I'm working on an app that is targeted for version 2.3 so that it will run on my sister's phone. However, I can run 4.0 on my phone. I want to add some swipe animations and such but I don't run the animations to run on her phone.
Is this even possible?
Yes, simply put the API specific code in a if/else block, so it is only called when the system supports it:
Like this:
if (currentapiVersion < android.os.Build.VERSION_CODES.JELLY_BEAN) {
//do things that are only supported on JellyBean
} else {
//do the other stuff
}
You can use a ViewPager and FragmentPagerAdapter to provide swipe functionality among various Fragments. All of which are available in the support library.
ViewPager(Note, don't do anything with the ActionBar, as they are not yet in the support library):
http://developer.android.com/reference/android/support/v4/view/ViewPager.html
FragmentPagerAdapter(pretty much the example code you will need):
http://developer.android.com/reference/android/support/v13/app/FragmentPagerAdapter.html
Fragment:
http://developer.android.com/reference/android/support/v4/app/Fragment.html
Related
I'm using Crosswalk (XwalkView) instead of the default Webview on Android but it seems that the defalt pull-to-refresh functionality doesn't work on Android 4.3. I've tested it on 5.0 and it's ok, but on 4.3 and 4.2.2 it doesn't work. I'm guessing it has to do with < 5.0 ?!
I've tried something like this to enable it, but it failed to work:
//Disable the edge effect and try to enable pull to refresh in case we're using xwalk webviews
if (BuildConfig.IS_XWALK) {
final String INIT_SWITCHES[] = {"Xwalk", "--enable-pull-to-refresh-effect", "--disable-overscroll-edge-effect"};
if (!CommandLine.isInitialized()) {
CommandLine.init(INIT_SWITCHES);
}
}
Any ideas ?
Actually, we already have a JIRA about this feature, please track it here: https://crosswalk-project.org/jira/browse/XWALK-6277.
It has some block issue before, but we will continue investigating how to implement it.
I have a button that I want to set the background of using a png file from internal storage. For android api 16 and up, this works fine:
filePath = getActivity().getFileStreamPath(colorCodes.get(i-1));
temp.setBackground(Drawable.createFromPath(filePath.toString()));
When running on an android tablet with 4.0.4, this part crashes the app with a nosuchmethod error (setBackground). After a little research, I see that setBackground is only available for api 16+. After looking around on SO and a few other places, it looks like I need to use setBackgroundDrawable (deprecated) or setBackgroundResource. I tried this:
filePath = getActivity().getFileStreamPath(colorCodes.get(i-1));
if (android.os.Build.VERSION.SDK_INT < 16) {
temp.setBackgroundDrawable(Drawable.createFromPath(filePath.toString()));
} else {
temp.setBackground(Drawable.createFromPath(filePath.toString()));
}
When logging it out, it shows that setBackgroundDrawable is running and not setBackground, but I get the same nosuchmethod error (setBackground).
The other option is setBackgroundResource, but it accepts an int and not a drawable. Can I convert from drawable to int for this purpose?
What can I do here to set the background of the button to a file in internal storage for APIs < 16?
Thanks.
***EDIT - ok, this is working. just missed a little part elsewhere in the code that had the same problem. However, is using a deprecated method really the only way?
Deprecation is a status applied to a computer software feature,
characteristic, or practice indicating it should be avoided, typically
because of it being superseded. The term is also sometimes used for a
feature, design, or practice that is permitted but no longer
recommended in other areas, such as hardware design or compliance to
building codes. (source link)
Now we can answer your question.
Before API level 16 there is a method named setBackgroundDrawable. After API Level 16 google decided to write a new method setBackground for same purpose and recommend us to use new method. (Reason of this may be found by googling.)
You can use setBackgroundDrawable method for all api levels. There aren't any constraint for this. But using new method setBackground is recommended after API Level 16.
But you can only use setBackground method for devices which is running on API Level 16 or higher. So if you only implement setBackground method in your code, you are going to get MethodNotFoundException for devices which run below API Level 16.
To sum up; it is a best practice(for me it is a must) to use new methods then deprecated ones with supportted api version check such as;
if (android.os.Build.VERSION.SDK_INT < 16) {
temp.setBackgroundDrawable(Drawable.createFromPath(filePath.toString()));
} else {
temp.setBackground(Drawable.createFromPath(filePath.toString()));
}
I am not quite sure whether it is the only way to achieve this but in my opinion it is the correct one. Because the annotation #Deprecated defines the method to be superseded (in most cases) it automatically implies you can (I would even say should) use it to address older versions which are the targeted versions of this method.
I´m experiencing a weird problem with SlidingMenu Library and ViewPager when they are running on devices with Android 3.2 (Honeycomb).
The problem appears when we "toggle" the SlidingMenu to show the Menu that is hidden on the left of the app. When we do this, both ContentView and BehingContentView stops responding to touch events.
Thinking that this was a problem related to my application, I downloaded the last version of ABS and SlidingMenu library and configured a new project using the built-in example that comes with the SlidingMenu and, for my surprise, the same behavior occurred with the ViewPager example.
