how to move object inside the canvas when object was touched? - android

I'm new to Android, and I'm having problems moving an object inside onDraw(Canvas c).
Below is my code. I hope someone can tell me how to fix it.
public class GameviewLuzon1 extends ImageView {
int y = 0;
int x = 0;
int obj1 = R.drawable.obj_androidball;
int obj2 = R.drawable.obj_drum;
/****************************************/
Drawable dr1 = getResources().getDrawable(obj1);
Bitmap bitmap1 = ((BitmapDrawable) dr1).getBitmap();
Drawable d1 = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(bitmap1, 20, 20, true));
float d1_startX = (float) 0.00;
float d1_startY = (float) 0.00;
float d1_movementX = 2;
float d1_movementY = 2;
Drawable dr2 = getResources().getDrawable(obj2);
Bitmap bitmap2 = ((BitmapDrawable) dr2).getBitmap();
Drawable d2 = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(bitmap2, 35, 35, true));
float d2_startX = (float) 0.00;
float d2_startY = (float) 0.00;
/****************************************/
public GameviewLuzon1(Context context, AttributeSet attrs) {
super(context, attrs);
}
protected void onDraw(Canvas c) {
d1_startX = (float) (this.getWidth()/d1_movementX);
d1_startY = (float) (this.getHeight()/d1_movementY);
d2_startX = (float) (this.getWidth()/5.75);
d2_startY = (float) (this.getHeight()/7.99);
/****************************************/
c.drawBitmap(((BitmapDrawable) d1).getBitmap(), d1_startX, d1_startY, null);
c.drawBitmap(((BitmapDrawable) d2).getBitmap(), d2_startX, d2_startY, null);
/****************************************/
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
if( touchX >= d1_startX && touchX <= (d1_startX + d1.getIntrinsicWidth())
&& touchY >= d1_startY && touchY <= (d1_startY +d1.getIntrinsicHeight())) {
Log.w("d1 success","you touched object");
d1_movementX = 0;
d1_movementY = 0;
}
else if( touchX >= d2_startX && touchX <= (d2_startX + d2.getIntrinsicWidth())
&& touchY >= d2_startY && touchY <= (d2_startY +d2.getIntrinsicHeight())) {
Log.w("d2 success","you touched object");
invalidate();
}
else {
Log.w("epic","wala jud ka kaigu");
}
/*Commented out for debugging purpose only*/
/*Log.w("touch",Float.toString(touchX));
Log.w("start of Image",Float.toString(d1_startX));
Log.w("edge of image",Float.toString(d1_startX + d1.getIntrinsicWidth()));*/
return true;
}
}

public class Game1LuzonAnimation extends ImageView {
int y = 0;
int x = 0;
int zoomControler = 0;
/*****************TEST*******************/
private Context mContext;
private Handler h;
private final int FRAME_RATE = 30;
private int xVelocity = 10;
boolean animateObj = false;
boolean setVisibleObj = true;
/*****************TEST*******************/
/*Create variable obj1 and so on, so that
* we can create a dynamic objects..,
* if we need it to be dynamic.
* */
int obj1 = R.drawable.obj_androidball;
int obj2 = R.drawable.obj_drum;
/****************************************/
/* Assign some obj values into their respective places and
* set their sizes to fit in our screen sizes
* */
Drawable dr1 = getResources().getDrawable(obj1);
Bitmap bitmap1 = ((BitmapDrawable) dr1).getBitmap();
Drawable d1 = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(bitmap1, 20, 20, true));
float d1max_width = d1.getIntrinsicWidth() * 2;
float d1max_height = d1.getIntrinsicHeight() * 2;
float d1_startX = (float) 0.00; //initialize the position value of first object
float d1_startY = (float) 0.00; //initialize the position value of first object
/****************************************/
public Game1LuzonAnimation(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
h = new Handler();
}
private Runnable r = new Runnable() {
#Override
public void run() {
invalidate();
}
};
protected void onDraw(Canvas c) {
/* put the values for position of each object from database;
* */
if(animateObj == false){
d1_startX = (float) (c.getWidth()/2);
d1_startY = (float) (c.getHeight()/2);
}
else {
if (d1_startX < 0) {
animateObj = false;
setVisibleObj = false;
}
else {
d1_startX -= xVelocity;
if(d1_startX > c.getWidth()){
xVelocity = xVelocity*-1;
}
}
}
if(setVisibleObj == true) {
c.drawBitmap(((BitmapDrawable) d1).getBitmap(), d1_startX, d1_startY, null);
h.postDelayed(r, FRAME_RATE);
}
/*Log.w("d1max_width", Float.toString(d1max_width));
Log.w("d1max_height", Float.toString(d1max_height));
Log.w("d1_startX", Float.toString(d1_startX));
Log.w("d1_startY", Float.toString(d1_startY));*/
/****************************************/
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
if( touchX >= d1_startX && touchX <= (d1_startX + d1.getIntrinsicWidth())
&& touchY >= d1_startY && touchY <= (d1_startY +d1.getIntrinsicHeight())) {
Log.w("d1 success","you touched object");
if(d1.getIntrinsicWidth() < d1max_width && d1.getIntrinsicHeight() < d1max_height) {
d1 = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(bitmap1, d1.getIntrinsicWidth()*2, d1.getIntrinsicHeight()*2, true));
animateObj = true;
}
}
else {
Log.w("epic","wala jud ka kaigu");
}
return true;
}
}

Related

I can not use MotionEvent with Rajawali

Rajawali Version or Branch
rajawali:1.0.186
Device and Android Version
ADV Nexus 5X API 19 Android 4.4
Summary
I'm trying to make the camera moves when a MotionEvent (touch) occurs. I tried the code from https://github.com/Rajawali/Rajawali/issues/428 but it did not work for me.
