After installing the .apk file in my device ,when i am trying to open it it is saying Unfortunately the application has stopped.
Its working fine on my Rhomobile's Android Rhosimulator,then I cant understand why it is saying so.
Update:
Today I built the .apk file in my local machine which size is 11mb compare to the size of the .apk file which I had built on Rhohub which was 3.5mb,One interesting fact is that the file built on local machine is working but it has created 2 more problems:
1. The .apk file size is too much for a simple application which my fellow developer had built purely on android and java and it was 1 mb.
2. The css file which I has included is working some time when I open the application and some times it doesn't work.
Guys can you help me to reduce the file size I know that being cross platform(Rhomobile) size may be large but 11 times more is too much.
Ok guys I dont know how it happened, I think because I didn't try to run the application with any other android versions.
So finally my application was created successfully and built with only 2.5mb.
Same is the case with me. I just have Rholog.txt and i have a question, do we need Android SDK on local system configured in Rhostudio to make the app work on actual android device.
For testing i use rhosimulator inside rhostudio.
Related
I am new to programming my own apps, since I used to work on old programs on the pc. Is there a file like the .exe in my old programs? Little backround information: I need to execute the app on a phone without a physical connection and without the typical appstores. In my imagination I can store something like the release file online and my users can download it?
Thanks for teaching me.
Hello and welcome to the community! On Android, the file you are looking for is called an APK, you can take that file and install it on other devices easily. For iOS it's a bit more complicated and you can't share the IPA files and install them as for android, you are confined to using a physical device or sending it over using testflight, which is provided by Apple for testers.
You can find those APK files inside your project's folder in the following path:
build/app/outputs/flutter-apk
I am facing a serious issue here. I built an android and iOS application. Now after I developed it completely and it is running seamlessly, I want it to be multilingual(both android and iOS). Is there any simplest method which I can use now to make both my android and iOS apps multilingual now. The .apk and .ipa files have already been prepared and the project is complete. Please help!!!!
You cannot modify your .apk and .ipa files to be multilingual. I mean, theoretically it's possible but it would be ludicrously difficult. If you are stuck with the .apk and .ipa files you have, then your task is extremely difficult, sorry.
You can modify the android and iOS projects (I am assuming they are separate projects) to provide multiple language versions of the resource files where your user text and images are stored, assuming that you correctly stored all text and images which get displayed to the user in resource files/folders.
For Android, see http://developer.android.com/training/basics/supporting-devices/languages.html
For IOS, see http://www.raywenderlich.com/64401/internationalization-tutorial-for-ios-2014.
Ive written a program for my android device and its installed and working on my phone (S3), BUT ive just lost my PC HD and thought id saved my eclipse android coding folder but I didn't, the program is only a small one but took me a while to perfect so i need to recover it into eclipse to edit it more and save it.
Any ideas?
Cheers people
Mark
What you can do is since you still have the working app on your S3, you can use something like
Use ES File Explorer to back up the app and retrieve the .apk file.
Decompile using: http://www.decompileandroid.com/, or APK Tool
I am developing a small application in Android 2.3 using Eclipse 3.4 IDE, I wish to store more than 200 mp3 files in the res/raw folder of my project.
But Wen I started the Android Emulator,it stop working by showing this message in console:
"INSTALL_FAILED_INSUFFICIENT_STORAGE"
Please tell me a way out from this problem
I think the error is explicit enough. The app is too large in size for the internal storage.
I think it's time to redesign your app. For instance you can download the mp3 file from the network on demand and then save it to the sdcard.
BTW, if you plan to support just Android version > 2.2 you can add android:installLocation="preferExternal" into your manifest file and this should rid the problem
Decreate the bit rate of mp3 files! I think 8bit could be fine if you predict that a user will not listen your mp3s via external speaker.
If you have files that will be listened via external speaker, than decrease bit rate in all files except in those.
If you cannot use any of these actions, then you made a big mistake in an application design.
PS. if it's not a secret, could you tell me what kind of app needs 200 mp3 files?
Do you have to use MP3? Android docs suggest you should use OGG where possible.
The Installation of this app was failed due to the insufficient storage space available in the Android Emulator.
And this was removed when I run the app in a new Emulator with sufficient amount of memory space available for successful installation of the apps.
Now this app is successfully running in the new Emulator. Thanks for your support.
Looking to replace a ZIRE31 Palm device I need a PalmReader equivalent for Android. Not having a new device yet (although thinking about the Archos43 model) I am running developer.android.com's SDK which has an emulator in it. Using the emulator I would like to try out ereader.com's application called "eReader_android_1.0.39.apk" from their site. But the download link they supply is actually a ZIP file with lots of little files. I need the simpler APK file to install with the 'adb' command. Does anyone know where I can find it?
I bought a SmartQ V5-II ($130 + $30 shipping from ALLPMP) in early December. It has Linux and Android OS's on it. I have concentrated my development on the Linux OS and have no need to try out the eReader_android_1.0.39.apk application anymore. Under Linux I found the V5-II has the FBReader application which supports the reading of e-books in the EPUB format as well as many others. I have learned enough about EPUB format to convert the text file I wish to read on my V5-II into EPUB. Problem solved!