I've been trying to add googlePlayService library to my Libgdx Game project, I followed these two pages:
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=13442&hilit=play+services
https://github.com/playgameservices/android-basic-samples
It compiles without errors. However, when I try to "import com.google." into my core Game project it doesn't recognize it. I tried to "import com.google." into the utils project, and eclipse recognizes it, and gives me a list to choose from.
What am I missing here?
Android->Properties->Java Build Path->Add Library->Choose "BaseGameUtils"(or utils like in the forum)
Fixed the problem.
Related
For the last 2 days I've been trying to simply get Google play game services Integrated into my game. I've followed the instructions here...
https://github.com/playgameservices/android-basic-samples/blob/master/README.md
...many many times. I have been trying to get it to build with Gradle but for now, I'll just focus on Eclipse building until that works. I've imported BaseGameUtils project into my workspace as an Android library project. My game android project has two Android library dependencies: google-play-services_lib and BaseGameUtils. Everything in Eclipse is showing without any errors. When I build and run on a real device, I see an error that says -
[2014-10-27 20:39:25 - BaseGameUtils] Could not find BaseGameUtils.apk!
I don't know why it's even looking for BaseGameUtils.apk since it should be an Android library. That said, I'm not sure how an Android library is really handled so maybe it should be a .apk. In any case, I couldn't find any information on this bug and the error message doesn't give me much to work with. I've tried adjusting things in the Build Path but no luck. I did have to remove some redundant dependencies in my Build Path earlier since I was getting some kind of duplicate DEX error but I'm not sure that's related in any way to this. I am desperate for help, anyone have any idea?
Can you try this? It has to do with conflicting methods of specifying that a project is a library.
I found the source of the problem!
It turns out that "with the new library feature, you don't specify the
Android projects you depend on in the Java Build Path section of the
Properties. You do it in the Android section of the Properties".
So all I had to do is go the Application Project's Properties, hit the
Projects tab, select my own library project and click the Remove
button. That's it. No more problem.
In Eclipse Java EE select the project Properties, then select Project
References, then check the FacebookSDK (see screen capture)
From: Android Eclipse - Could not find *.apk
If that doesn't help, you may want to double check that you selected "Is Library" in BaseGameUtils.
Also, when you hit "Run" in Eclipse, are you running your application and not BaseGameUtils?
Please would you check that BaseGameUtils has "is library" checked and that your application project DOES NOT have "is library" checked.
If this is correct, then please would you review the following in detail (especially as regards checking and unchecking "is library" ) :
Android Eclipse - Could not find *.apk
I presume that the DEX error related to two or more versions of the same lib. What is the specific GameHelper error ?
As a general point, I find it productive to get a sample project working first to ensure that I have got the environment working correctly before I start integrating game services into my own projects. If you have been changing the build path then it may be quicker to start from scratch and get a sample working. I have followed those instructions in the past and they are accurate.
I am using android studio to import this project called https://github.com/Pixate/pixate-freestyle-android. However when I import it into android studio the folder under samples, freestyleshowcase doesnt seem to build. The other 2 samples buld correctly. There is a red circle around the java file with a J (error) but there is no error in the file itself. COuld someone please help me out?
You are obviously missing some libraries but it is going to be hard for anyone to tell you which since we do not know the libraries the project needs.You can try Build-->Rebuild Project or Build-->Clean Peoject if it still doesn't work, close and open Android Studio.
If that doesn't work also then you have to go the hard way of identifying the libraries need by the project samples you imported and see if you have them.
When in doubt, you can try the Library Dependency option (using Maven) as demonstrated here:
https://www.youtube.com/watch?v=6BUcx9gGQ3o
That way, you won't have to manually edit the build.gradle file.
I have followed the procedure as described here : Setup
I have clicked on the little 'Sync project with Gradle' button. Gradle and Android Studio seem to find everything but then I can't actually use the gms code. If I try to import, I will get autocomplete for com.google.android.gms but no further. I have updated all the packages with Android SDK Manager.
I'm running Android Studio 0.4.2.
My minSdk is set to 9
my build.gradle includes compile 'com.google.android.gms:play-services:4.0.30'
As far as the procedure is concerned I should be ready to code, but it just doesn't work. Any ideas?
[Edit, added info]
I can find the ComGoogleAndroiddGmsPlayServices3265.aar file in my exploded bundles directory. Inside of that file I also find the common directory and inside that I find the GooglePlayServicesUtil.class (which is what's not being found in my app)
I am lost.