My code
public class Renderer extends RajawaliRenderer {
public Context context;
private DirectionalLight directionalLight;
public Renderer(Context context) {
super(context);
this.context = context;
setFrameRate(60);
}
private Object3D object, star;
public void initScene(){
getCurrentScene().setBackgroundColor(Color.rgb(5,104,255));
directionalLight = new DirectionalLight(1f, .2f, -1.0f);
directionalLight.setColor(1.0f, 1.0f, 1.0f);
directionalLight.setPower(2);
getCurrentScene().addLight(directionalLight);
//LoaderOBJ objParser = new LoaderOBJ(this,"Load/1c_obj");
LoaderOBJ objParser = new LoaderOBJ(mContext.getResources(),mTextureManager, R.raw.primo_obj);
LoaderOBJ starParser = new LoaderOBJ(mContext.getResources(),mTextureManager,R.raw.star_obj);
try {
objParser.parse();
starParser.parse();
object = objParser.getParsedObject();
star = starParser.getParsedObject();
getCurrentScene().addChild(star);
getCurrentScene().addChild(object);
} catch (ParsingException e) {
e.printStackTrace();
}
getCurrentCamera().setLookAt(object.getWorldPosition());
Log.d("->",getCurrentCamera().getX()+","+getCurrentCamera().getY()+","+getCurrentCamera().getZ());
getCurrentCamera().setZ(40);
}
#Override
public void onRender(final long elapsedTime, final double deltaTime) {
super.onRender(elapsedTime, deltaTime);
Camera cam = getCurrentCamera();
Vector3 s = cam.getPosition();
if (touchTurn != 0) {
if (flagMulti) {
Double r = Math.sqrt(s.x * s.x + s.z * s.z);
angle += touchTurn;
angle %= 360;
cam.setPosition((float) (r * Math.cos(angle)), s.y, (float) (r * Math.sin(angle)));
cam.setLookAt(object.getLookAt());
}
else{
s.x+=touchTurn*5;
cam.setPosition(s);
}
touchTurn = 0;
}
if (touchTurnUp != 0) {
if (!flagMulti) {
s.z += touchTurnUp * 5;
cam.setPosition(s);
}
touchTurnUp = 0;
}
}
#Override
public void onTouchEvent(MotionEvent me){
Log.d("touch ","Log touch");
int pointerCount = me.getPointerCount();
if(pointerCount == 2)
flagMulti = true;
if (me.getAction() == MotionEvent.ACTION_DOWN) {
xpos = me.getX();
ypos = me.getY();
}
if (me.getAction() == MotionEvent.ACTION_UP) {
xpos = -1;
ypos = -1;
touchTurn = 0;
touchTurnUp = 0;
}
if (me.getAction() == MotionEvent.ACTION_MOVE) {
float xd = me.getX() - xpos;
float yd = me.getY() - ypos;
xpos = me.getX();
ypos = me.getY();
touchTurn = xd / -100f;
touchTurnUp = yd / -100f;
Log.d("touchTurn ", touchTurn+" - "+touchTurnUp);
}
try {
Thread.sleep(15);
} catch (Exception e) {
}
}
public void onOffsetsChanged(float x, float y, float z, float w, int i, int j){
}}
Would you consider arcballCamera and target to your 3D object. You can then rotate the 3D object and zoom in/out with arcballCamera.

How to add multiple pin marker on image dyanamically

I want to put marker on image with below functionality
-Dynamically adding multiple markers on image with zoom and scroll functionality on image.
-Blink animation on marker after added on image.
-Marker can be click-able and drag & drop on image.
-Marker's x & y position on image to sync same with other devices
I have used https://github.com/davemorrissey/subsampling-scale-image-view library
Java Code :
public class PinMarkerView extends SubsamplingScaleImageView implements View.OnTouchListener {
private PointF sPin;
private Bitmap pin;
private int resId;
public float vX;
public float vY;
private PointF vPrevious;
private PointF vStart;
private boolean drawing = false;
private boolean markerTouch = false;
private int strokeWidth;
private ArrayList<MapPins> allPins = new ArrayList<MapPins>();
private ArrayList<DrawPins> drawnPins = new ArrayList<DrawPins>();
public PinView(Context context) {
this(context, null);
}
public PinView(Context context, AttributeSet attr) {
super(context, attr);
// initialise();
}
public void setPin(PointF sPin, #DrawableRes int resid, String extras) {
MapPins mapPins = new MapPins();
mapPins.setPointF(sPin);
mapPins.setResId(resid);
mapPins.setExtrasData(extras);
mapPins.setX(sPin.x);
mapPins.setY(sPin.y);
allPins.add(mapPins);
//this.sPin = sPin;
// this.resId = resid;
initialise();
invalidate();
}
public PointF getPin() {
return sPin;
}
public Bitmap getMarker() {
return pin;
}
private void initialise() {
setOnTouchListener(this);
float density = getResources().getDisplayMetrics().densityDpi;
strokeWidth = (int) (density / 60f);
for (int i = 0; i < allPins.size(); i++) {
MapPins mapPins = allPins.get(i);
Bitmap localpin = BitmapFactory.decodeResource(this.getResources(), mapPins.getResId());
float w = (density / 100f) * localpin.getWidth();
float h = (density / 100f) * localpin.getHeight();
//pin = Bitmap.createScaledBitmap(pin, (int) w, (int) h, true);
pin = Bitmap.createScaledBitmap(localpin, localpin.getWidth(), localpin.getHeight(), true);
mapPins.setCreatedBitmap(pin);
allPins.set(i, mapPins);
//-------
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// Don't draw pin before image is ready so it doesn't move around during setup.
