I have a running app on fox pro which is developed using DOS. And its working very fine on the computer system. But due to the requirement of the users, now they want it to run on the android device.
So
1. Can you please tell me whether any plugin or bridge is already there in the market or should I have to develop one. I am basically looking for the bridge which can make communication between Android and fox pro. I don't know whether this is possible or not.
2. Any solution to open console in the android device where I can execute DOS commands in Android device like I do in the computer system.
Specifically I don't want for redevelopment, but if there is no way to achieve then let's see.
Apparently, you can run DOSbox under Android:
http://androiddosbox.appspot.com/
I've never tried this, but maybe it will provide what you're looking for.
Between a combination of psgsdk and Appery.io and software that helps convert screens from SCX files into Appery, this is a lot easier now. I've done this several times and have apps in both Google play and IOS app store that are FoxPro apps. The back end and all code is Visual FoxPro and the front end is Appery. #abigdreamer on twitter gets ahold of me -- let me know if I can help -- Know this post is years old but others might need the same.
Related
This is my first question on Stack Overflow, so sorry in advance if I asked the question in the wrong place or messed up.
I have this project where I am repurposing an old android tablet for the project. I need to make an app which will always be open on the tablet. The problem is, I am not proficient in making apps for Android. So, I thought let me run an iOS emulator (like iemu or Cider APK). Then, I realized I don't know how to put my app on the emulator.
I was thinking of ad hoc, but I am not sure if it will work. Then I though about stuff like Snapchat ++ or Instagram ++. How do they distribute it? For those who are unfamiliar with it watch this video starting at 1:55.
So in short, can I put my iOS app on the emulator or is it just better to get better at making android apps?
Thanks in advance
Based on my quick research I checked just briefly bunch of articles about Cider APK or iEMU APK and also comments and I downloaded one app but didn't run it because its basically distributed from some google drive account and looks quite dangerous to run on my phone.
But based on my understanding how this is actually doable https://appetize.io looks like only way, as this is merely some remote virtualization solution and they have business model instead of ad scam business model as those others. appetize.io runs in browser and has a free plan with limitations but usable , also they allow to upload your apk to their server to run it on their iOS devices that is basically visible in web browser, while quite slow but working and its real thing and useful.
I am guessing you would get Cider APK or iEMU APK.
I have never done it myself but I know it's doable. Read their documentation.
Install the emulator in your IDE and run by choosing the desired destination.
Hope this helps.
http://www.androidcrush.com/run-ios-apps-on-android/
My question is primarily because of a bug in 4.4 and earlier devices. More on it here and here.
The gist is this
Something changed recently with the goo.gl/ URL shortening service
that breaks the Cardboard app's own QR-code scanner. It only seems to
affect Android 4.4 and older versions.
What Im looking to do is add viewer profiles to these devices either using a script via adb or manually copy pasting needed files.
This is for a hackathon I'm organizing in 2 days so timely help is appreciated. Also if it helps the devices we are developing on will be rooted so changes to the filesystem are possible.
The issue with the shortening was fixed and now its possible to once again get viewer profiles added automatically.
On a side note I'd still like to hear if there is a way to side load this manually.
I would like to start looking at development for Android applications (nothing huge, just for learning). Before I begin, I would like to find out whether or not development on the Android phone I use daily would be corrupted or changed in some way if I used it as a development device.
I probably won't put anything on the Market, but I would just like to test out how everything "works" with Android development.
Any help that will guide me is great.
Thanks.
It shouldn't cause any problems at all. The only problem I can imagine is that you have to enable installation of applications from unknown sources (i.e. not the marketplace). You just need to be sensible not to go installing applications from dodgy places.
No, not at all! Sorry for the shortness of the answer, but that's it.
The only problem I can think of is writing to internal memory more than usual, but if you install a lot of new apps, the effect will be the same, so it's nothing special. And as alextsc said, if you write something and it doesn't work, just remove it, and that's all.
Not at all. But even better, when you set everything up (Eclipse, the Android SDK and the ADT Eclipse plugin) you'll also get an Android emulator that you can test your development projects on virtually.
Still, it's just fine (and recommended) to do testing on an actual device, but if you're just playing around, you can likely just use the emulator and only deploy to your device if the end result is something you'd like to show off to your friends!
Best of luck!
Hey in addition to the above answers,
You should actually test on your device when you are making an app that uses one of the following :
GPS, or wi-fi to get user location
when you want to use any phone sensor in your app
when you are trying to integrate camera/ camcorder in your app
also you might need to actually test phone call/sms functionality integrated in an app
otherwise the emulator just works fine
I don't have an Android phone, is there still a way I can learn Android? How can I learn and what do I need?
Yes, absolutely ... the android SDK comes with an emulator, which, while quirky in some ways, does a pretty good job of letting you at least start learning and running most sample projects.
edit: This thread is somewhat old, but in recent times a new emulator has been released that is quite nice. Check out Genymotion :)
To add to Joel Martinezs answer,
Yes you can learn android dev without having a device, although it is really good to have one if you are into dev.
I started 3 months back and this is what i did
Downloaded the sdk and tools
Created a hello world app
Read about android sdk best practices in the developers site.
Looked at a lot of sample apps to know how they work
Started creating our app.
If I could do it, I am sure you could do it too. Android development is very easy to get started. You have all the info you need in the android developers site. If you need any help we are here at StackOVerFlow :-)
You need to fulfill the following requirements
Java knowledge
Android sdk
Android simulator
working knowledge of android OS(you can get it using emulator)
creativity and logics
Finally, a video tutorial(I suggest lynda.com)
Also take a look into android developer official site
Hey in addition to the above answers,
u should actually test on ur device when u r making an app that uses one of the following :
GPS, or wi-fi to get user location
when u want to use any phone sensor in ur app
when u r trying to integrate camera/ camcorder in your app
also u might need to actually test phone call/sms functionality integrated in an app
otherwise the emulator just works fine
As Joel puts it, you can use the emulator. Here is the developer website, and here is the page specific to the emulator.
Sure. Just get an android emulator and use that for your development. there are free emulators available online as well as tutorials and lots of books available for android OS development.
I have an app in Android Market which is a standalone app that's essentially a full conduit to an SQLite Database(add, change, delete, inquiry). Some of my potential clients have asked to see a sample of my work, but they don't have an Android device.
Other than just showing them screenshots etc., is there a way I could have them go to a website where they can actually run it & check it out.
I'm thinking there would be a programming element involved (convert app to a mobile website essentially?), hence posted this question here.
Not quite sure where to get started. Any help would be appreciated.
You can use one of the patterns like MVC/MVP/MVVM to create your core library and then develop additional UI variants for different clients: Android, java applet etc.
Alternatively you can develop a mobile web site as you suggested and use simple android app to navigate built-in browser to it. This might be somewhat transparent to most users. I think Android MSN client uses such an approach.
I see 2 relatively easy options.
Give them an .apk designed to only
run on the emulator (you can check
the ID, the emulator ID is 00000...)
and they can boot up an emulator and
run it. If you're worried about them
reverse engineering your .apk you
probably shouldn't go down this
route. Or if you don't want them to
have to install the emulator
Set up a virtual machine and let
your clients remote desktop into it.
Give them permissions to only run
the emulator or however you want to
set it up