Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
i want to create mobile apps for cross-mobile platforms.
Two Frameworks are interesting for me.
Kendo UI vs Application Craft.
Important for me are supporting charts. I know, that both Frameworks are supporting this but which one is better?
Thanks & Greetings
I have tried both personally (not in professional projects) and I have find both very similar.
However, it was easier to find solutions to Kendo problems than to find the Application Craft. It seems like Kendo is more community supported in terms of forums.
With both I achieved the results I was looking for, but still it took me slightly more time to do it with application craft
Related
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 6 years ago.
Improve this question
What is the best architecture?
I have to use Firebase, Mobile (android / ios) and Web(angular). I would like to build an API so that services are consumed from mobile and web, but we have not Firebase backend. Any ideas?
For your case, if you want to avoid tightly coupled code, then I suggest you to see "Clean Architecture" by Robert Cecil Martin.
Fernando Cejas has written a nice article about it and used in conjunction with MVP to separate Presentation from Business Logic. You can refer to his article,link given:
Architecting Android…The clean way?
If it seems more complicated and your code base is small, you can still use MVC to meet your requirement.
Hope that helps.
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
I want to create a simple scrolling game application for android and iOS, but I don't know which technologies I can use instead of create 2 projects, one for android and one for iOS. I saw a lot of technologies like unity, unreal.. but I don't know the best to use for these kind of project. Can you tell me which languages or technologies you use ?
I think Unity is good for both iOS, Android and Web game.
Unity3D
and check this link
http://venturebeat.com/2014/08/20/the-top-10-engines-that-can-help-you-make-your-game/
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
In the last few days, i was trying to study the android's new Material Design. In the official doc, they suggest new element and various interactions.
But, for example, why don't they provide some simple support to raised/floating action buttons? Same to many other things, seems like they just want to suggest you the way to do it without providing real support on how to do them.
This way i end using tons of third libraries to support many of the new elements style and feels a bad idea.
Sorry for my bad english but just want to understand why can't they supply some support to the design they suggest.
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
A very, very simple question. I am developing an app for Android in Eclipse using the SDK of Android an so on, nothing special. My app is going to be a geo-location type. Like this.
I'm a newbie in the AR applications. I have seen some SDK's like Wikitude, that help us developing this kind of apps.
The question is: Is it really necessary to download an alternative SDK for this, or, in theory, I could built it by myself without any extra-download? (more hard-working and time, i guess).
Thank you people.
Is it really necessary to download an alternative SDK for this, or, in theory, I could built it by myself without any extra-download?
Wikitude and similar frameworks were written by programmers. Other programmers could write one as well. Hence, in theory, if you are a programmer, you could write one.
However, since something like Wikitude probably has in excess of a hundred developer-years worth of engineering in it by this point, you may wish to use an existing framework, unless you have a rather long timeframe for developing the app.
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 9 years ago.
Improve this question
Right now I'm learning java(it will be finish in a month),
But don't know what to do next.
Some people tell me to learn adobe flash and related tools, but on internet I found that android doesn’t support adobe flash.
I'm in totally in confusion.
What would be your suggestion?
Thank you for any help you can provide in this situation.
If you want to stick with Java, have a look at LibGDX, which allows you to develop games for iOS, Android, Windows (not Windows Phone though, not sure whether you meant that) (BB via quick Android porting).
If you want to learn another language that is even more cross-platform, I'd suggest C++ for the fact it runs on nearly any platform.
A popular cross-platform game development framework in C++ is Cocos2d-X.