GUI not displaying all packets received - android

I below is my code for receiving Multicast Wifi Data on android. I am using runnables like below to update the GUI but i found thatsome packets are missing. I am using this code to receive count down message but the count down is not continious. I dont know whether packets are lost due to the style of GUI updating or due to some other problem. request you all to give suggestions.
package com.example.cdttiming;
public class MainActivity extends Activity
{
EditText time;
String s;
Button button;
InetAddress ia = null;
byte[] bmessage = new byte[1500];
DatagramPacket dp = new DatagramPacket(bmessage, bmessage.length);
MulticastSocket ms = null;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
time = (EditText) findViewById(R.id.et_time);
try
{
WifiManager wm = (WifiManager)getSystemService(Context.WIFI_SERVICE);
//wm.setWifiEnabled(true);
WifiManager.MulticastLock multicastLock = wm.createMulticastLock("multicastLock");
multicastLock.setReferenceCounted(true);
multicastLock.acquire();
ia = InetAddress.getByName("226.1.1.1");
try {
ms = new MulticastSocket(4321);
} catch (IOException e) {
e.printStackTrace();
}
try {
ms.joinGroup(ia);
} catch (IOException e) {
e.printStackTrace();
}
ms.setReuseAddress(true);
}
catch (UnknownHostException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
}
public void startProgress(View view) {
Runnable runnable = new Runnable() {
#Override
public void run() {
while(true)
{
try
{
ms.receive(dp);
s = new String(dp.getData(),0,dp.getLength());
}
catch (UnknownHostException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
time.post(new Runnable() {
#Override
public void run() {
time.setText(s);
}
});
} // while
}
};
new Thread(runnable).start();
}
#Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}

You have no access to main UI thread. That is why you can't set text to UI view element.
There are few methods to get access to UI thread
1) use Activity.runOnUiThread()
this.runOnUiThread( new Runnable() { #Override
public void run() {
time.setText(s);
} })
2) I suppose best in your case use Handler object wich is a bridge between your worker threads and main UI thread
private Handler handler = new Handler(){
#Override
public void handleMessage(Message message) {
switch (message.what) {
case SET_TEXT:{
time.setText(s);
}break;
}
...
handler.sendEmptyMessage(SET_TEXT);

