accessing UI elements of activities from another class - android

Ok first of all android is really confusing. The scenario is I have about two runnable classes which are created from a Login View and if logged in it will create another view which will have other data and even more activities can be created from there
Now I can pass the the Login view context when creating a thread for the runnable class and edit out UI elements in them like this:
((Activity)someContext).runOnUiThread(new Runnable(){
public void run()
{
TextView txtErr = (TextView) ((Activity)someContext).findViewById(R.id.errMsg);
txtErr.setText("Some message");
}
});
But the issue is there will be more activities that will be created and the runnable class is created at the time of logging in, and I can't keep passing contexts.
Is there a better way for accessing the UI elements of different activities from different threads?
P.S: the threads which will be accessing the UI elements doesn't extend Activity and are running in a separate thread.
EDIT
I think I need to make my question more clear... I am developing a client app for a messenger... The process goes this way... User clicks on login button which creates a thread in a separate class named ClientThread for handling socket connection and keeping the connection alive till the user logs out or connection drops. The ClientThread class loops till the socket is connected and whenever some data is received the data is passed to another thread in a class named ProcessDataThread which do the parsing of data and will update the UI accordingly.
Now in a response from server if the user is logged in I want to create an activity from that class and keep a context to that activity in ProcessDataThread as I will be updating UI on further responses from server. And if login fails ProcessDataThread will display a message on the main activity saying login failed, now I was able to achieve the later by passing the context from the MainActivity to the two threads when clicked on Login like this:
global_constants.clientObject = new ClientThread(this);
global_constants.clientThread = new Thread(global_constants.clientObject);
global_constants.clientThread.start();
And then from ClientThread to ProcessDataThread
global_constants.updateConversationHandler.post(new ProcessDataThread(SharedBuff, cntxt));
But how will I create more activities from a non-activity class and do all update them or find a UI element etc...

Not sure if I understand you, but it sounds like you are trying to control the view of an activity from outside of the Activity. This sounds hacky to me. I'd let each Activity manage its own UI.
A good way of doing decoupled communication between objects is the observer pattern, aka an "event bus" or "event dispatcher" system. An example of how to do this on Android is here: http://www.therealjoshua.com/2012/03/event-dispatching-sending-messages/
Basically, the code that's generating the error should dispatch a message. The Activity can listen for this message, and then update its own UI as needed.
EDIT
Thanks for the clarification. I think the observer pattern can still help here. Basically, your data processing threads shouldn't know anything about the UI. Just have them post an event for the error, optionally with additional info on the error. If you want, your event dispatcher class could even make the actual event calls on the UI thread itself using a Runnable like you showed, so that the listener can always assume that they are being called on the UI thread, if this is important for your design. This way you don't have to pass the context to the thread at all (at least not for purposes of updating the UI) - let the worker thread just be responsible for the work, and the activity can be responsible for its own UI.
Another option you could use is an android Handler (see http://developer.android.com/reference/android/os/Handler.html)
In this case, the work is still done in another thread, but the Activity receives a handleMessage callback from the thread at the appropriate time. I haven't used this myself but from the documentation it looks like it can get the job done for what you need.
In either case IMO, the responsibility for updating the UI should lie with the Activity, not the worker thread.

Related

UI thread Handler not receiving messages prior to first Activity onCreate()

