How can I make a drop shadow effect in a text with Andengine?
I don't find anything talking about drop shadows for Andengine.
I have tried to put two texts one white and other black with the shadow but doesn't sound good
As per my perspective, From your designer you have to create sprite sheet of letters that you can use in text.
Following link help you in using image font for your game.
Image Font for GLES1
For GLES2 you have to use Bitmap Font.
If you want to support android 2.2 and above the best solution is yours. you can place two texts in a Relative Layout and move one of them a bit left or right and top or down by changing the layout_margin :)
Related
There is the concept of rounded corners for views and drawables in Android, however, am working on an interface for a kids robot, and someone asked for curly borders - sort of like wavy (sine wave kind of thing). Now, how the heck can one achieve such a thing in either XML or Java - especially, without resorting to use of image overlays or backgrounds?
rounded corners aren't in fact rounded Views, its just a bit of transparency in corners. you can create some custom drawables/Bitmaps and set for your Views (as a background or use ImageView) or you can use custom programmatic drawing like HERE
Have tried to use images of that form and use them as background in a transparent container?
I am going to design an app where i have 3D joysticks that sends some command from app towards arduino via BLE.i searched out alot about 3D joy sticks lib or other source to integrate it within in my app but i am unable to find it.There is some lib on github that gives 2D joysticks functionality but have no 3D design.
But this is not the one that i need.i want to desgin the jostick like below one.
please any one have any idea how to design it in android..any help would be appreciated.
you can create this design that is very easy, you have to create some drawables with gradient and selector for button and need some images.
Here is the list of components you need
background image
left, right, top bottom navigation images
outer circle drawable with gradient color.
Inner circle with border of gradient color.
And finally two button images one for pressed effect and second for normal state (will be used in selector to make 3D effect).
That is enough to make this design in Android.
Hope it will help you.
I'm looking for way how to implement specific shadow (like on picture) in my android app Android, with using xml (I can't use 9 patch for this).
This is white rectangle with the same shadow in all directions.
Any idea?
As far as I know, there's no way to create a shadow efficiently with XML without using 9-patch image. You can try playing with shapes and gradients, but the result won't look good.
I also did some tests by adding several shapes with transparent borders, but again the result is not good.
Can you explain your situation (why can't you use 9-patch, which is well supported by android).
Hello fellow Android designers,
I am struggling right now to create xml tooltip that would look like the one on this picture:
Unfortunately it seems like a hell of a work. Till now I was only able to create a simple rounded rectangle like that:
Is it actually possible to create such a shape I have presented on the first photo using xml styling or should I try to create it programatically (which will probably take huge amount of time and creating border would be really hard)? Or maybe the simplest solution is the best and I should use partially transparent png image with the shape of my choosing?
Any advice would be much appreciated.
You can draw it using stretchable 9-patch drawable.
You can specify there which parts are fixed (the little knob on the left and corners) and which are stretchable (all other parts)
I am trying to create a drawable such as this in Android:
I don't think a nine patch will work because there is nowhere that can safety scale vertically. So next I tried a shape drawable but it does not support triangles.
I want to render this image on the fly so there are no artifacts. Also I want to be able to use it in a selector, so I need to be able to represent this image in xml. Maybe I need to extend some class to manually make the shape. If so how do I embed a tag in the xml to tell it where to render? Does anyone know where to start with this or have an example of something similar?
I have read the first 10 pages of hits on stack overflow and google and am not getting anywhere. Thanks very much for any help.
I think a 9-patch would work. For the vertical stretching on the left boundary, fill in the line from top to bottom.