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What is the best architecture?
I have to use Firebase, Mobile (android / ios) and Web(angular). I would like to build an API so that services are consumed from mobile and web, but we have not Firebase backend. Any ideas?
For your case, if you want to avoid tightly coupled code, then I suggest you to see "Clean Architecture" by Robert Cecil Martin.
Fernando Cejas has written a nice article about it and used in conjunction with MVP to separate Presentation from Business Logic. You can refer to his article,link given:
Architecting Android…The clean way?
If it seems more complicated and your code base is small, you can still use MVC to meet your requirement.
Hope that helps.
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As there are many techs to achieve SM in Flutter....
Which will be best as a intermediate while developing a real world app??
As for starter try to learn Provider, it's simple. No need in learning another packages. Currently, I have 2 projects based only on Provider.
It's depend upon you and your requirements. You have to maintain the state based in your scenario. All the package you mentioned, used different different approached for state management.
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I am going to develop Chat applications for android. There are two methods FCM(Firebase Cloud Messaging) and WebSockets. Which one is easy to develop and which will be higher in performance in realtime?. I want to implement images, Videos, Audios sharing features too. So Please suggest me good method to develop.
Here is a complete chat project
You should fill it with your firebase credentials to get it working, the source code is simple to understand and you can easily update the features. This project already has some features built with it.
Firebase provided you to realtime database and simple data in real time database. I think you should be better using FCM.
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I want to do an app for the three platforms : Android, Apple, Windows and I want to know what is the best choice to store local data on devices, to have a common data base, easily reusable for each platform ?
Thanks for your help
sqlite is likely to be supported on all 3 platforms, and is fairly powerful and widely supported.
As to the "best", that's an opinion, and even if there was an objective "best fit", the best fit would be different depending on the needs of your project.
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I want to create a simple scrolling game application for android and iOS, but I don't know which technologies I can use instead of create 2 projects, one for android and one for iOS. I saw a lot of technologies like unity, unreal.. but I don't know the best to use for these kind of project. Can you tell me which languages or technologies you use ?
I think Unity is good for both iOS, Android and Web game.
Unity3D
and check this link
http://venturebeat.com/2014/08/20/the-top-10-engines-that-can-help-you-make-your-game/
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i want to create mobile apps for cross-mobile platforms.
Two Frameworks are interesting for me.
Kendo UI vs Application Craft.
Important for me are supporting charts. I know, that both Frameworks are supporting this but which one is better?
Thanks & Greetings
I have tried both personally (not in professional projects) and I have find both very similar.
However, it was easier to find solutions to Kendo problems than to find the Application Craft. It seems like Kendo is more community supported in terms of forums.
With both I achieved the results I was looking for, but still it took me slightly more time to do it with application craft