I am developing an android application where I need to share location in real time. I have MySql as a server to store user location. I need to fetch location from server and update on google map. I can do this by simply calling web services to store and retrieve location by timer task. But this cause rapid battery drain , and also this not happens in real time. I want to do all this in real time, I want to move marker on the map if the user is moving. Please help me I'll be very thankful.
Both websockets and GCM may not work.
Whenever you need a real time streaming update to be pushed from the server you need to have a TCP channel connection with your server, and that's how the travel services uber or ola works.
Check how to setup a TCP server socket
If you want to get more accurate location data without the need to use a GPS. Instead, the service tries to triangulate your location by looking at the cell towers and WiFi access points around you. Then use Google Maps Geolocation API. This service is meant to save battery life and allow for better indoor location where GPS can't work.
You can also check this SO question for another solution.
I think you need to use websockets. You can also use GCM to push the location to the application. If you tell more about what technology you're using in the server side, we'll be able to tell more. Hope this helps.
I need to get current location in China but current location manager is not working in china.Its not showing latitude and longitude. Please tell me how can I get this? Many Thanks
Fact 1: All Google services are blocked in China.
Fact 2: Although it gives a feeling that AOSP is nothing to do with Google, it's really not.
The truth is that once you used NETWORK_PROVIDER to get a location, a message was send to Google location server to check out the location, and returned the location back to you. For the reason every Chinese knows about, you can't access the server, that's why when you combine NETWORK_PROVIDER and GPS_PROVIDER together, debug codes in a room, nothing get returned(GPS is not accessible in a room).
Solution:
Use android ROM modified by Chinese company like XIAOMI, MEIZU etc. These ROMs modify the framework and redirect the NETWORK_PROVIDER message to other servers.
Use some third-party location service like BAIDU location SDK.
I am a user of mapy.cz, Czech mapping portal that also happens to have an Android app. I guess that both the browser version and the mobile app obtain the current location from an API, the HTML5 API or an Android API. My current understanding is that in the end, both APIs talk to the "Google Location Service / Database", right?
Now, how comes that the mobile app reports a correct location while the web version reports a location a few kilometers away? My phone has of course GPS turned off to make those two scenarios comparable. Both the PC and my phone are connected to the same WiFi network at this moment. Shouldn't both APIs report the same location? If not, what makes them different? I'd like to understand this, thanks.
Geolocation of a wifi adress i never 100% accurate, the city of an ip adress accuracy is between 50-80%, nation 98-99%, down to zip code or adress is even less, so you will get different results depending on what service you are using, and you can get different outcomes every time you use a single service, since it's not accurate, not like GPS that can track you to mm distances.
Edit: your mobile phone is probably more accurate because the service probably triangulates via mobile masts as well as IP
I am trying to build an android application which changes the alert profile of the phone according to the location. I am using Google maps to get the location of the user. But this gives me the location only up to the granularity of a building.
For example, Google map might tell that I am in my office building, but not whether I am in a meeting room or the pantry. And I might want different profiles for the two places.
Assuming the building has a separate wireless router in each room, I plan to use the wifi hot spot to get the precise location.
Will this be possible? Is there a service/app already existing for this?
Any other ideas to achieve this are also welcome.
That's an active research topic that has no real solution yet. You might be able to get information about signal strength of close hotspots (don't know of there is an API in Android for that) or at least the BSSID of your current hotspot (there is an API for that AFAIK) and decide based on that where you are.
If there was a great solution to do that Google would have probably done that already (they have to a limited extend: http://googlemobile.blogspot.de/2011/11/go-indoors-with-google-maps-60-for.html)
So I asked something similar yesterday and did receive an answer to my question, however I don't really think I asked it correctly and therefore didn't receive the exact information I needed.
I'm in search of an API, some open source code, or even just a way that someone else has achieved this on the Android. I'm making an app that needs to find all other Android devices within a specified radius. For example, when you open your Android Google Maps App, and you search for say "Restaurants [ZipCode]", it uses a radius modified from your zip code and finds all of those places. The GPS gets YOUR location, and maps uses that information to find restaurants within an address close to that passed in location.
Instead, I want to be able to use the GPS to find my location (as it can now easily), but instead of finding things on a map (which is already built in), I want to be able to find other GPS enabled Android phones. I get that they will have to be broadcasting their GPS signal at the same time as well (since they don't have their data stored with some sort of central database as a restaurant would). However, I don't just want to FIND these phones, I want to send/receive data from these phones (with correct permissions obviously).
