Best way to draw on canvas Android - android

whats the best way of drawing the below image on canvas in such a way that the tail should move independent of its body
Below is the code which I tried drawing it:
RectF rectf = new RectF(left, top, right, bottom);
path.arcTo(rectf, startAngle, sweepAngle);
path.lineTo(linex, liney);
Explanation :
I am drawing a circle inside a rectangle. I am not drawing a complete circle, I am starting from say 0 degree to 350 degree and then I am drawing a line from where the arc stops.
The image is coming perfect. The problem is with rotation, when I try to rotate the entire canvas rotates but I want only the tail to rotate.
For rotating I am using below code:
//This line is being called inside onDraw()
canvas.rotate(rotation, (left+right)/2, (top+bottom)/2);
I am basically trying to rotate the bubble onTouch event
View.OnTouchListener touch = new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent e) {
if(e.getAction() == MotionEvent.ACTION_MOVE){
float x = e.getX();
float y = e.getY();
updateRotation(x,y);
invalidate();
}
return true;
}
};
public void updateRotation(float x, float y) {
double r = Math.atan2(x - (getWidth()/2), (getHeight()/2) - y);
rotation = (int) Math.toDegrees(r);
}
My complete onDraw() method is below:
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
path.reset();
left = 50;
top = 50;
right = getWidth()- 50;
bottom = getHeight()-50;
startAngle = 100;
sweepAngle = 335;
linex = (left + right)/2;
liney = bottom + 50;
canvas.rotate(rotation, (left+right)/2, (top+bottom)/2);
RectF rectf = new RectF(left, top, right, bottom);
path.arcTo(rectf, startAngle, sweepAngle);
path.lineTo(linex, liney);
canvas.clipPath(path);
canvas.drawPath(path, paint);
canvas.restore();
}
Image Before rotation:
Image after rotation:

I spent way to much time on this, but it will come in useful for my app.
My idea was to set the point and draw around it, so all you have to do is change linex and liney
How else did you get on?
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(mContext.getResources().getColor(R.color.black));
Path path = new Path();
int left = 50;
int top = 50;
int right = getWidth()- 50;
int bottom = getHeight()-50;
int linex = getWidth()/2;
int liney = getHeight();
int openSize = 20;
RectF rectf = new RectF(left, top, right, bottom);
int angle = (int) angle(new Point(getWidth()/2, getHeight()/2), new Point(linex,liney));
int startAngle = angle + (openSize/2);
int sweepAngle = 360 - openSize;
path.arcTo(rectf, startAngle, sweepAngle);
path.lineTo(linex, liney);
path.close();
canvas.drawPath(path, paint);
}
private double angle(Point point1, Point point2) {
double deltaX = (point1.x - point2.x);
double deltaY = (point1.y - point2.y);
double angle = Math.toDegrees(Math.atan2(deltaY, deltaX));
if (angle < 0) {
angle += 360;
}
if (angle > 360) {
angle -= 360;
}
// Compensate for 0
angle -= 180;
return angle;
}

Related

Android: Star path will not fill

I have a class that creates a Star using Path this code is as follows:
public Star(int x, int y, int size) {
this.x = x;
this.y = y;
this.size = size;
rotateSpeed = 1.5f;
path = new Path();
path.moveTo(x, y-size);
for(int i = 1; i < 11; i++) {
double radius;
if(i % 2 == 0)
radius = size;
else
radius = size/2.2;
double angleRad = Math.toRadians(360/10) * i;
double cosY = y - (Math.cos(angleRad) * radius);
double tanX = x + (Math.sin(angleRad) * radius);
path.lineTo((int)tanX, (int)cosY);
path.moveTo((int)tanX, (int)cosY);
}
path.setLastPoint(x, y-size);
}
The problem is that it only draws an outline of it and won't actually fill it despite the fact that I explicitly state paint.setStyle(Paint.Style.FILL);
My drawing code is:
public void drawObject(Canvas canvas, boolean antialias) {
Paint p = new Paint();
p.setStyle(Paint.Style.FILL);
p.setAntiAlias(antialias);
p.setColor(color);
canvas.drawPath(path, p);
//Outline
p.setStyle(Paint.Style.STROKE);
p.setStrokeWidth(5);
p.setColor(Color.BLACK);
canvas.drawPath(path, p);
}
I don't understand what I'm doing wrong. Why won't it fill?
Probably "color" in p.setColor(color); is transparent. Make sure the color is e.g. 0xffRRGGBB
Also path.moveTo((int)tanX, (int)cosY); is not needed. The preceeding lineTo() does the job.

