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I know Android Studio is at its early access stage. Is it ready for production at all? Does anyone know and has anyone deploy an app from Android Studio?
No it is not. In fact it is available as an alpha release.
As the Android Team report on its website
Caution: Android Studio is currently available as an early access
preview. Several features are either incomplete or not yet implemented
and you may encounter bugs. If you are not comfortable using an
unfinished product, you may want to instead download (or continue to
use) the ADT Bundle (Eclipse with the ADT Plugin).
Here is the link to the first Beta release of Android Studio.
Why not Intelij IDEA?
I worked in a team (me and another guy) with Android Studio on an app. We had some ups and downs with it due to the bouncy nature of an early access preview something something but nothing really bad.
Still, I think it is adventurous and a bit irresponsible to work with an early access preview IDE in production environment so I'd recommend using Intelij IDEA for android development. It is a matured and stabled product, and it has many great advantages over eclipse that makes life much easier.
I also worked with eclipse on a commercial app and this highly praised IDE had so many bugs I can't wait for Android Studio to come out, and for now I use Intelij IDEA which saved me when eclipse filed to build the project for days.
Down goes eclipse.
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Some friends of mine and I are developing an App as a school project in Android Studio because the only language we currently speak is Java, and we don't know how to work as Team e.g. How do we share the code with all of us, or if we shall do it with GitHub how does that work too? We have little experience in these things and would appreciate it a lot if you could help me what we could do and what is the best way to proceed
You need a distributed version control system.
The most common version control system is git, but svn and mercurial also exist.
Then the version control system needs a centralized way to distribute the latest changes to everybody. The most common is Github; there is also Bitbucket and Gitlab.
Since you ask very general questions, I think the easier way would be using Github because it is the most common, and it integrates fairly easily with Android Studio. Even when solving differences between files (conflicts), Android Studio offers some handy dandy dialogs to ease the editions.
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I am currently running Android Studio 2.3.3 and noticed 3.0 came out not too long ago. I was wondering what precautions should I take if I wanted to update Android Studio mid development of an app? Will I have to make any changes to my manifests or anything? Should I just wait until I release my project then update?
I was wondering what precautions should I take if I wanted to update Android Studio mid development of an app?
Before updating to 3.0 just take a backup of your project. Nothing more precautions you want.
Will I have to make any changes to my manifests or anything?
Not exactly before the update to 3.0. After the update, open your project in new android studio. Then new android studio 3.0 will prompt you about the new gradle plugin and dependency changes. You need to allow the changes android studio want (it'll automatically do it, but some manual configurations like 3rd party library updates are also needed if you are using them).
There may be some errors will occur during the build process, don't panic. It's due to the new gradle plugin. You may find answers for that error (if any) in SO.
Should I just wait until I release my project then update?
That's upto you. You can update at any time you want.
And please take a look at the official release notes of android studio 3.0 to know the new changes and features. There is a whole bundle of it.
By the way I'm using 3.0, cheers. Happy coding.
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I start learning android developing with android studio. And with lynda.com tutorial called android studio first look. I try to install eclipse but i have so much errors in my projects with libraries. So my question is, is android studio good for beginners?
Eclipse was a main Android IDE, so many tutorial have written using it. But later, Google announced Android Studio, and it have been in beta version for a long time. But at current moment - Android Studio is one and only official IDE for Android, so if you are a beginner, it's a better for you to start using it, so later, you don't need to migrate your apps and projects from other IDE's. Also, Eclipse are no longer supported, so you should use Android Studio anyway.
Yeah, but it isn't equals eclipse, so you'll have studying a little more. Every start is the same, but carry on is the key. Prepare to pass many hours without sleep. hahaha
Hugs!
Short Answer : No
Android Studio suggested by Google, but for you #Hossein Dibapour its better use and Programming with Eclipse Or IntelliJ IDEA.
for many Reasons :
with Eclipse and IntelliJ IDEA you can learn easy for Base then, you can use Android Studio after you acquaintance with those.
and also, for you, Android Studio is hard for Add And Edit some Codes or work with Gradle's.
regards.
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I am new to Android Development. I would request you to gimme some insights on which IDE to use as a newbie and which one is the best pick to stick with as a pro developer? Thank you in advance.
As a beginner point of view you can start with any of these. it will be better if you have some pre knowledge about android development environment tools. if you are completely new to both Eclipse and android studio and then you should first start with Eclipse .
Android SDK Eclipse
It would be little easy for you to handle otherwise you can start with Android studio.
Android Studio
The android studio is still in the early acccess preview, so its not advisable to start developing with it as a complete fresher. Since most of the developers use eclipse, you will be finding more help in the forums.
Android studio still has many disadvantages.
Once you develope in eclipse, and when the real version of android studio is released you can easily migrate your app to studio with ease.
Well Android Studio has been developed after Eclipse and also it is dedicated to develop android applications only.
So you might find it really supportive as far as we are talking about Android Application Development.
Although if you are going to develop some open source applications and
just by plugging in some real development plugins then you must go for
Eclipse.
And to make it comprehensive enough and to open you with the features let me take you to the
GOOGLE IO - 2013
This RIP will make it clear,
http://www.youtube.com/watch?v=9pmPa_KxsAM
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I have completed game on top of libgdx: https://play.google.com/store/apps/details?id=com.drobus.basketpro Is there any workable way to port it to iOS?
There are a couple options, but both are not truly production ready solutions. Options below are 'mostly' working. A few features will not work out of box without some custom handling (networking, sound, and a few others).
RoboVM (free)
MonoTouch/IKVM ($299 + Apple licence)
These methods work and are currently the best (easy) solutions available to you.
Note that RoboVM is supported by libGDX out-of-the-box as the default iOS target cross-compiler.
Update:
PS: RoboVM is not permanently free anymore. See here. You get a 30 day trial, then it costs 25$/month minimum.
A more recent guide on how to accomplish this can be found here:
https://medium.com/#apiric/deploying-your-libgdx-game-to-ios-testflight-163cada0696b
Short version:
Install RoboVM version 2.3.10-SNAPSHOT (link)
Create an Xcode project with the same build id as your Libgdx project
Run the Xcode project on your iPhone/iPad
Create an IOSLauncher.ipa file in Android Studio by typing .gradlew ios:createIPA
Create an “Apple Distribution” signing identity and an “App Store” provisioning profile
Install fastlane (link)
Certify and upload your project using fastlane