I'm making a game in androidstudio and I want the background to have a rain effect. I want the amount of drops to be controlled by a variable I set. How would I go about doing this. Maybe create a ton of image views and animate them down the screen (seems very clunky and also process intensive) or is there an external library that could help me out? Thanks for your time!
you can use LibGDX and follow this turorial
http://www.aurelienribon.com/blog/2012/06/tutorial-animated-grass-using-libgdx/
Related
I am coding a game in android and i want to play a kind of animation when user touch the screen. I know that there is probably tutorials to do this. But i don't really know what is the name of this effect so i don't know what to search.So all my searches were vain.The effect is like the one you could see in this image(image ) in Magic Tiles 3.
Thank you.
I would suggest you to switch to unity :) Native Android is not really made for that kind of stuff.. More constructive answer:
Quick googling showed couple of particle libraries, for example check this
Running particle like animations natively is not really a recommended way to go since since you will be running around 10-15 animations in a loop (which will have a really hard impact on your apps performance). If you still want to go this way, it would be the best to create animated drawable or use lottie animated image views and set as your layout background
I am developing a small game in android with libgdx. I have given background as an actor and i added scrolling effect. I want to repeat the image in the background.
Thanks in advance
What you are searching for is called "parallax background". In the libgdx forums there is a thread with two classes which support several layers and different scrolling speeds.
Furthermore there is a test which uses a different approach, modifying a camera.
I think the first classes are the more clean way to do it. I use it myself and it works pretty well.
I'm thinking about writing a pretty basic game, which mostly involves sliding images around on the screen when tapped. So tap an image and it slides to one side. Doesn't seem like Android Animations will help me here since those don't actually move the images, just makes it appear moved.
So even though this seems like pretty basic functionality, it seems like I have to write a game loop,etc and implement my own code to handle the "animation" (including some acceleration/deceleration), etc. Not hugely hard or anything, but just seems like overkill. Also using a 3rd party game engine also seems like overkill, just in the time it would take to learn that, and so on.
Am I off base here?
If anyone has any suggestions that might get me pointed in the right direction (links, etc) that would be great. Is there a good way to use Android Animation functionality in this case that I am missing?
If you are developing for Honeycomb, it may be as easy with animations. With Honeycomb, there is a whole new strategy to animation. Check out the blog. The premises is that any property or value can be animated, and that includes the view's actual position (and not just look like it moved).
I have built a couple of games using AndEngine (http://andengine.org) I would recommend it for making games for android. And since it is all written in java, it is relativiely easy to integrate it with layouts and other activities.
I'm trying to update the project at http://code.google.com/p/android-wheel/ to act like the iPhone spinner/Urban Spoon App.
I want to add acceleration/deceleration to scrolling, as well as a spinning animation. I just don't know where to start. I was able to get the whole control to slide with the built in android transitions by adding the effects to the onTouchEvent in the WheelView here.
Obviously that's not very useful and I don't think the transition animations are what I need. Can anybody take a look at this and at the very least suggest how to start modifying it to do what I want? Any help would be appreciated. I don't expect anybody to implement this and hand it to me but I'm confused and frustrated with this, so I would like some kind of guidance.
I've tried the webview method here but it loads and runs kind of slow and it doesn't animate either so I'd rather just use the customized Android controls if possible.
Thanks for any help.
Now the android-wheel project supports animation. So, you can take a look at code to investigate how it works.
I'm trying to figure out the best way to make an image rotate along
with a user's finger dragging it left or right. I want to try and
match the rate a user's finger is moving with the rate the image is
rotating.
I've got the basic setup for my application going, with the menus and
whatnot I want to have, and that's all running great on the emulator,
I'm just not sure how to approach this part.
I can code all the logic I need for my app, I'm just not doing to well
designing the UI, I have a picture in mind, I've actually made a
couple mock images of it, I just can't figure out how to get it going
in Android, and any help would be appreciated.
I'd suggest you to look at first at:
http://developer.android.com/guide/topics/ui/ui-events.html
I am not really sure how to solve the problem with the real-life rotation but it seems OpenGL might help you.
http://developer.android.com/guide/topics/graphics/opengl.html
or maybe a solution through custom animations is possible?
http://developer.android.com/guide/topics/graphics/animation.html ( => http://developer.android.com/guide/topics/graphics/prop-animation.html )
Tell us, how you solved it!