Angle of rotation from vertical axis

I am currently trying to create a meter that can be adjusted in the percentage of fill. The problem I have is I'm not good at math at all. I want to start drawing an arc in the 'north' (first image), as opposed to a normal arc having its 0 deg point in the 'east' (as shown in second image).
I want to be able to increase the blue area in image 1 in size (angle) by dragging/touching it along the screen. Now these are things I am able to do in some kind of fashion now. The real problem I am facing is this:
I use the following code to draw the blue area:
mStart = -90;
int degree = (int)((theta + Math.PI) * 180 / Math.PI);
mSweep = degree;
RectF mOvals = new RectF(c.x - outerRadius + circleThickness, c.y - outerRadius + circleThickness, c.x + outerRadius - circleThickness, c.y + outerRadius - circleThickness );
mArcSetLevel = new Path();
if(mArcSetLevel != null ) {
canvas.drawArc(mOvals, mStart, mSweep, true, arcPaint);
}
Setting the start at -90 makes it start 90 deg earlier. To track the angle of the touch I use this formula, but this is where it goes wrong:
int py = (int)event.getY() - c.y;
int px = (int)event.getX() - c.x;
theta = (float) ((float) Math.atan2(py, px) - (Math.PI / 2)); // - Math.PI / 2 to correct -90 start
When I go further than exactly 270 degrees the blue area gets reset and draws itself from north to west in a much smaller angle (because of the 'false' start of -90, shown in third image). My math skills are simply not good enough for me to be able to solve this, although I can think of why it is happening I cannot seem to find the solution.
The (very messy) code to the entire view I made is as follows:
private Canvas canvas;
//Canvas width and height
private int h = -1;
private int w = -1;
//circle properties
private Paint paint;
private Paint arcPaint;
private Path circle;
private Point c;
private int outerRadius;
private int circleThickness = 20;
//point click in wheel
private float theta = 0;
private float mStart;
private float mSweep;
private Paint mBgPaints = new Paint();
private Path mArcSetLevel;
int padding = 10;
OnMeterWheelChangeListener onMeterWheelChangeListener = null;
public MeterWheel(Context context){
super(context);
initCircleSeekBar();
}
public MeterWheel(Context context, AttributeSet attrs) {
super(context, attrs);
initCircleSeekBar();
}
private void initCircleSeekBar() {
canvas = new Canvas();
circle = new Path();
paint = new Paint();
arcPaint = new Paint();
c = new Point();
mBgPaints.setAntiAlias(true);
mBgPaints.setStyle(Paint.Style.FILL);
mBgPaints.setColor(0x88FF0000);
mBgPaints.setStrokeWidth(0.5f);
mArcSetLevel = new Path();
this.draw(canvas);
}
#Override
protected void onSizeChanged(int width, int height, int oldw, int oldh) {
// TODO Auto-generated method stub
super.onSizeChanged(width, height, oldw, oldh);
w = width;
h = height;
Log.i("POWERWHEEL", String.valueOf(w) + " " + String.valueOf(h));
c.set(w/2, h/2);
drawCircle();
}
private void drawCircle() {
outerRadius = Math.min(h,w)/2;
circleThickness = (int) (outerRadius*0.15);
circle.addArc(new RectF(c.x - outerRadius + circleThickness/2, c.y - outerRadius + circleThickness/2, c.x + outerRadius - circleThickness/2, c.y + outerRadius - circleThickness/2 ), 0, 360);
circle.moveTo(c.x, c.y);
//paint.setShader(new SweepGradient(w/2,h/2, colourarry, null));
paint.setColor(Color.GRAY);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(circleThickness);
paint.setAntiAlias(true);
arcPaint.setColor(Color.BLUE);
arcPaint.setStyle(Style.FILL);
arcPaint.setStrokeWidth(circleThickness);
arcPaint.setAntiAlias(true);
}
#SuppressLint("DrawAllocation")
#Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if(circle != null){
//draw circle
canvas.drawPath(circle, paint);
mStart = -90;
int degree = (int)((theta + Math.PI) * 180 / Math.PI);
Log.d("POWERWHEEL", "" + degree);
mSweep = degree;
RectF mOvals = new RectF(c.x - outerRadius + circleThickness, c.y - outerRadius + circleThickness, c.x + outerRadius - circleThickness, c.y + outerRadius - circleThickness );
mArcSetLevel = new Path();
if(mArcSetLevel != null ) {
canvas.drawArc(mOvals, mStart, mSweep, true, arcPaint);
}
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled()) {
return false;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setPressed(true);
onStartTrackingTouch(event);
trackTouchEvent(event);
break;
case MotionEvent.ACTION_MOVE:
trackTouchEvent(event);
break;
case MotionEvent.ACTION_UP:
trackTouchEvent(event);
onStopTrackingTouch();
setPressed(false);
invalidate();
break;
case MotionEvent.ACTION_CANCEL:
onStopTrackingTouch();
setPressed(false);
invalidate();
break;
}
return true;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(width,height);
}
private void onStartTrackingTouch(MotionEvent event) {
}
private void onStopTrackingTouch() {
}
private void trackTouchEvent(MotionEvent event) {
int py = (int)event.getY() - c.y;
int px = (int)event.getX() - c.x;
theta = (float) ((float) Math.atan2(py, px) - (Math.PI / 2));
Log.d("POWERWHEEL", "theta: " + theta);
this.invalidate();
}
public void setSize(int x, int y){
h = y;
w = x;
}
public void setCirleThickness(int t){
circleThickness = t;
}
public void setOnMeterWheelChangeListener (OnMeterWheelChangeListener listener) {
onMeterWheelChangeListener = listener;
}
public interface OnMeterWheelChangeListener{
public void onStartTrackingTouch (MeterWheel colourWheel);
public void onStopTrackingTouch (MeterWheel colourWheel);
}
Thanks a million in advance!
When calculating theta, you use atan2 which returns the angle in +/- pi. So when being in the upper left quadrant it will return a value in the range -pi/2 to -pi (asuming y is positive downwards and x is positve rightwards). You substract pi/2 directly with gives a range of -pi to -3pi/2. In onDraw you then add pi again (confusing) giving a range of 0 to -pi/2 of the sweep for this quadrant. This means it will paint the arc 0 to pi/2 (or 0 to 90 degrees) counterclockwise from your starting position at the top. You must make sure your sweep always keeps in the range 0 to pi. Nicest solution is to shift the coordinates by -pi/2, so that instead of Math.atan2(py, px), you do Math.atan2(px, -py) and then if theta is negative you add 2*pi. Something like (I don't write android)
theta = (float) Math.atan2(px, -py);
if (theta < 0) theta += 2 * Math.PI;
and then in onDraw
int degree = (int)(theta * 180 / Math.PI);
Log.d("POWERWHEEL", "" + degree);
mSweep = degree;
If you are still experiencing problems check that mSweep is always in the range 0 to 360 degrees.