if (!isReady()) {
return;
}
Paint paint = new Paint();
paint.setAntiAlias(true);
for (int i = 0; i < allPins.size(); i++) {
MapPins mapPins = allPins.get(i);
if (mapPins.getPointF() != null && mapPins.getCreatedBitmap() != null) {
PointF vPin = sourceToViewCoord(mapPins.getPointF());
vX = vPin.x - (mapPins.getCreatedBitmap().getWidth() / 2);
vY = vPin.y - mapPins.getCreatedBitmap().getHeight();
canvas.drawBitmap(mapPins.getCreatedBitmap(), vX, vY, paint);
}
}
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
setMaxScale(5f);
return false;
}
#Override
public boolean onTouchEvent(#NonNull MotionEvent event) {
/* if (isZoomEnabled()) {
return super.onTouchEvent(event);
}*/
boolean consumed = false;
int touchCount = event.getPointerCount();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_1_DOWN:
vStart = new PointF(event.getX(), event.getY());
vPrevious = new PointF(event.getX(), event.getY());
getPinIdByPoint(vStart, viewToSourceCoord(event.getX(), event.getY()));
handleActionDown((int) event.getX(), (int) event.getY());
break;
case MotionEvent.ACTION_POINTER_2_DOWN:
// Abort any current drawing, user is zooming
vStart = null;
vPrevious = null;
break;
case MotionEvent.ACTION_MOVE:
if (markerTouch) {
setPanEnabled(false);
PointF sCurrentF = viewToSourceCoord(event.getX(), event.getY());
PointF sCurrent = new PointF(sCurrentF.x, sCurrentF.y);
PointF sStart = vStart == null ? null : new PointF(viewToSourceCoord(vStart).x, viewToSourceCoord(vStart).y);
if (touchCount == 1 && vStart != null) {
float vDX = Math.abs(event.getX() - vPrevious.x);
float vDY = Math.abs(event.getY() - vPrevious.y);
if (vDX >= strokeWidth * 5 || vDY >= strokeWidth * 5) {
if (sPin == null) {
sPin = sStart;
}
sPin = sCurrent;
vPrevious.x = event.getX();
vPrevious.y = event.getY();
drawing = true;
}
consumed = true;
invalidate();
} else if (touchCount == 1) {
// Consume all one touch drags to prevent odd panning effects handled by the superclass.
consumed = true;
}
} else {
return super.onTouchEvent(event);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
invalidate();
setPanEnabled(true);
drawing = false;
markerTouch = false;
vPrevious = null;
vStart = null;
}
// Use parent to handle pinch and two-finger pan.
return consumed || super.onTouchEvent(event);
}
public void handleActionDown(int eventX, int eventY) {
if (eventX >= (sPin.x - pin.getWidth()) && (eventX <= (sPin.x + pin.getWidth()))) {
if (eventY >= (sPin.y - pin.getHeight()) && (sPin.y <= (sPin.y + pin.getHeight()))) {
markerTouch = true;
} else {
markerTouch = false;
}
} else {
markerTouch = false;
}
}
public int getPinIdByPoint(PointF tappedCoordinate, PointF deeplinkCoordinate) {
for (int i = allPins.size() - 1; i >= 0; i--) {
MapPins dPin = allPins.get(i);
int blockWidth = dPin.getCreatedBitmap().getWidth();
int blockHeight = dPin.getCreatedBitmap().getHeight();
int deeplinkX = (int) (deeplinkCoordinate.x - (dPin.getCreatedBitmap().getWidth() / 2));
int deeplinkY = (int) (deeplinkCoordinate.y - dPin.getCreatedBitmap().getHeight());
// center coordinate -/+ blockWidth actually sets touchable area to 2x icon size
if (tappedCoordinate.x >= deeplinkX - blockWidth && tappedCoordinate.x <= deeplinkX + blockWidth &&
tappedCoordinate.y >= deeplinkY - blockHeight && tappedCoordinate.y <= deeplinkY + blockHeight) {
sPin = dPin.getPointF();
pin = dPin.getCreatedBitmap();
return dPin.getId();
}
}
return -1; //negative no means no pin selected
}
}
Currently, I am able to add multiple marker, but I am facing issue of marker click and dragging on image.

Canvas Touch not working in S4 Android device

The wheel View (CircleView) is working fine in major of devices but this error coming from S4 and Note 3 devices.
The touch is getting deducted but the that not fall under the weidgetregion.
false - 1 has to be true - 1
Region Log is:
My Circle View code is
public class CircleView extends View implements OnTouchListener{
boolean firstTime = false;
private List<CircleViewBean> mMenuEntries = new ArrayList<CircleViewBean>();
private OnCellTouchListener mOnCellTouchListener = null;
public interface OnCellTouchListener {
public void onTouch(Wedge cell);
}
private Shader mShader;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
private float screen_density = getContext().getResources().getDisplayMetrics().density;
//Radius of inner ring size
private int mMinSize = scalePX(60);
//Radius of outer ring size
private int mMaxSize = scalePX(170);
private int mWedgeQty = 6;
//Center X location of Radial Menu
private int xPosition = scalePX(120);
//Center Y location of Radial Menu
private int yPosition = scalePX(120);
int touchIndex = -1;
private Wedge[] mWedges;
private RectF mViewRect = new RectF();
private int scalePX( int dp_size )
{
return (int) (dp_size * screen_density + 0.5f);
}
public CircleView(Context context) {
this(context, null);
}
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
HashMap<String, String> device = Constants.getDeviceDetails(getResources().getDisplayMetrics().heightPixels, getResources().getDisplayMetrics().widthPixels);
mMinSize = Integer.parseInt(device.get("in_arc"));
mMaxSize = Integer.parseInt(device.get("out_arc"));
setBackgroundResource(R.drawable.centre_wheel);
}
private void determineWedges() {
int entriesQty = mMenuEntries.size();
if ( entriesQty > 0) {
mWedgeQty = entriesQty;
float degSlice = 360 / mWedgeQty;
float start_degSlice = 270 - (degSlice/2);
//calculates where to put the images
this.mWedges = new Wedge[mWedgeQty];
double mid = 0, min = 0, max = 0;
for(int i = 0; i < this.mWedges.length; i++) {
this.mWedges[i] = new Wedge(xPosition, yPosition, mMinSize, mMaxSize, (i
* degSlice)+start_degSlice, degSlice, mMenuEntries.get(i).getIndex());
mid = this.mWedges[i].midValue = normalizeAngle( ((i * degSlice) + start_degSlice + degSlice) / 2 );
min = normalizeAngle( (i * degSlice) + start_degSlice );
max = normalizeAngle( (i * degSlice) + start_degSlice + degSlice);
this.mWedges[i].minValue = min;
this.mWedges[i].midValue = mid;
this.mWedges[i].maxValue = max;
mViewRect.union( new RectF( mWedges[i].getWedgeRegion().getBounds() ) );
}
mShader = new RadialGradient(xPosition, yPosition, mMaxSize, new int[] { 0xff595756, 0xffCCC5C3, 0xf878280}, null, Shader.TileMode.MIRROR);
invalidate();
}
}
#Override
public void onDraw(Canvas canvas) {
if(!firstTime){
firstTime = true;
this.xPosition = (int) (getWidth()/2f);
this.yPosition = (int) (getHeight()/2f);
determineWedges();
}
canvas.scale(getWidth() / mViewRect.width(), getHeight() / mViewRect.width(), xPosition, yPosition);
//Saving the canvas and later restoring it so only this image will be rotated.