Related

Android:How to make all activity can use socket connections

I had to establish a socket in ActivityA in normal and ready to send data,
but now I want to also be able to use the same socket connection to transmit the data in ActivityB.I have looked for information on the Internet, it seems can use the singleton.I studied for a few days, I still don't know how to start, even find some examples of exercises too, but still do not know how to use my original program.
I want to first establish between ActivityA and SERVER connection, and to pass a value to the SERVER, then press the button to switch to ActivityB, and also transmit values to SERVER
Give me some advice or teaching sites can be, so that I can continue to study it, thank you very much
Establish socket methods:
public class MainActivity extends Activity {
Button Btn_Wifi,Btn_Power,Btn_Flame;
Boolean connected=false;
Boolean powerstatus=false;
DataOutputStream dataOutputStream = null;
DataInputStream dataInputStream = null ;
Socket socket = null;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mainView();
setListensers();
setButtonStatus();
}
private void mainView(){
Btn_Wifi = (Button) findViewById(R.id.Btn_Wifi);
Btn_Power = (Button) findViewById(R.id.Btn_Power);
Btn_Flame = (Button) findViewById(R.id.Btn_Flame);
}
private void setListensers(){
Btn_Wifi.setOnClickListener(BtnWifiOnClickListener);
Btn_Power.setOnClickListener(BtnPowerOnClickListener);
Btn_Flame.setOnClickListener(BtnFlameOnClickListener);
}
private void setButtonStatus(){
Btn_Power.setEnabled(false);
Btn_Flame.setEnabled(false);
}
Button.OnClickListener BtnWifiOnClickListener = new Button.OnClickListener(){
#Override
public void onClick(View view) {
if(!connected){
try {
socket = new Socket("IP", PORT);
dataOutputStream = new DataOutputStream(socket.getOutputStream());//and stream
changeConnectionStatus(true);//change the connection status
}catch (UnknownHostException e) {
changeConnectionStatus(false);
}catch (IOException e) {
changeConnectionStatus(false);
}
}else{
try {//try to close the socket
socket.close();
changeConnectionStatus(false);//change the connection status
} catch (UnknownHostException e) {//catch and
changeConnectionStatus(false);
} catch (IOException e) {//catch and
changeConnectionStatus(false);
}
}
}
};
Button.OnClickListener BtnPowerOnClickListener = new Button.OnClickListener(){
#Override
public void onClick(View view) {
if(!powerstatus){
try {
byte[] pon ={(byte) 0x10,(byte) 0x10};
dataOutputStream.write(pon);
dataOutputStream.flush();
PowerStatus(true);
}catch(Exception obj){
PowerStatus(false);
}
}else{
try {
byte[] poff ={(byte) 0x11,(byte) 0x11};
dataOutputStream.write(poff); //writeBytes(String str)
dataOutputStream.flush();
PowerStatus(false);
}catch(Exception obj){
PowerStatus(true);
}
PowerStatus(false);
}
}
};
Button.OnClickListener BtnFlameOnClickListener = new Button.OnClickListener(){
#Override
public void onClick(View view) {
Intent intent = new Intent();
intent.setClass(MainActivity.this, FlameActivity.class);
startActivity(intent);
}
};
public void changeConnectionStatus(Boolean isConnected) {
connected=isConnected;//change variable
if(isConnected){//if connection established
Btn_Wifi.setText("CONNECTED");
Btn_Power.setEnabled(true);
}else{
Btn_Wifi.setText("NOT WIFI");
Btn_Power.setText("POWER OFF");
Btn_Power.setEnabled(false);
PowerStatus(false);
}
}
public void PowerStatus(Boolean isPowerOn) {
powerstatus=isPowerOn;//change variable
if(isPowerOn){//if connection established
Btn_Power.setText("POWER ON");
Btn_Flame.setText("SET FLAME");
Btn_Flame.setEnabled(true);
}else{
Btn_Power.setText("POWER OFF");
Btn_Flame.setText("CANT SET FLAME");
Btn_Flame.setEnabled(false);
}
}
}
You can certainly use it by declaring,i.e: in MainActivity which creates socket connection,static YourSocketClass objSocket // which creates connection and to use it in another Activity just called it as follow i.e:MainActivity.objSocket.yourMethod(any_param). by declaring static you can access it.
public static CommunicationClient objCommunicationClient;
public boolean setConnection(final String ipAddress, final Context context,
final boolean isFromSearch) {
class EstablishConnection extends AsyncTask<Void, Void, Boolean> {
ProgressDialog objDialog;
#Override
protected void onPreExecute() {
objDialog = new ProgressDialog(context);
objDialog.setMessage(context.getResources().getString(
R.string.strConnecting));
objDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
objDialog.show();
objDialog.setCancelable(false);
objDialog.setCanceledOnTouchOutside(false);
super.onPreExecute();
}
#Override
protected Boolean doInBackground(Void... params) {
boolean isConnected = false;
boolean isValid = false;
StrictMode.setThreadPolicy(policy);
objCommunicationClient = new CommunicationClient(ipAddress);
isSocketInitiated = objCommunicationClient.initSocket();
WifiManager wifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
WifiInfo info = wifiManager.getConnectionInfo();
CommonUtils.SSID = info.getSSID();
if (!isSocketInitiated) {
runOnUiThread(new Runnable() {
#Override
public void run() {
Toast.makeText(
getApplicationContext(),
getResources().getString(
R.string.strCantConnect),
Toast.LENGTH_LONG).show();
}
});
} else {
isConnected = true;
if (!isFromSearch) {
CommonUtils.IP = ipAddress;
try {
objCommunicationClient.sendRequest(context,
"<APP_SPECIFIC>");
} catch (Exception e) {
e.printStackTrace();
}
} else {
isValid = isFromSearch;
}
if (isValid) {
final Intent objIntentToGraph = new Intent(context,
GraphDataActivity.class);
objIntentToGraph
.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
runOnUiThread(new Runnable() {
#Override
public void run() {
startActivity(objIntentToGraph);
overridePendingTransition(
R.anim.slide_in_right,
R.anim.slide_out_left);
finish();
}
});
}
}
return isConnected;
}
#Override
protected void onPostExecute(Boolean result) {
try {
objDialog.cancel();
} catch (Exception err) {
err.printStackTrace();
}
super.onPostExecute(result);
}
}
boolean status = false;
try {
status = new EstablishConnection().execute().get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
return status;
}
}
// and in my other Activity i called it as
MainActivity_HomePage.objCommunicationClient.sendRequest(
context, CommonUtils.STOP_COMMAND); //send request is method which send message to server.

