I want to create an VectorDrawable from a remote SVG file (ie a URL), within my app (not in Android Studio). After a bit of searching, I have yet to find a way to do this programmatically, is there even a way to do this?
Any help would be appreciated.
First yo need to download the resource like a file or InputStream class type.
After that, you must transform to a graphic class. To do that I found this library: Library tutorial
Good Luck!
Related
I want to use vector asset in android studio to generate svg xml file,
I convert my png to svg in this web site
but when I use this svg file in vector asset to generate xml file, I get following error message
It display "could not generate a preview"
How can I fix it?
Most of the complaints on this topic are due to people trying to convert SVGs that use features of the SVG standard that are not supported by VectorDrawables. And the SVG to VectorDrawable converter in AndroidStudio only supports those limited features. It doesn't really give much feedback when it encounters things it doesn't support.
Some of the online converters try a bit harder. You might have better success with them.
Otherwise you may have to simplify your SVGs to get them to work.
If you need to display SVGs images that are more complicated than VectorDrawables can handle, then you can always consider using an SVG rendering library for Android. IMHO the best one is AndroidSVG (disclaimer I wrote that one).
There are some cases when your actual .svg file name contains some capital letters. Just rename them in all small letters and try to upload it.
For instance:
If actual .svg image name is mySavedimage.svg {here 'S' is capital which is against norms of android assets}. SO if you rename that file to my_saved_image.svg then this will work as a charm.
hope it helps.
I've never had any luck with those convert sites. You're better off using photo tools to create an SVG. Make sure to follow the SVG guidelines from Android listed here
The error is in the converter. The SVG file might not be proper.
You need to use photo editor tools like Photoshop or Gimp.
I am having a requirement where I have to generate a single svg file from various svg file like shapes into the canvas in android platform like making a image. And above that after saving that svg file I can also re-import that svg file and can undo/redo the changes done previously as well as making adding new stuff and saving the new svg file.
I am not much aware regarding importing and reusing the svg file after once it is saved and redo/undo or edit the previous changes step by step according to the layers in svg file and additionally making new changes into it.
I had R&D in figuring out the way but could not find any helpful solution. It would be great help if anyone can suggest me convenient ways to do that so.
Thank you.
I'd like to use basic images like the ones in the menu of the alarm application. Are these images integrated in the Android SDK ? I didn't find any way to access them.
If not, do you know a good free library ?
Thanks in advance,
Regards,
C.Hamel
http://www.darshancomputing.com/android/1.5-drawables.html is your answer
and than you access like this android:icon="#android:drawable/ic_menu_delete"
if you want to use image of android system then you can use that all image which are in android's system..
you just need to write android.R.drawable and you will get all image ...
android.R.drawable.btn_dialog
Look in your android-sdk folder, you will find folders for each version of android including all the system images. You can copy the images you need to your own ressource folder and use them from there.
I would like to use more vector drawings in my Android applications. Providing images isn't as space efficient or as scalable as I would like it to be.
Android provides a series of Drawable file formats, such as ShapeDrawable, which can be combined in a LayeredDrawable. To go very far down this path, it would be nice if there was a designer for visualizing the results, doing the drawing in, and handling all the resulting files.
C# WPF has Expression Blend, Adobe has Flash CS4, and the iPhone has Opacity. So my question is, is there a designer or drawing tool for Android?
Note: Other questions have talked about using SVG in Android. Android doesn't have native support for SVG, so the only way to do it is with an external library. I would like to avoid that and am asking for a developer side tool. An SVG to Drawable converter would be fine, but I'm not aware of one.
I faced the same problem and I've just released a little library on github that allow to export svg to drawable more quickly.
https://github.com/r3gis3r/svg2drawable
Hope can be useful for you.
For the sub-subset of rectangular ShapeDrawables there is a nice tool online at Angry Tools which allows one to edit a button's drawable:
http://angrytools.com/android/button/
I would suggest you using Vector Drawables, which are natively supported by Android 5.0+. There is an SVG to VectorDrawable Converter, so you can create SVG images in your favorite editor.
BetterVectorDrawable is the VectorDrawable implementation for Android 4.0+ with configurable fall-back behavior on Android 5.0+.
SVG to VectorDrawable Converter is the batch converter of SVG images to Android VectorDrawable XML resource files. Online version exists.
Links point to readmes, which provide enough information on how to use the lib and the converter.
Yes, there is.
https://play.google.com/store/apps/details?id=com.tiraisoft.drawabledesigner
It runs on Android so you can see the changes live.
Disclaimer:
I'm the author
New to Android development and have decided to use NetBeans 6.9.1 as my IDE. So far the process has been somewhat painful, but I'm getting things rolling. However, I am creating an ImageView subclass for my first custom View and I can't figure out how to add my Box.png file to the project. Drag and Drop doesn't work, there are no right-click options to add a file to the Resources folder, no dropdown menus to add images, no way to add the image to a package. Could use some insight, thanks!
Just go to the project folder and copy the images you want into the res/drawable folder. The IDE helps you a lot with code completion, error checking, etc... but that simple task can be done by hand.
Then, you can reference your resources by using something like: R.drawable.image Notice that I'm not using the image extension. If you wonder what R is, let me give you a brief explanation:
Each resource that is saved in the resources directory is referenced in the R class. That's a file that is autogenerated by Android and it's used to reference those resources from your code. In this case, it will be in R.drawable.* since it's a drawable resource. There are other kind of resources, like layouts: R.layout.something or strings R.string.whatever. That's essential for the android development, so you better read some tutorials (or buy books) in order for you to get started.
So, in your case will be something like setImageDrawable(R.layout.wood); However, I highly recommend to read first a couple of tutorials. Google about it, you will find tons of them.