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.restore();
canvas.save();
canvas.restore();
mPaint.setShader( mShader );
}
private double normalizeAngle(double angle) {
if(angle >= 0) {
while( angle > 360 ) {
angle -= 360;
}
}
else {
while( angle < -360) {
angle += 360;
}
}
return angle;
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
int wmode = MeasureSpec.getMode(widthMeasureSpec);
int hmode = MeasureSpec.getMode(heightMeasureSpec);
int wsize = MeasureSpec.getSize(widthMeasureSpec);
int hsize = MeasureSpec.getSize(heightMeasureSpec);
int width = (int)mViewRect.width();
int height = (int) mViewRect.height();
if (wmode == MeasureSpec.EXACTLY) {
width = wsize;
}
if (hmode == MeasureSpec.EXACTLY) {
height = hsize;
}
this.setMeasuredDimension(width, height);
invalidate();
}
public class Wedge extends Path {
private int x, y;
private int InnerSize, OuterSize;
private float StartArc;
private float ArcWidth;
private Region mWedgeRegion;
private int index=0;
public double minValue;
public double midValue;
public double maxValue;
private Wedge(int x, int y, int InnerSize, int OuterSize, float StartArc, float ArcWidth, int category) {
super();
this.index = category;
if (StartArc >= 360) {
StartArc = StartArc-360;
}
minValue = midValue = maxValue = 0;
mWedgeRegion = new Region();
this.x = x; this.y = y;
this.InnerSize = InnerSize;
this.OuterSize = OuterSize;
this.StartArc = StartArc;
this.ArcWidth = ArcWidth;
this.buildPath();
}
public int getCategoryIndex(){
return this.index;
}
public String toString() {
return minValue + " " + midValue + " " + maxValue;
}
/**
*
* #return the bottom rect that will be used for intersection
*/
public Region getWedgeRegion() {
return mWedgeRegion;
}
private void buildPath() {
final RectF rect = new RectF();
final RectF rect2 = new RectF();
//Rectangles values
rect.set(this.x-this.InnerSize, this.y-this.InnerSize, this.x+this.InnerSize, this.y+this.InnerSize);
rect2.set(this.x-this.OuterSize, this.y-this.OuterSize, this.x+this.OuterSize, this.y+this.OuterSize);
this.reset();
//this.moveTo(100, 100);
this.arcTo(rect2, StartArc, ArcWidth);
this.arcTo(rect, StartArc+ArcWidth, -ArcWidth);
this.close();
mWedgeRegion.setPath( this, new Region(0,0,480,800) );
}
}
public boolean addMenuEntry(CircleViewBean menuEntry) {
mMenuEntries.add(menuEntry);
return true;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_UP){
if(mOnCellTouchListener!=null && touchIndex >-1){
int i=0;
for(Wedge day : mWedges) {
if(day.getWedgeRegion().getBounds().contains((int)event.getX(), (int)event.getY()) && touchIndex==i) {
mOnCellTouchListener.onTouch(mWedges[touchIndex]);
break;
}
i++;
}
}
}else if(event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE){
int i=0;
for(Wedge day : mWedges) {
if(day.getWedgeRegion().getBounds().contains((int)event.getX(), (int)event.getY())) {
touchIndex = i;
setBackgroundResource(mMenuEntries.get(touchIndex).getIcon());
}
i++;
}
}
return true;
}
public void setOnCellTouchListener(OnCellTouchListener p) {
mOnCellTouchListener = p;
}
public boolean onTouch(View v, MotionEvent event) {
return false;
}
}
First of all, look at line 307. Learn how to read crash logs because it says exactly on what line the crash is, and then it shouldn't be too hard too determine what is wrong.
Not knowing what line it is I guess that mWedges might be null. in the onTouch you do for(Wedge day : mWedges) but it is not guaranteed that is isn't null there. You should check before you do that if it is null.
You put it to a non null value in determineWedges but only when there is at least 1 mMenuEntries. So when there are no entries when you do an onTouch it will crash.