Java server- Android socket connection

My goal is to create Java application which would be server, and Android(client) socket connection, and make Android phone listen to my commands send from a server. My question is, how should i make my Android phone always listen for incoming commands(Strings) pushed from Java application. What is a best choice ? Thread, Service ?
Here is my code : Server in java:
public class Server extends JFrame {
private JTextField userText;
private JTextArea chatWindow;
private ObjectOutputStream output;
private ObjectInputStream input;
// private DataInputStream input;
private Socket connection;
ServerSocket server;
public Server() {
super("GUI");
userText = new JTextField();
userText.setEditable(false);
userText.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
sendMessage(e.getActionCommand());
userText.setText("");
}
});
add(userText, BorderLayout.NORTH);
chatWindow = new JTextArea();
add(new JScrollPane(chatWindow), BorderLayout.CENTER);
setSize(300, 150);
setVisible(true);
}
// connect to server
public void startRunning() {
try {
server = new ServerSocket(9000, 100);
while (true) {
try {
waitForConnection();
setupStreams();
whileChatting();
} catch (Exception e) {
e.printStackTrace();
}
}
} catch (EOFException e) {
showMessage("\n Connection lost");
} catch (IOException e) {
e.printStackTrace();
} finally {
closeCrap();
}
}
// connect to server
private void waitForConnection() throws IOException {
showMessage(" \nWaiting for connection \n");
connection = server.accept();
showMessage(" now connected to "
+ connection.getInetAddress().getHostName());
}
private void setupStreams() throws IOException {
showMessage("\n Setting up streams \n");
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
// input = new DataInputStream(connection.getInputStream());
input = new ObjectInputStream(connection.getInputStream());
showMessage(" Streams are good \n");
}
private void whileChatting() throws IOException {
ableToType(true);
String message = "You are now connected ";
sendMessage(message);
do {// have conversation
try {
message = (String) input.readObject();
// message = (String) input.readLine();
showMessage("\n" + message);
} catch (ClassNotFoundException e) {
showMessage("Dont know that object type ");
// TODO: handle exception
}
} while (!message.equals("server - end"));
}
// close everything
private void closeCrap() {
showMessage("\n Closing..");
ableToType(false);
try {
output.close();
input.close();
connection.close();
} catch (IOException e) {
e.printStackTrace();
}
}
// send message to server
private void sendMessage(String message) {
try {
output.writeObject("CLIENT - " + message);
output.flush();
showMessage("\n" + "CLIENT - " + message);
} catch (IOException e) {
chatWindow.append("\n Smth is wrong sending message");
}
}
private void showMessage(final String m) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
chatWindow.append(m);
}
});
}
private void ableToType(final boolean tof) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
userText.setEditable(tof);
}
});
}
}
Android Client code:
public class MainActivity extends ActionBarActivity {
TextView text;
Socket socket;
DataInputStream is;
DataOutputStream os;
public final String TAG = "CLIENT";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text);
ConnectThread thread = new ConnectThread();
thread.execute();
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public class ConnectThread extends AsyncTask<String, String, String> {
public ConnectThread() {
}
#Override
protected String doInBackground(String... params) {
// TODO Auto-generated method stub
Log.i(TAG,"Do in background");
return connect();
}
public String connect() {
try {
Log.i(TAG," creating socket");
socket = new Socket("192.168.1.10", 9000);
Log.i(TAG," socket created");
os = new DataOutputStream(socket.getOutputStream());
is = new DataInputStream(socket.getInputStream());
Log.i(TAG," Streams are set");
Log.i(TAG,"::"+is.readUTF().toString());
text.setText(is.readLine().toString());
return is.readLine().toString();
} catch (UnknownHostException e) {
e.printStackTrace();
Log.d("fail", e.toString());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Log.d("fail", e.toString());
}
return "nothing";
}
}
}