How to draw a straight line in arc which connects the center with circumference

I have a custom view where I draw an arc.
Now I also need to draw a line which joins the center and the circumference
and should be exactly in the middle of arc.
Now I know that the code for drawing line in android canvas is fairly simple
but it does not involve angle and the arc is always using angle to draw itself.
So I can I draw the line in the same direction as the arc?
Am I clear here or do I need to explain more ?
Please help.
Calculate the start point and the end point.
private class MView extends View {
private Paint mPaint;
private RectF mRect;
private int mCenterX = 150;
private int mCenterY = 150;
public MView(Context context) {
super(context);
mPaint = new Paint();
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Style.STROKE);
mRect = new RectF(0, 0, mCenterX * 2, mCenterY * 2);
}
#Override
protected void onDraw(Canvas canvas) {
float startAngle = 30;
float sweepAngle = 60;
canvas.drawArc(mRect, startAngle, sweepAngle, true, mPaint);
float startX = mCenterX;
float startY = mCenterY;
float radius = mCenterX;
float angle = (float) ((startAngle + sweepAngle / 2) * Math.PI / 180);
float stopX = (float) (startX + radius * Math.cos(angle));
float stopY = (float) (startY + radius * Math.sin(angle));
canvas.drawLine(startX, startY, stopX, stopY, mPaint);
}
}
Here's what I end up with based on answer above:
for (int i = 0; i < numOfDividing; i++) {
angle = i * (360 / numOfDividing);
Point aPoint = new Point(
(int) (x0 + (radius) * Math.cos(Math.toRadians(angle))),
(int) (y0 + (radius) * Math.sin(Math.toRadians(angle)))
);
//Timber.d("Point %d : %d, %d", i, aPoint.x, aPoint.y);
points.add(aPoint);
}