I have a Handler on the UI thread (created using new Handler(Looper.getMainLooper())) which has a sequence of messages sent to it as soon as the application starts (specifically, after the Application class' onCreate). What I have noticed is that this Handler doesn't seem to receive messages until around the time of the onCreate of the very first Activity. Prior to that point, messages sent to it appear to be lost.
Is this because the UI thread's Looper is not yet ready to execute messages until the first Activity is visible?
Supplementary information
I'm just adding this information in relation to comments below -- it's not part of the specific question.
This Handler is used as part of a mechanism that allows various long-running tasks to cause progress information to appear over the current Activity, using my own version of Eclipse's IProgressMonitor.
When the application starts, a piece of initialisation work is done. This work is a long-running task which involves building data structures based on contents of a file. This piece of initialisation work might have to be repeated later on during use of the application, depending on user operations.
In this application I have my own implementation of IProgressMonitor, an idea based on the class from the Eclipse Platform API. With this, various long-running tasks in the application, including the initialisation work, can grab simply grab an IProgressMonitor from a manager class, and call progress update methods on it (like done(), percentDone(), and so on). If any Activity is visible, this causes visible progress notifications to be visible (using the Crouton library).
The actual implementation behind the IProgressMonitor uses a Handler to transfer the done(), percentDone() etc. updates onto the UI thread. Then, the manager class gets the updates via the Handler and it causes visible status updates if an Activity is visible (and has registered with the manager).
What has brought me to the above question is that when the application starts and the initialisation happens for the first time, calls on the IProgressManager don't seem to find their way through to the manager via the UI-Thread Handler until the first Activity is visible. This doesn't matter whatsoever from a functionality point of view because without a visible Activity the manager can't display anything anyway. But I am just curious about the cause.
the messages are not "lost" as you said, they are delivered, just later. That's because even thou you have have several Handler object, the queue the messages are going to is just one, the Lopper queue. And when your activity is launch, the Android system already queue-up all the other stuff it has to do in order to show the activity to the user.
On a side note: If it's not used for any UI related stuff, DO NOT PUT IT ON THE UI THREAD! Makes sense right?
Some options, might vary depending on what they're doing exactly:
use lazy initialisation, meaning, only init those components first time the user actively needs them.
create a HandlerThread with low priority to perform those operations that are not UI related. Maybe even delay them for a couple of seconds to let the whole UI be built first, before executing any of them.
edit based on your extra information:
I do not advise on the approach you're taking in building this and the reason is: that's not what Handlers are for and the Android framework have its own implementations for long running tasks and how to communicate back with the currently active Activity
"This work is a long-running task" in Android, long running tasks, specially tasks that have nothing to do with the UI, should be delegate to a Service Probably you should look into a IntentService that automatically have a HandlerThread that executes long tasks in a background thread the order they are received and auto-destroy when there's nothing more to execute.
To get update information about on going tasks that are being executed on the service there're two possible approaches.
1 - more complex, but more complete approach, You bind the Activity to the Service and direct call methods on it like setListener. That involves some ServiceConnection callbacks, but also allows a close interaction between activity and Service.
2 - a simpler unidirectional approach is to have dispatch updates to the LocalBroadcastManager and make the activity listen to them, I'll show you a quick example below:
service code, for example to send a progress update on build data structure job
Intent i = new Intent(MY_APP_UPDATE);
i.putExtra("serviceType", BUILDING_DATA_STRUCTURE);
i.putExtra("updateType", ON_UPDATE);
i.putExtra("updateValue", progress_percent);
LocalBroadcastManager.getInstance(this).sendBroadcast(i);
then on your activity you create a BroadcastReceiver inner class and onResume/onPause you listen for updates.
private BroadcastReceiver myReceiver = new BroadcastReceiver(){
#Override public void onReceive (Context context, Intent intent){
int serviceType = intent.getIntExtra("serviceType", 0);
int updateType = intent.getIntExtra("updateType", 0);
int updateValue = intent.getIntExtra("updateValue", 0);
// here you can properly handle the updates being sure that your activity isResumed
}
}
then onResume/onPause you register/unregister
LocalBroadcastManager.getInstance(this).registerReceiver(myReceiver, new IntentFilter(MY_APP_UPDATE));
LocalBroadcastManager.getInstance(this).unregisterReceiver(myReceiver);
but all that is because I like to play inside the Framework rules and builtin features as they tend to be slightly more hassle free than re-inventing the wheel.

Refresh current view after asynctask started in another activity

I have a situation where I have multiple activities that deal with a single global list of objects.
From activity A, I can start an asynctask which sends an HTTP Get request to retrieve an XML message then parses the XML file into a series of objects.
My aim is to be able to refresh all views, only if the underlying data structure changes.
This should ideally mean that I can launch activity A, call an asynctask, move onto activity B, C D etc, and when the asynctask completes (no matter what activity I am on) the current view should be updated.
I've looked into broadcast listeners but I am not sure I am on the right direction with this, would it be possible for somebody to explain if this is possible?
Thanks
Since AsyncTask instances are dependent of the caller Activity, I think this is not the correct approach. In your case, as you need to recover the result within any Activity, I'd use an unbound Service so it might be accessed whenever you want, wherever you want.
You might also use a local BroadcastReceiver which would send a signal to all of your Activitys and, those registering the action that sent your AsyncTask/Service, would perform the necessary actions you may need. Be careful as if your Activity has not been started, obviously that Activity won't be able to process what you've sent since that receiver should be unregistered.
Just post a runnable to the handler of the current Activity.
Your activities can implement a common interface, where a function "updateUI" or whatever exists, and that way your runnable can be one line, and be agnostic as to the current active instance.
As you probably know the postexecute part of the asynctask runs on the UI thread of the activity that launches it. Since that activity may be dead, just post to the handler in the "doinbackground" part of the async task and keep postexecute blank.
interface Updateable{
public Handler getHandler();
public void updateUI();
}
From Async Thread
final Updateable curr_activity = ...
Handler handle = curr_activity.getHandler();
handle.post(new Runnable() {
#Override
public void run() {
curr_activity.updateUI();
}
});