[Edit 2]
The problem is not specific to Google Play Services OR Android Studio. I tried adding another library (HoloColorPicker) and had the same results. However, I was able to add the library's resources to my project! I was able to add them in my XML layouts and view them in my application. I was able to interact with them, they worked fine. The problem arose again when I tried to reference them in the code. Exactly like the case with gms, I had code completion when trying to import up to the point of the actual class, and I could not declare the class in the code.
I was able to use the library by cloning it and importing the project.
Also, this is not an Android Studio problem because the same thing happens on the command line with "./gradlew clean build"
This is a current bug in Android Studio: https://code.google.com/p/android/issues/detail?id=64508 to be fixed this week.
The workaround is to close the project, delete the .iml files and .idea project and re-import the project.
Keep Your compile 'com.google.android.gms:play-services:4.0.30' as very first line in build.gradle dependencies like
dependencies {
compile 'com.google.android.gms:play-services:4.0.30'
compile 'com.android.support:support-v4:18.0.+'
compile 'com.android.support:appcompat-v7:+'
}
`
Open File> Project Structure and do the following steps
Select your main module in which you want to add dependency and click on OK.
Now try to import.
I think the most important question is what you want to achieve. Not all code is under this package. Not even sure which one is.
As noted before, this is a bug with Android Studio. It just don't recognize the path for classes and shows you like if there is an error. If you try compiling you'll see that everything just work fine.
A googler recently said it'll be addressed in this week release, so, be patient and lets see whats coming.
The fact that AS is in Preview mode tell us this sort of things are going to happen :)
Android studio is crazy one, I think.
It's removed "Import module" function and you can do "New module" only.
If you are developed on Eclipse, you need export all your projects to Gradle before switch to Androids studio (WTF?)
I prefer "IntelliJ IDEA Community Edition", although It's similar Android studio but it's better than Android studio (at least until now). You just import your project as eclipse format, IntelliJ IDEA will detect dependences libraries automatic (May be you need import jar libraries by hand) and rebuild project. That Done.
I've created library project in IDEA with common helpers, which I use in my android applications.
Then I've created android application and included in it my library project like this tutorial said.
Everything seemed okay, code autocomplete worked fine, IDEA recognize that library and all classes and methods in it.
But then I compiled application and saw error "'org.my.helperlibrary' does not exist". However as I said IDEA acts like everything okay before making/launching project.
Here is similar question, but answer is trivial, of course my library has checked "Is Library Project" option but I still can not launch my application which use my library.
Updated:
I've just saw an error: "UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lorg/my/helperlibrary/Helper;" when I removed all usages of library in my android application. So it's just included in my app and not used.
It turned out that I should not add dependency manually in that window
I rather should add new module in my Project window at the left
Then I should choose iml file in the root folder of android library project I want to use
Then I pressed finish and from that point I had two modules in my project
After that when using classes I can press Alt+Enter on any class from SampleLibrary and tell IDEA to add module dependency
Then I could see that IDEA made all I need without me. I can now use SampleLibrary from SampleApplication!
Try to select library project, then click Build -> Compile <your library project name>.
Then back to you project which use this library and click Build -> Rebuild Project.
After that try to run project again.
Hope it helps.
I was asked to make a project work in Android and I am a complete noob in this aspect and, well... things are not working...
I have created a little code in Java which uses libraries - this code works perfectly. I am now trying to make this code work on Android but I have problems...
It seems I cannot use any element from the libraries I imported to my Android project. The project loads on the phone perfectly fine when no instance of the library is created, but when I make use of the library the app crashed and I get errors.
http://i.imgur.com/OILHQ.jpg
Here is what the project package looks like
http://i.imgur.com/HQEX9.jpg
The part with the arrow is what I think makes the program crashed. When I remove this line, everything works fine.
I checked online about problems with Android and external libraries but I could not understand everything... Could you help me pinpoint exactly what is wrong and how to solve this?
Thanks!
I got this issue when I first started android development.
Key to this is to the external library seems to require them being another android project itself, instead of java project. After creating this android project, right click on the "external project" and choose properties. Under Android Tab, there should be something to check to denote that it is a library instead of application. After doing this, the linking is quite similar to how we link normal java projects to external java library
If you are using eclipse, than just create a "libs" folder in project root and drop your external libraries there.
Alternatively you Right-click on the jar file > build path > add to build path