What makes apk updates take so long? [closed] - android

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When I post an update of my app to the android market it takes hours to become available. Some times half a day why is this?
This happens even if it is just a one changed in the code or xml.

Probably the sheer number of apps that are uploaded to the Android Market per day. I bet most of the process is automated but they must scan the app for malware etc, and as Ramhound said, there is probably a human element to the process as well.
Count yourself lucky. The iOS App Store processing line is 10 + days minimum wait, but that's much more human oriented.

To be exact, only Google knows. But at least Googles bouncer needs to test your app for any malicious content. It will also take some time before everything is updated on their servers as they should be updated in a managed fashion. Also I've noticed that apps can be browsed on the web much sooner than they arrives on mobile. Besides that I don't know what slows down the process. I would believe the process being completely automatic.

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Will Cloud Computing ever cost me more than what I am getting from ad revenue? [closed]

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I made an app and it is a bit CPU intesive. So I want to delegate some of the work to cloud computing.
Hypothetically, if my only source of revenue is Admob ads, will there ever be a situation where I am paying, say $200 a month more than I am getting from ad revenue, on a pay-as-you-go plan? Or will I need funding at first or something?
I'm using this -> "Google Compute Engine"; pricing: https://cloud.google.com/compute/pricing
Thank You.
Only emprical results can answer your question. There is no theory about your specific setup.
For a clue, I have a GAE webapp where the only source of income is adsense ads and the only cost is appengine hosting. This application runs at a profit now, but it didn't when volume was lower. So according to my experience there seems to be some "breaking point" going from low volume to medium when the app starts the become profitable.
If you ask whether your chances of monetizing your app has increased with cloud computing, then I'd definitely say the answer is yes.

Android : Get users to update apps by releasing more frequently? [closed]

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I have an app on the store that I want my users to upgrade quickly. I have made several updates before and things went smoothly: in about a week 80% of my users had the new app. Now, however, I have more users and they are taking longer to update to the new version. It has been about 3 weeks and only 55% are using the new app. I know that I could put out a message within the app saying "hey you should really update the app", but I'm also wondering: If I release a small bug-fix update do you think I will get more people to update? If I release again will a new notification go to them saying they have an update available for my app? Is this a good idea?
Thanks.
This question is too broad and doesn't really belong here, but anyway:
I would not update your app more frequently if it's not necessary, and I would especially not nag your users by frequently displaying an update notification if it's just bugfixes or minor improvements. (It's different if your users really need to update for functionality, but I guess that's not the case here).
Simply put: it's not in your hands if your users update, and imho it shouldn't be. Provide value with each update, and if your users feel it's worth it, they will update.

Android: UUID and Licensing [closed]

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I am looking to find the most efficient way to create an application that has a 30 day trial and then forces the user to buy the full paid version if they like the demo's features.
I was looking for suggestions as the best way to implement a license for the app. Here were some thoughts I had:
-Sharedprefs - This would work until the user uninstalled and reinstalled the app. The trial period would essentially start over.
-Use Device ID - I thought I could get a device serial number and upload the data to a server. Then I came accross http://android-developers.blogspot.com/2011/03/identifying-app-installations.html that showed the issues with trying to get a user id for a device.
UUID- It seemed like this was the best option. However, would someone be able to give me an overview of how to implement this and how it works. Also what are the limitations.
A sample implementation is already presented in the blog that you have cited.
Limitations: For your case, UUID won't work. Since, the user can actually delete whatever file/UUID you use for tracking (not easy, but doable)
Your requirement is to track devices. So, perhaps, go for telephony ID, Mac ID or a combination of both.

Android App submission Approval Time [closed]

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How long does it typically take to submit an application and get approval on the Android Marketplace?
There is no approval delay: it may take up to an hour to list and be visible in search results, though. I've typically seen 15 minutes.
Submitting an App to the market(excluding the time you have to spend filling out information) is between 15-60 minutes. Before it was submitted and accessible within about 5 minutes but then it was not search-able. Now it takes longer but when it's done it's search-able from the start. This also applies to version updates.
The developer submission can take a couple of days until it is fully approved, sometimes they will also require you to send in documents to prove your identity and then it will take some extra time. Before, the account process didn't take any time, but I guess they added some manual control since then.
Apps: ~ 1 hour.
Dev Acc: A couple of days.

What are some of the best ways to get your Android application noticed after it leaves the 'Just In' section? [closed]

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So I've recently released an application on to the Android Market. Whilst it was in the "Just In" section I was seeing decent download numbers, but since then interest seems to have dropped off significantly. I think now people can only find my app through a specific keyword search, which doesn't make me particularly confident about it ever becoming popular.
What can you do when your app has passed the 'Just In' stage but has not reached the 'Featured' stage? The majority of applications seem to be in this middle stage so I think other people must have a similar problem. It seems like the 'Featured' section just makes the popular apps more popular, and makes it really difficult for newer apps to ever catch up with them. Does anyone know if the situation with the Apple App Store is any different?
It seems to be possible to refresh your app and make it appear in the 'Just In' section again if you update it sometime after, but I can't find any real guidelines on this. Is anyone familiar with the specific rules for this, and is repeatedly riding the 'Just In' buzz the only viable strategy for a new app?
I remember reading that updating the app will bring it back to the top of that list... I googled it a bit and found this blogger that recommends spacing out your updates to make it to the "just in" list. The writer points to another blogger that had a similar experience. Hope it helps.
There is no longer a "Just In" section so this answer is out-of-date.
There is now no way to get noticed if you don't do advertising. Your app will remain at the bottom of the list with zero downloads and no ratings forever unless you do marketing, get reviews, etc.
Even having a demo won't help because no-one will ever see it since it will be 50-60 pages ahead.

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