Controlling a spawned Thread from multiple activities in Android

I have an application that runs a background thread which periodically performs a task. The UI thread moves through several different activities.
The tutorial I used can be found at this blog, the gist of it is the following:
Create a class that extends Thread
public final class JSONThread extends Thread {
Define a method in this class that adds a task to the MessageQueue, prompting executing when able.
public synchronized void enqueueJSON(final JSON.JSON task) {
However, after creating the initial object in my main activity, navigating to another activity obviously loses the Object bound to my Thread. I am no longer able to call methods on that Object (hence unable to add to queue).
I am unsure if this is caused by a wrong decision in architecture on my part or by overseeing the obvious solution. Any ideas? Note that I am trying to avoid AsyncTask for this purpose, since a pool of five threads for a simple task seems a little too much.
You need to store a Thread object as member of some other object with lifetime longer than Activity.
Two ideas for you:
a) It could be a member of Application (http://developer.android.com/reference/android/app/Application.html)
You may have problems with this, if you don't have a Service running. There is no guarantee that your application won't be killed (as example if any system dialog will pop up on top of your activities)
b) It could be a member of Service
(http://developer.android.com/reference/android/app/Service.html)
You should be using a service, not a thread. A service will remain in the background so long as there is an activity bound to it, and it won't be reset when an activity exits.

Activity with backgroundthread, not innerclass, communication

Hey all, this will contain a few questions since I don't seem to really get it.
I have 1 class, the activity. which should display informations.
Then I have a background thread, extends runnable, which keeps getting new data (there for I didn't use AsyncTask, I could use it as a service, but since I hold a some critical resources in it, I would like not have it released when exiting the activity thread)
But I am in great doubt how to communicate between these 2.
First I thought of Intent, but these seem to be used mostly for launching other activities, or alike, and I need something permanent, since data will be in a steady flow.
Then I found out handler, but this doesn't seem to work when my thread is not an innerclass, so I'm thinking about either going back to the old Java observer pattern, if it's not possible to somehow pass the handler to the outerclass.
Any thoughts would be greatly appreciated
Sincerely
Anders Metnik
There is a mechanism for your case - it is called handlers. Read more here.
As for having thread as inner class:
Create your thread as a separate class, add a constructor with a handler parameter and pass it from your activity.
Thread is not suppose to live outside Creator Activity Context, especially you want to preserve it out of Activity, better use Service (and manage the thread) to hold those data.
Intent is the best in terms of communicating between contexts. I think one of the scenario you can adopt is like this:
Application-class: holds those 'permanent' data you mentioned
Service-class: Work (background) and send out "intents" to signal the update state of the operations
Activity-class: Intent Receiver. Whenever intent signal received, grab the necessary data from the Application-class.

When to use a service in Android

I have a class that fetches data in response to button presses in the main activity. Unfortunately, I keep running into problems because this class is not an Activity or a Service. For example, without a Context I cannot translate a resource id into a string:
getString(R.string.example_string); // Doesn't work
Should I make this class into a Service and have the main Activity stop the class when it is closed? Should I pass the Context from the Activity into this class like this?
MyClass c = new MyClass(this);
Or is there some better way to handle this problem?
This issue also comes up when I try to send a Toast from this class.
Update: Erich and Janusz pointed me in the direction of the AsyncTask class which works perfectly, except that it creates a new thread and never kills that thread. This means that ever time the user presses a button, another thread is added and the old ones just sit there.
If you have a background action whose lifecycle is decoupled from your activity, I would use a Service. In that case, the Service will have its own Context, so you won't need to pass it in. If, however, you need to perform a background action in response to a UI event (and optionally post the results back into the UI thread), I would recommend you use an AsyncTask.
I agree with Erich, if you only have a something small like posting a change to a web backend or loading something from the phone memory to show it on screen use a Async Task. If the task will exit very "quick" (some seconds) you can make an anonymous class inside your activity. This will enable you to use a implicit reference to the outer activity inside the task and you can get your context from there.
If the task is running for a longer time you can pass down the context. If you are passing down the context try to not pass this from the activity use this.getApplicationContext() this will minimize the number of references to your activity and enable the garbage collector to clean up properly.

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