How to change target min3d object android? - android

I using min3d example to show object 3ds. But target file = res/raw and texture = assets. Can i replace target file in my external storage? Thanks!

yes, here is a framework based on min3d to load from sd https://github.com/MasDennis/Rajawali/tree/master/src/rajawali
Or if you do not want to use another library, look up min3d issue. Some people have proposed a solution
http://code.google.com/p/min3d/issues/detail?id=40

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Creating a VectorDrawable from an SVG file at runtime

I want to create an VectorDrawable from a remote SVG file (ie a URL), within my app (not in Android Studio). After a bit of searching, I have yet to find a way to do this programmatically, is there even a way to do this?
Any help would be appreciated.
First yo need to download the resource like a file or InputStream class type.
After that, you must transform to a graphic class. To do that I found this library: Library tutorial
Good Luck!

Use .obj and .max files in AndEngine for Android games

I am working in a game which is using AndEngine to develop.I successfully use .jpg and .png files in this.But I face too much problems when I trying to use Maya Animated files (which are in .max extension) and also .obj files. Can anyone please suggest me how can I use .max files. Or at least .obj files in my programs.Hope everyone understand my problem clearly. Thanks in Advance
I am not entirely sure: But AndEngine is a 2D game-engine while .max and .obj files usually describe 3D object/animations. For example obj files can contain vertexes, while AndEngine is not capable of using vertexes directly (although, some extensions might).
What I am sure of: you can always make little screenshots of your Maya animation and put them all in a row in a png file and use the png image instead.

.tif to .png conversion in Android

As android doesn't support TIIF fromat, so I want to convert a .tif image to .png image in android.
Is there any library or code that can help me out?
whatever i get is not saufficient for this conversion.
i would try http://www.schaik.com/png/tiff2png.html and convert his .c file to .rs so that it works on all android platforms. Or better yet just do the conversion before it gets to the phone.

Import and show a model from a WRL file in Android application

I need to import and show a 3D model from a WRL file in Android application. So far I have not been able to find any API examples' or 3rd party libraries to help with this. Any ideas (other than converting to another 3D file format)?
min3d is a promising one http://code.google.com/p/min3d/
hope this is what you need
It seems at present that no libraries are available for importing a WRL file into a native Android application. The solution is to convert the file to a 3DS or OBJ file format and then make use of the min3D framework.

Can a custom metadata be added to an image in Android?

Is it possible to write custom metadata to an JPG image using Android SDK or some 3rd party lib , and extracting it afterwards? If it is, is there any simple solution?
Thank you very much in advance
Android includes an ExifInterface, but also you could check out Commons Sanselan

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