", e);
}
}
}
Then just launch the task from your onCreate method.
In non-UI thread,you can't update UI.In new Thread,you can use some methods to notice to update UI.
use Handler
use AsyncTask
use LocalBroadcast
if the process is the observer pattern,can use RxJava

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