At last i found my mistake in this code that it is working in mdpi and htpi and not in xxhdpi the reason is
mWedgeRegion.setPath( this, new Region(0,0,480,800) );
The bound exceeds the circle size, i mean the xxhdpi draws an circle with 1000x1000 values, so i made this too like this (max values)
mWedgeRegion.setPath( this, new Region(0,0,720,1200) )

Android draw bitmap on top of pie chart

Hi I'm trying to draw a pie chart and center a bitmap in each pie slice but I just can't figure the math out. Below is my code which most I found from a tutorial but the stuff in the onDraw method under the TODO is what I'm trying to add so I can draw my icon over the pie slice. Any help as to why it's not working would be greatly appreciated
public class PieChart extends View {
public interface OnSelectedLisenter{
public abstract void onSelected(int iSelectedIndex);
}
private static String[] PIE_COLORS = null;
private static int iColorListSize = 0;
private OnSelectedLisenter onSelectedListener = null;
private static final String TAG = PieChart.class.getName();
public static final String ERROR_NOT_EQUAL_TO_100 = "NOT_EQUAL_TO_100";
private static final int DEGREE_360 = 360;
private Paint paintPieFill;
private Paint paintPieBorder;
private ArrayList<Float> alPercentage = new ArrayList<Float>();
private int iDisplayWidth, iDisplayHeight;
private int iSelectedIndex = -1;
private int iCenterWidth = 0;
private int iMargin = 0;
private int iDataSize = 0;
private RectF r = null;
private float fDensity = 0.0f;
private float fStartAngle = 0.0f;
private float fEndAngle = 0.0f;
public PieChart(Context context, AttributeSet attrs) {
super(context, attrs);
fnGetDisplayMetrics(context);
PIE_COLORS = getResources().getStringArray(R.array.colors);
iColorListSize = PIE_COLORS.length;
iMargin = (int) fnGetRealPxFromDp(5);
// used for paint circle
paintPieFill = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieFill.setStyle(Paint.Style.FILL);
// used for paint border
paintPieBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieBorder.setStyle(Paint.Style.STROKE);
paintPieBorder.setStrokeWidth(fnGetRealPxFromDp(3));
paintPieBorder.setColor(Color.WHITE);
}
// set listener
public void setOnSelectedListener(OnSelectedLisenter listener){
this.onSelectedListener = listener;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < iDataSize; i++) {
if (i>=iColorListSize){
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i%iColorListSize]));
}else{
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i]));
}
fEndAngle = alPercentage.get(i);
fEndAngle = fEndAngle / 100 * DEGREE_360;
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieFill);
//TODO add icon to center of pie slice
float x = (float) ((r.right /4)*Math.cos(Math.toRadians(fStartAngle)));
float y = (float) ((r.right /4)*Math.sin(Math.toRadians(fStartAngle)));
x += getWidth()/2;
y += getHeight()/2;
canvas.drawBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher), x, y, paintPieFill);
fStartAngle = fStartAngle + fEndAngle;
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
iDisplayWidth = MeasureSpec.getSize(widthMeasureSpec);
iDisplayHeight = MeasureSpec.getSize(heightMeasureSpec);
if (iDisplayWidth>iDisplayHeight){
iDisplayWidth = iDisplayHeight;
}
iCenterWidth = iDisplayWidth / 2;
int iR = iCenterWidth-iMargin;
if (r == null) {
r = new RectF(iCenterWidth-iR, // top
iCenterWidth-iR, // left
iCenterWidth+iR, // rights
iCenterWidth+iR); // bottom
}
setMeasuredDimension(iDisplayWidth, iDisplayWidth);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// get degree of the touch point
double dx = Math.atan2(event.getY() - iCenterWidth, event.getX() - iCenterWidth);
float fDegree = (float) (dx / (2 * Math.PI) * DEGREE_360);
fDegree = (fDegree + DEGREE_360) % DEGREE_360;
// get the percent of the selected degree
float fSelectedPercent = fDegree * 100 / DEGREE_360;
// check which pie was selected
float fTotalPercent = 0;
for (int i = 0; i < iDataSize; i++) {
fTotalPercent += alPercentage.get(i);
if (fTotalPercent > fSelectedPercent) {
iSelectedIndex = i;
break;
}
}
if (onSelectedListener != null){
onSelectedListener.onSelected(iSelectedIndex);
}
invalidate();
return super.onTouchEvent(event);
}
private void fnGetDisplayMetrics(Context cxt){
final DisplayMetrics dm = cxt.getResources().getDisplayMetrics();
fDensity = dm.density;
}
private float fnGetRealPxFromDp(float fDp){
return (fDensity!=1.0f) ? fDensity*fDp : fDp;
}
public void setAdapter(ArrayList<Float> alPercentage) throws Exception {
this.alPercentage = alPercentage;
iDataSize = alPercentage.size();
float fSum = 0;
for (int i = 0; i < iDataSize; i++) {
fSum+=alPercentage.get(i);
}
if (fSum!=100){
Log.e(TAG,ERROR_NOT_EQUAL_TO_100);
iDataSize = 0;
throw new Exception(ERROR_NOT_EQUAL_TO_100);
}
}
}
Well I figured it out here is my final onDraw method hopefully this helps someone else
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < iDataSize; i++) {
if (i>=iColorListSize){
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i%iColorListSize]));
}else{
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i]));
}
fEndAngle = alPercentage.get(i);
fEndAngle = fEndAngle / 100 * DEGREE_360;
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieFill);
float angle = (fStartAngle + (fStartAngle+fEndAngle))/2;
float x = (float) ((r.right /4)*Math.cos(Math.toRadians(angle)));
float y = (float) ((r.right /4)*Math.sin(Math.toRadians(angle)));
x += r.right/2;
y += r.right/2;
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
x -= bmp.getWidth()/2;
y -= bmp.getHeight()/2;
canvas.drawBitmap(bmp, x, y, paintPieFill);
fStartAngle = fStartAngle + fEndAngle;
}
}

getting android. view.inflateException when I use zoomView for pageCurlView

please tell me how can i remove the exception. or give me idea to implement zoom view with curlview.....
