How to rename dynamic symbols in arm elf .so file? - android

I need to modify a so inside an Android APK.
The task is to rename the dynamic symbols in side the so (which is the function name).
For example, change from Java_com_example_abc_.... to Java_com_yahoo_zzz_....
I try to use WinHex directly search and replace text words, the apk startup error.
Seems like the .hash section also needs to be updated, but i do not know how to update the .hash section.
My question is what is the correct or preferable way to rename the dynamic Symbol?
I heave been stuck for 3 days, please help me, thank you very much!
Found a post might related, but he didn't gave the alternative solution.
https://sourceware.org/ml/binutils/2006-03/msg00266.html

I heave been stuck for 3 days, please help me,
What you are trying to achieve is effectively impossible.
ELF files have complicated internal structure, and what you want to do requires that you break it up and re-assemble the parts. An analogy would be to break an Intel CPU into transistors and re-assemble an AMD CPU from them.
Found a post might related
It is related. Quote:
Basically it does the following:
loop over .dynsym and re-create .dynstr
re-create the .hash table from scratch
calculate new lma/vma, new memory layout (.dynstr size changed!)
fix the contents of .dynamic, according to the new layout
fix .rel.dyn
fix .rel.plt
fix .dynsym again
write out the new section contents
In copy_section: exclude the rewritten sections from being copyied.
Currently it seems to create a syntactically valid ELF file, but as
the distance between .plt and .got changes, the relative addressing in
.plt is broken. Additionally the .got has to be fixed again.
So the author managed to glue together something that looks like an AMD CPU, but which doesn't work.
Sure, you can spend another 2 weeks to understand what the author did, and then another 3 weeks to fix the remaining broken pieces. And after that, you may get something that kind of sometimes works.
Your time is likely better spent elsewhere.

Have a look at LIEF, but try to keep them the same length
native_lib = 'my_native_lib.so'
lib = lief.parse(native_lib)
for x in lib.exported_symbols:
if x.name == 'Java_com_example_abc':
x.name = 'Java_com_foobarr_zzz'
lib.write(native_lib) # overwrite

The ability to change names in shared libraries was added in Patchelf: https://github.com/NixOS/patchelf/commit/da035d6acee1e5a608aafe5f6572a67609b0198a
It should be available in the next release (after 0.17.2). Meanwhile you can build the tool following the instructions in https://github.com/NixOS/patchelf#compiling-and-testing
To use it, create a map file with two names (old and new) per line, and invoke Patchelf with:
$ patchelf --output libPatched.so --rename-dynamic-symbols map_file libOriginal.so
Please provide feedback if you find issues. Thanks!

Related

How can I build an sbt plugin that stores the name of all implementations of an interface?

I'm trying to do the impossible and it doesn't seem to be working. The overall goal is this: I have a Component interface and I would like to show the user a list of classes on the classpath that implement that interface. The trick is, it has to run in Android.
Near as I can tell this is impossible to do at run time. The java mechanism (ServiceLoader) has been intentionally crippled by the Android toolchain, so it doesn't work. Guava doesn't work on Android, nor does ClassUtils, nor does Reflections.
At this point I've been yak shaving for 8 hours strait and there's no end in sight, so I'm looking for alternative approaches. My current thinking is to build a plugin (very much like sbt-spi, but not, because Android hates SPI) that can generate a text file at compile time that lists every class which implements the interface, so that at runtime I can open that file as a resource and then use reflection to start building them. Is that a reasonable idea? How should I go about it? (my current approach is "read the sbt-spi plugin source and try to copy it", but this seems like a scenario where "ask for wisdom" is a better approach)
Got it! I ended up using sbt-spi after all (huzzah not reinventing any wheels!) and just moving the output into the intermediate assets directory as part of the resourceGenerators task:
lazy val androidEntryPoint = (project in file("android-entry-point"))
.dependsOn(core, components, androidComponents)
.enablePlugins(SpiPlugin)
.settings(commonSettings: _*)
.settings(resourceGenerators in Compile += Def.task{
// This task copies the list of Components to the appropriate place to ensure
// it gets included in an accessible place in the APK
val res = collectResources.value._1 // item _1 here is for assets, item _2 is for resources. See the output of sbt "show androidEntryPoint/android:collectResources"
mapExport.value.toSeq.map { name =>
IO.move(target.value / name, res / name)
res / name
}
}.taskValue
)
That said, I'd love to hear a better approach if you can think of one. If none turn up in the next week or so I'll mark this one the answer.

I Want to use variable in cucumber feature file

There are scenarios in feature files wherein I've use the text "Foo" and on click its open a new page. this text sometime changes to "Foo1" or "Foo2" or to something else. to avoid line by line change in feature file for "Foo" to "Foo1" or "Foo2" is there any way that I can globally declare variable in top/bottom of the feature file where I can set the required text in variable on fly and I shall start executing my test instantly?
This change exist in many feature files and around 1000 lines in feature file. To get solution for this, I try on setting environment variables but I couldn't reach all the way till end this issue to solve. So can anyone help me on this?
Thanks in advance
What if you do the replacement in your step implementation instead? Then you could have the desired value in a separate file or pass it as arguments. That way you don't need to hard code the values.
Could scenario outlines help you in any way or is the value only changing depending on external changes?
My first thought was scenario outlines like #homaxto said.
Then I thought you might want to affect it by which system you are connected to. You can do this through configuration. I have done this with Fig_Newton.
You can either set an environment varaible or use one in the commandline. Or you can use #hook type tags. With a hook tag, you can have a tag at the top of a feature file that you can use to set a variable that affects how the steps operate (but it needs to be handled inside the step).

