I m going to work on an text to speech application which will be in both android and iphone. I found very good threads on stackoverflow for TTS libraries in iphone.
My question is : should i need to use same library for both iphone and android ?
If yes are there any same library provider for both iPhone and Android ? I just want to be sure that the both the apps dont behave so different to each other if I am going to use different libaray , thats why I am curious to find a solution
You can go with Flite-TTS-Engine which is available and compatible with both iOS and Android.
You can find Android Flite-TTS-Engine here
You can find iOS Flite-TTS-Engine here
For iOS
Text To Speech(TTS)
https://bitbucket.org/sfoster/iphone-tts/src
https://github.com/todoroo/iPhone-Speech-To-Text
http://docs.phonegap.com/en/2.0.0/guide_plugin-development_index.md.html
https://github.com/phonegap/phonegap-plugins
https://github.com/phonegap/phonegap-plugins/tree/master/Android/TTS
https://github.com/macdonst/TTS
http://www.raymondcamden.com/index.cfm/2011/10/12/First-test-of-PhoneGap-Plugins
http://en.usenet.digipedia.org/thread/12992/27474/
https://groups.google.com/forum/?fromgroups=#!msg/phonegap/JSBV8zfbXZ0/JqiLM5HdTF4J
http://phonegap.com/blog/2012/09/
This linke may be helpful for you :)
Related
Since few days i started developing android apps after 5 years of c/c++ coding , i know the need to learn java for android and i have no problem with it , but i prefer to continue using c/c++ , after long web search i found that the simplest way is by using c4droid ,since i don't currently have a android device , i think that my best solution is to run c4droid under blue stacks emulator and that way i will have no need to setup the NDK or "c++ builder" , now i have a little doubt , if that way is useful for serious game programming !! i know that c4droid support sdl and opengl and theoretically i can append any library in it , but can it reach such degree of confidence especially under blue stack emulator ?
Using the Android SDK is preferable over a simple app, however no one says that you cannot use it under Bluestacks. The results depend on you.
EDIT:
If you find it comfortable and you get the same results you'd get with the "official" way, why not do it your way?
I would like to make an android application using JUCE libray. I am little bit new in android development, After lots of search on google but i can not getting proper idea of JUCE library, I want to use this library for change font in my android application, If any one have idea then please give some suggestion of this topic.
Thanks...
I have a few questions about webRTC on android. I can say I'm new about android and webRTC but I can also say I made tooo much research about webRTC on android. But still have a few questions. (some of them because of I'm new, and some of them because of I'm okey but not fully)
I'm trying to make an android app which is going to communicate between web browser (first choice is chrome) and android device directly (p2p we can say). So I made too much research and I found webRTC is good for me. Do you advise me something other or is it okey you think? (also I am going to code a plugin for chrome).
Nearly every document says 'android is not directly support webRTC'. So I need something to provide me webRTC on android. What it is? Is it native android that I have to code? Is it native (NDK) library that I have to include my project? Or is it a java lib? Or should I go for cordova/crosswalk or sth like that? I researched all but didn't find something can help me. Yeah there are documents about it but not enough..
Some of documents says, I need chromium. But why and how? They show me lots of linux terminal commands and even there is no a line java or C or C++ code. Even some terminal commands and links that they give is not working.
I read/found/tried these things as a result of my research:
Apache cordova
Crosswalk
http://www.webrtc.org/
https://github.com/webrtc
http://webrtc.github.io/samples/
http://simonguest.com/2013/08/06/bui...t-for-android/
http://orcaman.blogspot.com.tr/2014/...tc-source.html
https://github.com/pchab/ProjectRTC
https://github.com/pchab/AndroidRTC
and something more..
in a nutshell I need help. Please give me your hand. Thank you. (because I'm really very helpless and tried to do my best)
Thank you.
As others have suggested, I recommend checking out g.co/webrtc. As I understand it, your goal is to make Android connect to a web browser using WebRTC. There are two (three) ways you can achieve that.
You can just use Chrome, Opera or Firefox for Android. All these browsers support WebRTC, and it allows you to use the same code for your web app, as for your Android app. With the new Add to homescreen support, as well as support for push notifications from web apps on Android, this could be a very good solution for you.
You can use the Android native WebRTC library, available from WebRTC.org. As mentioned in my article, I recommend using the pristine.io compiled library, available from MavenCentral.
If you can limit your application to Lollipop, you can use WebView, which support WebRTC now iirc. I don't know much about it though.
And the best resource for getting help is discuss-webrtc. It's a lot more active than StackOverflow.
Anyone know if its possible to develop android apps with PowerBuilder.
Haven't found much regarding this on Google, which might mean that it isn't, but still want to hear the opinion of ppl at stackoverflow.
thanks in advance
right now I think the only possibility is Appeon Mobile for PowerBuilder. This is a beta version and it is supporting iOS right now, but in several months it will be capable for building native android and Windows Phone app too.
http://www.appeon.com/list.do?fid-60-page-1.htm
I hardly waiting it also :)
Br. Gábor
One other possible solution I've considered but it is NOT a trivial solution. Look at IIS modules and handlers in the MSDN. Basically you can write a handler in PB.NET that will be used in IIS to create HTML5 that will run in just about any browser including mobile.
You then could assign a certain file type (e.g .powerbuilder ) which will be processed by your custom handler that was written in PB.NET.
Might be a good open source project.
I had been working on android since a little long. Now I am wondering about titanium. Is it possible to write android (java) code in titanium app since the app is build in titanium? If yes then how? Actually I am having problem dealing with push notification for android in titanium. So I got a solution to build complete app in titanium and then if possible use android code in app to deal with push notification. How? Please do response as quickly as possible. Thanks in advance.
To answer your question directly, you will need to develop a native Android extension to call Java code via JavaScript in a Titanium application.
Rai
You should be checking out the docs Here tells you all you need to know
Hope it helps
Frank
yes it is possible but remember that the titanium tools lag behind the official android ones. Documentation is poor and often wrong, code is laggy and the resulting .apk are much bigger.
Why are you thinking of using Titanium? For cross-compatibility?
If you are thinking about that you have multiple possible ways:
1) Build a minimum common denominator, like titanium, but better: Write a core application for both android and iPhone so that it will be fast and light on memory, with a modified broswer to show your content. This way the interfaces will be much easier and you'll have to write the content just once.
Still you will be able to access low level hardware, like GPS, compass, gyroscope.... easily without consuming too much battery (unlike with titanium) as needed.
2) Find an existing minimum common denominator: Javascript work both on iPhone and Android.
3) There are many other options (Adobe air, python, custom scripting, mobile web site, ...) but I think that the cons outweigh greatly the pros.