my xml file is like this,
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/relat">
<com.example.image.ZoomView
>
<com.example.image.PageCurlView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/dcgpagecurlPageCurlView1"
>
</com.example.image.PageCurlView>
my java file is
package com.example.image;
public class StandaloneExample extends Activity {
Button bt;LinearLayout lr;
/** Decoded bitmap image */
private Bitmap mBitmap;
private ZoomView zoomview;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.standalone_example);
View v1 = ((LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE)).inflate(R.layout.standalone_example, null, false);
v1.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
zoomview.addView(v1);
lr = (LinearLayout) findViewById(R.id.relat);
lr.addView(zoomview);
}
#Override
public void onDestroy(){
super.onDestroy();
System.gc();
finish();
}
public void lockOrientationLandscape() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
public void lockOrientationPortrait() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
public void lockOrientation( int orientation ) {
setRequestedOrientation(orientation);
}
}
i have implemented zoomView.java as described in a link
pagecurlview.java class is
public class PageCurlView extends View {
private final static String TAG = "PageCurlView";
private Paint mTextPaint;
private TextPaint mTextPaintShadow;
private int mCurlSpeed;
private int mUpdateRate;
private int mInitialEdgeOffset;
private int mCurlMode;
public static final int CURLMODE_SIMPLE = 0;
public static final int CURLMODE_DYNAMIC = 1;
private boolean bEnableDebugMode = false;
private WeakReference<Context> mContext;
private FlipAnimationHandler mAnimationHandler;
private float mFlipRadius;
private Vector2D mMovement;
private Vector2D mFinger;
private Vector2D mOldMovement;
private Paint mCurlEdgePaint;
private Vector2D mA, mB, mC, mD, mE, mF, mOldF, mOrigin;
private int mCurrentLeft, mCurrentTop;
private boolean bViewDrawn;
private boolean bFlipRight;
private boolean bFlipping;
private boolean bUserMoves;
private boolean bBlockTouchInput = false;
private boolean bEnableInputAfterDraw = false;
private Bitmap mForeground;
private Bitmap mBackground;
private ArrayList<Bitmap> mPages;
private int mIndex = 0;
private class Vector2D
{
public float x,y;
public Vector2D(float x, float y)
{
this.x = x;
this.y = y;
}
#Override
public String toString() {
// TODO Auto-generated method stub
return "("+this.x+","+this.y+")";
}
public float length() {
return (float) Math.sqrt(x * x + y * y);
}
public float lengthSquared() {
return (x * x) + (y * y);
}
public boolean equals(Object o) {
if (o instanceof Vector2D) {
Vector2D p = (Vector2D) o;
return p.x == x && p.y == y;
}
return false;
}
public Vector2D reverse() {
return new Vector2D(-x,-y);
}
public Vector2D sum(Vector2D b) {
return new Vector2D(x+b.x,y+b.y);
}
public Vector2D sub(Vector2D b) {
return new Vector2D(x-b.x,y-b.y);
}
public float dot(Vector2D vec) {
return (x * vec.x) + (y * vec.y);
}
public float cross(Vector2D a, Vector2D b) {
return a.cross(b);
}
public float cross(Vector2D vec) {
return x * vec.y - y * vec.x;
}
public float distanceSquared(Vector2D other) {
float dx = other.x - x;
float dy = other.y - y;
return (dx * dx) + (dy * dy);
}
public float distance(Vector2D other) {
return (float) Math.sqrt(distanceSquared(other));
}
public float dotProduct(Vector2D other) {
return other.x * x + other.y * y;
}
public Vector2D normalize() {
float magnitude = (float) Math.sqrt(dotProduct(this));
return new Vector2D(x / magnitude, y / magnitude);
}
public Vector2D mult(float scalar) {
return new Vector2D(x*scalar,y*scalar);
}
}
class FlipAnimationHandler extends Handler {
#Override
public void handleMessage(Message msg) {
PageCurlView.this.FlipAnimationStep();
}
public void sleep(long millis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), millis);
}
}
public PageCurlView(Context context) {
super(context);
init(context);
ResetClipEdge();
}
public PageCurlView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
// Get the data from the XML AttributeSet
{
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PageCurlView);
// Get data
bEnableDebugMode = a.getBoolean(R.styleable.PageCurlView_enableDebugMode, bEnableDebugMode);
mCurlSpeed = a.getInt(R.styleable.PageCurlView_curlSpeed, mCurlSpeed);
mUpdateRate = a.getInt(R.styleable.PageCurlView_updateRate, mUpdateRate);
mInitialEdgeOffset = a.getInt(R.styleable.PageCurlView_initialEdgeOffset, mInitialEdgeOffset);
mCurlMode = a.getInt(R.styleable.PageCurlView_curlMode, mCurlMode);
Log.i(TAG, "mCurlSpeed: " + mCurlSpeed);
Log.i(TAG, "mUpdateRate: " + mUpdateRate);
Log.i(TAG, "mInitialEdgeOffset: " + mInitialEdgeOffset);
Log.i(TAG, "mCurlMode: " + mCurlMode);
// recycle object (so it can be used by others)
a.recycle();
}
ResetClipEdge();
}
private final void init(Context context) {
// Foreground text paint
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(16);
mTextPaint.setColor(0xFF000000);
// The shadow
mTextPaintShadow = new TextPaint();
mTextPaintShadow.setAntiAlias(true);
mTextPaintShadow.setTextSize(16);
mTextPaintShadow.setColor(0x00000000);
// Cache the context
mContext = new WeakReference<Context>(context);
// Base padding
setPadding(3, 3, 3, 3);
// The focus flags are needed
setFocusable(true);
setFocusableInTouchMode(true);
mMovement = new Vector2D(0,0);
mFinger = new Vector2D(0,0);
mOldMovement = new Vector2D(0,0);
// Create our curl animation handler
mAnimationHandler = new FlipAnimationHandler();
// Create our edge paint
mCurlEdgePaint = new Paint();
mCurlEdgePaint.setColor(Color.WHITE);
mCurlEdgePaint.setAntiAlias(true);
mCurlEdgePaint.setStyle(Paint.Style.FILL);
mCurlEdgePaint.setShadowLayer(10, -5, 5, 0x99000000);
// Set the default props, those come from an XML :D
mCurlSpeed = 30;
mUpdateRate = 33;
mInitialEdgeOffset = 20;
mCurlMode = 1;
// LEGACY PAGE HANDLING!