How to drawing a path with a bitmap?

I have a little drawing app and want to use "complex" shapes as brushes, i.e. a star.
Drawing with a simple brush already works with this code:
remotePath.reset();
remotePath.moveTo(start_x, start_y);
float dx = Math.abs(end_x - start_x);
float dy = Math.abs(end_y - start_y);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
remotePath.quadTo(start_x, start_y, (end_x + start_x) / 2, (end_y + start_y) / 2);
}
remotePath.lineTo(end_x, end_y);
// commit the path to our offscreen
mCanvas.drawPath(remotePath, remotePaint);
// kill this so we don't double draw
remotePath.reset();
invalidate();
I basically want the same functionality using this bitmap:
Bitmap myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.brush_star);
My solution currently is using a list of points (coordinates) to draw the bitmap. The problem with that solution is that it only draws bitmaps at the given points resulting in having gaps between each drawn bitmap. I rather would like to get a smooth line while drawing like with a simple brush without any gaps in between.
Current code for the bitmap drawing:
protected void onDraw(Canvas canvas) {
// Make canvas white
canvas.drawColor(Color.WHITE);
// Paintable area
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
for (Point point : points) {
canvas.drawBitmap(complexBrush, point.x, point.y, p);
}
}
What's the best way to do so?
Thanks for any help!
I use this
Point's class:
public class Point implements Serializable {
float x, y;
float dx, dy;
}
Paint object:
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
paint.setAntiAlias(true);
draw on canvas:
private void drawCanvas(Canvas canvas, List<Point> pts){
if (pts.size() > 1){
Path path = new Path();
final int SMOOTH_VAL = 6;
for(int i = pts.size() - 2; i < pts.size(); i++){
if(i >= 0){
Point point = pts.get(i);
if(i == 0){
Point next = pts.get(i + 1);
point.dx = ((next.x - point.x) / SMOOTH_VAL);
point.dy = ((next.y - point.y) / SMOOTH_VAL);
}
else if(i == pts.size() - 1){
Point prev = pts.get(i - 1);
point.dx = ((point.x - prev.x) / SMOOTH_VAL);
point.dy = ((point.y - prev.y) / SMOOTH_VAL);
}
else{
Point next = pts.get(i + 1);
Point prev = pts.get(i - 1);
point.dx = ((next.x - prev.x) / SMOOTH_VAL);
point.dy = ((next.y - prev.y) / SMOOTH_VAL);
}
}
}
boolean first = true;
for(int i = 0; i < pts.size(); i++){
Point point = pts.get(i);
if(first){
first = false;
path.moveTo(point.x, point.y);
}
else{
Point prev = pts.get(i - 1);
path.cubicTo(prev.x + prev.dx, prev.y + prev.dy, point.x - point.dx, point.y - point.dy, point.x, point.y);
}
}
canvas.drawPath(path, paint);
} else {
if (pts.size() == 1) {
Point point = pts.get(0);
canvas.drawCircle(point.x, point.y, 2, paint);
}
}
}
Draw on bitmap canvas:
private void drawBitmap(Bitmap bmp, List<Point> pts) {
Canvas c = new Canvas(bmp);
drawCanvas(c, pts);
}

