I am developing a small game in android with libgdx. I have given background as an actor and i added scrolling effect. I want to repeat the image in the background.
Thanks in advance
What you are searching for is called "parallax background". In the libgdx forums there is a thread with two classes which support several layers and different scrolling speeds.
Furthermore there is a test which uses a different approach, modifying a camera.
I think the first classes are the more clean way to do it. I use it myself and it works pretty well.
Related
I am coding a game in android and i want to play a kind of animation when user touch the screen. I know that there is probably tutorials to do this. But i don't really know what is the name of this effect so i don't know what to search.So all my searches were vain.The effect is like the one you could see in this image(image ) in Magic Tiles 3.
Thank you.
I would suggest you to switch to unity :) Native Android is not really made for that kind of stuff.. More constructive answer:
Quick googling showed couple of particle libraries, for example check this
Running particle like animations natively is not really a recommended way to go since since you will be running around 10-15 animations in a loop (which will have a really hard impact on your apps performance). If you still want to go this way, it would be the best to create animated drawable or use lottie animated image views and set as your layout background
I'm making a game in androidstudio and I want the background to have a rain effect. I want the amount of drops to be controlled by a variable I set. How would I go about doing this. Maybe create a ton of image views and animate them down the screen (seems very clunky and also process intensive) or is there an external library that could help me out? Thanks for your time!
you can use LibGDX and follow this turorial
http://www.aurelienribon.com/blog/2012/06/tutorial-animated-grass-using-libgdx/
This may be a duplicate question, but none of the questions I found were exactly what I had in mind.
A friend and I want to create an App that lets the user play around with 3D objects on the screen. My friend is creating the objects and the animations in Blender or Maya. Therefore, the possible animations will be preset (not being programmatically animated). I have no experience in 3D programming and I naively suggested that he render the animations in Blender and send me all the frames. I would then play the appropriate animation by quickly running through all the frames. Each animation would leave the object in its original position so that it would be ready for the next animation.
Now that I've been thinking about it, that's a lot of images that I have to store in order to make this work. For every object, I would need to have all its frames for all of its animations, which maybe overkill.
Is there another way to play animations in an Android app? I considered just saving the animations as videos and playing them, but that would look horrible for our purpose.
I'd suggest min3D
Take a look at the animated troll example they have.
There are a lot of 3D libraries for Android. I would recommend AndEngine. Alternatively, you can just use the native OpenGL compatibility. Instead, ask him to send you the actual 3D files. Then you can use a library to render them.
EDIT: I just found this link. It'll probably help you. In my opinion, you should go through it and learn the whole package instead of just glancing a bit for this one little project; it'll help in the future.
Yes, there is a way you can manupulate the models you created in Blender. here is an example which uses Open GL in android to animate a 3D model created in Blender Check This Video Out. However it animates the object programatically, frame animation is indeed not worth if you wanna create animations that are long as you will run out of memory quick.
I'm creating an application that relies heavily on property animations for Android 3.0. I have it working, but there are significant slowdowns in certain parts. I believe that multi-threading the UI would help a lot. Naturally, you can't really do that with Android's design. What I was wondering was, is it possible to use render my View objects in a SurfaceView and use the property animation framework that's already in place? I've seen examples on drawing objects using the Canvas class, but I don't want to re-implement all the animations when it's all right there. I haven't seen anyone use any of the Andriod animation (frame, tween, property) in a SurfaceView.
Android animations don't work in a SurfaceView, you have to do them manually with a secondary thread. It's not so hard, but you will need to rewrite almost everything.
If you use a lot of animations (like in a game) then you should really consider switching to a SurfaceView because it's way faster (and is the only way to get smooth animations in this case, since you probably hit the limit of these built-in animations, which have a lot of overhead). If you don't switch now, it will be even harder later...
I can provide you some samples if you decide to go this way.
I'm thinking about writing a pretty basic game, which mostly involves sliding images around on the screen when tapped. So tap an image and it slides to one side. Doesn't seem like Android Animations will help me here since those don't actually move the images, just makes it appear moved.
So even though this seems like pretty basic functionality, it seems like I have to write a game loop,etc and implement my own code to handle the "animation" (including some acceleration/deceleration), etc. Not hugely hard or anything, but just seems like overkill. Also using a 3rd party game engine also seems like overkill, just in the time it would take to learn that, and so on.
Am I off base here?
If anyone has any suggestions that might get me pointed in the right direction (links, etc) that would be great. Is there a good way to use Android Animation functionality in this case that I am missing?
If you are developing for Honeycomb, it may be as easy with animations. With Honeycomb, there is a whole new strategy to animation. Check out the blog. The premises is that any property or value can be animated, and that includes the view's actual position (and not just look like it moved).
I have built a couple of games using AndEngine (http://andengine.org) I would recommend it for making games for android. And since it is all written in java, it is relativiely easy to integrate it with layouts and other activities.