Now, I've found things like the Bump API. However, BUMP uses the phones sensors to spark this search. So basically, if you "bump" your phone with another and have the app running, it will THEN go ahead and use GPS to find the location of the other phone you just bumped with and exchange data between them. This is like EXACTLY what I want to do however in their API, they do not provide the functionality to just say, "Hey, give me all phones within a mile from me."
I've also found API's that can do exactly what I need but they have to be on the same Bluetooth range or on the same Wi-Fi network, which doesn't suit what I need at all.
Do you guys know of anything that can fit exactly what I need that already exists? Or a way to maybe modify Bump API (if you've done it), to not have to use the phone sensors and find phone information directly through GPS for phones around you? Or is there something that exists over a 3g/4g network instead of only wi-fi/Bluetooth?
Thanks guys.
Instead of frequently posting locations to an external server, couldn't the GPS realize other things broadcasting a GPS signal at a very specific time and send/receive data from them?
The only things that are "broadcasting a GPS signal" are satellites.
We would like to accomplish this without the use of an external server.
You have no choice but to use an external server, whether you like it or not, both for discovery and for later communication.
Do you guys know of anything that can fit exactly what I need that already exists?
Foursquare, Google Latitude, Yahoo Fire Eagle, and so on.
To do this via GPS, you would have to have all the phones frequently posting their locations to a network server, which could then inform them of others nearby.
Needless to say this would be opt-in only!
And it may have negative consequences for battery life, unless you make it update infrequently, which may limit its usability.
The advantage of having an explicit trigger action to both phones is that they only need to query the GPS and inform the server to find each other by location when they've both been triggered.
You would probably have to author your own application - then you could do this server-side and push things. If you're trying to push data to random Android phones - you're out of luck. Most people aren't going to want this, and probably aren't going to have the apps necessary to receive and understand it. With Bluetooth networking you'd need authorization, and most Androids don't have a capability to transfer random data by Bluetooth out of the box (though you certainly can get software to do it).
Honestly, malware and tracking are the reasons this really isn't possible, but even if they weren't, you would still need an application on the receiving devices that understand what you're sending them. And if you're widely spread enough, you'd probably want to send it to a server to disseminate anyway (for the transmitting phones bandwidth costs at least).
Develop a server application that your android app logs into. Send the GPS location every time the phone moves over a present distance. Either send a query request to the server to ask it if any other phones are in range, or get the server to inform the phone of a new device in range.
You may run into server scalability problems, so thats something to think about.
Also, this would be a big battery drain, and so your users may not be too keen to run it, not to mention the privacy element.
You need to rethink what you're trying to do. Android devices don't "transmit" any GPS signal, they are simply receivers, with signals from satellites. So the phone can easily get a location for itself, but the location of other devices is very, very private information. To get access to location for other phones, you either need to be on the same network as them (bluetooth, wifi), or you need them to use a server-based service to send locations to, like Google Latitude.
I'd be highly unlikely to sign up to a service like that. My location is very private, I share it with some people, but I cannot seem myself openly sharing it with an app, without a very, very good reason.
It seems to me that you need to build a server-based application, e.g. on Google App Engine, have people sign up, and agree to their location being sent to that server, so other phones running your app can access that information from the central store.
The question now has a very simple solution to it. All you have to do is set up a Geofence and monitor it for entry and exit of users. Geofence allows you to choose a geolocation and set a circle of desired radius around it. When someone enters or exits the location you can get notified and perform desired action.
Visit this link for further details on how to use this in Android.
All the comments from other folks about not being able to pick up the signal from others phones are correct. There is a completely different alternative system however in the network based location services. This is a model where you ask a carrier network for the location of a handset, which the carrier network needs to track for enhanced 911 service in the US (I'm unaware of how widely deployed this is in other areas, and how many different services you would need to use to cover other areas).
It's potentially a very expensive route however. And it won't just automatically work for all handsets, I believe the users will have to be opted into sharing location with your service. This is how services like Loopt had initially setup their location info so that it could be passively collected without negatively impacting handset battery life. There are some third party services that front for a cross-carrier service such as Location Labs:
http://locationlabs.com/
As well as third party location services like Skyhook Wireless, who might be able to get you some info of the sort (though I don't think what you're looking for maps to any of their existing APIs)