// Create pages
mPages = new ArrayList<Bitmap>();
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.princess));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.temp));
// Create some sample images
mForeground = mPages.get(0);
mBackground = mPages.get(1);
}
public void ResetClipEdge()
{
// Set our base movement
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
mOldMovement.x = 0;
mOldMovement.y = 0;
// Now set the points
// TODO: OK, those points MUST come from our measures and
// the actual bounds of the view!
mA = new Vector2D(mInitialEdgeOffset, 0);
mB = new Vector2D(this.getWidth(), this.getHeight());
mC = new Vector2D(this.getWidth(), 0);
mD = new Vector2D(0, 0);
mE = new Vector2D(0, 0);
mF = new Vector2D(0, 0);
mOldF = new Vector2D(0, 0);
// The movement origin point
mOrigin = new Vector2D(this.getWidth(), 0);
}
private Context GetContext() {
return mContext.get();
}
public boolean IsCurlModeDynamic()
{
return mCurlMode == CURLMODE_DYNAMIC;
}
public void SetCurlSpeed(int curlSpeed)
{
if ( curlSpeed < 1 )
throw new IllegalArgumentException("curlSpeed must be greated than 0");
mCurlSpeed = curlSpeed;
}
public int GetCurlSpeed()
{
return mCurlSpeed;
}
public void SetUpdateRate(int updateRate)
{
if ( updateRate < 1 )
throw new IllegalArgumentException("updateRate must be greated than 0");
mUpdateRate = updateRate;
}
public int GetUpdateRate()
{
return mUpdateRate;
}
public void SetInitialEdgeOffset(int initialEdgeOffset)
{
if ( initialEdgeOffset < 0 )
throw new IllegalArgumentException("initialEdgeOffset can not negative");
mInitialEdgeOffset = initialEdgeOffset;
}
public int GetInitialEdgeOffset()
{
return mInitialEdgeOffset;
}
public void SetCurlMode(int curlMode)
{
if ( curlMode != CURLMODE_SIMPLE &&
curlMode != CURLMODE_DYNAMIC )
throw new IllegalArgumentException("Invalid curlMode");
mCurlMode = curlMode;
}
public int GetCurlMode()
{
return mCurlMode;
}
public void SetEnableDebugMode(boolean bFlag)
{
bEnableDebugMode = bFlag;
}
public boolean IsDebugModeEnabled()
{
return bEnableDebugMode;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int finalWidth, finalHeight;
finalWidth = measureWidth(widthMeasureSpec);
finalHeight = measureHeight(heightMeasureSpec);
setMeasuredDimension(finalWidth, finalHeight);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = specSize;
}
return result;
}
private int measureHeight(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = specSize;
}
return result;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!bBlockTouchInput) {
// Get our finger position
mFinger.x = event.getX();
mFinger.y = event.getY();
int width = getWidth();
// Depending on the action do what we need to
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// If we moved over the half of the display flip to next
if (mOldMovement.x > (width >> 1)) {
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
// Set the right movement flag
bFlipRight = true;
} else {
// Set the left movement flag
bFlipRight = false;
// go to next previous page
previousView();
// Set new movement
mMovement.x = IsCurlModeDynamic()?width<<1:width;
mMovement.y = mInitialEdgeOffset;
}
break;
case MotionEvent.ACTION_UP:
bUserMoves=false;
bFlipping=true;
FlipAnimationStep();
break;
case MotionEvent.ACTION_MOVE:
bUserMoves=true;
// Get movement
mMovement.x -= mFinger.x - mOldMovement.x;
mMovement.y -= mFinger.y - mOldMovement.y;
mMovement = CapMovement(mMovement, true);
// Make sure the y value get's locked at a nice level
if ( mMovement.y <= 1 )
mMovement.y = 1;
// Get movement direction
if (mFinger.x < mOldMovement.x ) {
bFlipRight = true;
} else {
bFlipRight = false;
}
// Save old movement values
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// Force a new draw call
DoPageCurl();
this.invalidate();
break;
}
}
// TODO: Only consume event if we need to.
return true;
}
private Vector2D CapMovement(Vector2D point, boolean bMaintainMoveDir)
{
// Make sure we never ever move too much
if (point.distance(mOrigin) > mFlipRadius)
{
if ( bMaintainMoveDir )
{
// Maintain the direction
point = mOrigin.sum(point.sub(mOrigin).normalize().mult(mFlipRadius));
}
else
{
// Change direction
if ( point.x > (mOrigin.x+mFlipRadius))
point.x = (mOrigin.x+mFlipRadius);
else if ( point.x < (mOrigin.x-mFlipRadius) )
point.x = (mOrigin.x-mFlipRadius);
point.y = (float) (Math.sin(Math.acos(Math.abs(point.x-mOrigin.x)/mFlipRadius))*mFlipRadius);
}
}
return point;
}
public void FlipAnimationStep() {
if ( !bFlipping )
return;
int width = getWidth();
// No input when flipping
bBlockTouchInput = true;
// Handle speed
float curlSpeed = mCurlSpeed;
if ( !bFlipRight )
curlSpeed *= -1;
// Move us
mMovement.x += curlSpeed;
mMovement = CapMovement(mMovement, false);
// Create values
DoPageCurl();
// Check for endings :D
if (mA.x < 1 || mA.x > width - 1) {
bFlipping = false;
if (bFlipRight) {
//SwapViews();
nextView();
}
ResetClipEdge();
// Create values
DoPageCurl();
// Enable touch input after the next draw event
bEnableInputAfterDraw = true;
}
else
{
mAnimationHandler.sleep(mUpdateRate);
}
// Force a new draw call
this.invalidate();
}
private void DoPageCurl()
{
if(bFlipping){
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
} else {
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
}
}
private void doSimpleCurl() {
int width = getWidth();
int height = getHeight();
// Calculate point A
mA.x = width - mMovement.x;
mA.y = height;
// Calculate point D
mD.x = 0;
mD.y = 0;
if (mA.x > width / 2) {
mD.x = width;
mD.y = height - (width - mA.x) * height / mA.x;
} else {
mD.x = 2 * mA.x;
mD.y = 0;
}
double angle = Math.atan((height - mD.y) / (mD.x + mMovement.x - width));
double _cos = Math.cos(2 * angle);
double _sin = Math.sin(2 * angle);
mF.x = (float) (width - mMovement.x + _cos * mMovement.x);
mF.y = (float) (height - _sin * mMovement.x);
// If the x position of A is above half of the page we are still not
// folding the upper-right edge and so E and D are equal.