how to rotate text using canvas in Android

i was draw a pie chart using canvas in android and using the below code i draw a text on each slice of that pie chart (draw arc on path), now i want to draw the text length wise i.e. from center to end of the each slice,so how to rotate the arc using start and sweep angle.
p.addArc(mEventsRect, fStartAngle, fSweepAngle);
mBgPaints.setColor(iTextColor);
canvas.drawTextOnPath(sTextValue, p, fHOffSet, fVOffSet, mBgPaints);
You can try this snippet: (from: http://www.helloandroid.com/tutorials/how-use-canvas-your-android-apps-part-2)
int x = 75;
int y = 185;
paint.setColor(Color.GRAY);
paint.setTextSize(25);
String rotatedtext = "Rotated helloandroid :)";
//Draw bounding rect before rotating text:
Rect rect = new Rect();
paint.getTextBounds(rotatedtext, 0, rotatedtext.length(), rect);
canvas.translate(x, y);
paint.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext , 0, 0, paint);
paint.setStyle(Paint.Style.STROKE);
canvas.drawRect(rect, paint);
canvas.translate(-x, -y);
paint.setColor(Color.RED);
canvas.rotate(-45, x + rect.exactCenterX(),y + rect.exactCenterY());
paint.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext, x, y, paint);
A bit late to the party but I had to figure this one out and it's a bit simpler than what I found around. You'll already have the x and y for your text, use these to rotate the canvas
canvas.rotate(yourDegrees, x, y)
canvas.drawText(yourText, x, y, yourPaint)
canvas.rotate(-yourDegrees, x, y)
The negative sign negates the first rotation. You could swap it around to rotate in the opposite direction.
You could do this in a loop but the rotation cycle must be done each time either coordinate changes.
may be this will help you,,
here 39.5 is radius,, this will perfectly show result on mdpi screen
protected void onDraw(){
canvas.save();
PointF pf = PointOnCircle(35f, 45f, new PointF(39.5f, 39.5f));
canvas.rotate(-45, pf.x, pf.y);
canvas.drawText("67%", pf.x, pf.y, red);//23.5
canvas.restore();
canvas.save();
PointF pfa = PointOnCircle(35f, 135f, new PointF(39.5f, 39.5f));
canvas.rotate(45, pfa.x, pfa.y);
canvas.drawText("33%", pfa.x, pfa.y, red);//23.5
canvas.restore();
canvas.save();
pfa = PointOnCircle(27.5f, 225f, new PointF(39.5f, 39.5f));
canvas.rotate(-45, pfa.x, pfa.y);
canvas.drawText("45%", pfa.x, pfa.y, red);//23.5
canvas.restore();
canvas.save();
pfa = PointOnCircle(27.5f, 315f, new PointF(39.5f, 39.5f));
canvas.rotate(45, pfa.x, pfa.y);
canvas.drawText("55%", pfa.x, pfa.y, red);//23.5
canvas.restore();}
protected static final PointF PointOnCircle(float radius, float angleInDegrees, PointF origin) {
// Convert from degrees to radians via multiplication by PI/180
float x = (float) (radius * Math.cos(angleInDegrees * Math.PI / 180F)) + origin.x;
float y = (float) (radius * Math.sin(angleInDegrees * Math.PI / 180F)) + origin.y;
return new PointF(x, y);
}
Here's how i finally did it after two days of search with help of this library https://github.com/Ken-Yang/AndroidPieChart
And equations to center text done with help of my friends and alot of search
on MainActivity onCreate or oncreateView if you are using fragments:
PieChart pie = (PieChart) rootView.findViewById(R.id.pieChart);
ArrayList<Float> alPercentage = new ArrayList<Float>();
alPercentage.add(2.0f);
alPercentage.add(8.0f);
alPercentage.add(20.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.85f);
alPercentage.add(9.15f);
try {
// setting data
pie.setAdapter(alPercentage);
// setting a listener
pie.setOnSelectedListener(new OnSelectedLisenter() {
#Override
public void onSelected(int iSelectedIndex) {
Toast.makeText(getActivity(),
"Select index:" + iSelectedIndex,
Toast.LENGTH_SHORT).show();
}
});
} catch (Exception e) {
if (e.getMessage().equals(PieChart.ERROR_NOT_EQUAL_TO_100)) {
Log.e("kenyang", "percentage is not equal to 100");
}
}
