Hello fellow Android designers,
I am struggling right now to create xml tooltip that would look like the one on this picture:
Unfortunately it seems like a hell of a work. Till now I was only able to create a simple rounded rectangle like that:
Is it actually possible to create such a shape I have presented on the first photo using xml styling or should I try to create it programatically (which will probably take huge amount of time and creating border would be really hard)? Or maybe the simplest solution is the best and I should use partially transparent png image with the shape of my choosing?
Any advice would be much appreciated.
You can draw it using stretchable 9-patch drawable.
You can specify there which parts are fixed (the little knob on the left and corners) and which are stretchable (all other parts)
Related
There is the concept of rounded corners for views and drawables in Android, however, am working on an interface for a kids robot, and someone asked for curly borders - sort of like wavy (sine wave kind of thing). Now, how the heck can one achieve such a thing in either XML or Java - especially, without resorting to use of image overlays or backgrounds?
rounded corners aren't in fact rounded Views, its just a bit of transparency in corners. you can create some custom drawables/Bitmaps and set for your Views (as a background or use ImageView) or you can use custom programmatic drawing like HERE
Have tried to use images of that form and use them as background in a transparent container?
I'm looking for way how to implement specific shadow (like on picture) in my android app Android, with using xml (I can't use 9 patch for this).
This is white rectangle with the same shadow in all directions.
Any idea?
As far as I know, there's no way to create a shadow efficiently with XML without using 9-patch image. You can try playing with shapes and gradients, but the result won't look good.
I also did some tests by adding several shapes with transparent borders, but again the result is not good.
Can you explain your situation (why can't you use 9-patch, which is well supported by android).
I am having trying to accomplish this kind of a design. It needs to stretch to accomodate difference screens but rather then stretching it should repeat the pattern, I think the picture is pretty self-explanatory. 9patch only wont cut it as it only stretches.
Thanks for your time
The simplest method to do what you want would be to use a shape drawable with the stroke element set on it to obtain that dash pattern.
You may be able to also do it with a layer-list drawable.
I am trying to create a drawable such as this in Android:
I don't think a nine patch will work because there is nowhere that can safety scale vertically. So next I tried a shape drawable but it does not support triangles.
I want to render this image on the fly so there are no artifacts. Also I want to be able to use it in a selector, so I need to be able to represent this image in xml. Maybe I need to extend some class to manually make the shape. If so how do I embed a tag in the xml to tell it where to render? Does anyone know where to start with this or have an example of something similar?
I have read the first 10 pages of hits on stack overflow and google and am not getting anywhere. Thanks very much for any help.
I think a 9-patch would work. For the vertical stretching on the left boundary, fill in the line from top to bottom.
I've created a custom toolbar using a gradient inside a shape. It looks very nice, but since we only have the option for 3 colors (startColor, centerColor, endColor) it looks very round. I would like to do a glass effect, which requires a sharp change in color in the middle. Basically I need 4 colors (startColor, justabovecenterColor, justbelowcenterColor, endColor). Now I could have two shapes sitting on top of each other to get this effect, but I don't want to do this. I'm getting into some tricky UI customization here and that would be very difficult to manage on different sized screens.
Does anyone know how I can create a glass effect?
Have you considered using a NinePatch ? This would be a quick and easy way to make a good looking, scalable set of shapes...