I have solved my problem. Im sending messages from my java server to android trough a socket, and android is always listening. Here is my code:
Java :
public class Server extends JFrame {
private JTextField userText;
private JTextArea chatWindow;
private ObjectOutputStream output;
private ObjectInputStream input;
// private DataInputStream input;
private Socket connection;
ServerSocket server;
public Server() {
super("GUI");
userText = new JTextField();
userText.setEditable(false);
userText.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
sendMessage(e.getActionCommand());
userText.setText("");
}
});
add(userText, BorderLayout.NORTH);
chatWindow = new JTextArea();
add(new JScrollPane(chatWindow), BorderLayout.CENTER);
setSize(300, 150);
setVisible(true);
}
// connect to server
public void startRunning() {
try {
server = new ServerSocket(9000, 100);
while (true) {
try {
waitForConnection();
setupStreams();
whileChatting();
} catch (Exception e) {
e.printStackTrace();
}
}
} catch (EOFException e) {
showMessage("\n Connection lost");
} catch (IOException e) {
e.printStackTrace();
} finally {
closeCrap();
}
}
// connect to server
private void waitForConnection() throws IOException {
showMessage(" \nWaiting for connection \n");
connection = server.accept();
showMessage(" now connected to "
+ connection.getInetAddress().getHostName());
}
private void setupStreams() throws IOException {
showMessage("\n Setting up streams \n");
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
// input = new DataInputStream(connection.getInputStream());
input = new ObjectInputStream(connection.getInputStream());
showMessage(" Streams are good \n");
}
private void whileChatting() throws IOException {
ableToType(true);
String message = "You are now connected ";
sendMessage(message);
do {// have conversation
try {
message = (String) input.readObject();
// message = (String) input.readLine();
showMessage("\n" + message);
} catch (ClassNotFoundException e) {
showMessage("Dont know that object type ");
// TODO: handle exception
}
} while (!message.equals("server - end"));
}
// close everything
private void closeCrap() {
showMessage("\n Closing..");
ableToType(false);
try {
output.close();
input.close();
connection.close();
} catch (IOException e) {
e.printStackTrace();
}
}
// send message to server
private void sendMessage(String message) {
try {
output.writeUTF("CLIENT - " + message);
output.flush();
showMessage("\n" + "CLIENT - " + message);
} catch (IOException e) {
chatWindow.append("\n Smth is wrong sending message");
}
}
private void showMessage(final String m) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
chatWindow.append(m);
}
});
}
private void ableToType(final boolean tof) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
userText.setEditable(tof);
}
});
}
}
And android :
public class MainActivity extends ActionBarActivity {
TextView text;
Socket socket;
DataInputStream is;
ObjectOutputStream os;
public final String TAG = "CLIENT";
Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text);
handler = new Handler();
Thread x = new Thread(new ClientThread());
x.start();
handler = new Handler();
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
//
public class ClientThread implements Runnable {
public ClientThread() {
// TODO Auto-generated constructor stub
}
#Override
public void run() {
// TODO Auto-generated method stub
try {
while (true) {
socket = new Socket("192.168.1.10", 9000);
handler.post(new Runnable() {
#Override
public void run() {
text.setText("Connected.");
try {
os = new ObjectOutputStream(socket.getOutputStream());
} catch (Exception e) {
text.setText("Output stream. smth wrong");
Log.i(TAG, "Output stream. smth wrong");
}
}
});
try {
ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
String line = null;
while ((line = in.readUTF()) != null) {
Log.d("ServerActivity", line);
final String mesg = line;
handler.post(new Runnable() {
#Override
public void run() {
// DO WHATEVER YOU WANT TO THE FRONT END
// THIS IS WHERE YOU CAN BE CREATIVE
text.append(mesg + "\n");
}
});
}
break;
} catch (Exception e) {
handler.post(new Runnable() {
#Override
public void run() {
text.setText("Oops. Connection interrupted. Please reconnect your phones.");
}
});
e.printStackTrace();
}
}
} catch (Exception x) {
}
}
}
}

