Make an Android application using JUCE library - android

I would like to make an android application using JUCE libray. I am little bit new in android development, After lots of search on google but i can not getting proper idea of JUCE library, I want to use this library for change font in my android application, If any one have idea then please give some suggestion of this topic.
Thanks...

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A way for version control on android app files?

I am very new to android development. I need a way to do version control on a few JSON files the user will edit using an app. So far, I could not find any good way to do so. Any suggestions are appreciated :)

A few questions about webRTC on android

I have a few questions about webRTC on android. I can say I'm new about android and webRTC but I can also say I made tooo much research about webRTC on android. But still have a few questions. (some of them because of I'm new, and some of them because of I'm okey but not fully)
I'm trying to make an android app which is going to communicate between web browser (first choice is chrome) and android device directly (p2p we can say). So I made too much research and I found webRTC is good for me. Do you advise me something other or is it okey you think? (also I am going to code a plugin for chrome).
Nearly every document says 'android is not directly support webRTC'. So I need something to provide me webRTC on android. What it is? Is it native android that I have to code? Is it native (NDK) library that I have to include my project? Or is it a java lib? Or should I go for cordova/crosswalk or sth like that? I researched all but didn't find something can help me. Yeah there are documents about it but not enough..
Some of documents says, I need chromium. But why and how? They show me lots of linux terminal commands and even there is no a line java or C or C++ code. Even some terminal commands and links that they give is not working.
I read/found/tried these things as a result of my research:
Apache cordova
Crosswalk
http://www.webrtc.org/
https://github.com/webrtc
http://webrtc.github.io/samples/
http://simonguest.com/2013/08/06/bui...t-for-android/
http://orcaman.blogspot.com.tr/2014/...tc-source.html
https://github.com/pchab/ProjectRTC
https://github.com/pchab/AndroidRTC
and something more..
in a nutshell I need help. Please give me your hand. Thank you. (because I'm really very helpless and tried to do my best)
Thank you.
As others have suggested, I recommend checking out g.co/webrtc. As I understand it, your goal is to make Android connect to a web browser using WebRTC. There are two (three) ways you can achieve that.
You can just use Chrome, Opera or Firefox for Android. All these browsers support WebRTC, and it allows you to use the same code for your web app, as for your Android app. With the new Add to homescreen support, as well as support for push notifications from web apps on Android, this could be a very good solution for you.
You can use the Android native WebRTC library, available from WebRTC.org. As mentioned in my article, I recommend using the pristine.io compiled library, available from MavenCentral.
If you can limit your application to Lollipop, you can use WebView, which support WebRTC now iirc. I don't know much about it though.
And the best resource for getting help is discuss-webrtc. It's a lot more active than StackOverflow.

Is it possible to compile a Xamarin project as a library for iOS and Android?

I need to create an API library for Android and iOS. I have experience working with Android projects, but zero experties in iOS. I was wondering if I could create a Project library in Xamarin that compiles as a JAR for Android and as an... I-don't-know-which-type for iOS.
No, that isn't possible. Depending on what you are trying to accomplish there may be alternatives. If you are trying to make a library that can be used by others you could make it a Xamarin component - there is a component store you could put it on if you want it to be generally available, otherwise you can use any normal means of source or object distribution.
If you need to interact with a native app/library then you could make the C# code the "owner" of it and have it call into the native code. This works for both IOs and Android (and is used to work with e.g the play services from google).
No, it is unfortunately not possible to do that.
It seems to me that what you need is a Portable Class Library also known as PCL. It allows you to create a project which can be referenced by all Xamarin supported platforms (such as iOs and Android). There are obviously limitations to the approach like not being able to reference platform specific libraries but in your case (of writing an API) it should suffice.
You can read more in this link
Good Luck!

making an android project using introjucer

I would like to edit an audio file. As java doesn't support voice libraries(according to my knowledge), I would like to use juce library for this.
From some resources found in google, I came to know that we can do it using introjucer..
but i couldn't find proper tutorials for making android projects using introjucer. Can anyone help me out with this? Please correct me if i've misinterpreted any concept.
Best Useful library for audio editing is ringdroid: https://code.google.com/p/ringdroid/
Android Audio reference.
http://developer.android.com/reference/android/media/AudioTrack.html is the Android API for handling audio at the lowest level.
Second check out this -> Getting started with programmatic audio
If you dont want to use ringdroid.
Juce Hello world Tutorial : http://jucevst.wordpress.com/2011/08/17/hello-world-with-juce-actually-making-something/
Juce Beginner Tutorial: http://www.rawmaterialsoftware.com/viewtopic.php?f=13&t=10953#p61988

Text to speech Library for Android and iPhone both

I m going to work on an text to speech application which will be in both android and iphone. I found very good threads on stackoverflow for TTS libraries in iphone.
My question is : should i need to use same library for both iphone and android ?
If yes are there any same library provider for both iPhone and Android ? I just want to be sure that the both the apps dont behave so different to each other if I am going to use different libaray , thats why I am curious to find a solution
You can go with Flite-TTS-Engine which is available and compatible with both iOS and Android.
You can find Android Flite-TTS-Engine here
You can find iOS Flite-TTS-Engine here
For iOS
Text To Speech(TTS)
https://bitbucket.org/sfoster/iphone-tts/src
https://github.com/todoroo/iPhone-Speech-To-Text
http://docs.phonegap.com/en/2.0.0/guide_plugin-development_index.md.html
https://github.com/phonegap/phonegap-plugins
https://github.com/phonegap/phonegap-plugins/tree/master/Android/TTS
https://github.com/macdonst/TTS
http://www.raymondcamden.com/index.cfm/2011/10/12/First-test-of-PhoneGap-Plugins
http://en.usenet.digipedia.org/thread/12992/27474/
https://groups.google.com/forum/?fromgroups=#!msg/phonegap/JSBV8zfbXZ0/JqiLM5HdTF4J
http://phonegap.com/blog/2012/09/
This linke may be helpful for you :)

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