These are the steps that I did:
Configure an Emulator using API Level 13 and 7" WSVGA (Tablet);
Download ABS and SlidingMenu from GIT;
Setup a new Project, using the compatibility library android-support-v41 (Also tested with android-support-v4);
Solved the problem 'getSupportActionBar() is undefined' as described here: https://github.com/jfeinstein10/SlidingMenu/issues/145;
Run the 'Example Application' and choose 'ViewPager' example;
Swipe pages to the right and to the left, without opening the menu;
Open the menu. See that the lists don´t scroll as expected;
Close the menu. See that the viewpager doesn´t responds to touch events anymore;
Notice that this behavior was reported only on Android 3.2 devices. We have the same application running on 2.x and on 4.x devices, without this problem.
Also, noticed that the Example Application that was downloaded from Google Play doesn´t have this problem.
Does anybody have any advice? Thanks a lot!
Edit 1
Tested on a real device, and confirmed the Behavior. Does anybody have an advice?
I had the same problem and fixed it by using the following work-around.
Replace these lines in SlidingMenu.java:
#TargetApi(Build.VERSION_CODES.HONEYCOMB)
public void manageLayers(float percentOpen) {
if (Build.VERSION.SDK_INT < 11) return;
with:
#TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public void manageLayers(float percentOpen) {
if (Build.VERSION.SDK_INT < 14) return;
Is there any kind of conditional compiling for Android?
I had to make my project for Android 3 (API 11) just because ExifInterface has almost no useful attributes in Android 2.3 (API 10), despite the fact that it appeared in API 5 (!!??). I don't want to restrict my app to ICS users.
Thanks!
You can check dynamically the current API version of the device and do different stuff depending on that:
if(Build.VERSION.SDK_INT < 14) {
// Crappy stuff for old devices
}
else {
// Do awesome stuff on ICS
}
But be careful that if you need to instantiate classes that are not available for all APIs then you should do it in a runnable or in a separate wrapper class, e.g:
if(Build.VERSION.SDK_INT < 14) {
// Crappy stuff for old devices
}
else {
// Do awesome stuff on ICS
new Runnable() {
new AmazingClassAvailableOnICS();
(...)
}.run();
}
import android.annotation.TargetApi;
and then use annotations:
#TargetApi(11)
public void methodUsesAPI11()
{
...
Using this trick does a very simple thing: it allows compiling some code which contains API level 11 calls (classes, methods, etc) and still set android:minSdkVersion="8" in the manifest. Nothing more, nothing else.
The rest is up to you. You must check platform version before you call methodUsesAPI11() or you handle exceptions in order to prevent app crash and perform other action on older platforms.
Checking Build.VERSION.SDK_INT or using annotations should suffice, however, this link I'd bookmarked might be relevant to your case:
http://android-developers.blogspot.com/2010/07/how-to-have-your-cupcake-and-eat-it-too.html?m=1
You can use what they describe there to have classes that may not be compatible, but will never be loaded. It's not conditional compilation, but it may be what you need, however, it is a bit more complex.
So we've seen the preview sdk and the neat new stuff like ActionBar and Fragments. Making a lot of method calls will be unavoidable to make use of these, so what strategies are there for maintaining 1 version of the app, which will let me use all the snazzy new stuff but also work on devices running 2.3 or below? My app targets 1.5 - 2.3 at the moment.
The same fragment APIs are now available as a static library for use with older versions of Android; it's compatible right back to Android 1.6.
There are a few tricks you can use to see if the various new APIs are available to your app. Generally speaking, you'll probably want to create two alternative sets of Activities, one that uses the fancy new APIs (ActionBar, Animators, etc.) -- and another set that don't.
The following code shows how you can use reflection and exception catching to determine the availability of the Fragment APIs, and version checking to confirm if the other Honeycomb APIs are available.
private static boolean shinyNewAPIsSupported = android.os.Build.VERSION.SDK_INT > 10;
private static boolean fragmentsSupported = false;
private static void checkFragmentsSupported() throws NoClassDefFoundError {
fragmentsSupported = android.app.Fragment.class != null;
}
static {
try {
checkFragmentsSupported();
} catch (NoClassDefFoundError e) {
fragmentsSupported = false;
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent startActivityIntent = null;
if (!shinyNewAPIsSupported)
startActivityIntent = new Intent(this, MainNonActionBarActivity.class);
else
startActivityIntent = new Intent(this, MainActionActivity.class);
startActivity(startActivityIntent);
finish();
}
Generally speaking you can use the same layout definitions. Where Fragments are available you'll inflate each layout within a different Fragment, where they aren't you'll probably want to use <include> tags to embed several of them into a more complex Activity layout.
A more detailed work through of how to write the code to support backwards compatibility on Honeycomb can be found here: http://blog.radioactiveyak.com/2011/02/strategies-for-honeycomb-and-backwards.html
Conveniently, Google's Dianne Hackborne has posted a blog entry covering this exact topic. Google say they'll be providing static libraries so older versions of Android will also be able to use fragments.
You might find Reto Meier's article on backwards-compatibility useful, specifically the section headed "Dealing with missing classes".
I've yet to look at the Honeycomb SDK myself but I, like you, am hoping it's pretty easy and hassle-free to make use the new features without jeopardising compatibility with older devices.
Well google just announced honeycomb will be tablet only: http://www.pcmag.com/article2/0,2817,2379271,00.asp
So if your device is meant for mobile only this may not even be an issue.
Official Android sample that will help you achieve ActionBar from 1.6 to 4.x