My Thread is not working

I am trying to combine two simple application that I found on the net.I have a thread and after 5 seconds my sensor lists should be displayed with a Toast message.But Nothing happens ..Thread is not working I think I messed up everything.Could you please help. I would really appriciate
public class MainActivity extends Activity{
List<String>sName=new ArrayList<String>();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toast.makeText(this, "Loadingg", Toast.LENGTH_LONG).show();
Thread thr=new Thread(){
#Override
public void run (){
try {
sleep(5000);
StringBuilder message=DisplaySensors();
Toast.makeText(getApplicationContext(),message, Toast.LENGTH_LONG).show();
} catch (Exception e) {
// TODO: handle exception
}
}
private StringBuilder DisplaySensors() {
SensorManager sm=(SensorManager)getSystemService(Context.SENSOR_SERVICE);
List<Sensor>sList=sm.getSensorList(Sensor.TYPE_ALL);
StringBuilder sb=new StringBuilder();
for (int i = 0; i <sList.size(); i++) {
sb.append(((Sensor)sList.get(i)).getName()).append("\n");
}
return sb;
}
};
thr.start();
}
All UI operations have to run on Main UI Thread. So if you want to show a toast message, this shouldn't done in a seperated Thread. In this case, toast message has to be in runOnUiThread() block as seen below.
public class MainActivity extends Activity{
List<String>sName=new ArrayList<String>();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toast.makeText(this, "Loadingg", Toast.LENGTH_LONG).show();
Thread thr=new Thread(){
#Override
public void run (){
try {
sleep(5000);
StringBuilder message=DisplaySensors();
runOnUiThread(new Runnable() {
#Override
public void run() {
Toast.makeText(getApplicationContext(),message, Toast.LENGTH_LONG).show();
}
});
} catch (Exception e) {
// TODO: handle exception
}
}
private StringBuilder DisplaySensors() {
SensorManager sm=(SensorManager)getSystemService(Context.SENSOR_SERVICE);
List<Sensor>sList=sm.getSensorList(Sensor.TYPE_ALL);
StringBuilder sb=new StringBuilder();
for (int i = 0; i <sList.size(); i++) {
sb.append(((Sensor)sList.get(i)).getName()).append("\n");
}
return sb;
}
};
thr.start();
}
You should not use the Toast in a Thread. Use runOnUiThread instead:
See this
#Override
public void run (){
try {
Thread.sleep(5000);
StringBuilder message=DisplaySensors();
runOnUiThread(new Runnable() {
#Override
public void run() {
Toast.makeText(getApplicationContext(),message,Toast.LENGTH_LONG).show();
}
});
} catch (Exception e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}