Android xml id naming

There are some questions about naming id in xml layout.
If i have a Activity used to create student.
What is the most suitable id for the EditText of student name?
et_student_name
et_name
et_create_student_name
I always use 3, because it is relate to the class name.But sometimes i think it is too long. I want to use 2 / 3, it is shorter but i am afraid it will repeated with other xml.
What is the good naming for the id?
Is it not good on repeated id in different xml layout?
Waiting for Help,
Thank you.
First, unless you are creating a distributed "jar" or "SDK" then you will discover name conflicts at build time. Worry about it then, not now. You are spending more time trying to avoid the problem than it's worth. Sometimes you need to prevent problems, but this isn't one of them.
If you are still worried, then there are 2 prefixes you can consider using. First, add a prefix that is somewhat descriptive of the XML file that has the element. For example, if the XML file is called "create_student.xml" then add "cs_" as the element for the prefix. (FYI - This really sucks when you change the filename, but that rarely happens.)
Second, add a prefix (or another prefix) for the package/class you are targeting. This prevents duplicates for SDK's and other libraries that may end in another developer's build. For example, if your SDK is "Student Registration and Identification" then add "sri_" to each element in the package.
The rest of the name is solely up to you. Having "et_" in the name for an EditText is helpful, the rest is going to be either "too long" or "not enough" almost every time.
to add to #AjayP.Prajapati your ids should not be the same as java keywords like break,continue ,switch,for etc..., and also your ids do not need to be special. if you have repeated ids the first occurrence will be returned.

Multiple library projects in aide?

I am trying to work on my android app from my phone and tablet using Aide. I keep getting hundreds of errors. It seems as if it is only detecting one library project at a time. I can change which errors I get by removing a library and adding a different one (I am using three)
Has anyone successfully used multiple project libraries in aide, and might be able to offer some assistance?
My project . properties looks like this:
[Eclipse references (I think)]
android.library.reference.1=../../../../libraries/android-greendroid/GreenDroid
android.library.reference.2=../../../../libraries/ActionBarSherlock/library
[Aide references]
android.library.reference.1=/storage/extSdCard/code/android-actionbarsherlock/library
android.library.reference.1=/storage/extSdCard/code/android-facebook/facebook
android.library.reference.1=/storage/extSdCard/code/android-greendroid/GreenDroid
android.library.reference.1=/storage/extSdCard/code/android-actionbarsherlock/library
android.library.reference.1=/storage/extSdCard/code/myproject/android/free
So, the aide references are all .1 and there are no new lines between them.
I also had the same problem and fix this formating references like in eclipse.
Like this:
[Eclipse references]
android.library.reference.1=../../../../libraries/android-greendroid/GreenDroid
android.library.reference.2=../../../../libraries/ActionBarSherlock/library
[Aide references]
android.library.reference.1=/storage/extSdCard/code/android-actionbarsherlock/library
android.library.reference.2=/storage/extSdCard/code/android-facebook/facebook
android.library.reference.3=/storage/extSdCard/code/android-greendroid/GreenDroid
android.library.reference.4=/storage/extSdCard/code/android-actionbarsherlock/library
android.library.reference.5=/storage/extSdCard/code/myproject/android/free
You can't edit project.properties in AIDE, so use text edit and fix this. Put enter in right place and fix reference number ;)

Tip Calculator App Issues

I've been working on the 'Tip Calculator' app for Android and I have a couple of questions.
I'm supposed to (in the process of creating the GUI) use some EditTexts to allow the user to enter the bill amount and read the calculated total bill. In the version I have, there is no EditText anywhere in the Visual Layout Editor, only CheckText. Are these the same?
Whenever I try to edit the Java code for the app, as per the book I have, I keep getting the message:
Thus and such is never used
For example, with
private static final String BILL_TOTAL = "BILL_TOTAL';
or anything from the import Android list, other than the one referring to a bundle. I'm Not sure how to resolve this. I have some experience with C and C++, but Java is new to me.
The warning that tells you that a variable or method or import is not used can be ignored, especially if you just haven't gotten to using it yet. It's a warning and not an error, so your app should compile regardless.
I don't know what you're using to build your layout (eclipse? I use Intellij Idea), but to add an EditText, you can edit the layout file by hand. Add a line similar to:
<EditText android:id="#+id/myEditText android:width="FILL_PARENT" android:height="WRAP_CONTENT"/>
As a general rule, I like to edit these things by hand. Then, when something breaks or doesn't work as I expect it to, I have some grasp of what's in there, and so I can usually fix it. The value gained by learning how to create a layout by hand easily offsets the value of the time that you'll save.
Good luck.

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