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Some friends of mine and I are developing an App as a school project in Android Studio because the only language we currently speak is Java, and we don't know how to work as Team e.g. How do we share the code with all of us, or if we shall do it with GitHub how does that work too? We have little experience in these things and would appreciate it a lot if you could help me what we could do and what is the best way to proceed
You need a distributed version control system.
The most common version control system is git, but svn and mercurial also exist.
Then the version control system needs a centralized way to distribute the latest changes to everybody. The most common is Github; there is also Bitbucket and Gitlab.
Since you ask very general questions, I think the easier way would be using Github because it is the most common, and it integrates fairly easily with Android Studio. Even when solving differences between files (conflicts), Android Studio offers some handy dandy dialogs to ease the editions.
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i'm starting at this world of app development and after some researches i still don't know which one to use.
For having a little knowledge in AngularJs,some recommended Ionic but, is the performance affected ?
Should i begin with Ionic Framework or Android native ?
Wether to go native or not is great battle among most app developers.
I would always opt for native, because it has every utility for the platform and supports the developer in every possible way. Hybrid aproaches are lacking nearly all of this, but are written in a cross platform language quite a lot developers are familiar with.
So on the bottom line it greatly depends on the needs of your project. But to get started, may try a little "hello world" with the android SDK and java. You will very quickly get to know a lot of the characteristics on android you will need to know even if you opt for hybrid. This knowledge will be essential, especially if you want to publish your app on Google Play or Amazon App Store.
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I've looked at the various previous posts on this provocative topic :) I'm not looking for a religious argument here but specific problems/advantages for either system. I have limited previous experience with both.
performance on Windows?
ability to host on my desktop but take with me on a laptop
ease of use as solo developer
but later ability to merge in another developer
anything else I should be thinking about
Git.
See a detailed comparison here https://git.wiki.kernel.org/index.php/GitSvnComparison
If you want a free private repository there is bitbucket
For solo developing i always use GitHub.
This is only my personal opinion, but i found him very useful:
Free cloud (for public repositories)
Windows client very easy to configure (and good performance)
You can view (and clone) your projects through browser everywhere
Paid version very cheap (7$ for 5 private repositories)
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Lately , I have been given the role of the team leader in the mobile unit in my company. We are developing for iOS and Android, and we can expand it further more to Windows phone and Blackberry. The idea is to build native apps for different platforms. So the basic task is to choose in what platform we are going to develop. Of course we can have different programmers for different platforms but we don't want to go that way. So we are trying to choose a single cross compile platform for developing apps in multiple platforms.
One of the suggestion was using Xamarin (https://xamarin.com).
Can you please tell me what are your pros and cons about this solution or any other suggestion that you find useful. We do not want to use HTML5 or any JavaScript approach.
Just a quick : "Xamarin Pros and Cons" on Google leaded me to many results. At the end your team will have to make the decision.
http://www.intellicore.co.uk/articles/4-pros-and-cons-of-mono-touch
http://www.whitneyland.com/2013/05/why-i-dont-recommend-xamarin-for-mobile-development.html
https://www.linkedin.com/groups/What-is-benefit-disadvantages-using-121874.S.5848849341191569409
You should try it next time. I also suggest you to try their framework with the free version, see how it suits your team.
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A very, very simple question. I am developing an app for Android in Eclipse using the SDK of Android an so on, nothing special. My app is going to be a geo-location type. Like this.
I'm a newbie in the AR applications. I have seen some SDK's like Wikitude, that help us developing this kind of apps.
The question is: Is it really necessary to download an alternative SDK for this, or, in theory, I could built it by myself without any extra-download? (more hard-working and time, i guess).
Thank you people.
Is it really necessary to download an alternative SDK for this, or, in theory, I could built it by myself without any extra-download?
Wikitude and similar frameworks were written by programmers. Other programmers could write one as well. Hence, in theory, if you are a programmer, you could write one.
However, since something like Wikitude probably has in excess of a hundred developer-years worth of engineering in it by this point, you may wish to use an existing framework, unless you have a rather long timeframe for developing the app.
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I'm just getting into some Android development, and came across Android Studio. I know it's pretty early days, but it seems relatively stable and I'm very familiar with JetBrains other tools (which it is based on), so it seemed a good fit.
However I'm finding that every tutorial or article I can find on Android development explains things in terms of Eclipse.
To me it seems that Android Studio will be the way forward, and so I'm relunctant to learn Eclipse only to have to migrate everything later.
So what are the technical limitations of each choice...
If I stay with Android Studio, what major differences will I need to be aware of when trying to make sense of tutorials designed for Eclipse.
...OR...
If I switch to Eclipse, how difficult will it be to move across to Android Studio later?