UDP with android

why UDP Android just once send [Please Help]
name class MainActivity
public class MainActivity extends Activity implements
android.view.View.OnClickListener {
public static final String SERVERIP = "192.168.5.255";
public static final int SERVERPORT = 4444;
public TextView text1;
public EditText input;
public Button btn;
public boolean start;
public Handler Handler;
conntection with pc
this method on create
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text1 = (TextView) findViewById(R.id.textView1);
input = (EditText) findViewById(R.id.editText1);
btn = (Button) findViewById(R.id.button1);
btn.setOnClickListener(this);
start = false;
new Thread(new Server()).start();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
}
new Thread(new Client()).start();
Handler = new Handler() {
#Override
public void handleMessage(Message msg) {
String text = (String) msg.obj;
text1.append(text);
}
};
}
this class Client
#SuppressLint("NewApi")
public class Client implements Runnable {
#Override
public void run() {
while (start == false) {
}
try {
Thread.sleep(500);
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
try {
InetAddress serverAddr = InetAddress.getByName(SERVERIP);
updatetrack("Client: Start connecting\n");
DatagramSocket socket = new DatagramSocket();
byte[] buf;
if (!input.getText().toString().isEmpty()) {
buf = input.getText().toString().getBytes();
} else {
buf = ("Default message").getBytes();
}
DatagramPacket packet = new DatagramPacket(buf, buf.length,
serverAddr, SERVERPORT);
updatetrack("Client: Sending ‘" + new String(buf) + "’\n");
socket.send(packet);
updatetrack("Client: Message sent\n");
updatetrack("Client: Succeed!\n");
} catch (Exception e) {
updatetrack("Client: Error!\n");
}
}
}
this class Client
public class Server implements Runnable {
#Override
public void run() {
while (start = false) {
try {
InetAddress serverAddress = InetAddress.getByName(SERVERIP);
updatetrack("nServer: Start connectingn");
DatagramSocket socket = new DatagramSocket(SERVERPORT,
serverAddress);
byte[] buffer = new byte[17];
DatagramPacket packet = new DatagramPacket(buffer,
buffer.length);
updatetrack("Server: Receivingn");
socket.receive(packet);
updatetrack("Server: Message received:"
+ new String(packet.getData()) + "'n");
updatetrack("Server : Succed!n");
} catch (Exception e) {
updatetrack("Server: Error!n" + e.getMessage());
}
}
}
}
public void updatetrack(String s) {
Message msg = new Message();
String textTochange = s;
msg.obj = textTochange;
Handler.sendMessage(msg);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
if (v.getId() == R.id.button1)
start = true;
}
}
if i make my class server with
while (true){
application is error
help me please ? why just once send message Thanks before
For Client class, you have nothing in the loop:
while (start == false) {
}
And then outside of it, you call send only once -- that is why it is sending only once.
socket.send(packet);
If you want to call send continuously, then one way to do is to keep it in a loop. Of course, you would need to terminate the loop once the task is done but that would be driven by your application logic.

Thread is not working. the application close unexpexted.

i am trying to show the progress dialog in my program when press the refresh button but the application close unexpexted with error in debugger that the thread which one is created ui hierachy can only touch it.
public class MainActivity extends Activity {
Handler handler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
this.refreshView();
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public void refreshView(){
ImageView img = (ImageView) findViewById(R.id.imageView1);
Bitmap bm = null;
InputStream is = null;
BufferedInputStream bis = null;
try
{
URLConnection conn = new URL("http://technomoot.edu.pk/$Common/Image/Content/ciit_logo.jpg").openConnection();
conn.connect();
is = conn.getInputStream();
bis = new BufferedInputStream(is, 8192);
bm = BitmapFactory.decodeStream(bis);
}
catch (Exception e)
{
e.printStackTrace();
}
finally {
if (bis != null)
{
try
{
bis.close();
}
catch (IOException e)
{
e.printStackTrace();
}
}
if (is != null)
{
try
{
is.close();
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
img.setImageBitmap(bm);
}
public void onRefresh(View view) {
final ProgressDialog dialog = ProgressDialog.show(this,"Loading","Loading the image of the Day");
Thread th = new Thread(){
public void run(){
refreshView();
handler.post(new Runnable(){
public void run(){
dialog.dismiss();
}
}
);
}
};th.start();
}
}
You can't manipulate with UI from worker Thread! It's prohibited! If you want to update UI just use
runOnUiThread()
AsyncTask
So try it like this:
runOnUiThread(new Runnable() {
#Override
public void run() {
// do your work.
}
});
AsyncTask is more complex, also generic-type that provides some benefits like type control etc. You can look at example here:
Android application (performance and more) analysis tools -
Tutorial
You are calling a ui operation from a non ui thread, you can Use runOnUiThread..
or better use AsynchTask
public YourTask extends AsyncTask<Object,Object,Object>{ //change Object to required type
ProgressDialog dialog;
Context context;
public YourTask(Context context){
this.context=context;
}
protected void onPreExecute(Object o){
dialog = ProgressDialog.show(this,"Loading","Loading the image of the Day");
}
protected void doInBackground(Object o){
refreshView();
}
protected void onPostExecute(Object o){
img.setImageBitmap(bm);
dialog.dismiss();
}
}

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