public class PieChart extends View {
public interface OnSelectedLisenter {
public abstract void onSelected(int iSelectedIndex);
}
private OnSelectedLisenter onSelectedListener = null;
private static final String TAG = PieChart.class.getName();
public static final String ERROR_NOT_EQUAL_TO_100 = "NOT_EQUAL_TO_100";
private static final int DEGREE_360 = 360;
private static String[] PIE_COLORS = null;
private static int iColorListSize = 0;
ArrayList<Float> array;
private Paint paintPieFill;
private Paint paintPieBorder;
private Paint paintCenterCircle;
private ArrayList<Float> alPercentage = new ArrayList<Float>();
private int mCenterX = 320;
private int mCenterY = 320;
private int iDisplayWidth, iDisplayHeight;
private int iSelectedIndex = -1;
private int iCenterWidth = 0;
private int iShift = 0;
private int iMargin = 0; // margin to left and right, used for get Radius
private int iDataSize = 0;
private Canvas canvas1;
private RectF r = null;
private RectF centerCircle = null;
private float fDensity = 0.0f;
private float fStartAngle = 0.0f;
private float fEndAngle = 0.0f;
float fX;
float fY;
public PieChart(Context context, AttributeSet attrs) {
super(context, attrs);
PIE_COLORS = getResources().getStringArray(R.array.colors);
iColorListSize = PIE_COLORS.length;
array = new ArrayList<Float>();
fnGetDisplayMetrics(context);
iShift = (int) fnGetRealPxFromDp(30);
iMargin = (int) fnGetRealPxFromDp(40);
centerCircle = new RectF(200, 200, 440, 440);
// used for paint circle
paintPieFill = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieFill.setStyle(Paint.Style.FILL);
// used for paint centerCircle
paintCenterCircle = new Paint(Paint.ANTI_ALIAS_FLAG);
paintCenterCircle.setStyle(Paint.Style.FILL);
paintCenterCircle.setColor(Color.WHITE);
// used for paint border
paintPieBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieBorder.setStyle(Paint.Style.STROKE);
paintPieBorder.setStrokeWidth(fnGetRealPxFromDp(3));
paintPieBorder.setColor(Color.WHITE);
Log.i(TAG, "PieChart init");
}
// set listener
public void setOnSelectedListener(OnSelectedLisenter listener) {
this.onSelectedListener = listener;
}
float temp = 0;
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i(TAG, "onDraw");
float centerX = (r.left + r.right) / 2;
float centerY = (r.top + r.bottom) / 2;
float radius1 = (r.right - r.left) / 2;
radius1 *= 0.5;
float startX = mCenterX;
float startY = mCenterY;
float radius = mCenterX;
float medianAngle = 0;
Path path = new Path();
for (int i = 0; i < iDataSize; i++) {
// check whether the data size larger than color list size
if (i >= iColorListSize) {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i
% iColorListSize]));
} else {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i]));
}
fEndAngle = alPercentage.get(i);
// convert percentage to angle
fEndAngle = fEndAngle / 100 * DEGREE_360;
// if the part of pie was selected then change the coordinate
if (iSelectedIndex == i) {
canvas.save(Canvas.MATRIX_SAVE_FLAG);
float fAngle = fStartAngle + fEndAngle / 2;
double dxRadius = Math.toRadians((fAngle + DEGREE_360)
% DEGREE_360);
fY = (float) Math.sin(dxRadius);
fX = (float) Math.cos(dxRadius);
canvas.translate(fX * iShift, fY * iShift);
}
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieFill);
float angle = (float) ((fStartAngle + fEndAngle / 2) * Math.PI / 180);
float stopX = (float) (startX + (radius/2) * Math.cos(angle));
float stopY = (float) (startY + (radius/2) * Math.sin(angle));
// if the part of pie was selected then draw a border
if (iSelectedIndex == i) {
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieBorder);
canvas.drawLine(startX, startY, stopX, stopY, paintPieFill);
canvas.restore();
}
fStartAngle = fStartAngle + fEndAngle;
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// get screen size
iDisplayWidth = MeasureSpec.getSize(widthMeasureSpec);
