Flash CS6 Android App Testing - No USB Device Found - android

I'm trying to create a simple Android testing app with Flash CS6. I've put a circle onto a blank canvas and plugged in the Android device (a Google Nexus 4), enabled developer mode/ USB debugging, created a digital certificate and tried to publish the app, but whenever I do so it tells me no device is plugged in. I've heard something about a USB driver for Flash CS5, but heard nothing about CS6... How do I fix this?
Thanks, any help is appreciated. :)

The problem might be that you need a debugging USB driver for your app. The easiest way to get it is to install the PC management application from mobile manufacturer (Samsung, for example has Samsung Kies), which usually includes debugging drivers.

Related

App installation in Sony Smart Glass

I am a budding developer. I want to develop an app for Sony Smart Glass and I have bought the glass already started the process of developing with Android Studio. My question is how can I install the app in Sony Smart Glass? I have tried to read the Sony website but it's not mentioned there.
If it has USB debugging somewhere in the settings, then enable it. Then you would be able to run the app from studio or adb via usb cable. Or just push your .apk into that device and install it even with some file explorer. Even Bluetooth might be an option here if the device supports it.
This SDK is probably necessary.
If it has no port through which you could push your .apk to that device and it relies only on google play or its specific store (something like samsung used to have), then the only option is to use the store - but it shouldn't be that much restricted.

How to Connect Samsung Galaxy GT-N8000 with android studio

I have samsung galaxy note 10.1 and model GT-N8000, I want to connect it to android studio and want to run my own made app. But my android studio not showing anything and even pc do not detect it , not even popping up notification to show me that some thing is connected. I check this device to other computers but got same thing.
So what could be a problem. I have done resetting , but nothing is helpful, Updated driver, installed the google driver for usb, installed the universal driver. But nothing is really helping. So at least pc should detect it but its not.
Any solution. ? Please help
Make sure, that you chose Connect as Camera or PTP on your phone.
Go to developer settings and activate Adb-debugging or USB-debugging.
Also check, whether you have installed the correct drivers. Try to reinstall the correct drivers.
And make sure that neither your USB cable nor your USB-drive is faulty. If so try to use another cable and different usb-drive.
You could also try to connect your phone wirelessly to Android Studio
Couple of things you can try -
Go to settings, developer options and turn USB Debugging on. If it's off, Android Studio will not detect your phone.
If you PC is not detecting your device, either your USB cable is faulty or your USB drive. Only way to know is connect your phone to another USB-Drive or connect it using another cable.

Android device to detect usb scanner

Android 3.1 have USB api. Actually I want to detect USB scanner and change its permission to extract fingerprint impression fro it. Can Detection and changing the permission possible in android 3.1 without rooting the device?
Can this be done with USB api in android 3.1?
Also the emulator does not detect the usb scanner. Is there any way to test this in emulator first?
thanks
USB API functionality is not available in the emulator at the moment.
For an actual device, you may only plug in the devices from the supported devices list, which, as far as I remember, did not include any fingerprint scanners. If you root the device and compile/install the missing modules you may get fingerprinting hardware support, but it's still very unclear to me, how to get access to that hardware from Java.
So, unless you're going for device rooting and kernel module tweaking, I'm afraid it might be quite difficult to get your fingerprint scanner working with Android device.
Other than that, there's a Motorola Atrix phone, which has a built-in fingerprint scanner, and Authentec has released SDK for that device.

How to set development host PC's USB com port as an Android Virtual Device's USB port?

I'm a newbie to the Android development world but have some experience with embedded systems.
I'd like to use an Android phone (4.x or higher) to control other devices via its USB port. We want to set the Android device as a USB host, so solutions where other devices play the host role (e.g. Android Open Accessory Development Kit's Arduino) will not meet our goal.
We are currently using Eclipse-SDK for Android development and successfully have compiled/run/debug several apps. However, I have a very naive question. I was wondering if there is a way one could use the USB port of the development host PC as an input to the Android Virtual Device emulator.
I realize that an easier way to debug the USB-host apps we are writing would be by having a real device. However, the price of the new Ice Cream Sandwich devices is somehow far away from our reach and not the ideal way for debugging an application at its early stages.
I appreciate any help you can provide me with.
The Android Open Accessory Dev kit has been backported to 2.3.4 see here http://developer.android.com/guide/topics/usb/adk.html
So install CM7 or earlier (http://www.cyanogenmod.com/) on your HTC desire and you should be good to go!
Look at the example projects for the 2.3 SDK should help get you going in the right direction.
Path to SDK Samples for me was C:\Program Files\Android\android-sdk\samples
If your looking for USB Host Support basically control and talk to another usb device such as mouse, keyboard, usb thumb drive etc the following should help.
Nexus One as USB Host: http://sven.killig.de/android/N1/2.2/usb_host/
USB Host: External USB devices to Android phones?
Official Android SKD UsbDevice Class: http://developer.android.com/reference/android/hardware/usb/UsbDevice.html
You should take a look at this project, its a great reference
https://code.google.com/p/mover-bot/

Android development setup when using USB Host mode

I am a relatively new Android developer but have gotten pretty familiar with the SDK, using LogCat, etc. However, I'm now working on an app (for a Galaxy Tab 7-plus) that utilizes USB Host mode to talk to an external USB device and I've run into an issue.
My question is: What is an ideal environmental setup that will allow me to take advantage of all of the SDK tools (adb, debug, LogCat, DDMS, and so forth) when I am unable to be connected to my PC via USB (since the external USB device my tablet is talking to is using my tab's only USB port)?
Is there an emulator available somewhere (I've searched in vain) that will allow me to simulate USB Host mode using a USB port on my PC?
Do I need to go to some type of on-board logging app?
Is there some kind of 30-pin splitter available so I can connect to both the external device and my PC? (I'm guessing this is impossible, but I'm a hardware idiot... in addition to a run-of-the-mill idiot).
Thanks in advance for your help!
-KR
As I posted in the comments, If the tablet is rooted you can use AdbWireless (Application on the Market)
This can also be done without rooting. Google/Android officially supports this, as described at the bottom of this page:
http://developer.android.com/guide/topics/usb/index.html
But AdbWireless is easier if you are rooted.

Categories

Resources