if (mA.x > width / 2) {
mE.x = mD.x;
mE.y = mD.y;
}
else
{
// So get E
mE.x = (float) (mD.x + _cos * (width - mD.x));
mE.y = (float) -(_sin * (width - mD.x));
}
}
private void doDynamicCurl() {
int width = getWidth();
int height = getHeight();
mF.x = width - mMovement.x+0.1f;
mF.y = height - mMovement.y+0.1f;
if(mA.x==0) {
mF.x= Math.min(mF.x, mOldF.x);
mF.y= Math.max(mF.y, mOldF.y);
}
// Get diffs
float deltaX = width-mF.x;
float deltaY = height-mF.y;
float BH = (float) (Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 2);
double tangAlpha = deltaY / deltaX;
double alpha = Math.atan(deltaY / deltaX);
double _cos = Math.cos(alpha);
double _sin = Math.sin(alpha);
mA.x = (float) (width - (BH / _cos));
mA.y = height;
mD.y = (float) (height - (BH / _sin));
mD.x = width;
mA.x = Math.max(0,mA.x);
if(mA.x==0) {
mOldF.x = mF.x;
mOldF.y = mF.y;
}
// Get W
mE.x = mD.x;
mE.y = mD.y;
// Correct
if (mD.y < 0) {
mD.x = width + (float) (tangAlpha * mD.y);
mE.y = 0;
mE.x = width + (float) (Math.tan(2 * alpha) * mD.y);
}
}
#Deprecated
private void SwapViews() {
Bitmap temp = mForeground;
mForeground = mBackground;
mBackground = temp;
}
private void nextView() {
int foreIndex = mIndex + 1;
if(foreIndex >= mPages.size()) {
foreIndex = 0;
}
int backIndex = foreIndex + 1;
if(backIndex >= mPages.size()) {
backIndex = 0;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
private void previousView() {
int backIndex = mIndex;
int foreIndex = backIndex - 1;
if(foreIndex < 0) {
foreIndex = mPages.size()-1;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
private void setViews(int foreground, int background) {
mForeground = mPages.get(foreground);
mBackground = mPages.get(background);
}
#Override
protected void onDraw(Canvas canvas) {
mCurrentLeft = getLeft();
mCurrentTop = getTop();
if ( !bViewDrawn ) {
bViewDrawn = true;
onFirstDrawEvent(canvas);
}
canvas.drawColor(Color.WHITE);
Rect rect = new Rect();
rect.left = 0;
rect.top = 0;
rect.bottom = getHeight();
rect.right = getWidth();
// First Page render
Paint paint = new Paint();
// Draw our elements
drawForeground(canvas, rect, paint);
drawBackground(canvas, rect, paint);
drawCurlEdge(canvas);
// Draw any debug info once we are done
if ( bEnableDebugMode )
drawDebug(canvas);
// Check if we can re-enable input
if ( bEnableInputAfterDraw )
{
bBlockTouchInput = false;
bEnableInputAfterDraw = false;
}
// Restore canvas
//canvas.restore();
}
protected void onFirstDrawEvent(Canvas canvas) {
mFlipRadius = getWidth();
ResetClipEdge();
DoPageCurl();
}
private void drawForeground( Canvas canvas, Rect rect, Paint paint ) {
canvas.drawBitmap(mForeground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
}
private Path createBackgroundPath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mB.x, mB.y);
path.lineTo(mC.x, mC.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mA.x, mA.y);
return path;
}
private void drawBackground( Canvas canvas, Rect rect, Paint paint ) {
Path mask = createBackgroundPath();
// Save current canvas so we do not mess it up
canvas.save();
canvas.clipPath(mask);
canvas.drawBitmap(mBackground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
canvas.restore();
}
private Path createCurlEdgePath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mE.x, mE.y);
path.lineTo(mF.x, mF.y);
path.lineTo(mA.x, mA.y);
return path;
}
private void drawCurlEdge( Canvas canvas )
{
Path path = createCurlEdgePath();
canvas.drawPath(path, mCurlEdgePaint);
}
private void drawPageNum(Canvas canvas, int pageNum)
{
mTextPaint.setColor(Color.WHITE);
String pageNumText = "- "+pageNum+" -";
drawCentered(canvas, pageNumText,canvas.getHeight()-mTextPaint.getTextSize()-5,mTextPaint,mTextPaintShadow);
}
public static void drawTextShadowed(Canvas canvas, String text, float x, float y, Paint textPain, Paint shadowPaint) {
canvas.drawText(text, x-1, y, shadowPaint);
canvas.drawText(text, x, y+1, shadowPaint);
canvas.drawText(text, x+1, y, shadowPaint);
canvas.drawText(text, x, y-1, shadowPaint);
canvas.drawText(text, x, y, textPain);
}
public static void drawCentered(Canvas canvas, String text, float y, Paint textPain, Paint shadowPaint)
{
float posx = (canvas.getWidth() - textPain.measureText(text))/2;
drawTextShadowed(canvas, text, posx, y, textPain, shadowPaint);
}
private void drawDebug(Canvas canvas)
{
float posX = 10;
float posY = 20;
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(5);
paint.setColor(Color.BLACK);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
posY = debugDrawPoint(canvas,"A",mA,Color.RED,posX,posY);
posY = debugDrawPoint(canvas,"B",mB,Color.GREEN,posX,posY);
posY = debugDrawPoint(canvas,"C",mC,Color.BLUE,posX,posY);
posY = debugDrawPoint(canvas,"D",mD,Color.CYAN,posX,posY);
posY = debugDrawPoint(canvas,"E",mE,Color.YELLOW,posX,posY);
posY = debugDrawPoint(canvas,"F",mF,Color.LTGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Mov",mMovement,Color.DKGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Origin",mOrigin,Color.MAGENTA,posX,posY);
posY = debugDrawPoint(canvas,"Finger",mFinger,Color.GREEN,posX,posY);
}
private float debugDrawPoint(Canvas canvas, String name, Vector2D point, int color, float posX, float posY) {
return debugDrawPoint(canvas,name+" "+point.toString(),point.x, point.y, color, posX, posY);
}
private float debugDrawPoint(Canvas canvas, String name, float X, float Y, int color, float posX, float posY) {
mTextPaint.setColor(color);
drawTextShadowed(canvas,name,posX , posY, mTextPaint,mTextPaintShadow);
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setColor(color);
canvas.drawPoint(X, Y, paint);
return posY+15;
}
}

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