iDisplayHeight = MeasureSpec.getSize(heightMeasureSpec);
if (iDisplayWidth > iDisplayHeight) {
iDisplayWidth = iDisplayHeight;
}
/*
* determine the rectangle size
*/
iCenterWidth = iDisplayWidth / 2;
int iR = iCenterWidth - iMargin;
if (r == null) {
r = new RectF(iCenterWidth - iR, // top
iCenterWidth - iR, // left
iCenterWidth + iR, // right
iCenterWidth + iR); // bottom
}
if (centerCircle == null) {
// centerCircle=new RectF(left, top, right, bottom);
}
setMeasuredDimension(iDisplayWidth, iDisplayWidth);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// get degree of the touch point
double dx = Math.atan2(event.getY() - iCenterWidth, event.getX()
- iCenterWidth);
float fDegree = (float) (dx / (2 * Math.PI) * DEGREE_360);
fDegree = (fDegree + DEGREE_360) % DEGREE_360;
// get the percent of the selected degree
float fSelectedPercent = fDegree * 100 / DEGREE_360;
// check which pie was selected
float fTotalPercent = 0;
for (int i = 0; i < iDataSize; i++) {
fTotalPercent += alPercentage.get(i);
if (fTotalPercent > fSelectedPercent) {
iSelectedIndex = i;
break;
}
}
if (onSelectedListener != null) {
onSelectedListener.onSelected(iSelectedIndex);
}
invalidate();
return super.onTouchEvent(event);
}
private void fnGetDisplayMetrics(Context cxt) {
final DisplayMetrics dm = cxt.getResources().getDisplayMetrics();
fDensity = dm.density;
}
private float fnGetRealPxFromDp(float fDp) {
return (fDensity != 1.0f) ? fDensity * fDp : fDp;
}
public void setAdapter(ArrayList<Float> alPercentage) throws Exception {
this.alPercentage = alPercentage;
iDataSize = alPercentage.size();
float fSum = 0;
for (int i = 0; i < iDataSize; i++) {
fSum += alPercentage.get(i);
}
if (fSum != 100) {
Log.e(TAG, ERROR_NOT_EQUAL_TO_100);
iDataSize = 0;
throw new Exception(ERROR_NOT_EQUAL_TO_100);
}
}
in your Layout:
<com.example.piecharts.PieChart
android:id="#+id/pieChart"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</com.example.piecharts.PieChart>
This question is pretty old, but I figured I would write a general answer.Here I assume you want to draw your pie chart in the middle of the canvas and that you have your start and seep angles in an array.
x = canvas.getWidth/2 //Horizontal center of canvas view
y = canvas.getHeight/2 //Vertical center of canvas view
canvas.rotate(fStartAngle[i]+ fSweepAngle[i]/2, x ,y ); //Rotates canvas to a line in the middle
//of start and end of arc
canvas.translate(50f,0);//Moves the text a little out of the center of the circle (50f is arbitrary)
paintText.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext, x, y, paintText);
//Undo the translations and rotations so that next arc can be drawn normally
canvas.translate(-50f,0);
canvas.rotate(-(temp+ value_degree[i]/2), x ,y );
it's 2023 there might be other answers out there but here is one that is sure to work
//the path where your text/paint will be drawn across
Path path = new Path();
path.addArc(mEventsRect, fStartAngle, fSweepAngle);//add this if you want your path to be drawn across the arc of your sector
//if you are using a text get the width
float textWidth = mTextPaint.measureText("text");
//this is the y co-ordinate your text will start from
int hOffset = 100;
//this is the x co-ordinate your text will start from
int vOffset = 100;
//we will be using the matrix to rotate the bunds of our current path
Matrix matrix = new Matrix();
//we will use this to get the bounds of our current path
RectF bounds = new RectF();
path.computeBounds(bounds,true);
//we are using the matrix to rotate the bound (with is the bound of the path) by 90 degrees
matrix.setRotate(90,bounds.centerX(),bounds.centerY());
the we transform the points in the path using the matrix
path.transform(matrix);
//you can now draw the text on the path
canvas.drawTextOnPath("text", path, hOffset, vOffset , mBgPaints);

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